Mordel's Bar & Grill
Hammerhead (From "Cowboy Bebop")
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Black_Phoenix
Clan Nova Cat
Star Colonel
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Joined: 23-Jun-2002 00:00
Posts: 382

PostPosted: 06-Jul-2002 11:48    Post subject: Hammerhead (From "Cowboy Bebop") Reply to topic Reply with quote

As with the Swordfish and Redtail I made this design on Vehicle Factory, so the armor is not in AT2 stats. Sorry



Hammerhead



Tech: Clan

Type: Aerospace Fighter

Weight: 50 tons



Structural Integrety: 10

Safe Thrust: 10

Max Thrust: 15


Fuel: 5 tons

Heat Sinks: 10 [20]

Armor: Ferro-Aluminum (77+ 10 pts)



Nose: 18

Cockpit: 10

Wings: 15

Fuselage: 14

Engine: 15



Weapons & ammo

UAC/10-Nose

Ammo (UAC) 10- Rear

ER Medium Laser- Nose

Targeting Computer- Nose



Cost:4,635,766

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Kraken
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PostPosted: 06-Jul-2002 21:30    Post subject: Hammerhead (From "Cowboy Bebop") Reply to topic Reply with quote

What about Jet's tow assembly?

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Black_Phoenix
Clan Nova Cat
Star Colonel
Star Colonel


Joined: 23-Jun-2002 00:00
Posts: 382

PostPosted: 07-Jul-2002 10:46    Post subject: Hammerhead (From "Cowboy Bebop") Reply to topic Reply with quote

Quote:


On 2002-07-06 21:30, Kraken wrote:

What about Jet's tow assembly?








That is what the UAC/10 is for. Since there are no rules for grappling hooks in AT2, that was the best I could do. Jet's craft is the hardest to put into AT2 rules, since there is nothing that cornforms to them.

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