BattleMech Technical Readout
Name/Model: Executioner III (Gladiator III) Alt Config Z
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Clan (Mixed)
Technology Rating: F
Tonnage: 95
Role: Brawler
Configuration: Biped OmniMech
Era/Year: ilClan / 3154
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 46,296,088 C-Bills
Battle Value: 3,277
Chassis: Alshain Class 135-95A Endo-Composite
Power Plant: Heavy Force 380 XL
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph [108 kph]
Jump Jets: Pryzhok WM10
Jump Capacity: 120 meters
Armor: Arcadia Compound Delta VII Ferro-Fibrous
Armament:
2 Improved Heavy Large Lasers
1 Heavy Plasma Rifle (IS)
Manufacturer: Alshain Battleworx
Primary Factory: Alshain
Communications: Dash-2 Optima
Targeting & Tracking: Hakkøn-Morris LAP
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Variants:
As part of their recovery from the internal conflict that came to a head in part due to the
vote on whether or not to join the new ilKhan’s Star League, the leadership of the
Rasalhague Dominion decided to revamp many of their more common ‘Mech designs, including the
Executioner. During the redesign process, in addition to removing items such as the fixed
jump jets and the extra double heat sink that could not be fitted into the fusion core, it
was decided to also revamp the armor layout, maximizing the historically problematic thin
side torso plating as well as the central torso. This was accomplished by replacing the
standard internal structure with endo-composite materials. This minimized the effect on the
internal space while freeing just enough tonnage to maximize the armor plating. Despite the
increased restrictions on internal space, it was found all existing configurations of the
original design could be retained, with only a few needing some slight equipment placement
changes.
Alternate Configuration Z was designed for “up in your face” brutality, with only three
weapons mounted, but also providing four standard jump jets for a 120 meter leap and a
supercharge for either maximum ground speed or longer bursts of enhanced speed. For the
weapons, two clan improved heavy lasers are joined by an Inner-Sphere-produced heavy plasma
rifle fed by two tons of ammunition. Although this arsenal is short-ranged, it absolutely
melts armor from its targets, and few can withstand a sustained barrage for more than a few
seconds.
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Equipment Mass
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Internal Structure: Endo-Composite 7.50
Engine: 380 XL 20.50
Walking MP: 4
Running MP: 6 [10]
Jumping MP: 4
Heat Sinks (Double): 21 [42] 11.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 293 15.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 30 45
Center Torso (rear): 15
R/L Torso: 20 30
R/L Torso (rear): 10
R/L Arm: 16 32
R/L Leg: 20 40
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Weapons and Ammo Location Critical Mass
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Supercharger RT 1 2.50
MASC LT 4 4.00
2 Improved Heavy Large Lasers RA 6 8.00
Heavy Plasma Rifle (IS) LA 3 9.00
Heavy Plasma Rifle (Ammo 16) (IS) LA 2 2.00
2 Jump Jets RL 2 4.00
2 Jump Jets LL 2 4.00
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Alpha Strike Statistics
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Point Value (PV): 53
TP: BM, SZ: 4, TMM: 2, MV: 12"/8"j
Damage: (S) 4 / (M) 4 / (L) 0, OV: 1
Armor (A): 10, Structure (S): 5
Specials: CASE, HT1/1/-, JMPW1, OMNI |