BattleMech Technical Readout
Type/Model: Armitage Mk II Type 3
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 40 tons
Chassis: Endo Steel
Power Plant: 280 Light Fusion
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 [129.6] km/h
Jump Jets: 7 Standard Jump Jets
Jump Capacity: 210 meters
Armor Type: Standard
Armament:
6 ER Small Lasers
2 ER Medium Lasers
1 C³ Slave Unit
Manufacturer: NAIS
Location: New Avalon
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
==Overview:==
A prototype scout/hunter mech designed by the Davions. Expensive and
generally hard to produce. The project is currently still in the test phase
==Capabilities:==
Quick, well armored, and equiped with advanced electronics. The Armit
has been thru two evolutions thus far. The recent has seen the increase in
weapons, speed, and the inclusion of lighter componets.
The Mk I carried a arm mounted ER PPC linked to a targeting computer.
Offering deadly long ranged fire while remaing cool thru the use of double
sinks. The Mk II keeps the targeting computer and double heat sinks, but
replaces the weapons for two shoulder mounted ER Medium Lasers and six arm
mounted ER Small Lasers, three in each arm.
The Mk II is able to use these closer weapons do to the increase in s
and the incxlusion of jump jets. Allowing the Mk II to manuver closer then
Mk I. It was decided that the overwhelming amount of shots was prefeared ov
the single high damaging shot.
Two componets have been used in both the Mk I and Mk II, these are th
Triple Strength Myomers and a C3 Slave Unit which helps feed data to the un
while on the feild. The TSM allows this light weight to physically attack a
it was twice its weight. Catching many unwarry targets by suprise during
simulations.
Totalling at 7.35 million c-bills this mech is truelly expensive, but
unlike many other mechs of its speed its ability to suffer damage and survi
is almost something out of old earth anime.
--------------------------------------------------------
Type/Model: Armitage Mk II Type 3
Mass: 40 tons
Equipment: Crits Mass
Int. Struct.: 67 pts Endo Steel 14 2.00
(Endo Steel Loc: 3 LA, 3 RA, 2 LT, 4 RT, 1 LL, 1 RL)
Engine: 280 Light 10 12.00
Walking MP: 7 [8]
Running MP: 11 [12]
Jumping MP: 7
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Supt.: 5 3.00
Triple Strength Myomer: 6 .00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 136 pts Standard 0 8.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 18
Center Torso (Rear): 5
L/R Side Torso: 10 15/15
L/R Side Torso (Rear): 5/5
L/R Arm: 6 12/12
L/R Leg: 10 20/20
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
3 ER Small Lasers RA 6 3 1.50
3 ER Small Lasers LA 6 3 1.50
1 ER Medium Laser RT 5 1 1.00
1 ER Medium Laser LT 5 1 1.00
1 C³ Slave Unit HD 0 1 1.00
1 Targeting Computer LT 2 2.00
7 Standard Jump Jets: 7 3.50
(Jump Jet Loc: 3 LT, 3 RT, 1 CT)
--------------------------------------------------------
TOTALS: 22 73 40.00
Crits & Tons Left: 5 .00
Calculated Factors:
Total Cost: 7,356,860 C-Bills
Battle Value: 1,135 (+95 for C³)
Cost per BV: 6,481.81
Weapon Value: 801 / 801 (Ratio = .71 / .71)
Damage Factors: SRDmg = 19; MRDmg = 5; LRDmg = 0
BattleForce2: MP: 7J, Armor/Structure: 3/3
Damage PB/M/L: 3/2/-, Overheat: 1
Class: MM; Point Value: 11
Specials: c3s
BattleMech Technical Readout
Type/Model: Armitage Mk I Type 3
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 40 tons
Chassis: Standard
Power Plant: 240 Pitban Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 [118.8] km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
1 ER PPC
1 C³ Slave Unit
Manufacturer: NAIS
Location: New Avalon
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
==Overview:==
A prototype scout/hunter mech designed by the Davions. Expensive and
generally hard to produce. The project is currently still in the test phase
==Capabilities:==
Quick, well armored, and equiped with advanced electronics. The Armit
has been thru two evolutions thus far. The recent has seen the increase in
weapons, speed, and the inclusion of lighter componets.
The Mk I carried a arm mounted ER PPC linked to a targeting computer.
Offering deadly long ranged fire while remaing cool thru the use of double
sinks. The Mk II keeps the targeting computer and double heat sinks, but
replaces the weapons for two shoulder mounted ER Medium Lasers and six arm
mounted ER Small Lasers, three in each arm.
The Mk II is able to use these closer weapons do to the increase in s
and the incxlusion of jump jets. Allowing the Mk II to manuver closer then
Mk I. It was decided that the overwhelming amount of shots was prefeared ov
the single high damaging shot.
Two componets have been used in both the Mk I and Mk II, these are th
Triple Strength Myomers and a C3 Slave Unit which helps feed data to the un
while on the feild. The TSM allows this light weight to physically attack a
it was twice its weight. Catching many unwarry targets by suprise during
simulations.
Totalling at 7.35 million c-bills this mech is truelly expensive, but
unlike many other mechs of its speed its ability to suffer damage and survi
is almost something out of old earth anime.
--------------------------------------------------------
Type/Model: Armitage Mk I Type 3
Mass: 40 tons
Equipment: Crits Mass
Int. Struct.: 67 pts Standard 0 4.00
Engine: 240 6 11.50
Walking MP: 6 [7]
Running MP: 9 [11]
Jumping MP: 0
Heat Sinks: 10 Double [20] 3 .00
(Heat Sink Loc: 1 LT)
Gyro: 4 3.00
Cockpit, Life Supt.: 5 3.00
Triple Strength Myomer: 6 .00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 136 pts Standard 0 8.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 18
Center Torso (Rear): 5
L/R Side Torso: 10 15/15
L/R Side Torso (Rear): 5/5
L/R Arm: 6 12/12
L/R Leg: 10 20/20
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER PPC RA 15 3 7.00
1 C³ Slave Unit HD 0 1 1.00
1 Targeting Computer RT 2 2.00
--------------------------------------------------------
TOTALS: 15 46 40.00
Crits & Tons Left: 32 .00
Calculated Factors:
Total Cost: 4,602,360 C-Bills
Battle Value: 1,025 (+96 for C³)
Cost per BV: 4,490.11
Weapon Value: 729 / 729 (Ratio = .71 / .71)
Damage Factors: SRDmg = 10; MRDmg = 8; LRDmg = 6
BattleForce2: MP: 6, Armor/Structure: 3/3
Damage PB/M/L: 2/1/1, Overheat: 0
Class: MM; Point Value: 10
Specials: c3s
Well there we go.
If your not anime fan you may very well not understand why!
i'll explain later, because i'm very tired.
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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