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Rant about rules that suck
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Vampire
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PostPosted: 19-Mar-2004 17:13    Post subject: Rant about rules that suck Reply to topic Reply with quote

Just found out that some freebirth changed the rules in BMR about elevation levels to make them elevation changes cost extra MPs also when descending

Ok, I can understand the rationale when the drop is in 2 levels of elevation... but descending one level WTF??? So in this wonderful final rules set all terrain is to be considered geohexes with vertical clifffaces, there are no slopes.

The hell with it, the hell with Solaris 7 'Mech league, and the hell with anybody that sees to movement more than forward and backwards, left and right, and up and down!

[ This Message was edited by: Vampire on 2004-03-21 12:23 ]
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PostPosted: 19-Mar-2004 18:00    Post subject: RE: Most idiotic rule in BMR I've ever seen Reply to topic Reply with quote

Ummm Vampire.. Hasn't it always been that way?

An elevation change cost you one movement, it was never differentiated between a change up or down?

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PostPosted: 19-Mar-2004 18:06    Post subject: RE: Most idiotic rule in BMR I've ever seen Reply to topic Reply with quote

Thats been the way Ive always played it. It stands to reason that it takes you a little extra caution to move down as well as up, especially if its a steep grade. I could come up with a few reasons why decending one level would be just as treacherous as taking two or three at a shot.
Just one of those things that Man May Never Know.

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PostPosted: 19-Mar-2004 19:30    Post subject: RE: Most idiotic rule in BMR I've ever seen Reply to topic Reply with quote

It seems to me that going down a level has always cost an extra mp.


[ This Message was edited by: Gangrene on 2004-03-19 19:31 ]
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PostPosted: 19-Mar-2004 19:35    Post subject: RE: Most idiotic rule in BMR I've ever seen Reply to topic Reply with quote

I always played it as you can go up and forward at the same time in a diagonal direction at the cost of one mp, unless you are going up or down more than one level per hex moved.
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PostPosted: 19-Mar-2004 19:50    Post subject: RE: Most idiotic rule in BMR I've ever seen Reply to topic Reply with quote

I'm in agreement with most others here. The rulebook has ALWAYS stated that you must pay 1 MP her elevation change. It doesn't matter if it's up or down.

Remember, the extra MP is to duplicate the extra time it may take to traverse the terrain. And personally, I'm always a lot more cautious when I'm going down hill. So if anything, it should be more MP. How many times have you sped up an icy hill as fast as you could. And how many times have you sped down the same icy hill? Exactly...

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PostPosted: 19-Mar-2004 23:44    Post subject: RE: Most idiotic rule in BMR I've ever seen Reply to topic Reply with quote

Quote:

On 2004-03-19 19:50, Mordel wrote:
And how many times have you sped down the same icy hill? Exactly...



Plus you're essentially a walking building, have to be careful even with a gyro.
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PostPosted: 20-Mar-2004 04:25    Post subject: RE: Most idiotic rule in BMR I've ever seen Reply to topic Reply with quote

I have an old copy of the BMR that states "Mechs must pay one MP pe elevation change, both up and down." and to give you an idea of the age on the back it says "Celebrating 10 years of Heavymetal Mayhem"

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PostPosted: 20-Mar-2004 07:15    Post subject: RE: Most idiotic rule in BMR I've ever seen Reply to topic Reply with quote

Quote:

On 2004-03-20 04:25, Slythis wrote:
I have an old copy of the BMR that states "Mechs must pay one MP pe elevation change, both up and down." and to give you an idea of the age on the back it says "Celebrating 10 years of Heavymetal Mayhem"



I'll bet the Battledroids rulebook says the same thing...

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PostPosted: 20-Mar-2004 09:27    Post subject: RE: Most idiotic rule in BMR I've ever seen Reply to topic Reply with quote

My copy of the Battletech boxed set rulebook, 2nd Edition, I believe, the one with the Warhammer on the box cover, and the cardboard stand ups, says in the chart at the back.

Movement Costs Table, top right corner

Changing Elevation (Ascending) +1 MP per level

The copyright is dated 1990

It's one thing so obvious that I never bothered to read the Battletech Compendium or the Master Rules on that regard. Proof of the gross incompetency of FASA as rules writers, the rule was changed, some would call it simplification for consistency, I call it lazyness and a desire of not be bothered with questions like : What happens if I drop 2 or more elevation levels? Can I change elevation levels going backwards? etc...


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PostPosted: 20-Mar-2004 10:18    Post subject: RE: Most idiotic rule in BMR I've ever seen Reply to topic Reply with quote

Quote:

On 2004-03-20 09:27, Vampire wrote:
My copy of the Battletech boxed set rulebook, 2nd Edition, I believe, the one with the Warhammer on the box cover, and the cardboard stand ups, says in the chart at the back.

Movement Costs Table, top right corner

Changing Elevation (Ascending) +1 MP per level

The copyright is dated 1990

It's one thing so obvious that I never bothered to read the Battletech Compendium or the Master Rules on that regard. Proof of the gross incompetency of FASA as rules writers, the rule was changed, some would call it simplification for consistency, I call it lazyness and a desire of not be bothered with questions like : What happens if I drop 2 or more elevation levels? Can I change elevation levels going backwards? etc...





I looked in the rulebooks that came with the 1st edition boxed set, the 2nd edition boxed set, the 3rd edition boxed set, and I looked in the Compendium, the RoW, and both editions of the BMR...all say the exact same thing:

Changing elevations costs 1MP.

As for the other questions you ask, both are answered clearly in every rulebook from the Compendium on...you can only go up or down 2 levels per hex in level 2, and you can't change elevations walking backwards.

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PostPosted: 20-Mar-2004 11:46    Post subject: RE: Most idiotic rule in BMR I've ever seen Reply to topic Reply with quote

How about an extra poitn per level going up, and a pilot roll if you are running down?

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PostPosted: 20-Mar-2004 17:43    Post subject: RE: Most idiotic rule in BMR I've ever seen Reply to topic Reply with quote

Quote:

On 2004-03-20 11:46, Rarich wrote:
How about an extra poitn per level going up, and a pilot roll if you are running down?



Why? There's already a rule for this. Not everything requires a house rule.

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PostPosted: 20-Mar-2004 19:35    Post subject: RE: Most idiotic rule in BMR I've ever seen Reply to topic Reply with quote

And the rule makes sense. Going uphill, you slow down because of the power involved. Going downhill you slow down to be more cautious. Going downhill at full speed, in my experience, is a recipe for disaster. Wink

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Slythis
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PostPosted: 21-Mar-2004 01:18    Post subject: RE: Most idiotic rule in BMR I've ever seen Reply to topic Reply with quote

Quote:

On 2004-03-20 19:35, Rick Raisley wrote:
And the rule makes sense. Going uphill, you slow down because of the power involved. Going downhill you slow down to be more cautious. Going downhill at full speed, in my experience, is a recipe for disaster. Wink



I have 3 scars on my forehead, one on my arm and 2 more on my leg that a test to that, all from the same horrible Bike wreak.


[ This Message was edited by: Slythis on 2004-03-21 01:20 ]
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