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Oafman Draconis Combine Tai-sho
Joined: 18-Nov-2003 00:00 Posts: 1657 Location: United States
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Posted: 04-Jun-2004 12:25 Post subject: Aerospace LAMs |
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While reading through some of these threads an odd thought came upon me. Has anyone setup rules for a LAM design that can be used like an aerospace fighter? In other words a mech that can enter and exit the atmosphere on it own without the need of a drop ship. I can think of several advantages to such a design. Any thoughts?
_________________ Festina Lente!
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Havoc~Ronin Federated Suns Major
Joined: 13-Nov-2003 00:00 Posts: 427
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Posted: 04-Jun-2004 12:26 Post subject: RE: Aerospace LAMs |
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You mean à la Robotech?
_________________ "Ours is not to question why, ours is just to do...."
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Oafman Draconis Combine Tai-sho
Joined: 18-Nov-2003 00:00 Posts: 1657 Location: United States
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Posted: 04-Jun-2004 12:47 Post subject: RE: Aerospace LAMs |
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Something like that. Did not think about Robotech though. I have not done much with that stuff for about a decade. Mostly I picture mechs able to provide fighter cover for dropships that cannot provide much of their own.
_________________ Festina Lente!
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ralgith Blighted Sun Battalion 1st Company "Ralgith's Renegades" Colonel
Joined: 18-Aug-2003 00:00 Posts: 2021 Location: United States
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Posted: 04-Jun-2004 12:50 Post subject: RE: Aerospace LAMs |
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It would be interesting to say the least.
_________________ Colonel Ralgith t'Mayasara Blighted Sun Battalion 1st Company 'Ralgith's Renegades'
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Gangrene Federated Suns Leftenant General
Joined: 04-Feb-2002 00:00 Posts: 939 Location: United States
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Posted: 04-Jun-2004 14:49 Post subject: RE: Aerospace LAMs |
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If I remeber the rules correctly, LAM's can already be used as aerospace fighters.
_________________ Gangrene
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-Mud ex-Jade Falcon Bounty Hunter
Joined: 04-Nov-2003 00:00 Posts: 1082
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Posted: 04-Jun-2004 14:56 Post subject: RE: Aerospace LAMs |
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You are correct. LAMs can operate in three modes, 'mech, land-air 'mech, and aerospace fighter. The 'mech and aerospace fighter modes are governed by rules identical to those for non-convertable units. Thus, an LAM can deploy from an orbiting Dropship in aerospace fighter mode, enter the atmosphere, land on the planet's surface, conduct an operation, and retreat back into space. They are not particularly fast or well-armed fighters, however, and should avoid aerospace combat whenever possible.
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Oafman Draconis Combine Tai-sho
Joined: 18-Nov-2003 00:00 Posts: 1657 Location: United States
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Posted: 04-Jun-2004 15:07 Post subject: RE: Aerospace LAMs |
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It has been so long since I looked through those rules that I could not remember. The ability to drop onto a planet without a dropship seems to be the only real benefit of the LAM.
_________________ Festina Lente!
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Storm Draconis Combine Chu-i
Joined: 06-Feb-2002 00:00 Posts: 278 Location: United States
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Posted: 04-Jun-2004 15:46 Post subject: LAMs have uses! |
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Like LAMs wool sweaters for hard working assault 'mechs!
Or scouts, or light raiders, or my personal favorite,
Storm
[ This Message was edited by: Storm on 2004-06-04 15:47 ] _________________ Storm "The More that thou sweatest and swearest in training, the less thou bleedest and diest in combat."--Dick Marcinko
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DarkAdder Clan Star Adder Star Commander
Joined: 10-Jan-2004 00:00 Posts: 604
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Posted: 04-Jun-2004 16:19 Post subject: RE: LAMs have uses! |
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THe only time I played against LAMs, the other guy kept em in airmech mode so he could make insane charging attacks with them.
I didnt notice any other benefits, and a couple of them died faster than I thought they would. Minor hits did alot of damage, damage that an actual mech-mech would have weathered without too much trouble.
_________________ Meddle not in the affairs of Dragons, for you are crunchy and taste good with ketchup.
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AWAD Draconis Combine Chu-sa
Joined: 06-Feb-2002 00:00 Posts: 766
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Posted: 04-Jun-2004 18:47 Post subject: RE: LAMs have uses! |
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Truely had limited roles but in campaign they are great. Raiding, Recon, defending drop zone, clearing drop zone, and finally head hunting. But those are dangerous since they would be on their own. In any stand up fight they are weaker, but they can fight in many enviorments.
AWAD- Got 4 minis, and hardly use them
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Gangrene Federated Suns Leftenant General
Joined: 04-Feb-2002 00:00 Posts: 939 Location: United States
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Posted: 04-Jun-2004 22:06 Post subject: RE: Aerospace LAMs |
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The real use for LAM's is to make cheap-ass units that can easily get behind enemy units and generate outrageous movement modifiers.
They have no good purpose.
[ This Message was edited by: Gangrene on 2004-06-04 22:10 ] _________________ Gangrene
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Nightmare Lyran Alliance Kommandant-General
Joined: 03-May-2002 00:00 Posts: 2214
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Posted: 05-Jun-2004 05:11 Post subject: RE: LAMs have uses! |
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Quote:
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On 2004-06-04 16:19, DarkAdder wrote:
THe only time I played against LAMs, the other guy kept em in airmech mode so he could make insane charging attacks with them.
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But aren't they considered VTOLs in AirMech mode? And VTOLs can't charge...
_________________ A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
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bandit Clan Nova Cat Star Colonel
Joined: 21-Sep-2002 00:00 Posts: 482 Location: Italy
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Posted: 05-Jun-2004 07:32 Post subject: RE: Aerospace LAMs |
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And is if used in Hyibrid configuration while in
space?
I read some fluff (TRO 3057 about Hamilcar class DS)and this rule are also contemplated on combat ops.
If mechs could operate in vacuuand why not LAM.(in hyibrid configuration)
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Gangrene Federated Suns Leftenant General
Joined: 04-Feb-2002 00:00 Posts: 939 Location: United States
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Posted: 05-Jun-2004 11:25 Post subject: RE: Aerospace LAMs |
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Airmech mode does not work in a vacuum because it requires lift, hence it requires an atmosphere.
_________________ Gangrene
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-Mud ex-Jade Falcon Bounty Hunter
Joined: 04-Nov-2003 00:00 Posts: 1082
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Posted: 05-Jun-2004 13:08 Post subject: LAMs are rediculous |
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I've always found LAMs to be rediculously powerful in air-mech mode due to their jumping ability. They can also get back-shots on just about any turn in which they win initiative. If the LAM looses initiative, it can always either get out of range or put so much cover between it and the enemy that you never get a good shot at it. LAMs also don't suffer from attacker movement penalties when firing, meaning it can fly in from eighteen hexes away and hit you on a six or seven. Personally, I've found them to be so powerful I've essentially banned them from most of my games. The only things an LAM is really vulnerable to is conventional aerospace fighters and VTOLs.
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