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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 16-Sep-2002 17:14 Post subject: bubblegum and bullet holes..... |
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how many here really play games where salvage, repair, and role-playing are factors?
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Ruger Lyran Alliance Hauptmann General
Joined: 04-Feb-2002 00:00 Posts: 2039
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Posted: 16-Sep-2002 17:34 Post subject: RE: bubblegum and bullet holes..... |
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When I was with my previous gaming groups, almost ALWAYS...
Haven't played in a while though...
Ruger
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Horhiro Draconis Combine Samurai
Joined: 04-Feb-2002 00:00 Posts: 1625 Location: United States
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Posted: 16-Sep-2002 18:04 Post subject: RE: bubblegum and bullet holes..... |
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Yeah, about15 years ago when we first started playing mechwarrior. We captured a mint Assassin and thought we were in heaven! Then Hardware (who ran the campaign) mauled our lance with a pair of Archers....ouch.
_________________ "I have lived my life trying to be a virtuous man. The Dragon admires tenacity, and the code of the samurai upholds it as well." -Minobu Tetsuhara
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Col. Dwight Chandra Lewis' Executioners C.O., Alpha Co.
Joined: 15-Aug-2002 00:00 Posts: 170 Location: United States
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Posted: 16-Sep-2002 19:53 Post subject: RE: bubblegum and bullet holes..... |
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I do, totally.
I run a campaign of about six players. The game is confined to one continent on a planet, and all of the mech, vehicle, and support units on the continent are decided upon at the outset. For one side, resupply is rare. For the other side, there IS NO RESUPPLY. So for everyone involved, conservation of ammo is important, and salvage is key. Totally changes the game when you calculate your to hit number, come up with a 'nine', and then look down and see your LRM-20 is down to 2 salvos (and there ain't no more back at your command center).
_________________ I'm the guy who laughs at the guy who makes fun of the guy who thinks he's the coolest guy in the room.
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CO_17thRecon Kell Hounds Major
Joined: 10-Sep-2002 00:00 Posts: 1297 Location: United States
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Posted: 16-Sep-2002 20:50 Post subject: RE: bubblegum and bullet holes..... |
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I run a merc unit. Salavge and cost are very important in my games. No point winning the battle if it puts you in the hole financially.
_________________ Jarylan Blackwell
"What the...?! Where did you get THAT?!"
"Creative aquisition."
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Alexander Heavy Horse Merc Brigade Commanding Officer
Joined: 04-Feb-2002 00:00 Posts: 828 Location: Canada
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Posted: 16-Sep-2002 21:17 Post subject: RE: bubblegum and bullet holes..... |
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I too run a Merc unit. I've always worried about resupply, and if you look at my TO&E on my website, you'll notice a strong support element, (my unit is modeled after a Canadian Army Brigade Group, and I tried to stick as close to our doctrine TO&E as possible, although BattleMechs aren't issued to the Canadians yet! )
Alexander
_________________ War is God's way of teaching geography.
*******
Commanding Officer, North West Armoured Cavalry
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Nightmare Lyran Alliance Kommandant-General
Joined: 03-May-2002 00:00 Posts: 2214
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Posted: 17-Sep-2002 00:15 Post subject: RE: bubblegum and bullet holes..... |
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Well, I do run a small merc unit, and a friend does the same. For those the salvage and repairs are important. We don`t really have time for very much of the RPG, so we usually leave it out. Careful recon is a must, as is always trying for local numerical superiority.
It`s satisfying to collect a big honking force and clobber each other senseless once in a while, too. This weekend we played the Monte Diablo scenario, which was fun
_________________ A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
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Culverin Draconis Combine Gunsho
Joined: 15-Apr-2002 00:00 Posts: 97 Location: Canada
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Posted: 17-Sep-2002 12:33 Post subject: RE: bubblegum and bullet holes..... |
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well its all good. but salvage is key. i'm speaking from a merc's perspective too.
you don't want to engage in a battle you are doubtful that you will win.
you want to be the victor. that way, everything the other side loses, you gain.
winning the fight as merc is very important.
use artillery.
_________________ War fought without respect is but a massacre. Culverin, Lord of the Munchkins Culverin's Domain
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Rarich Federated Suns Leftenant General
Joined: 05-Feb-2002 00:00 Posts: 991 Location: United States
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Posted: 18-Sep-2002 06:58 Post subject: RE: bubblegum and bullet holes..... |
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good salvage and supply make or break any unit. being able to best use you assets is critical for a mercenary unit.
