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Steelfang 3rd Bn, The Winchester Rifles Major
Joined: 18-Sep-2003 00:00 Posts: 100 Location: United States
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Posted: 30-Jan-2004 14:04 Post subject: SHD-2F Shadow Hawk |
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This particular Shadow Hawk is being used over at CBT in an RPG game. IT is slightly alternate universe and involves the Jade Falcons sending out their own version of the Wolf's Dragoons. Albeit this unit is much smaller, one company made up of Freebirths and Trueborn abtakhas. This is my character's ride
BattleMech Technical Readout
Type/Model: Shadow Hawk SHD-2F
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Standard design
Mass: 55 tons
Chassis: Lang T1 Standard
Power Plant: 275 Core Tek Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 Pitban LFT-50 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Maximillian 43 Standard
Armament:
1 Martell Medium Laser
1 Holly LRM 5
1 Sunglow Type 2 Large Laser
1 Holly SRM 2
Manufacturer: Lang Industries Incorporated
Location: (Unknown)
Communications System: O/P 300 COMSET
Targeting & Tracking System: O/P 2000A
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Type/Model: Shadow Hawk SHD-2F
Mass: 55 tons
Equipment: Crits Mass
Int. Struct.: 91 pts Standard 0 5.50
Engine: 275 Fusion 6 15.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 15 Single 4 5.00
(Heat Sink Loc: 2 LT, 2 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 152 pts Standard 0 9.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 23
Center Torso (Rear): 8
L/R Side Torso: 13 18/18
L/R Side Torso (Rear): 6/6
L/R Arm: 9 16/16
L/R Leg: 13 16/16
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 Medium Laser RA 3 1 1.00
1 LRM 5 RT 2 24 2 3.00
(Ammo Locations: 1 RT)
1 Large Laser LT 8 2 5.00
1 SRM 2 HD 2 50 2 2.00
(Ammo Locations: 1 CT)
5 Standard Jump Jets: 5 2.50
(Jump Jet Loc: 2 LT, 2 RT, 1 CT)
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TOTALS: 15 47 55.00
Crits & Tons Left: 31 .00
Calculated Factors:
Total Cost: 4,775,756 C-Bills
Battle Value: 993
Cost per BV: 4,809.42
Weapon Value: 665 / 665 (Ratio = .67 / .67)
Damage Factors: SRDmg = 14; MRDmg = 8; LRDmg = 2
BattleForce2: MP: 5J, Armor/Structure: 4/5
Damage PB/M/L: 3/2/-, Overheat: 0
Class: MM; Point Value: 10
_________________ You have to question the sanity of anyone who claims that history is filled with honor and moral deeds. either the man is a lunatic or too stupid to understand what historians throughout the ages have been trying to say.
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Steel-Scorpion Steel Scorpion Mercs. Mercenary General
Joined: 17-Nov-2003 00:00 Posts: 217 Location: United States
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Posted: 31-Jan-2004 02:30 Post subject: RE: SHD-2F Shadow Hawk |
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lightly armed for a shadow hawk... but over all ... versitile.
_________________ "A 'Mech as powerful as possible, as impenetrable as possible, and as ugly and foreboding as conceivable, so that fear itself will be our ally."Aleksandr Kerensky — On the Atlas
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Old Dog Capellan Confederation Sang-wei
Joined: 24-May-2002 00:00 Posts: 299
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Posted: 31-Jan-2004 02:34 Post subject: RE: SHD-2F Shadow Hawk |
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Too many heat sinks, IMHO.
You need to dump several (At least 4) to spread a bit more firepower in there ... another Medium Laser and an SRM-4, for example, or a Machine Gun instead of the Medium Laser.
It runs cool, sure, but it just doesn't have the option of throwing all kinds of death when it needs it.
I like the expanded jumping, mind, and teh armor coverage is fine.
Just trade smoe heat sinks in for some guns.
(And doublecheck your C-Bill cost. That seems a tad ... high.)
-- Old Dog, dollar doggie
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Steel-Scorpion Steel Scorpion Mercs. Mercenary General
Joined: 17-Nov-2003 00:00 Posts: 217 Location: United States
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Posted: 31-Jan-2004 03:08 Post subject: RE: SHD-2F Shadow Hawk (cost) |
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ehh no..... thats about right for the machine.
