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Sikorsky S-12 Blue Thunder
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PostPosted: 11-Sep-2003 22:56    Post subject: Sikorsky S-12 Blue Thunder Reply to topic Reply with quote

         BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Sikorsky Blue Thunder S-12
Tech:          Inner Sphere / 3060
Config:        V.T.O.L.
Rules:         Level 2-FA, Custom design

Mass:          30 tons
Power Plant:   160 LTV XL Fusion
Cruise Speed:  108.0 km/h
Maximum Speed: 162.0 km/h
Armor Type:    Ferro-Fibrous
Armament:      
  1 Autocannon/20 
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
==Overview:==
The Sikorsky s-12  Blue Thunder was designed as a mech buster and is
essentialy a flying class 20 Auto-cannon

==Capabilities:==
The Blue Thunder is designed to detrtory light mechs and vehicles with its
massive auto-cannon rare among rotor craft.The two tons of ferro-fiborous
armour are somewhat light for a front line aircraft though the high speed that
tops out at 160 kph make it a difficult target  Blue thunders usualy attack
either by popping up from behind cover or by making high speed runs darting
from one point of cover to the next yhe high speed and ability to fly over
terrain allow it to get behind enemy mechs where the class 20 auto-cannon can
punch through the rear armour of even an assault mech making a lance of these
working in concert a particulaly dangerous opponant

==Deployment==
Blue Thunders are oftain paired with mech units where the mechs will hold the
enemy by the nose with a frontal attack while the choppers kick-em in the ass

--------------------------------------------------------
Type/Model:    Sikorsky Blue Thunder S-12
Mass:          30 tons
Construction Options:  Fractional Accounting

Equipment:                                 Items    Mass
Int. Struct.:  15 pts Standard               0      3.00
Engine:        160 XL Fusion                 2      3.00
Shielding & Transmission Equipment:          0      1.50
    Cruise MP:  10
     Flank MP:  15
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      1.50
Crew: 2 Members                              0       .00
Rotor Equipment:  Main/Tail Rotors           0      3.00
Armor Factor:   36 pts Ferro-Fibrous         2      2.00

                          Internal    Armor
                          Structure   Value
   Front:                     3         13 
   Left / Right Sides:        3        8/8 
   Rear:                      3          5 
   Rotor:                     3          2 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Autocannon/20          Front    0   10     2     16.00
--------------------------------------------------------
TOTALS:                           0          6     30.00
Items & Tons Left:                           5       .00

Calculated Factors:
Total Cost:        3,610,000 C-Bills
Battle Value:      1,007
Cost per BV:       3,584.91
Weapon Value:      102 / 102 (Ratio = .10 / .10)
Damage Factors:    SRDmg = 15;  MRDmg = 2;  LRDmg = 0
BattleForce2:      MP: 10V,  Armor/Structure: 0 / 2
                   Damage PB/M/L: 2/2/-,  Overheat: 0
                   Class: VA;  Point Value: 10


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Ronin
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PostPosted: 11-Sep-2003 23:13    Post subject: RE: Sikorsky S-12 Blue Thunder Reply to topic Reply with quote

Sweet! Can I test fly one? I promise to bring it back in one piece.
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Nightmare
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PostPosted: 12-Sep-2003 00:49    Post subject: RE: Sikorsky S-12 Blue Thunder Reply to topic Reply with quote

The price.... The price! AC/20 assault units should certainly be cheaper than that, since they'll be taking losses. Think Hetzers and Saladins.

On the other hand, if you've got money to burn... they could do a lot of damage before becoming a burning wreck. Could be interesting to test them.

I think I'll stick to Yellow Jacket choppers, just to have longer range to the dangerous people.

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Vagabond
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PostPosted: 12-Sep-2003 01:35    Post subject: RE: Sikorsky S-12 Blue Thunder Reply to topic Reply with quote

Quote:

On 2003-09-11 23:13, Ronin wrote:
Sweet! Can I test fly one? I promise to bring it back in one piece.



you better. this things sportin an xl and paper thin armor. if you ask me, its a military blunder in the making.



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Kraken
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PostPosted: 12-Sep-2003 10:13    Post subject: RE: Sikorsky S-12 Blue Thunder Reply to topic Reply with quote

Almost hate to say this, but with how thin the armor is on this thing my little Defender could probably take one down.

