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Troublemaker TRB-2R
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Nightmare
Lyran Alliance
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Joined: 03-May-2002 00:00
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PostPosted: 27-Apr-2004 12:21    Post subject: Troublemaker TRB-2R Reply to topic Reply with quote

BattleMech Technical Readout

Type/Model: Troublemaker TRB-2R
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Standard design

Mass: 60 tons
Chassis: Technicron Type E Standard
Power Plant: 240 Pitban Fusion
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: 4 Chilton 460 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: Riese-475 Standard
Armament:
1 Magna Mk III Large Laser
2 Magna Mk I Small Lasers
4 Magna Mk II Medium Lasers
Manufacturer: Technicron Manufacturing
Location: (Unknown)
Communications System: Garret T-12E
Targeting & Tracking System: Dynatec 2180

------------------------------------------------------------------------------
==Overview:==
The Quickdraw was designed as the most likely replacement for the Rifleman support vehicle, but has never realized this aim. The Troublemaker, on the other hand, is the result of a far more practical undertaking: that of cobbling together destroyed mechs and sending them back to the front. This
particular hybrid takes Quickdraw mechs that have lost their engine and pairs them up with the engine of a destroyed Rifleman. The Quickdraw's weaponry is put aside to serve as spare parts for real mechs, while the TRB is fitted with a battery of the most common lasers in the realm. The Magna lasers of the
Rifleman are a favorite, as they're already set for the Pitban's power output signature.

==Capabilities:==
The Troublemaker is armed for medium- to short range combat. It mounts four medium lasers, two small lasers and a single large laser, coupled with the armor and heat sinks to use them. The increased plating also shields the weak ankles, making the TRB less likely to fall after one kick.If the machine
wasn't such a rare FrankenMech it would be considered one of the deadliest units on the battlefield.

==Battle History:==
The Troublemaker is a rare bird, but when it is seen it usually works well enough to draw heavy fire. At least one unit took part in the fighting for Thorin in 3015, on the Marik side. It was destroyed in a rear-guard action against the 6th Lyran Guards, giving it's battered Militia company the time needed to withdraw. The Lyrans were sufficiently worried at being ambushed by a jumping heavy mech to stop the attack while they dealt with the ambusher. It took almost fifteen minutes of jumping around from cover to cover before the TRB made the final mistake: thinking the enemy Atlas wouldn't be able to hit it behind a low hill.

==Variants:==
" Variant" usually means the Troublemaker carries different lasers, nothing else. The particular Star League blueprints that specify how to carry out this field refit don't allow for anything else, and few techs are confident enought to try.

Famous pilots:
None. If you get assigned to pilot a TRB it usually means you're the unit's worst pilot.

--------------------------------------------------------
Type/Model: Troublemaker TRB-2R
Mass: 60 tons

Equipment: Crits Mass
Int. Struct.: 99 pts Standard 0 6,00
Engine: 240 Fusion 6 11,50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 20 Single 11 10,00
(Heat Sink Loc: 3 LT, 3 RT, 2 LL, 2 RL)
Gyro: 4 3,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 ,00
Armor Factor: 200 pts Standard 0 12,50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 29
Center Torso (Rear): 10
L/R Side Torso: 14 21/21
L/R Side Torso (Rear): 7/7
L/R Arm: 10 20/20
L/R Leg: 14 28/28

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Large Laser RA 8 2 5,00
2 Small Lasers LA 2 2 1,00
1 Medium Laser RT 3 1 1,00
1 Medium Laser LT 3 1 1,00
2 Medium Lasers CT 6 2 2,00
4 Standard Jump Jets: 4 4,00
(Jump Jet Loc: 2 LT, 2 RT)
--------------------------------------------------------
TOTALS: 22 54 60,00
Crits & Tons Left: 24 ,00

Calculated Factors:
Total Cost: 4 900 960 C-Bills
Battle Value: 1 164
Cost per BV: 4 210,45
Weapon Value: 1 254 / 1 254 (Ratio = 1,08 / 1,08)
Damage Factors: SRDmg = 23; MRDmg = 7; LRDmg = 0
BattleForce2: MP: 4J, Armor/Structure: 5/5
Damage PB/M/L: 4/3/-, Overheat: 1
Class: MH; Point Value: 12



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Oafman
Draconis Combine
Tai-sho
Tai-sho


Joined: 18-Nov-2003 00:00
Posts: 1657
Location: United States
PostPosted: 27-Apr-2004 13:57    Post subject: RE: Troublemaker TRB-2R Reply to topic Reply with quote

An interesting mix of weapons and nice fluff. I like the idea of creating specific mixes of dead mechs.

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