I have seen merc units win quite handily on the battle field and ingnore salvage. They soon start having cash flow problems trying to keep their equipment in shape buy the best parts.
I have seen semi-decent units do well because they always gang up, and salvage. less damage per mech, plus they get a lot of parts to sell to get good parts. less dammage per mech also means only cheap armor is lost rather than actuators and other more expensive stuff.
Heck, even The Circus with it munch tech, still does salvage. Salvage can be resold to help pay for maintenance cash, even though a lot of the "old" tech is simply unusable on the more advanced mechs. The basics are still the same tho' bones, muscles, armor, engine shielding, electronics all generally provides some sort of salvage for use. ERLasers and regular lasers might present problems, but all and all $$$$ can be saved with salvage. If worse happens a regular tech part is better than NO part, right?
_________________ Duct tape is like the force. It has a light side & a dark side, and strings also lie under it all.
Life is a sexually transmitted terminal disease.
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Shadowking Kell Hounds Captain
Joined: 22-May-2002 00:00 Posts: 365 Location: United States
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Posted: 18-Sep-2002 10:26 Post subject: RE: bubblegum and bullet holes..... |
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i'm currently in a game that uses it all. The roleplaying aspect also including the MW 3rd rules and what not
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Hardware Clan Ghost Bear Star Colonel
Joined: 04-Feb-2002 00:00 Posts: 605 Location: United States
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Posted: 18-Sep-2002 12:35 Post subject: RE: bubblegum and bullet holes..... |
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Quote:
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On 2002-09-16 18:04, Horhiro wrote:
Yeah, about15 years ago when we first started playing mechwarrior. We captured a mint Assassin and thought we were in heaven! Then Hardware (who ran the campaign) mauled our lance with a pair of Archers....ouch.
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Yeah, it's still funny to watch Horhiro and his brother twitch when I use the word LAM around them.
Salvage is the key to a Btech/Mechwarrior campaign. Especially with small units.
Going hand in hand with that though is salvage denial tactics. That Wolverine down for the count? Good, keep firing until the center torso is slag, deny the opposition the ability to someday be able to return the mech to service. A couple of anti-personnel mines artfully concealed on a salvage battlefield can deny your opponent a few technicians. Parts don't matter much if you ain't got the skill to install them.
Also remember time to use repair times. Time to repair can be critically important in a campaign. it can be the difference between going out with a full lance and going into battle short and with damaged mechs.
_________________ The more I get to know people the more I like my dog.
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Rarich Federated Suns Leftenant General
Joined: 05-Feb-2002 00:00 Posts: 991 Location: United States
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Posted: 18-Sep-2002 15:54 Post subject: RE: bubblegum and bullet holes..... |
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Repair time can be crucial. The Circus uses special salvage teams called The Junkyard Dogs. They carry a tech kit in one hand and a blazer in the other, and will fight for downed mechs with all comers. They are trained as infantry, then their mos school id for various technical skills.
_________________ Duct tape is like the force. It has a light side & a dark side, and strings also lie under it all.
Life is a sexually transmitted terminal disease.
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bombtech Capellan Confederation Si-ben-bing
Joined: 24-Feb-2002 00:00 Posts: 99 Location: United States
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Posted: 20-Sep-2002 07:34 Post subject: RE: bubblegum and bullet holes..... |
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while not using the complete MW rules in a campaign game...i use some stuff from the merc FM, and a lil bit of MW crap so our players can advance in skills
_________________ You ask me if I have a God complex?...let me tell you something....I AM GOD!
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Storm Draconis Combine Chu-i
Joined: 06-Feb-2002 00:00 Posts: 278 Location: United States
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Posted: 05-Oct-2002 22:37 Post subject: RE: bubblegum and bullet holes..... |
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Hey, You're alive!! Hey, I'm alive!
What's new in your life?
And can you remember the name of the guy who wanted the ship from Star Frontiers?
Storm _________________ Storm "The More that thou sweatest and swearest in training, the less thou bleedest and diest in combat."--Dick Marcinko
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Raven! Clan Snow Raven Galaxy Commander
Joined: 04-Feb-2002 00:00 Posts: 1326 Location: United States
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Posted: 05-Oct-2002 23:09 Post subject: RE: bubblegum and bullet holes..... |
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JESUS! You're alive!! HOT DAMN MAN! Welcome back
Raven!
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