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Battlemaster BLR-1G MK2
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Vagabond
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Mr. Referee


Joined: 04-Feb-2002 00:00
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PostPosted: 02-Sep-2003 01:31    Post subject: Battlemaster BLR-1G MK2 Reply to topic Reply with quote

               BattleMech Technical Readout

Type/Model:    Battlemaster BLR-1G MK2
Tech:          Inner Sphere / 3025
Config:        Biped BattleMech
Rules:         Level 2, Modified design

Mass:          85 tons
Chassis:       Hollis Mark X Endo Steel
Power Plant:   340 VOX Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     4 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type:    StarGuard Standard
Armament:      
  2 PPCs
  2 Machine Guns
  6 Medium Lasers
  1 SRM 6
Manufacturer:  Hollis Industries
  Location:    (Unknown)
Communications System:  HartfordCo COM 4000
Targeting & Tracking System:  HartfordCo XKZ 1

==Overview:==
     Even during the Star League era, the number of manufacturers capable o
building a 'Mech like the BLR was limited. After they won the bid to constr
the 'Mech, Hollis Industries began production of the BattleMaster in 2830. 
Designed to be the largest and the most powerful 'Mech  ever fielded by the
Star League armies, the BLR filled the bill.
     The 'Mech's sheer size required special manufacturing facilities, whic
meant that Hollis could build the BattleMaster on only a few planets. The c
and materials for the 'Mech also limited production somewhat.

==Capabilities:==
     The firepower that the BattleMaster can generate in one volley is 
staggering and more than deadly at close range. The reliable Donall PPC is 
main fire weapon, with the laser systems as close support fire.
     The BattleMaster is one of the few 'Mechs equipped with rear firing 
weapons. It has two Martell medium lasers providing protection from the rea
The 'Mech is also equipped with machine guns against infantry attacks. The 
of the ammunition for the SRMs and the machine guns is stored in one locati
however, which at times results in internal explosions.
     Even if the BattleMaster loses all its weapons it still has its 
manipulative hands. In emergencies, it can disengage the Donal PPC in order
have both hands free.
     Though BattleMasters were not produced in great numbers, their sheer s
armor, and firepower have left many still functional despite the numerous 
battles they have fought in their nearly 200 years in the field. Further, t
'Mech's basic design has proved to be sound and reliable, with few flaws.

Update: An upgraded version of the Battlemaster started being produced in 
limited numbers in 3048. Equiped with a double capacity coolent system, CAS
and Endo-Steel chassie. To lighten the design further the ammo loads where 
in half. This allowed the addition of a second PPC side saddel of the first
the addition of jump jets. Both proving a nasty suprise to many comfortable
mechwarriors.

==Battle History:==
     The attacks on Hollis Industries during the First Succession War broug
production of the BattleMaster to a virtual stop. The fighting houses each 
grabbed the finished 'Mechs that were available, incorporating them into th
respective forces. As BattleMasters were rare, it became unusual ever to fi
them fighting side-by-side.
     During the battle for St. Andre in 2920, the three Houses of Marik, Li
and Davion faced off. In making their bid to take the refinery stations nea
the city of Malta, elements of the Davion Guards' heavy regiment were equip
with the massive BattleMasters. Two lances, each with one BattleMaster, led
attack against the heavily defended refinery. Five lances of light recon 'M
fell quickly to the firepower of the two heavily armed attack groups, and 
Davion took the refinery for the moment.
     The Davion planet Crossing was the site of another historic BattleMast
confrontation, in which elements of the NAIS Training Cadre on temporary 
assignment took on elements of House Kurita's 2nd regiment of the Sword of 
Light. In this case, there were several minor BattleMaster vs. BattleMaster
encounters. Though the fights were not decisive, the raw firepower of these
'Mechs was truly put to the test in battle against one another.
     House Davion converted several BattleMaster 1Gs into the variant that 
increased its armor even more and did away with the rear-firing lasers and 
Holly SRMs. Four of these 'Mechs were re-assigned to a special attack lance
attached to the 3rd Ceti Hussars. Dropped onto the Kurita-held planet of Ro
in 2998, they secretly led a deep penetration into the Kurita lines. Kurita
responded with such a blast of sheer firepower that the special lance losse
were nearly four-to-one. In this instance, the BattleMaster lance was crush

==Notable 'Mechs & MechWarriors:==
Major Thompson "Tommy" Dale
     As a lance commander in the elite Davion Guards, Major Dale has earned
right to pilot the BattleMaster he calls Dark Death. His 'Mech is painted a
deep grey and is in perfect working order.

Captain Jenny Circi
     Jenny is currently assigned to the 3rd Proserpina Hussars, in command 
the regiment's attack lance. Her dream of piloting a BattleMaster came true
when she was promoted after the battle for Hoff. A small woman but a compet
warrior, Captain Circi has been wounded many times in battle. Taking great 
pride in her 'Mech, which she cares for personally, Circi has been nickname
"The Hawk" for her battlefield tactics.

Captain Art Mitchell
     Captain Mitchell inherited his BattleMaster after his brother died 
fighting on the planet Amity. The 'Mech is in poor shape and has a weakened
armor structure. Art is a fine warrior, however, and has been recently prom
to the heavy attack lance of the Fusiliers of Oriente's 1st Brigade.

