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Slythis Federated Suns Colonel
Joined: 09-Aug-2002 00:00 Posts: 712
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Posted: 03-Sep-2003 19:40 Post subject: CWZ-A4 Clausewitz |
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Clausewitz
Chassis: Standard
Power Plant: GM 300
Cruising Speed: 32.25
Maximum Speed: 53.75
Jump Jets: Unknown
Jump Capacity: 90 meters
Armor: Standard
Armament:
2 PPCs
7 Medium Lasers
Manufacturer: Kallon Industries
Primary Factory: Talon
Communications System: Exeter Longscan 200
Targeting and Tracking System: Federated Hunter
Overview:
Named for the Prussian General Karl von Clausewitz this battlemech in it's time had Savaging firepower but also the heat troubles that plauge the Stalker.
Capabilities:
The Clausewitz requires it's pilot to keep a close tab on his heat but in a cold environment can bring to bare the kind of firepower that few mechs of it's day could match. Jump Jets make up for this mech's slower movement rate, combined with it's hatchet it can kill most unsuspecting mechs with a single blast. Though it's high heat makes an Alpha strike impossible in all but the coldest places the Clausewitz is a thinking man's mech. Two PPCs give the Clausewitz it's ranged bite while seven medium lasers combine for a withering close range barrage.
Deployment:
Designed with the express purpose of Invading Tharkad if a civil war were to ever break out the was never deployed and only a few were ever produced and all of them fell into the hands of the Hyperion Legion Mercinares as payment for a raid into Liao space. When the Hyperion Legion was disbanded all of mechs in their possesion were transfered to Xun's Raiders. Sadly only three of these mechs survived to see the Civil War that they were designed for, and only one of the three saw action on the Steiner Capital world.
Battle History:
The Clausewitz saw only limited action in any major conflicts and were mothballed for most of the 3050s and 60s with the introduction of the Scipio.
Known Variants:
there are no known varients
Clausewitz
Technology Base: - Inner Sphere - Level 1
Equipment Mass
Internal Structure: 10
Engine: 300 19
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks: 22 12
Gyro: 3
Cockpit: 3
Armor Factor: 303 19
Internal Armor
Structure Value
Head 3 9
Center Torso 31 47
Center Torso(rear) 15
R/L Torso 21 32
R/L Torso(rear) 10
R/L Arm 17 34
R/L Leg 21 40
Weapons and Ammo Location Critical Tonnage
Medium Laser LT 1 1
Medium Laser LT 1 1
Medium Laser LT 1 1
PPC LT 3 7
Jump Jet LL 1 2
Jump Jet RL 1 2
Medium Laser RT 1 1
Medium Laser RT 1 1
Medium Laser RT 1 1
PPC RT 3 7
Hatchet RA 0 7
Jump Jet CT 1 2
Medium Laser H 1 1
_________________
Don't Take Life to Seriously, you'll never escape it alive anyway.
[ This Message was edited by: Slythis on 2003-09-03 19:45 ] _________________ "It is pleasant, when the winds are high and the seas are rough to watch the stuggles of another from the shore."
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chihawk Clan Blood Spirit Master Bartender
Joined: 04-Feb-2002 00:00 Posts: 8072 Location: United States
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Posted: 03-Sep-2003 19:47 Post subject: RE: CWZ-A4 Clausewitz |
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Better put one of those PPCs in the LA or you got no way to protect your 6...and at 3-5-3 you're gunna have lots heading there
_________________ www.210sportsblog.com
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 03-Sep-2003 20:52 Post subject: RE: CWZ-A4 Clausewitz |
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i designed this just because i'm tired of 100t designs. there boring.
