Mordel's Bar & Grill
The beginnings of my "wet" navy
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Stinger
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PostPosted: 18-Aug-2003 15:07    Post subject: The beginnings of my "wet" navy Reply to topic Reply with quote



Unit type: Destroyer

Tonnage: 300
Free tonnage: 0
Total used tonnage: 300
- 29 tons devoted to armor (575 points)
- 128.49 tons devoted to weapons and equipment
- 11 tons devoted to the engine
- 30 tons devoted to the internal structure
- 2.5 tons devoted to a turret
- 15 tons devoted to controls
- 4 tons devoted to a Mobile HQ

Heat sinks: 90
- 10 Heat sinks free with engine
- 80 extra tons devoted to additional heat sinks
- Additional heat sinks mounted due to energy weapon heat

Max number of items: 65
Total items mounted: 44
- 35 item slots devoted to weapons and equipment
- 3 item slots devoted to ammunition
- 3 item slots devoted to Heavy Ferro-Fibrous armor
- 2 item slots devoted to an XL engine
- 1 item slot devoted to a Mobile HQ

Movement
Cruse: 1
Flank: 2

Electronics
1 C(3) Slave
1 C(3) Master computer
2 Light Communications suites
1 Guardian ECM suite
2 Tag units

Equipment
2 Coolant pods
10 passenger suites

Weapons
6 Er PPC + PPC Capacitor's
2 Lrm 15
2 Srm 6
1 Aft mounted Srm 6 Torpedo Launcher
6 Laser Anti-Missle Systems

Overview:
Originally scrapped as man took to the stars the wet navy was considered a thing of the past. In recent years with worlds consisting of mostly water these planets have decided to bring these navies back as a alternate meanes to defent their worlds. It soon became apparent that the designs avaliable at the time were inadequate to fulfill the job of defending the world form a pirate assult let a lone a full raid force. With new technologies recentely rediscovered a wet naval yard has recently started to tackle this problem.

Capabilities:
The Destroyer is designed to deal damage at max range and quickely destroy any target it aquires. Mounting 6 Charged erppc's the destroyer class of naval ships is aptly prepared to do that. The original design called for the devestating heavy guass rifles paired with standard Guass rifles. Due to negotiation breakdowns and the lack of decent ammo stored the design was refitted with the Erppc's with the ppc capacitor to up the damage the weapons heat required the addition of 2 coolant pods. 3 of these were fixed to the bow and 3 are used in a Turret with a full 360 firing arch. Added fire power comes in the form of 2 Lrm 15's and 2 Srm 6 missle launcehers for close in support, 1 Srm 6 and 1 Lrm 15 are fixed to both the Port and Starbord sides of the vessel. The Stearn is fixed with a Srm 6 Torpedo Launcher. This was added as a after thought and a varient is being considered that removes the torpedo launcher and replaces it with a standard Srm 6 launcher. For defencive purposes the Destroyer Class mounts 29 tons of heavy Ferro Fibrous armor for massive protection. The bow of the vesel alone mounts 7 tons of armor. To further enhance the defence of the slow moving craft 6 Laser Anti- Missile systems were added 2 bow, 1 stern, port, starboard and one in the turret. The additions of the C(3) slave and Master computers is so the unit can coordinate with the remaning fleet and any other friendly assets in the area. To also help the slow craft to defend itsself the designers added a medium sized HQ. The reasoning was if the crew knows whats going on they can better defend themselves and the planet they are protecting. The biggest drawback has been the price tag on the wet navy. Though highly capable they are even more expencive than the most expencive Battle mechs. The Destroyers start at 75 million c-bills and are nessary to have in groups as their speed is just to slow to be the only defender in the area.

Deployment
Currentely the destroyers have only seen action against simulations, Though succesful with the fleet only a few worlds have come forward to begin negotiations for a fleet. And as such the units are only built as the demand for them is required.


Weapons And Ammo:

Bow
1 Guardian Ecm Suite
2 Laser Anti-Missle Systems
3 ERPPC
3 PPC Capactiors
2 Coolant tanks

Left/Right
1 Laser Anti-Missle System
1 Tag
1 Srm 6
1 Lrm 15

Stern
1 Laser Anti-Missle System
1 Srm 6 Torpedo

Turret
1 Laser Anti-Missle System
3 ERPPC
3 PPC Capacitor

Body
C(3) Slave
C(3) Master Computer
2 Comm Gear (light)
Srm 6 Ammo (30)
Srm 6 Torpedo Ammo (15)
Lrm 15 Ammo (32)
10 Passenger Quarters
HQ


Notes: With the 4 ton Mobil Hq added to it it recives a +1 Initiative. Alo I think it is light Heatsinks but I cant get The Vehicle Factory to add more to it (shrug). And since negotiations are not going well with my wife I haent gotten HMPro yet. But I will dammit and ill remake them.



Hehe I thought they might be fun to fool around with. I have noticed though that with the fleet I have made so far I think a fleet of 16 vessels could easily defend a world against 3 companies of Mechs. I just with my wife would let me get the HMPro Plus so I can get a good version of it made. I am not to happy with the Vehicle factory but it is doing the job till I can get the good version .