_________________ "A 'Mech as powerful as possible, as impenetrable as possible, and as ugly and foreboding as conceivable, so that fear itself will be our ally."Aleksandr Kerensky — On the Atlas
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Steelfang 3rd Bn, The Winchester Rifles Major
Joined: 18-Sep-2003 00:00 Posts: 100 Location: United States
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Posted: 31-Jan-2004 04:34 Post subject: RE: SHD-2F Shadow Hawk |
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When compared to the original, this is actually heavier armed. The large laser gets 3 more points of damage, plus I remove one ammo dependent weapon [a big plus].
As for heat the heat sink issue addressed by Old Dog. I like my LVL 1 'Mechs to run as cool as possible which this does a fine job of. I made it this way for mainly that reason. If I were really smart I'd drop the missile weapons, too upgrade the LL to a PPC, add another ML or two and add a ton of armor. However I still wanted this too look like a standard SHD visually.
_________________ You have to question the sanity of anyone who claims that history is filled with honor and moral deeds. either the man is a lunatic or too stupid to understand what historians throughout the ages have been trying to say.
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Motown Scrapper Clan Ice Hellions Galaxy Commander
Joined: 24-Jul-2003 00:00 Posts: 2074 Location: United States
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Posted: 31-Jan-2004 21:37 Post subject: RE: SHD-2F Shadow Hawk |
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I agree with Steelfang Heat is bad.when you do not have full heat disapation that means that you do not have full use of all your weapons which means that you have space and mass wasted... not good
_________________ Having more fun than a human being should be allowed to have-Rush Limbaugh www.rushlimbaugh.com
Force of nature
Still crazy after all these years
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-Mud ex-Jade Falcon Bounty Hunter
Joined: 04-Nov-2003 00:00 Posts: 1082
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Posted: 01-Feb-2004 00:18 Post subject: RE: SHD-2F Shadow Hawk |
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Remember though, you can always bring your heat level back down; your enemy cannot repair the damage you just inflicted with that alpha strike. Heat is a good thing if it means you just dealt a severe whoppin' to somebody.
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Nightmare Lyran Alliance Kommandant-General
Joined: 03-May-2002 00:00 Posts: 2214
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Posted: 01-Feb-2004 00:48 Post subject: RE: SHD-2F Shadow Hawk |
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A long list of weapons also means you can afford to lose some to critical damage, without losing much effectiveness. The typical Alpha-Strike monster will run incredibly cool after losing an arm with a few lasers. Not to mention being severely under-armed.
_________________ A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
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Motown Scrapper Clan Ice Hellions Galaxy Commander
Joined: 24-Jul-2003 00:00 Posts: 2074 Location: United States
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Posted: 01-Feb-2004 02:44 Post subject: RE: SHD-2F Shadow Hawk |
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Quote:
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On 2004-02-01 00:18, -Mud wrote:
Remember though, you can always bring your heat level back down; your enemy cannot repair the damage you just inflicted with that alpha strike. Heat is a good thing if it means you just dealt a severe whoppin' to somebody.
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_________________ Having more fun than a human being should be allowed to have-Rush Limbaugh www.rushlimbaugh.com
Force of nature
Still crazy after all these years
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 01-Feb-2004 14:31 Post subject: RE: SHD-2F Shadow Hawk |
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different playing methods Mo.
i've seen alpha strikers get waisted by INEFFICENT mechs because those mechs didn't waist space on extra heat sinks and carried an extra weapon or two that could be used when needed.
the dervish is a grand example then the stalker is the perfect compromise. both designs carry far to many weapons for its heat capabilities yet a experienced pilot can use these designs with deadly efficency because they know how to dance.
its this aspect of BT that has alot of older players disliking new developments. with each element and phase came a skill and tactic. remove heat as a concern [which DHS have managed to nicely] and you loose abit of what makes the game great.
soon the game becomes little more then rolling dice with little thinking required. a fairly boring game if you ask me.
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Sir Henry Team Bansai Senior Tech Specialist
Joined: 04-Feb-2002 00:00 Posts: 4899 Location: United States
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Posted: 02-Feb-2004 06:56 Post subject: RE: SHD-2F Shadow Hawk |
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Way to many HS. 10 would do. This is a Level 1 mech anyhow. Increase the armor and add a tertiary weapon...
_________________ Sir Henry
A Dragon in the disguise of a bunny, is still a Dragon.
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