If the unit has to have thin armor, give it something with range so that it won't have to get close to the enemy. You've got a fusion engine; you could either do a PPC with 5 tons for something else, or an ER PPC with the five needed heat sinks.

But to be honest, the Yellow Jacket has this unit beat.

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Sir Henry
Team Bansai
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PostPosted: 12-Sep-2003 10:26    Post subject: RE: Sikorsky S-12 Blue Thunder Reply to topic Reply with quote

Make it a tad bit heavier with more armor and a secondary weapon.



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PostPosted: 12-Sep-2003 10:46    Post subject: RE: Sikorsky S-12 Blue Thunder Reply to topic Reply with quote

A LPL kills this very easily.

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PostPosted: 12-Sep-2003 20:21    Post subject: RE: Sikorsky S-12 Blue Thunder Reply to topic Reply with quote

Unfourtionatly 30 tons is max for VTOLs I racked my brain trying to come up with a way to add armour with out losing the speed or the thump of the class 20 auto-cannon the only way I could think of would be to drop a ton of ammo and I am not sure about going into combat with only 5 rounds.

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Vagabond
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PostPosted: 12-Sep-2003 22:27    Post subject: RE: Sikorsky S-12 Blue Thunder Reply to topic Reply with quote

its a VTOL, they'll rairlly last 5 rounds at 9 hexes.

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PostPosted: 12-Sep-2003 22:31    Post subject: RE: Sikorsky S-12 Blue Thunder Reply to topic Reply with quote

Quote:

On 2003-09-12 22:27, Vagabond wrote:
its a VTOL, they'll rairlly last 5 rounds at 9 hexes.

So you are advising dropping a ton of ammo for armour ?

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CO_17thRecon
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PostPosted: 12-Sep-2003 22:37    Post subject: RE: Sikorsky S-12 Blue Thunder Reply to topic Reply with quote

I advise dropping that ammo for a different engine. Standard fusion or even ICE if you can swing it. Then it's cheap and runs like a standard chopper. Strafe them a few times, retreat, reload, strafe. Repeat until victorious or dead, whichever occurs first.

Not a bad design overall though.

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PostPosted: 12-Sep-2003 22:47    Post subject: RE: Sikorsky S-12 Blue Thunder Reply to topic Reply with quote

i agree. its got merit. but as it is, your not gonna last three rounds within enemy contact, because there gonna nail you craft first to be done with that ac/20.

this is a sherman tank with mini-nuke reactor. its gonna die, and die quick, and take a very prescious xl with it.

needs more armor, and a engine that can be lost. even if it had 10 tons of armor, it'll be ground bound with 1 ml to its rotor. [unless your using lvl3 rules.]

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PostPosted: 13-Sep-2003 01:52    Post subject: RE: Sikorsky S-12 Blue Thunder Reply to topic Reply with quote

         BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Sikorsky Blue Thunder S-12bis
Tech:          Inner Sphere / 3060
Config:        V.T.O.L.
Rules:         Level 2-FA, Custom design

Mass:          30 tons
Power Plant:   160 LTV XL Fusion
Cruise Speed:  108.0 km/h
Maximum Speed: 162.0 km/h
Armor Type:    Ferro-Fibrous
Armament:      
  1 Autocannon/20 
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
==Overview:==
The Sikorsky s-12  Blue Thunder was designed as a mech buster and is
essentialy a flying class 20 Auto-cannon .As a result of complaints from front
line commanders of excesive fragility one ton of ammo was dropped for more
armour while this decreases the number of attacks that can be made the
improved survivability offsets that in this varient 

==Capabilities:==
The Blue Thunder is designed to destroy light mechs and vehicles with its
massive auto-cannon rare among rotor craft.The three  tons of ferro-fiborous
armour  of the S-12bis varient while still  somewhat light for a front line
aircraft is an improvement over the two tons carried by the origonal.  The
high speed that tops out at 160 kph makes it a difficult target.  Blue
thunders usualy attack either by popping up from behind cover or by making
high speed runs darting from one point of cover to the next the high speed and
ability to fly over terrain allow it to get behind enemy mechs where the class
20 auto-cannon can punch through the rear armour of even an assault mech
making a lance of these working in concert a particulaly dangerous opponant

==Variants:==
The S-12 bis is an improvement over the origonal S-12 as far as protection
goes

