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Taranis Prime
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Karagin
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PostPosted: 10-Mar-2002 18:40    Post subject: Taranis Prime Reply to topic Reply with quote

Type/Model: Taranis Prime
Tech: Inner Sphere / 3055
Config: Biped OmniMech
Rules: Level 2, Standard design

Mass: 40 tons
Chassis: Endo Steel
Power Plant: 200 Nissan XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Standard
Armament:
2 ER PPCs
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

==Overview:==
The Taranis Omni is more like a minature Warhammer of old. The mech has equal firepower to the old, but well tested Warhammer, and while it may not have the strenght of armor that the old warhorse had it does make up for it's short coming with it's jump jets.

The Taranis is a work horse mech of the Terran Defense Force. If their is one mech that has seen combat on all the worlds under the Terran Banner it is the Taranis.

--------------------------------------------------------
Type/Model: Taranis Prime
Mass: 40 tons

Equipment: Crits Mass
Int. Struct.: 67 pts Endo Steel 14 2.00
(Endo Steel Loc: 1 HD, 6 LA, 7 RA)
Engine: 200 XL 12 4.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 12 Double [24] 12 2.00
(Heat Sink Loc: 3 LT, 1 RT)
Gyro: 4 2.00
Cockpit, Life Supt.: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 96 pts Standard 0 6.00

Internal Armor
Structure Value
Head: 3 8
Center Torso: 12 12
Center Torso (Rear): 4
L/R Side Torso: 10 10/10
L/R Side Torso (Rear): 4/4
L/R Arm: 6 8/8
L/R Leg: 10 14/14

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER PPC RA 15 3 7.00
1 ER PPC LA 15 3 7.00
1 Targeting Computer RT 4 4.00
5 Standard Jump Jets: 5 2.50
(Jump Jet Loc: 1 CT, 2 LL, 2 RL)
--------------------------------------------------------
TOTALS: 30 74 40.00
Crits & Tons Left: 4 .00

Calculated Factors:
Total Cost: 7,376,832 C-Bills
Battle Value: 1,231
Cost per BV: 5,992.55
Weapon Value: 699 / 699 (Ratio = .57 / .57)
Damage Factors: SRDmg = 16; MRDmg = 13; LRDmg = 9
BattleForce2: MP: 5J, Armor/Structure: 2/2
Damage PB/M/L: 2/2/2, Overheat: 1
Class: MM; Point Value: 12
Specials: omni

My Blurb:

I will post the other configurations as I get them done, as I stated above this will be a work horse mech so I am trying not to be too reduanted on the weapon mixes.


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Karagin

If you can strike few with many, you will thus minimize the number of those with whom you do battle.

[ This Message was edited by: Karagin on 2002-03-10 18:42 ]
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Kraken
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PostPosted: 11-Mar-2002 16:54    Post subject: Taranis Prime Reply to topic Reply with quote

Trade out the ER PPC's for standard ones. You don't have enough heat sinks to fire both in one turn, especially with any movement. (both PPCs and jumping will bring you up to 9 on the heat scale; even by themselves, firing both will leave you with 4 heat.) Either that, or remove one PPC and replace it with the 6-rack and the corresponding lasers from the 'Hammer, allowing you to stagger the fire.

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chihawk
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PostPosted: 11-Mar-2002 17:21    Post subject: Taranis Prime Reply to topic Reply with quote

No need to change anything. those of us familiar with 3025 play know how to use this mech....you find the firing pattern that brings you to under 5 while firing both as often as possible.

Many 3025 mechs have to be played that way and I like the "Prime" as posted, and am looking forward to the other configurations (I'm really hoping to see an AC10 version of this)

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Pinhead
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PostPosted: 11-Mar-2002 17:41    Post subject: Taranis Prime Reply to topic Reply with quote

Don't put a six rack on it.. Right now you have a "laser" boat, and 9 heat is nothing.. Heck 13 heat is only marginally a pain. Once you add ammo weapons, your ability to heat up in rather drastically challenged.

