Mordel's Bar & Grill
Achoo MKIII
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Vagabond
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PostPosted: 20-Jan-2004 21:53    Post subject: Achoo MKIII Reply to topic Reply with quote

                  BattleMech Technical Readout

Type/Model:    Achoo MK III MRA-3D
Tech:          Inner Sphere / 3058
Config:        Biped BattleMech
Rules:         Level 2, Custom design

Mass:          55 tons
Chassis:       Standard
Power Plant:   330 VOX XL Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 [118.8] km/h
Jump Jets:     6 Standard Jump Jets
Jump Capacity: 180 meters
Armor Type:    Standard
Armament:      
  25 Machine Guns
  2 ER Small Lasers
  1 Small Laser
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Achoo MK III MRA-3D
Mass:          55 tons

Equipment:                                 Crits    Mass
Int. Struct.:  91 pts Standard               0      5.50
Engine:        330 XL Fusion                12     12.50
   Walking MP:   6 [7]
   Running MP:   9 [11]
   Jumping MP:   6
Heat Sinks:     10 Single                    0       .00
Gyro:                                        4      4.00
Cockpit, Life Supt., Sensors:                5      3.00
Triple Strength Myomer:                      6       .00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  185 pts Standard              0     12.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             18         27      
   Center Torso (Rear):                  9      
   L/R Side Torso:           13      20/20      
   L/R Side Torso (Rear):              6/6      
   L/R Arm:                   9      18/18      
   L/R Leg:                  13      26/26      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
8 Machine Guns           RA      0  200      9      5.00
  (Ammo Locations: 1 CT)
8 Machine Guns           LA      0           8      4.00
4 Machine Guns           RT      0           4      2.00
1 ER Small Laser         RT      2           1       .50
4 Machine Guns           LT      0           4      2.00
1 ER Small Laser         LT      2           1       .50
1 Machine Gun            CT      0           1       .50
1 Small Laser            HD      1           1       .50
6 Standard Jump Jets:                        6      3.00
 (Jump Jet Loc: 3 LT, 3 RT)
--------------------------------------------------------
TOTALS:                          5          78     55.00
Crits & Tons Left:                           0       .00

Calculated Factors:
Total Cost:        12,464,402 C-Bills
Battle Value:      1,049
Cost per BV:       11,882.18
Weapon Value:      668 / 668 (Ratio = .64 / .64)
Damage Factors:    SRDmg = 19;  MRDmg = 0;  LRDmg = 0
BattleForce2:      MP: 6J,  Armor/Structure: 5/2
                   Damage PB/M/L: 6/1/-,  Overheat: 0
                   Class: MM;  Point Value: 11



It is scary when i get bored.

edit: original had tc but then i found out TCs do not
work with MGs.


[ This Message was edited by: Vagabond on 2004-03-28 21:42 ]
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Motown Scrapper
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PostPosted: 20-Jan-2004 23:40    Post subject: RE: Achoo MKIII Reply to topic Reply with quote

Hunting infantry Eh?

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Nightmare
Lyran Alliance
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PostPosted: 21-Jan-2004 05:36    Post subject: RE: Achoo MKIII Reply to topic Reply with quote

Machine guns aren't tied into the targeting computer, that's why they're not counted.

Other than that I have only one thing to say: I will not agree to play with Solaris VII dueling rules if you field stuff like this!

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Oafman
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PostPosted: 21-Jan-2004 12:49    Post subject: RE: Achoo MKIII Reply to topic Reply with quote

Heck in a dense city using regular rules, that would just kill. A lot of die rolling, but a real moral killer. I fielded an assault that had that many MGs in a city last year and it just tore up the mech that went after it.

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Vagabond
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PostPosted: 21-Jan-2004 13:22    Post subject: RE: Achoo MKIII Reply to topic Reply with quote

no, i'm hunt battlemechs hahahaha *in his best elmer fudd voice*

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Vagabond
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PostPosted: 21-Jan-2004 13:23    Post subject: RE: Achoo MKIII Reply to topic Reply with quote

Quote:

On 2004-01-21 05:36, Nightmare wrote:
Machine guns aren't tied into the targeting computer, that's why they're not counted.



since when? there a direct fire weapon, or did they post special exceptions to the TC rules?

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Rarich
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PostPosted: 21-Jan-2004 18:22    Post subject: RE: Achoo MKIII Reply to topic Reply with quote

you left out the "Lick it up" choice on the survey.

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PostPosted: 21-Jan-2004 23:08    Post subject: RE: Achoo MKIII Reply to topic Reply with quote

Assuming you are using HeavyMettal Pro or Plus You can go to the HMP forum and post the TC problem on the Program Forum there Rick answers questions really quick.

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Sir Henry
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PostPosted: 22-Jan-2004 07:10    Post subject: RE: Achoo MKIII Reply to topic Reply with quote

Son of Asneeze......



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PostPosted: 22-Jan-2004 20:35    Post subject: RE: Achoo MKIII Reply to topic Reply with quote

Quote:

On 2004-01-21 13:23, Vagabond wrote:
Quote:

On 2004-01-21 05:36, Nightmare wrote:
Machine guns aren't tied into the targeting computer, that's why they're not counted.



since when? there a direct fire weapon, or did they post special exceptions to the TC rules?



TCs work on direct fire weapons, as listed: Lasers, PPCs, Gauss Rifles and AutoCannons are affected, no other weapons.

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Vagabond
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PostPosted: 22-Jan-2004 22:22    Post subject: RE: Achoo MKIII Reply to topic Reply with quote

well now. theres a kick in the but. lol.

