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WVE-5K Wyvern
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Trajan
Capellan Confederation
Shia-ben-bing
Shia-ben-bing


Joined: 19-Apr-2004 00:00
Posts: 6

PostPosted: 09-May-2004 15:07    Post subject: WVE-5K Wyvern Reply to topic Reply with quote

BattleMech Technical Readout

Type/Model: Wyvern WVE-5K
Tech: Inner Sphere / 3062
Config: Biped BattleMech
Rules: Level 2, Custom design

Mass: 45 tons
Chassis: OST Endo Steel
Power Plant: 180 GM Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: 4 Northrup 750 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: Kilosh 1000 Standard
Armament:
1 Lord's Light 2 ER PPC
2 BlazeFire Longshot ER Medium Lasers
1 Guided Technologies 2nd Gen Streak SRM 4
1 Guided Technologies 2nd Gen Streak SRM 6
Manufacturer: Maltex Corporation
Location: (Unknown)
Communications System: Ostmann AMB
Targeting & Tracking System: Scrambler-7 Series

------------------------------------------------------------------------------
==Overview:==
Commissioned in late 2660, the Wyvern was developed to fill the need for
a dedicated city fighter. The Wyvern may fulfill its duties too well, for many
pilots dislike the 'Mech's primary tasks of crowd control, garrison duty,
security work, or urban defense. These are not flashy assignments, and so the
Wyvern is not a flashy 'Mech.
A few MechWarriors, however, enjoy piloting the 'Mech. In its element,
the city, there are few 'Mechs of any size that it cannot handle, or at the
very least harass. These veteran Wyvern pilots are among the proudest in the
Star League military.

==Capabilities:==
As a city-fighter, the Wyvern does not need much ground speed. With a top
speed of 65 kilometers per hour, the Wyvern cannot escape many of its foes by
running away.
It can, however, jump with considerable ease, powered by the jump jets in
its rear torso and upper legs. This combination of average speed and average
jumping ability make the Wyvern a sitting duck in the open field. When on
attack, the 'Mech is normally used in heavy woods or mountainous terrain,
where the ground effects tend to reduce the movement advantages of faster
'Mechs.
The arm-mounted Nightwind Large Laser is the Wyvern's main weapon. Being
an older design, the Nightwind's many system components have been refined
through countless hours of battlefield tests. The system is extremely
reliable, but most of the components are so bulky and heavy that the Nightwind
is one of the largest military lasers ever produced. The Starflash Small
Lasers cradled next to their bigger cousin where added later, after it was
discovered that some of the Nightwind's power could be diverted with no loss
of effectiveness.
The Jackson Dart long range missile launcher has been a constant source
of problems for Wyvern pilots. Because the weapon is located in front of the
engine core, the heat of the engine often causes an automatic shutdown of the
system. Normal coolant jackets have proven ineffective, and if a pilot
attempts to override shutdown, the heat build-up can lead to an ammo explosion
as the reloads are passed from the CASE in the left torso. The only proven
solution is to keep the reactor's temperature as low as possible. If heat
levels rise too high, the pilot can eject the loaded missiles and disable the
autoloader, sealing the remaining missiles in the CASE.
The Totschlagen-6 short-range missiles are much more reliable. Housed in
the right torso, the launcher sits on top of the CASE. The entire reloading
system is extremely compact, making reloading quick and efficient. If the
system should jam, the reload tubes can usually be cleared by jumping the
Wyvern up and down.

==Variants:==
Only recently have variants of this venerable design been created. Comstar was
first, but in 3064, the DCMS Quartermaster Corps joined them by authorizing
the creation of a new version from their existing units better suited to
multiple roles but still well accomplished at city fighting. The LRMs were
dropped, along with the large laser, and were replaced by a Lord's Light 2 ER
PPC for long range attacks. The smalls were moved to the left arm from the
right, and both were upgraded to extended range mediums. The orginal SRM
launcher was retained but upgraded to streak technology and moved to the
center torso. A Streak-4 Rack was added in the left torso. All ammo is in the
left torso and protected by a CASE module. Speed and mobility were not changed
in this variant.

--------------------------------------------------------
Type/Model: Wyvern WVE-5K
Mass: 45 tons

Equipment: Crits Mass
Int. Struct.: 75 pts Endo Steel 14 2.50
(Endo Steel Loc: 1 HD, 6 LA, 5 RA, 1 LL, 1 RL)
Engine: 180 Fusion 6 7.00
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 10 Double [20] 9 .00
(Heat Sink Loc: 2 LT, 1 RT)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 152 pts Standard 0 9.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 20
Center Torso (Rear): 7
L/R Side Torso: 11 16/16
L/R Side Torso (Rear): 6/6
L/R Arm: 7 14/14
L/R Leg: 11 22/22

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER PPC RA 15 3 7.00
2 ER Medium Lasers LA 10 2 2.00
1 Streak SRM 4 LT 3 25 2 4.00
(Ammo Locations: 1 LT)
1 Streak SRM 6 CT 4 15 3 5.50
(Ammo Locations: 1 LT)
CASE Equipment: LT 1 .50
4 Standard Jump Jets: 4 2.00
(Jump Jet Loc: 1 LT, 1 RT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 32 69 45.00
Crits & Tons Left: 9 .00

Calculated Factors:
Total Cost: 4,090,740 C-Bills
Battle Value: 1,162
Cost per BV: 3,520.43
Weapon Value: 971 / 852 (Ratio = .84 / .73)
Damage Factors: SRDmg = 22; MRDmg = 10; LRDmg = 4
BattleForce2: MP: 4J, Armor/Structure: 4/4
Damage PB/M/L: 3/3/1, Overheat: 2
Class: MM; Point Value: 12
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Nightmare
Lyran Alliance
Kommandant-General
Kommandant-General


Joined: 03-May-2002 00:00
Posts: 2214

PostPosted: 09-May-2004 22:39    Post subject: RE: WVE-5K Wyvern Reply to topic Reply with quote

That's a nasty, nasty refit of the Wyvern! Just the kind of stuff to give people nightmares, except the quartermaster who must love it! New, in-stock guns used on many other mechs makes for less logistics, always a selling point with the DCMS. So you manage to fill all the important parts of the story. There's a good reason to build this.

_________________
A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
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Trajan
Capellan Confederation
Shia-ben-bing
Shia-ben-bing


Joined: 19-Apr-2004 00:00
Posts: 6

PostPosted: 10-May-2004 16:02    Post subject: RE: WVE-5K Wyvern Reply to topic Reply with quote

I'm glad you like it. I have been trying as I go with designs to create Mechs that fit their faction's preference for design and manufacture. It's a work in progress though....my older designs still need a rework to make it to this point.
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