--------------------------------------------------------
Type/Model:    Battlemaster BLR-10G
Mass:          85 tons

Equipment:                                 Crits    Mass
Int. Struct.:  130 pts Endo Steel           14      4.50
 (Endo Steel Loc: 1 HD, 4 LA, 5 RT, 2 LL, 2 RL)
Engine:        340                  6     27.00
   Walking MP:   4
   Running MP:   6
   Jumping MP:   4
Heat Sinks:     12 Double [24]               0      2.00
Gyro:                                        4      4.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  232 pts Standard              0     14.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             27         40      
   Center Torso (Rear):                 11      
   L/R Side Torso:           18      28/28      
   L/R Side Torso (Rear):              8/8      
   L/R Arm:                  14      24/24      
   L/R Leg:                  18      26/26      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
2 PPCs                   RA     20           6     14.00
2 Machine Guns           LA      0  100      3      1.50
  (Ammo Locations: 1 LT)
2 Medium Lasers          RT      6           2      2.00
1 Medium Laser           RT(R)   3           1      1.00
2 Medium Lasers          LT      6           2      2.00
1 Medium Laser           LT(R)   3           1      1.00
1 SRM 6                  LT      4   15      3      4.00
  (Ammo Locations: 1 LT)
CASE Equipment:          LT                  1       .50
4 Standard Jump Jets:                        4      4.00
 (Jump Jet Loc: 1 LT, 1 RT, 2 CT)
--------------------------------------------------------
TOTALS:                         42          68     85.00
Crits & Tons Left:                          10       .00

Calculated Factors:
Total Cost:        9,708,369 C-Bills
Battle Value:      1,655
Cost per BV:       5,866.08
Weapon Value:      2,026 / 2,026 (Ratio = 1.22 / 1.22)
Damage Factors:    SRDmg = 27;  MRDmg = 14;  LRDmg = 5
BattleForce2:      MP: 4J,  Armor/Structure: 6/7
                   Damage PB/M/L: 4/3/1,  Overheat: 2
                   Class: MA;  Point Value: 17



_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5724
Location: United States
PostPosted: 02-Sep-2003 01:57    Post subject: RE: Battlemaster BLR-1G MK2 Reply to topic Reply with quote

               BattleMech Technical Readout

Type/Model:    Battlemaster BLR-12S
Tech:          Inner Sphere / 3067
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          85 tons
Chassis:       Hollis Mark X Endo Steel
Power Plant:   340 VOX Light Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    StarGuard Standard
Armament:      
  1 PPC
  4 Medium Lasers
  1 Heavy Gauss Rifle
  1 SRM 6
Manufacturer:  Hollis Industries
  Location:    (Unknown)
Communications System:  HartfordCo COM 4000
Targeting & Tracking System:  HartfordCo XKZ 1

==Overview:==
     Even during the Star League era, the number of manufacturers capable o
building a 'Mech like the BLR was limited. After they won the bid to constr
the 'Mech, Hollis Industries began production of the BattleMaster in 2830. 
Designed to be the largest and the most powerful 'Mech  ever fielded by the
Star League armies, the BLR filled the bill.
     The 'Mech's sheer size required special manufacturing facilities, whic
meant that Hollis could build the BattleMaster on only a few planets. The c
and materials for the 'Mech also limited production somewhat.
      In the fasion of trueism house Steiner has begun testing on a upgrade
the traditional command mech of the house, the Battlemaster.

==Capabilities:==
     The firepower that the BattleMaster can generate in one volley is 
staggering and more than deadly at close range. The reliable Donall PPC is 
main fire weapon, with the laser systems as close support fire, and a devas
Heavy Guass Rifle for assults.
     The 'Mech is also equipped with SRM's against infantry attacks. The bu
of the ammunition for the SRMs and Heavy Guass is stored in one location, 
however, which at times results in internal explosions.
     Even if the BattleMaster loses all its weapons it still has its 
manipulative hands. In emergencies, it can disengage the Donal PPC in order
have both hands free.
     Though BattleMasters are not produced in great numbers, their sheer si
armor, and firepower have left many still functional despite the numerous 
battles. Further, the 'Mech's basic design has proved to be sound and relia
with few flaws.

--------------------------------------------------------
Type/Model:    Battlemaster BLR-12S
Mass:          85 tons

Equipment:                                 Crits    Mass
Int. Struct.:  130 pts Endo Steel           14      4.50
 (Endo Steel Loc: 1 HD, 5 LA, 4 RA, 2 LL, 2 RL)
Engine:        340 Light                    10     20.50
   Walking MP:   4
   Running MP:   6
   Jumping MP:   0
Heat Sinks:     10 Double [20]               0       .00
Gyro:                                        4      4.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  240 pts Standard              0     15.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             27         40      
   Center Torso (Rear):                 11      
   L/R Side Torso:           18      28/28      
   L/R Side Torso (Rear):              8/8      
   L/R Arm:                  14      26/26      
   L/R Leg:                  18      28/28      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 PPC                    RA     10           3      7.00
2 Medium Lasers          LA      6           2      2.00
1 Heavy Gauss Rifle      RT      2   16     15     22.00
  (Ammo Locations: 4 LT)
2 Medium Lasers          LT      6           2      2.00
1 SRM 6                  LT      4   15      3      4.00
  (Ammo Locations: 1 LT)
CASE Equipment:          LT     RT           2      1.00
--------------------------------------------------------
TOTALS:                         28          76     85.00
Crits & Tons Left:                           2       .00

Calculated Factors:
Total Cost:        16,948,960 C-Bills
Battle Value:      1,675
Cost per BV:       10,118.78
Weapon Value:      2,352 / 2,352 (Ratio = 1.40 / 1.40)
Damage Factors:    SRDmg = 29;  MRDmg = 20;  LRDmg = 6
BattleForce2:      MP: 4,  Armor/Structure: 6/5
                   Damage PB/M/L: 5/4/2,  Overheat: 2
                   Class: MA;  Point Value: 17



_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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