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Vagabond
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PostPosted: 22-Jan-2004 22:46    Post subject: RE: Achoo MKIII Reply to topic Reply with quote

               BattleMech Technical Readout

Type/Model:    Achoo MK III MRA-3D
Tech:          Inner Sphere / 3058
Config:        Biped BattleMech
Rules:         Level 2, Custom design

Mass:          55 tons
Chassis:       Standard
Power Plant:   330 VOX XL Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 [118.8] km/h
Jump Jets:     6 Standard Jump Jets
Jump Capacity: 180 meters
Armor Type:    Standard
Armament:      
  25 Machine Guns
  2 ER Small Lasers
  1 Small Laser
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Achoo MK III MRA-3D
Mass:          55 tons

Equipment:                                 Crits    Mass
Int. Struct.:  91 pts Standard               0      5.50
Engine:        330 XL Fusion                12     12.50
   Walking MP:   6 [7]
   Running MP:   9 [11]
   Jumping MP:   6
Heat Sinks:     10 Single                    0       .00
Gyro:                                        4      4.00
Cockpit, Life Supt., Sensors:                5      3.00
Triple Strength Myomer:                      6       .00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  185 pts Standard              0     12.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             18         27      
   Center Torso (Rear):                  9      
   L/R Side Torso:           13      20/20      
   L/R Side Torso (Rear):              6/6      
   L/R Arm:                   9      18/18      
   L/R Leg:                  13      26/26      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
8 Machine Guns           RA      0  200      9      5.00
  (Ammo Locations: 1 CT)
8 Machine Guns           LA      0           8      4.00
4 Machine Guns           RT      0           4      2.00
1 ER Small Laser         RT      2           1       .50
4 Machine Guns           LT      0           4      2.00
1 ER Small Laser         LT      2           1       .50
1 Machine Gun            CT      0           1       .50
1 Small Laser            HD      1           1       .50
6 Standard Jump Jets:                        6      3.00
 (Jump Jet Loc: 3 LT, 3 RT)
--------------------------------------------------------
TOTALS:                          5          78     55.00
Crits & Tons Left:                           0       .00

Calculated Factors:
Total Cost:        12,464,402 C-Bills
Battle Value:      1,049
Cost per BV:       11,882.18
Weapon Value:      668 / 668 (Ratio = .64 / .64)
Damage Factors:    SRDmg = 19;  MRDmg = 0;  LRDmg = 0
BattleForce2:      MP: 6J,  Armor/Structure: 5/2
                   Damage PB/M/L: 6/1/-,  Overheat: 0
                   Class: MM;  Point Value: 11


               BattleMech Technical Readout

Type/Model:    Achoo MK III MRA-4K
Tech:          Inner Sphere / 3058
Config:        Biped BattleMech
Rules:         Level 2, Custom design

Mass:          55 tons
Chassis:       Standard
Power Plant:   330 VOX XL Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 [118.8] km/h
Jump Jets:     6 Standard Jump Jets
Jump Capacity: 180 meters
Armor Type:    Standard
Armament:      
  20 Machine Guns
  7 Small Lasers
  1 C³ Slave Unit
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Achoo MK III MRA-4K
Mass:          55 tons

Equipment:                                 Crits    Mass
Int. Struct.:  91 pts Standard               0      5.50
Engine:        330 XL Fusion                12     12.50
   Walking MP:   6 [7]
   Running MP:   9 [11]
   Jumping MP:   6
Heat Sinks:     10 Single                    0       .00
Gyro:                                        4      4.00
Cockpit, Life Supt., Sensors:                5      3.00
Triple Strength Myomer:                      6       .00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  184 pts Standard              0     11.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             18         27      
   Center Torso (Rear):                  8      
   L/R Side Torso:           13      20/20      
   L/R Side Torso (Rear):              6/6      
   L/R Arm:                   9      18/18      
   L/R Leg:                  13      26/26      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
8 Machine Guns           RA      0  200      9      5.00
  (Ammo Locations: 1 CT)
8 Machine Guns           LA      0           8      4.00
2 Machine Guns           RT      0           2      1.00
3 Small Lasers           RT      3           3      1.50
2 Machine Guns           LT      0           2      1.00
3 Small Lasers           LT      3           3      1.50
1 Small Laser            CT      1           1       .50
1 C³ Slave Unit          HD      0           1      1.00
6 Standard Jump Jets:                        6      3.00
 (Jump Jet Loc: 3 LT, 3 RT)
--------------------------------------------------------
TOTALS:                          7          78     55.00
Crits & Tons Left:                           0       .00

Calculated Factors:
Total Cost:        12,875,152 C-Bills
Battle Value:      993  (+57 for C³)
Cost per BV:       12,965.91
Weapon Value:      656 / 656 (Ratio = .66 / .66)
Damage Factors:    SRDmg = 18;  MRDmg = 0;  LRDmg = 0
BattleForce2:      MP: 6J,  Armor/Structure: 5/2
                   Damage PB/M/L: 7/-/-,  Overheat: 0
                   Class: MM;  Point Value: 10
                   Specials: c3s



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Motown Scrapper
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PostPosted: 23-Jan-2004 02:04    Post subject: RE: Achoo MKIII Reply to topic Reply with quote

Either one of these would make a nasty city fighter.

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Sir Henry
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PostPosted: 23-Jan-2004 07:13    Post subject: RE: Achoo MKIII Reply to topic Reply with quote

Why would a City figther need a C3 slave???



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PostPosted: 23-Jan-2004 09:30    Post subject: RE: Achoo MKIII Reply to topic Reply with quote

So it's team mates can attack the same target with indirect LRM fire? Don't underestimate the power of a properly spread-out C3 lance.

And as for dueling rules... NO, NO and NO!!!



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