BattleMech Technical Readout
Type/Model: Cluasewitz
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Standard design
Mass: 95 tons
Chassis: Standard
Power Plant: 285 Pitban Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: 3 Standard Jump Jets
Jump Capacity: 90 meters
Armor Type: Standard
Armament:
2 PPCs
2 Small Lasers
6 Medium Lasers
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Cluasewitz
Mass: 95 tons
Equipment: Crits Mass
Int. Struct.: 145 pts Standard 0 9.50
Engine: 285 6 16.50
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks: 22 Single 11 12.00
(Heat Sink Loc: 1 RA, 3 LT, 3 RT, 2 LL, 2 RL)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 272 pts Standard 0 17.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 30 44
Center Torso (Rear): 15
L/R Side Torso: 20 30/30
L/R Side Torso (Rear): 10/10
L/R Arm: 16 30/30
L/R Leg: 20 32/32
Weapons and Equipment Loc Heat Ammo Crits Mass
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2 PPCs LA 20 6 14.00
2 Small Lasers LA 2 2 1.00
3 Medium Lasers RT 9 3 3.00
3 Medium Lasers LT 9 3 3.00
1 Hatchet RH 7 7.00
3 Standard Jump Jets: 3 6.00
(Jump Jet Loc: 1 LT, 1 RT, 1 CT)
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TOTALS: 40 66 95.00
Crits & Tons Left: 12 .00
Calculated Factors:
Total Cost: 8,864,115 C-Bills
Battle Value: 1,600
Cost per BV: 5,540.07
Weapon Value: 1,819 / 1,819 (Ratio = 1.14 / 1.14)
Damage Factors: SRDmg = 25; MRDmg = 13; LRDmg = 5
BattleForce2: MP: 3J, Armor/Structure: 7/7
Damage PB/M/L: 5/3/1, Overheat: 4
Class: MA; Point Value: 16
_________________
one must work hard to cultivated the mind and body. and one must always cultivate the mind.
[ This Message was edited by: Vagabond on 2003-09-03 20:53 ] _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Slythis Federated Suns Colonel
Joined: 09-Aug-2002 00:00 Posts: 712
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Posted: 03-Sep-2003 21:15 Post subject: RE: CWZ-A4 Clausewitz |
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I built in design flaws, I didn't want a "perfect" mech. I'm currently using this design in the 3025 campain we have going and it's proved to be verry effective, more so with the house rules on amubushes.
oh and Vagabond, I'll keep that in mind next time I post a design and get it tested. I make a lot of 50 tonners but most aren't up to par.
_________________
Don't Take Life to Seriously, you'll never escape it alive anyway.
[ This Message was edited by: Slythis on 2003-09-03 21:18 ] _________________ "It is pleasant, when the winds are high and the seas are rough to watch the stuggles of another from the shore."
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chihawk Clan Blood Spirit Master Bartender
Joined: 04-Feb-2002 00:00 Posts: 8072 Location: United States
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Posted: 03-Sep-2003 21:20 Post subject: RE: CWZ-A4 Clausewitz |
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Quote:
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On 2003-09-03 21:15, Slythis wrote:
I built in design flaws, I didn't want a "perfect" mech. I'm currently using this design in the 3025 campain we have going and it's proved to be verry effective, more so with the house rules on amubushes.
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Against a competent opponent this mech would be easy pickings, even in a level 1 game.
If that mech had been tested prior to it's being built the PPC would have been moved to the arm.
_________________ www.210sportsblog.com
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Slythis Federated Suns Colonel
Joined: 09-Aug-2002 00:00 Posts: 712
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Posted: 03-Sep-2003 21:49 Post subject: RE: CWZ-A4 Clausewitz |
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it was tested, like I said, I left it with a weakness... mostly because I know they some of them will be salvaged by my opponents and this way I know how to take it down.
_________________ "It is pleasant, when the winds are high and the seas are rough to watch the stuggles of another from the shore."
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chihawk Clan Blood Spirit Master Bartender
Joined: 04-Feb-2002 00:00 Posts: 8072 Location: United States
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Posted: 03-Sep-2003 22:00 Post subject: RE: CWZ-A4 Clausewitz |
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Quote:
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On 2003-09-03 21:49, Slythis wrote:
it was tested, like I said, I left it with a weakness... mostly because I know they some of them will be salvaged by my opponents and this way I know how to take it down.
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You do realize that if an opponent salvages them their going to rip the parts off and put that stuff on good mechs?