==Deployment==
Blue Thunders are oftain paired with mech units where the mechs will hold the
enemy by the nose with a frontal attack while the choppers kick-em in the ass

--------------------------------------------------------
Type/Model:    Sikorsky Blue Thunder S-12bis
Mass:          30 tons
Construction Options:  Fractional Accounting

Equipment:                                 Items    Mass
Int. Struct.:  15 pts Standard               0      3.00
Engine:        160 XL Fusion                 2      3.00
Shielding & Transmission Equipment:          0      1.50
    Cruise MP:  10
     Flank MP:  15
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      1.50
Crew: 2 Members                              0       .00
Rotor Equipment:  Main/Tail Rotors           0      3.00
Armor Factor:   54 pts Ferro-Fibrous         2      3.00

                          Internal    Armor
                          Structure   Value
   Front:                     3         18 
   Left / Right Sides:        3      13/13 
   Rear:                      3          8 
   Rotor:                     3          2 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Autocannon/20          Front    0    5     2     15.00
--------------------------------------------------------
TOTALS:                           0          6     30.00
Items & Tons Left:                           5       .00

Calculated Factors:
Total Cost:        3,630,000 C-Bills
Battle Value:      928
Cost per BV:       3,911.64
Weapon Value:      144 / 144 (Ratio = .16 / .16)
Damage Factors:    SRDmg = 15;  MRDmg = 2;  LRDmg = 0
BattleForce2:      MP: 10V,  Armor/Structure: 0 / 2
                   Damage PB/M/L: 2/2/-,  Overheat: 0
                   Class: VA;  Point Value: 9

We normaly use level three movement rules at our table so moving a top speed it is +5 for
movement and an addtional +1 for being a VTOL,good luck trying to even hit that thing.

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Stinger
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PostPosted: 13-Sep-2003 02:44    Post subject: RE: Sikorsky S-12 Blue Thunder Reply to topic Reply with quote

I think the Lvl 3 VTOL rules should become LVL 2 personally. I enjoy running VTOLs and with the LVL 3 Rules they can be nasty. Especially the Yellow Jacket. Get 4 of them and they can mess up a lance quickely.



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CO_17thRecon
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PostPosted: 13-Sep-2003 10:26    Post subject: RE: Sikorsky S-12 Blue Thunder Reply to topic Reply with quote

Quote:

We normaly use level three movement rules at our table so moving a top speed it is +5 for
movement and an addtional +1 for being a VTOL,good luck trying to even hit that thing.



Eventually it will be hit though, and almost any hit is death. And I would be targeting these with LB-10Xs immediately. A little flak anyone? This is my suggestion. Less armor, though, less cost, same pounding weaponry.

BattleTech Vehicle Technical Readout
VALIDATED

Type/Model: Red Lightning
Tech: Inner Sphere / 3025
Config: V.T.O.L.
Rules: Level 2, Standard design

Mass: 30 tons
Power Plant: 100 I.C.E.
Cruise Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Armor Type: Ferro-Fibrous
Armament:
1 Autocannon/20
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Red Lightning
Mass: 30 tons

Equipment: Items Mass
Int. Struct.: 15 pts Standard 0 3.00
Engine: 100 I.C.E. 0 6.00
Cruise MP: 8
Flank MP: 12
Heat Sinks: 0 Single 0 .00
Cockpit & Controls: 0 1.50
Crew: 2 Members 0 .00
Rotor Equipment: Main/Tail Rotors 0 3.00
Armor Factor: 26 pts Ferro-Fibrous 2 1.50

Internal Armor
Structure Value
Front: 3 7
Left / Right Sides: 3 6/6
Rear: 3 5
Rotor: 3 2

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Autocannon/20 Front 0 5 2 15.00
--------------------------------------------------------
TOTALS: 0 4 30.00
Items & Tons Left: 7 .00

Calculated Factors:
Total Cost: 1,110,000 C-Bills
Battle Value: 731
Cost per BV: 1,518.47
Weapon Value: 79 / 79 (Ratio = .11 / .11)
Damage Factors: SRDmg = 15; MRDmg = 2; LRDmg = 0
BattleForce2: MP: 8V, Armor/Structure: 0 / 1
Damage PB/M/L: 2/2/-, Overheat: 0
Class: VA; Point Value: 7

Ferro Only provides 2 extra points, so drop it if you like.

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