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-Mud ex-Jade Falcon Bounty Hunter
Joined: 04-Nov-2003 00:00 Posts: 1082
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Posted: 13-Feb-2004 15:50 Post subject: User Review: Fenris A |
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On 2004-01-14, DarkAdder wrote:
Talk about a sniper. The max range on the LB2X is 30 hexes, nothing else in the CLan or Inner Sphere toumans can match that. Granted the AC only does 2 pts of damage, but a big, slow mech isnt going to be able to target this mech with anything for quite a few turns. Do not discount this mech because of the AC!!
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Are you sure about this; I am looking for a design to do just this...snipe the hell out of a slow gaggle of Inner Sphere heavies...all the while avoiding the faster mediums.
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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6061 Location: United States
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Posted: 17-Feb-2004 10:43 Post subject: RE: User Review: Fenris A |
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As long as you have to maps and elevated terrain where you can reach the target, sure. I usually find it very difficult to find positions 25+ hexes away where I have a clean LOS.
_________________ Mordel Blacknight - Site Administrator
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Oafman Draconis Combine Tai-sho
Joined: 18-Nov-2003 00:00 Posts: 1657 Location: United States
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Posted: 17-Feb-2004 12:43 Post subject: RE: User Review: Fenris A |
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Or if there is a clean line of sight, anyone dumb enough to stand there and get shot at.
_________________ Festina Lente!
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-Mud ex-Jade Falcon Bounty Hunter
Joined: 04-Nov-2003 00:00 Posts: 1082
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Posted: 17-Feb-2004 15:48 Post subject: RE: User Review: Fenris A |
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I actually nixed this design, and decided to go with the Fenris D instead. I needed an Elemental carrier anyway.
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ralgith Blighted Sun Battalion 1st Company "Ralgith's Renegades" Colonel
Joined: 18-Aug-2003 00:00 Posts: 2021 Location: United States
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Posted: 18-Feb-2004 13:47 Post subject: RE: User Review: Fenris A |
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The Fenris A isn't a bad mech per se, just misunderstood. It is a variant designed specificly for the long range sniping, which limit's it's other tactical uses. But thats the beauty of OminMechs, just repod it if you won't be in an open area.
_________________ Colonel Ralgith t'Mayasara Blighted Sun Battalion 1st Company 'Ralgith's Renegades'
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-Mud ex-Jade Falcon Bounty Hunter
Joined: 04-Nov-2003 00:00 Posts: 1082
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Posted: 18-Feb-2004 14:39 Post subject: RE: User Review: Fenris A |
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An ER Large Laser or ER PPC will do the sniper job better than an LB2-X every time though, so long as you keep the heat balanced.
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ralgith Blighted Sun Battalion 1st Company "Ralgith's Renegades" Colonel
Joined: 18-Aug-2003 00:00 Posts: 2021 Location: United States
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Posted: 18-Feb-2004 20:23 Post subject: RE: User Review: Fenris A |
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Not really Mud, the PPC can only get to 23, the ERLL what? 25? the 30 of the 2-X means you stay out of range of those killers if you want to.
_________________ Colonel Ralgith t'Mayasara Blighted Sun Battalion 1st Company 'Ralgith's Renegades'
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-Mud ex-Jade Falcon Bounty Hunter
Joined: 04-Nov-2003 00:00 Posts: 1082
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Posted: 18-Feb-2004 20:49 Post subject: RE: User Review: Fenris A |
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let's see, firing at long range
+4
against a moving target
+2-+3, maybe more
miscellaneous cover and other modifiers
+2
attacking unit motion, since you have to move to stay out of range of the aforementioned PPCs
+1-+2
and let's assume a veteran pilot, since this is a clan 'mech, so gunnery 3.
Now, starting with gunnery
3+4+2+2+1
so in the best case scenario you're firing off twelves. You've got only 45 attempts before you run out of ammo, meaning you can't just shoot forever until you FINALLY destroy your opponent. So you'll get an average of two or three hits using this strategy, for a grand total of 4-6 points of damage for the seven tons of equipment you mounted on the 'mech. Using an elite pilot the numbers get slightly better, but not by much. Oh well, shot that theory full of holes...of course I was not using an LB-2X, but an ER PPC
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Nightmare Lyran Alliance Kommandant-General
Joined: 03-May-2002 00:00 Posts: 2214
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Posted: 18-Feb-2004 23:10 Post subject: RE: User Review: Fenris A |
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On 2004-02-18 13:47, ralgith wrote:
The Fenris A isn't a bad mech per se, just misunderstood. It is a variant designed specificly for the long range sniping, which limit's it's other tactical uses. But thats the beauty of OminMechs, just repod it if you won't be in an open area.
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Now you just have to find a Clanner pilot who agrees to pilot this thing... There's bound to be some serious twisting of arms before the Fenris A is deployed, methinks.
_________________ A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
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ralgith Blighted Sun Battalion 1st Company "Ralgith's Renegades" Colonel
Joined: 18-Aug-2003 00:00 Posts: 2021 Location: United States
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Posted: 19-Feb-2004 12:36 Post subject: RE: User Review: Fenris A |
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On 2004-02-18 23:10, Nightmare wrote:
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On 2004-02-18 13:47, ralgith wrote:
The Fenris A isn't a bad mech per se, just misunderstood. It is a variant designed specificly for the long range sniping, which limit's it's other tactical uses. But thats the beauty of OminMechs, just repod it if you won't be in an open area.
