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Gangrene Federated Suns Leftenant General
Joined: 04-Feb-2002 00:00 Posts: 939 Location: United States
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Posted: 29-Apr-2003 21:59 Post subject: Range simplification |
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Here's one way to simplify Btech for the mass market and newbs: how about grouping the weapons into range categories like what was done in Bspace. Has anyone tried it?
_________________ Gangrene
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Nightmare Lyran Alliance Kommandant-General
Joined: 03-May-2002 00:00 Posts: 2214
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Posted: 30-Apr-2003 07:55 Post subject: RE: Range simplification |
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No, but that's a good idea for streamlining the rules. Tell us how it works out if you test it
It's been ages since my group recruited any newbies for any game, but it has nothing to do with the rules. More with people having too little time to get together these days. Working for a living is necessary, and odd shifts seldom meet.
_________________ A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 30-Apr-2003 15:28 Post subject: RE: Range simplification |
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Tis true. sounds great. But I know I havent played in over 8 months now. My friends all have saturday off I work. *shrug*
_________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 01-May-2003 05:30 Post subject: RE: Range simplification |
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i suggested this a while back. my version had a couple alterations to it, but it tied into my FCS [fire control system] idea.
basicly it was, the weapon itself is no better or worse at verying ranges. there accurcay was totally based on the FCS Computer.
A Medium Laser still fired 9 hexes, but only counted as a short range FCS bracket. thou i think i added a MAXIMUM range modifier like minimum range. every hex above MAX caused a +1 mod to hit.
ex: Medium Laser- bracket range: short; Range: 9; MAX: 6
ex: PPC- bracket range: medium; range: 18; MIN: 3; MAX: 14
so while at 6 hexes you get +0 on ML, but at 9 a +3. ppc at 9 hexes +0, at 14 +0, at 18 +4. get the idea.
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Gangrene Federated Suns Leftenant General
Joined: 04-Feb-2002 00:00 Posts: 939 Location: United States
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Posted: 01-May-2003 10:58 Post subject: RE: Range simplification |
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Thats an interesting idea. I am not sure if I like how performance degradation is handled in that, though. I still prefer something a little more linear with range. That idea would make games considerably shorter, though.
_________________ Gangrene
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Gangrene Federated Suns Leftenant General
Joined: 04-Feb-2002 00:00 Posts: 939 Location: United States
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Posted: 01-May-2003 11:06 Post subject: RE: Range simplification |
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If I get a chance to test it I will.
Here's another thought about range: since we all know that the ranges are completely unrealistic has anyone ever played a game with increase ranges to see what would happen? If all the increases were done linearly it probably wouldn't effect game balance.
_________________ Gangrene
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Jade_Dragon 8th Sword of Light Sho-sho
Joined: 05-Feb-2002 00:00 Posts: 1325 Location: United States
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Posted: 01-May-2003 11:12 Post subject: RE: Range simplification |
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Problem with increasing range is that you really need to increase the number of maps to allow the units half a chance to maneuver, and then most people run out of space.
_________________ The JadeDragon
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Gangrene Federated Suns Leftenant General
Joined: 04-Feb-2002 00:00 Posts: 939 Location: United States
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Posted: 01-May-2003 20:10 Post subject: RE: Range simplification |
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Why don't people just maneuver under fire? Its not that hard. Heck, chances of hitting anything at long range other than assault mechs are practically nil anyways.
_________________ Gangrene
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