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Stinger
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chihawk
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PostPosted: 18-Aug-2003 15:37    Post subject: RE: The beginnings of my "wet" navy Reply to topic Reply with quote

The torps are worthless...they can only be fired while under water and they won't be on a surface ship

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Stinger
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PostPosted: 18-Aug-2003 17:16    Post subject: RE: The beginnings of my "wet" navy Reply to topic Reply with quote

Ahhh now see I did not know that. Altho I now seem to remember that. I had actuallyconsidered them as being submerged below that water line. But I doubt that would pass as legal now that i really think about it.

Well keep the comments comming. Just curious to see what everyone thinks of this.

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Stinger
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chihawk
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PostPosted: 18-Aug-2003 17:22    Post subject: RE: The beginnings of my "wet" navy Reply to topic Reply with quote

There's no reason to have a C3 slave and Master on the same unit...

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chihawk
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PostPosted: 18-Aug-2003 17:23    Post subject: RE: The beginnings of my "wet" navy Reply to topic Reply with quote

...and you can only use 1 TAG per turn so why have two?

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chihawk
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PostPosted: 18-Aug-2003 17:26    Post subject: RE: The beginnings of my "wet" navy Reply to topic Reply with quote

...and HMPro doesn't do vehicles, HMVee does. So you'll really need HMPlus, which contains both programs and HMLite (protos & infantry).

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Stinger
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PostPosted: 18-Aug-2003 17:38    Post subject: RE: The beginnings of my "wet" navy Reply to topic Reply with quote

Well The tags are one per side to reduce the weight of the turret. I decided on both of the c3 units as a reduntant system. And to take up some weight. The nose actually dosent register over 118 points of armor.



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Stinger
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chihawk
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PostPosted: 18-Aug-2003 18:06    Post subject: RE: The beginnings of my "wet" navy Reply to topic Reply with quote

Your C3 slave is incompatable with the network your C3 Master runs

And what does a PPC capacitor actually do?

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Stinger
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PostPosted: 18-Aug-2003 18:43    Post subject: RE: The beginnings of my "wet" navy Reply to topic Reply with quote

PPC capacitors up the damage done by IS erpps to 15 instead of 10 but they raise the heat to 20 instead of 15.

Example:
ER PPC 15 Heat 10 Damage

ER PPC + Capacitor 20 Heat 15 Damage




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Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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chihawk
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PostPosted: 18-Aug-2003 18:45    Post subject: RE: The beginnings of my "wet" navy Reply to topic Reply with quote

Ahhhh...cool

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Motown Scrapper
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PostPosted: 18-Aug-2003 23:32    Post subject: RE: The beginnings of my "wet" navy Reply to topic Reply with quote

Quote:

On 2003-08-18 15:37, chihawk wrote:
The torps are worthless...they can only be fired while under water and they won't be on a surface ship


You are in error you can use torps on a surface ship all that is required is that the target be in the water so that submarines mechs moveing on the bottom or surface ships with displacement hulls can all be targeted and the launchers can be either deck mounted or mounted in underwater tubes as in real life ,referance just about any 20th century Warship class

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Nightmare
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PostPosted: 19-Aug-2003 04:39    Post subject: RE: The beginnings of my "wet" navy Reply to topic Reply with quote

A PPC Capacitator takes one turn to charge up, during which you can't fire the PPC. It also generates an extra five heat points every round it's charged. You may choose to fire the weapon for normal damage or discharge the capacitator for an extra five points of damage. Obviously your opponent will want you to declare this before rolling to hit Then you need another round for charging it up again.

The thing is useful for sniper mechs and such, but useless IMO for anything that must fight for longer than a one-round ambush. I'd rather do a ten-point hit every round than a fifteen-pointer every other round.

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PostPosted: 19-Aug-2003 04:42    Post subject: RE: The beginnings of my "wet" navy Reply to topic Reply with quote

I'd just go with Arrow IV systems on the big ships, then build a host of small ships with TAG systems.

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PostPosted: 19-Aug-2003 07:57    Post subject: RE: The beginnings of my "wet" navy Reply to topic Reply with quote

Quote:

On 2003-08-18 23:32, Motown Scrapper wrote:
Quote:

On 2003-08-18 15:37, chihawk wrote:
The torps are worthless...they can only be fired while under water and they won't be on a surface ship


You are in error you can use torps on a surface ship all that is required is that the target be in the water so that submarines mechs moveing on the bottom or surface ships with displacement hulls can all be targeted and the launchers can be either deck mounted or mounted in underwater tubes as in real life ,referance just about any 20th century Warship class




Real world does not equal Battletech...as placed on his ship they are worthless in the Battletech universe, which is what my comment is based on.

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Vagabond
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PostPosted: 19-Aug-2003 20:37    Post subject: RE: The beginnings of my "wet" navy Reply to topic Reply with quote

funny, i always assumed that torps could be mounted on surface ships and still fire under water. kinda like sub doors while running on the surface. who knew!

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