BattleMech Technical Readout
Type/Model:    Peatorian CN10-A
Tech:          Inner Sphere / 3058
Config:        Biped BattleMech
Rules:         Level 2, Custom design
Mass:          50 tons
Chassis:       Corean Model KL78 Endo Steel
Power Plant:   250 GM Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    StarGuard III w. CASE Standard
Armament:      
  1 PPC
  1 LRM 10
  1 SRM 4
  2 Medium Lasers
Manufacturer:  Corean Enterprises, Jalastar Aerospace
  Location:    New Avalon (CE), Panpour (JA)
Communications System:  Corean TransBand-J9
Targeting & Tracking System:  Corean B-Tech
==Overview:==
     In 3050 Corean Enterprises began production of the model CN9-D Centuri
at its New Avalon factory, and at Jalastar Aerospace's Centurion plant on 
Panpour.  The model that emerged from the New Avalon factory combined Endo 
Steel internal structure with extra-light engine technology to increase pay
and speed.  
     This had the disadvantage of increasing cost and decreasing survivabil
Thou the CN9-D's speed was 150 percent over the CN9-A its armor had remaine
the same. Thin Torso armor and a bulkier engine resulted in great field loo
In 3057 Corean Enterprises set out to correct this and began the testing of
new Battlemech line. The CN10 Petorian.
==Capabilities:==
     The CN10 shares the same chassie as the CN9-D, thou heavily modified t
accept the new designs internal layout. One of the greatest changes was the
removal of the GM 300 XL Fusion reactor for a Magna 250. Thou heavier  the 
Magna increases field survivability and while producing less speed the over
drop is minor. 
     In addition to changing the engine the designers opted for dual streng
coolers within the engine core instead of the original single strength cool
This allowed for an increase in overall heat output of the CN10, thus allow
the addition of hotter running weapons.
     With that in mind the tell tell Class 10 Autocannon was removed and 
replaced with a PPC. This allowed for the addition of a second missile laun
piggy backed under the LRM Rack. Additionly all the ammo reloads were moved
a much closer position and protected via case. Meaning that the CN10 can su
an internal explosion and continue to opperate its primary weapon and retre
unlike the CN9-D.
     In addition to these other changes the external armor has been increas
to 89 percent maximum for its weight class. This has altered the external 
profile somewhat, keeping only a hand full of the CN9's features. One impor
addition is the inclusion of the now popular head ejection system. 
     When asked for comments the test pilot stated he loved how the design 
handled. Stating that anyone familier with the CN9 series will quickly get 
to the CN10. His favorite feature was the inclusion of double strength cool
"Ya the CN9s could run damn hot at times, this babies a dream."
==Variants:==
     Two variants are on the consideration board. Both suggested by the tes
pilot. The first was switching out the standard PPC for an Extended Range 
version. "Well like I said this baby can handle heat well. So I said pack o
of the long shooters, cause I was tired of the feed back while targeting un
close up."
     The second was to add Ferro-Fiberous. "Well I asked dem one day after 
test if they could pack on Ferro instead of the StarGuard they was usin. Af
a couple days they said, they might be able to."
==Deployment==
     The CN10s are going thru there final paces and should be released with
months.
--------------------------------------------------------
Type/Model:    Peatorian CN10-A
Mass:          50 tons
Equipment:                                 Crits    Mass
Int. Struct.:  83 pts Endo Steel            14      2.50
 (Endo Steel Loc: 1 HD, 3 LA, 2 RA, 2 LT, 2 RT, 2 LL, 2 RL)
Engine:        250                  6     12.50
   Walking MP:   5
   Running MP:   8
   Jumping MP:   0
Heat Sinks:     10 Double [20]               0       .00
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA     15       .00
Armor Factor:  152 pts Standard              0      9.50
                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             16         24      
   Center Torso (Rear):                  7      
   L/R Side Torso:           12      18/18      
   L/R Side Torso (Rear):              6/6      
   L/R Arm:                   8      16/16      
   L/R Leg:                  12      16/16      
Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 PPC                    RA     10           3      7.00
1 LRM 10                 LT      4   24      4      7.00
  (Ammo Locations: 2 LT)
1 SRM 4                  LT      3   25      2      3.00
  (Ammo Locations: 1 LT)
1 Medium Laser           CT      3           1      1.00
1 Medium Laser           CT(R)   3           1      1.00
CASE Equipment:          LT                  1       .50
--------------------------------------------------------
TOTALS:                         23          56     50.00
Crits & Tons Left:                          22       .00
Calculated Factors:
Total Cost:        4,574,000 C-Bills
Battle Value:      1,133
Cost per BV:       4,037.07
Weapon Value:      1,129 / 1,129 (Ratio = 1.00 / 1.00)
Damage Factors:    SRDmg = 17;  MRDmg = 12;  LRDmg = 5
BattleForce2:      MP: 5,  Armor/Structure: 4/4
                   Damage PB/M/L: 3/3/2,  Overheat: 0
                   Class: MM;  Point Value: 11
 
 
  [ This Message was edited by: Vagabond on 2003-10-05 04:54 ] _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
 
 
  //^(^_^)^\\
								
								 |