Mordel's Bar & Grill
Personal Scout & Strike Sub
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Black_Phoenix
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PostPosted: 13-Jul-2002 15:38    Post subject: Personal Scout & Strike Sub Reply to topic Reply with quote

Personal Scout & Strike Sub

Tech: IS
Tonnage: 10
Type: Submarine

Engine: Standard Fusion
Cruising MP: 9
Flank MP: 14

Heat Sinks: 10
Armor: Standard (48 pts)

Front: 14
Sides: 12
Rear: 10

Weapons & Ammo
2 ER Medium Lasers- Front

Cost: 318,000
BV: 303

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Jade_Dragon
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PostPosted: 13-Jul-2002 15:44    Post subject: Personal Scout & Strike Sub Reply to topic Reply with quote

Would it not be better to arm the sub with LRTs? That way it can out range any BattleMechs that it might encounter?

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PostPosted: 13-Jul-2002 15:55    Post subject: Personal Scout & Strike Sub Reply to topic Reply with quote

In order to add even a LRM(T)5 and a ton of ammo, I would have to remove a ton of something. I would have to lower the speed and still have to remove armor, or just remove armor. In either situation the design would not last long enough for all of the ammo to be of any use to it.

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Vagabond
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PostPosted: 13-Jul-2002 17:07    Post subject: Personal Scout & Strike Sub Reply to topic Reply with quote

srm 2 might work better.

streak srm 2 if they can mount torpedo's.

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Raven!
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PostPosted: 13-Jul-2002 18:04    Post subject: Personal Scout & Strike Sub Reply to topic Reply with quote

Dude. Get rid of the lasers. Lasers underwater are useless. Replace them with an LRT5 or SRT2. Either way you are just reproducing a sub I made a while back. But still, not bad. Great minds think alike and all that.

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Black_Phoenix
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PostPosted: 13-Jul-2002 19:19    Post subject: Personal Scout & Strike Sub Reply to topic Reply with quote

Quote:

On 2002-07-13 18:04, Raven! wrote:
Dude. Get rid of the lasers. Lasers underwater are useless. Replace them with an LRT5 or SRT2. Either way you are just reproducing a sub I made a while back. But still, not bad. Great minds think alike and all that.




Lasers are useless underwater? You do realize that these lasers have a range that is only one hex shorter then an SRM(T) would have, right? And besides, the speed of this design will allow it to close with other vehicles, shoot them and then fade back to strike later.

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chihawk
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PostPosted: 13-Jul-2002 19:28    Post subject: Personal Scout & Strike Sub Reply to topic Reply with quote

I doubt there is anyone here that has GM'd or played in more underwater scenarios than I (Mosh Pit comes to mind ). Trust me, dump the 2 ERMLs and take the SRT2 and the ammo.

That and stay away from mechs with ERPPCs...while you're banging away at max speed out of the range of either of your possible weapon systems you're in range of ERPPCs. That's something newbies to underwater combat often learn the hard way

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Black_Phoenix
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PostPosted: 13-Jul-2002 19:36    Post subject: Personal Scout & Strike Sub Reply to topic Reply with quote

How is it that an SRM(T)2 can be better then two ER meds? The lasers cause more damage with almost the same range and do not require ammo. The only upside I can see to them is that they cost less, 180,000 c-bill for the SRM2 vesrion, and can raise the BV, which could be a bad thing. To me a change in BV caused by switching to ammo weapons is not worth it, especially if the BV is higher.

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PostPosted: 13-Jul-2002 19:44    Post subject: Personal Scout & Strike Sub Reply to topic Reply with quote

The BV for an ERML is 60ish (63 I think, my book isn't handy), for an SRT2 is 21 and the ammo is 6 (might be 4).

So shouldn't your BV go down?

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Black_Phoenix
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PostPosted: 13-Jul-2002 19:49    Post subject: Personal Scout & Strike Sub Reply to topic Reply with quote

You are right. I was basing first BV on the hand-calculated version. And VF mis-calculates or just uses an old system.

I still dislike the idea of an ammo based vehicle. Even if it will die quickly. Then again, I hate ammo weapons, period.

BV(ER Med)= 62. (I cannot believe I remeber that. Must have a good mind for numbers.)

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Sarkkahn
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PostPosted: 13-Jul-2002 22:56    Post subject: Personal Scout & Strike Sub Reply to topic Reply with quote

I don't even know why I bother reading these I have no clu what you are taking about

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Black_Phoenix
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PostPosted: 14-Jul-2002 09:24    Post subject: Personal Scout & Strike Sub Reply to topic Reply with quote

Quote:

On 2002-07-13 22:56, Sarkkahn wrote:
I don't even know why I bother reading these I have no clu what you are taking about




Which part are you confused by?
------------------------------------------------

Personal Scout & Strike Sub-Missile variant

Weapons & Ammo
SRM(T)2- Front
Ammo(SRM)50- Body

Cost: 170,400
BV: 87

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chihawk
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PostPosted: 14-Jul-2002 09:30    Post subject: Personal Scout & Strike Sub Reply to topic Reply with quote

Quote:

On 2002-07-14 09:24, Black_Phoenix wrote:
Quote:

On 2002-07-13 22:56, Sarkkahn wrote:
I don't even know why I bother reading these I have no clu what you are taking about


Which part are you confused by?


I'm not certain our new friend Sarkkahn is that familiar with the game (or it's history), so a lot of the terms we are using are foreign to him.

Hmmm, you get 3 missile varients per laser varient. Just think of all the flooded units you get to salvage using a ton of those

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[ This Message was edited by: chihawk on 2002-07-14 09:33 ]
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Black_Phoenix
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PostPosted: 14-Jul-2002 09:33    Post subject: Personal Scout & Strike Sub Reply to topic Reply with quote

Quote:

On 2002-07-14 09:30, chihawk wrote:
Hmmm, you get 3 missile varients per laser varient.

Just think of all the flooded units you get to salvage using a ton of those




Whoa. I never thought about the flooding of mechs. That would be great advantage for the missiles. Flood a cockpit without seriously damaging the armor. Cool.

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chihawk
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PostPosted: 14-Jul-2002 09:34    Post subject: Personal Scout & Strike Sub Reply to topic Reply with quote

You learn quickly

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