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Now you just have to find a Clanner pilot who agrees to pilot this thing... There's bound to be some serious twisting of arms before the Fenris A is deployed, methinks.
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I'd agree. never said you would actually see it used
_________________ Colonel Ralgith t'Mayasara Blighted Sun Battalion 1st Company 'Ralgith's Renegades'
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ralgith Blighted Sun Battalion 1st Company "Ralgith's Renegades" Colonel
Joined: 18-Aug-2003 00:00 Posts: 2021 Location: United States
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Posted: 19-Feb-2004 12:37 Post subject: RE: User Review: Fenris A |
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On 2004-02-18 20:49, -Mud wrote:
let's see, firing at long range
+4
against a moving target
+2-+3, maybe more
miscellaneous cover and other modifiers
+2
attacking unit motion, since you have to move to stay out of range of the aforementioned PPCs
+1-+2
and let's assume a veteran pilot, since this is a clan 'mech, so gunnery 3.
Now, starting with gunnery
3+4+2+2+1
so in the best case scenario you're firing off twelves. You've got only 45 attempts before you run out of ammo, meaning you can't just shoot forever until you FINALLY destroy your opponent. So you'll get an average of two or three hits using this strategy, for a grand total of 4-6 points of damage for the seven tons of equipment you mounted on the 'mech. Using an elite pilot the numbers get slightly better, but not by much. Oh well, shot that theory full of holes...of course I was not using an LB-2X, but an ER PPC
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That is quite true Mud. However, you could come in to your medium range on the 2-X and still be at long on the ERPPC, I only said that they could stay outside of range if they wanted to.
_________________ Colonel Ralgith t'Mayasara Blighted Sun Battalion 1st Company 'Ralgith's Renegades'
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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6061 Location: United States
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Posted: 24-Feb-2004 12:00 Post subject: RE: User Review: Fenris A |
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On 2004-02-18 20:49, -Mud wrote:
let's see, firing at long range
+4
against a moving target
+2-+3, maybe more
miscellaneous cover and other modifiers
+2
attacking unit motion, since you have to move to stay out of range of the aforementioned PPCs
+1-+2
and let's assume a veteran pilot, since this is a clan 'mech, so gunnery 3.
Now, starting with gunnery
3+4+2+2+1
so in the best case scenario you're firing off twelves. You've got only 45 attempts before you run out of ammo, meaning you can't just shoot forever until you FINALLY destroy your opponent. So you'll get an average of two or three hits using this strategy, for a grand total of 4-6 points of damage for the seven tons of equipment you mounted on the 'mech. Using an elite pilot the numbers get slightly better, but not by much. Oh well, shot that theory full of holes...of course I was not using an LB-2X, but an ER PPC
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You mentioned mods for Best case scenario for the defender. Let's look at an average battle that occurrs almost every time you play.
Base Gunner: 3 (veteran)
Long Range: +4
Target Movement: +0-+2 (you ain't gonna hit fast mechs that far away, so you're gonna be sniping at previously engaged mediums to assaults)
Terrain: +1 (hills won't matter because you'll be perched somewhere high. So all you'll find interferring is the occassional woods the unit may be standing in or next to.
I come out with needing anywhere between 8-10. You'll note I didn't count for moving. Let's face it. In most cases you'll find partial cover 30 far away. The enemy will be too busy concentrating on the opposing forces around him he isnt't thinking of moving in your direction because he'd get killed long before he got there.
So, assume the eney is a base 3 gunner. Long range makes it 7. Partial makes it 10. His movement makes it 11 or 12. And if you can find partial with woods, forget about it.
_________________ Mordel Blacknight - Site Administrator
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-Mud ex-Jade Falcon Bounty Hunter
Joined: 04-Nov-2003 00:00 Posts: 1082
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Posted: 24-Feb-2004 13:41 Post subject: RE: User Review: Fenris A |
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Even if you are shooting at 8-10, you are still not going to do a lot of damage at two points of damage per shot.
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ralgith Blighted Sun Battalion 1st Company "Ralgith's Renegades" Colonel
Joined: 18-Aug-2003 00:00 Posts: 2021 Location: United States
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Posted: 24-Feb-2004 13:45 Post subject: RE: User Review: Fenris A |
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On 2004-02-24 13:41, -Mud wrote:
Even if you are shooting at 8-10, you are still not going to do a lot of damage at two points of damage per shot.
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Thats with you shooting in your long range, move in to 20 hex shot and you get medium while they are still at long, and probably engaged with something closer to them. that drops it to 6-8.
_________________ Colonel Ralgith t'Mayasara Blighted Sun Battalion 1st Company 'Ralgith's Renegades'
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Oafman Draconis Combine Tai-sho
Joined: 18-Nov-2003 00:00 Posts: 1657 Location: United States
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Posted: 24-Feb-2004 15:54 Post subject: RE: User Review: Fenris A |
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Besides, 2 points of damage is 2 points of damage. I hit a guy in the head with 2 points from an ac2. It was his Assault and he had to change his strategy they whole game because the head was even more vulnerable.
_________________ Festina Lente!
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