And even if they would keep them intact and use them what does that say to the pilots of the machines? Great for morale knowing their fighting in a machine that isn't supposed to win.
Underestimating the inteligence of your enemy gets you killed very quicky.
_________________ www.210sportsblog.com
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Slythis Federated Suns Colonel
Joined: 09-Aug-2002 00:00 Posts: 712
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Posted: 03-Sep-2003 22:18 Post subject: RE: CWZ-A4 Clausewitz |
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thats the sad part, I'm not underestimating these guys. every last one of them is a "stand and deliver" player. They have no tactical prowess what-so-ever. The guys that player as Lyrans fit the part VERY well though.
_________________
Don't Take Life to Seriously, you'll never escape it alive anyway.
[ This Message was edited by: Slythis on 2003-09-03 22:19 ] _________________ "It is pleasant, when the winds are high and the seas are rough to watch the stuggles of another from the shore."
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CO_17thRecon Kell Hounds Major
Joined: 10-Sep-2002 00:00 Posts: 1297 Location: United States
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Posted: 03-Sep-2003 22:18 Post subject: RE: CWZ-A4 Clausewitz |
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I agree with Chihawk, every 'Mech will have flaws, no need to build them in...
_________________ Jarylan Blackwell
"What the...?! Where did you get THAT?!"
"Creative aquisition."
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chihawk Clan Blood Spirit Master Bartender
Joined: 04-Feb-2002 00:00 Posts: 8072 Location: United States
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Posted: 03-Sep-2003 22:34 Post subject: RE: CWZ-A4 Clausewitz |
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Quote:
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On 2003-09-03 22:18, CO_17thRecon wrote:
I agree with Chihawk, every 'Mech will have flaws, no need to build them in...
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And this mech has a lot of issues...moving the PPC to the LA only solves about 1/3rd of them.
_________________ www.210sportsblog.com
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Slythis Federated Suns Colonel
Joined: 09-Aug-2002 00:00 Posts: 712
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Posted: 03-Sep-2003 23:01 Post subject: RE: CWZ-A4 Clausewitz |
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just out of curiosity, other than heat what are the other 2/3rds?
_________________ "It is pleasant, when the winds are high and the seas are rough to watch the stuggles of another from the shore."
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Motown Scrapper Clan Ice Hellions Galaxy Commander
Joined: 24-Jul-2003 00:00 Posts: 2074 Location: United States
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Posted: 04-Sep-2003 00:30 Post subject: RE: CWZ-A4 Clausewitz |
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I wonder about people whe put intentional flaws in their designs
_________________ Having more fun than a human being should be allowed to have-Rush Limbaugh www.rushlimbaugh.com
Force of nature
Still crazy after all these years
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 04-Sep-2003 01:10 Post subject: RE: CWZ-A4 Clausewitz |
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some designs could use them. others a fun to purposly build that way. while other just don't know.
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Nightmare Lyran Alliance Kommandant-General
Joined: 03-May-2002 00:00 Posts: 2214
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Posted: 04-Sep-2003 06:27 Post subject: RE: CWZ-A4 Clausewitz |
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Quote:
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On 2003-09-04 00:30, Motown Scrapper wrote:
I wonder about people whe put intentional flaws in their designs
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It's a role-playing thing, I'd suspect. And some people like to test their skills by fighting in a less-than-perfect mech. Makes it more of a challenge when fighting new players, for example.
_________________ A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
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chihawk Clan Blood Spirit Master Bartender
Joined: 04-Feb-2002 00:00 Posts: 8072 Location: United States
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Posted: 04-Sep-2003 07:54 Post subject: RE: CWZ-A4 Clausewitz |
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Quote:
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On 2003-09-04 06:27, Nightmare wrote:
Quote:
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On 2003-09-04 00:30, Motown Scrapper wrote:
I wonder about people whe put intentional flaws in their designs
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It's a role-playing thing, I'd suspect. And some people like to test their skills by fighting in a less-than-perfect mech. Makes it more of a challenge when fighting new players, for example.
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FASA/Fanpro has more than enough bad mechs that there's no need to create any .
_________________ www.210sportsblog.com
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