The Prime looks interesting.. 2 very long range weapons that you can use and move. Enough mobility and armor to live a little through the return fire, and a targetting computer to help out your aim.

Pin

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Karagin
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PostPosted: 11-Mar-2002 22:01    Post subject: Taranis Prime Reply to topic Reply with quote

Type/Model: Taranis A
Tech: Inner Sphere / 3055
Config: Biped OmniMech
Rules: Level 2, Standard design

Mass: 40 tons
Chassis: Endo Steel
Power Plant: 200 Nissan XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Standard
Armament:
2 LRM 10s
4 ER Medium Lasers
1 ER Small Laser
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------

Overview:

This a missile support version. This is the second most common used configuration of the Taranis Omni.


Type/Model: Taranis A
Mass: 40 tons

Equipment: Crits Mass
Int. Struct.: 67 pts Endo Steel 14 2.00
(Endo Steel Loc: 3 LA, 2 RA, 2 LT, 2 RT, 1 CT, 2 LL, 2 RL)
Engine: 200 XL 12 4.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 12 Double [24] 12 2.00
(Heat Sink Loc: 1 LA, 1 RA, 1 LT, 1 RT)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA+H 15 .00
Armor Factor: 120 pts Standard 0 7.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 14
Center Torso (Rear): 5
L/R Side Torso: 10 14/14
L/R Side Torso (Rear): 4/4
L/R Arm: 6 10/10
L/R Leg: 10 18/18

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 LRM 10 RA 4 24 4 7.00
(Ammo Locations: 1 LA, 1 RA)
1 LRM 10 LA 4 2 5.00
2 ER Medium Lasers RT 10 2 2.00
2 ER Medium Lasers LT 10 2 2.00
1 ER Small Laser HD(R) 2 1 .50
5 Standard Jump Jets: 5 2.50
(Jump Jet Loc: 2 LT, 2 RT, 1 CT)
--------------------------------------------------------
TOTALS: 30 78 40.00
Crits & Tons Left: 0 .00

Calculated Factors:
Total Cost: 7,330,371 C-Bills
Battle Value: 1,119
Cost per BV: 6,550.82
Weapon Value: 864 / 864 (Ratio = .77 / .77)
Damage Factors: SRDmg = 19; MRDmg = 14; LRDmg = 5
BattleForce2: MP: 5J, Armor/Structure: 3/2
Damage PB/M/L: 3/3/1, Overheat: 0
Class: MM; Point Value: 11
Specials: omni, if


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Karagin
Only the dead have seen the end of war. - Plato

"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Karagin
Imperial Karagin Army
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PostPosted: 11-Mar-2002 22:03    Post subject: Taranis Prime Reply to topic Reply with quote

Type/Model: Taranis B
Tech: Inner Sphere / 3055
Config: Biped OmniMech
Rules: Level 2, Standard design

Mass: 40 tons
Chassis: Endo Steel
Power Plant: 200 Nissan XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Standard
Armament:
2 ER Large Lasers
2 SRM 4s
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------

Overview:

Here is the one variant that is as well know as the Prime variant.

This one has seen the most action out all of the know configurations of the Taranis.

Type/Model: Taranis B
Mass: 40 tons

Equipment: Crits Mass
Int. Struct.: 67 pts Endo Steel 14 2.00
(Endo Steel Loc: 1 HD, 4 LA, 3 RA, 1 LT, 1 CT, 2 LL, 2 RL)
Engine: 200 XL 12 4.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 12 Double [24] 12 2.00
(Heat Sink Loc: 2 LT, 2 RT)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 120 pts Standard 0 7.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 15
Center Torso (Rear): 4
L/R Side Torso: 10 14/14
L/R Side Torso (Rear): 4/4
L/R Arm: 6 11/11
L/R Leg: 10 17/17

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER Large Laser RA 12 2 5.00
1 SRM 4 RA 3 50 3 4.00
(Ammo Locations: 1 LA, 1 RA)
1 ER Large Laser LA 12 2 5.00
1 SRM 4 LA 3 1 2.00
CASE Equipment: RT 1 .50
5 Standard Jump Jets: 5 2.50
(Jump Jet Loc: 2 LT, 2 RT, 1 CT)
--------------------------------------------------------
TOTALS: 30 77 40.00
Crits & Tons Left: 1 .00

Calculated Factors:
Total Cost: 7,393,282 C-Bills
Battle Value: 1,011
Cost per BV: 7,312.84
Weapon Value: 739 / 739 (Ratio = .73 / .73)
Damage Factors: SRDmg = 19; MRDmg = 12; LRDmg = 5
BattleForce2: MP: 5J, Armor/Structure: 3/2
Damage PB/M/L: 3/2/1, Overheat: 1
Class: MM; Point Value: 10
Specials: omni

My BlurB:

I have two more offical varaiants and then I have one based off of the request for one with an AC10 on it.

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Karagin

If you can strike few with many, you will thus minimize the number of those with whom you do battle.

[ This Message was edited by: Karagin on 2002-03-11 22:05 ]
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Karagin
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"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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PostPosted: 12-Mar-2002 17:21    Post subject: Taranis Prime Reply to topic Reply with quote

The Laser/SRM varient is more like the 'Hammer. I think that it's fine, provided a pilot is assigned to it who knows how to handle a combo like that properly. I also like the A model.

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chihawk
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PostPosted: 12-Mar-2002 18:24    Post subject: Taranis Prime Reply to topic Reply with quote

What special skills would a pilot need to use that configuration?

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pinkfloyd214
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PostPosted: 12-Mar-2002 19:53    Post subject: Taranis Prime Reply to topic Reply with quote

5/8 on a 40 tonner good luck that mech is a target, that mech is toast

[ This Message was edited by: pinkfloyd214 on 2002-03-12 19:53 ]
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chihawk
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PostPosted: 12-Mar-2002 19:59    Post subject: Taranis Prime Reply to topic Reply with quote

I disagree...with it's weapon load it's a support mech and should have others to help defend it.

Plus it's 5-8-5, that's a big difference.

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PostPosted: 12-Mar-2002 21:41    Post subject: Taranis Prime Reply to topic Reply with quote

Quote:

On 2002-03-12 18:24, chihawk wrote:
What special skills would a pilot need to use that configuration?




Hammer them from abroad using the long-range items, and then close to short with the missiles to finish them. (Works better on PPC/SRM jobs, as some pilots perfer taking chances against SRMs than PPCs.)

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chihawk
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PostPosted: 12-Mar-2002 21:48    Post subject: Taranis Prime Reply to topic Reply with quote

Isn't that just standard pilot skills?

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PostPosted: 13-Mar-2002 20:30    Post subject: Taranis Prime Reply to topic Reply with quote

Trust me, I've seen some stupid people for whom that concept would be a special skill.

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Pinhead
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PostPosted: 14-Mar-2002 08:07    Post subject: Taranis Prime Reply to topic Reply with quote

On the variant with the SRM4s I'd rather see a few Med Lasers...

The ability to heat up is a wonderful thing.


Or if you really like missles on it since it is clan how about a few streaks instead of the SRM4s.. better overall damage as every one of the missles will hit if fired.


The LTM version is nice, though if you want to munchie it, replace each LRM10 with 2 LRM 5s Little more heat, less tonnage..

Pin

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PostPosted: 14-Mar-2002 09:27    Post subject: Taranis Prime Reply to topic Reply with quote

pinkfloyd214 wrote:

5/8 on a 40 tonner good luck that mech is a target, that mech is toast



Like Chihawk said, it's 5/8/5. And as most people will attest to, 5/8/5 on a 40 tonner, especially one with 2 PPCs, will do quite fine. I gaurantee you'll always need a +3 on the to-hit number, and if there are woods around, count on that being a +4 or a +5, at minimum.
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