View previous topic :: View next topic |
Author |
Message |
Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
|
Posted: 21-Jun-2004 23:29 Post subject: User Review: Stinger STG-6-X |
|
|
Quote:
|
On 2004-06-08, Steel-Scorpion wrote:
Ok so this one has some range... only one weapon means this mech is usefull for drawing fire, or scouting... not much more.
|
|
Thank you. And as it is only a Stinger that is what it is ment for. Adding a XL makes it way to fragile for a light. if I was to change anything I would add a Light Fusion. But even then that is iffy. In my opinion Scout mechs shouldnt be trying, or encuraged to stay in the fray. A couple shots to discourage followers but that is it.
_________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
|
|
Back to top |
|
Nightmare Lyran Alliance Kommandant-General
Joined: 03-May-2002 00:00 Posts: 2214
|
Posted: 22-Jun-2004 12:06 Post subject: RE: User Review: Stinger STG-6-X |
|
|
I'd certainly follow Seraph's advice and sacrifice some armor for another laser. Double weapons load, and you already have the heat sinks to handle it.
_________________ A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
|
|
Back to top |
|
Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
|
Posted: 22-Jun-2004 13:45 Post subject: RE: User Review: Stinger STG-6-X |
|
|
Umm why? Sorry I dont see how adding a weapon in favor of armor improves the survivability of a mech that should be trying to avoid combat.
_________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
|
|
Back to top |
|
Seraph Blighted Sun Battalion 2nd Company "Seraph's Slaughter" Major
Joined: 11-Mar-2004 00:00 Posts: 1744
|
Posted: 22-Jun-2004 17:54 Post subject: RE: User Review: Stinger STG-6-X |
|
|
With the speed your Stinger moves and the loadout it has, I think you can remove the double heatsinks and install regular ones. With the space savings you could add ferro fibrous armor and drop either one or a half ton of armor. You end up with 54 or 63 armor points respectively. The extra ton or half ton could be used to add a medium or small laser.
Or you could use the savings to add some electronics like TAG. Nice and speedy but not fast enough for it's limited weapon load. A Jenner can keep up with it and out guns it massively. A spider can go faster and carries twice the weapons. If your Stinger came across another scout/recon unit that was as fast or faster it could get taken down. Maybe if you had the weight after the mod I suggested you could fit a larger engine in it to up it's speed to 8/12/8? _________________ If ignorance is bliss, then why are you so miserable?
|
|
Back to top |
|
CO_17thRecon Kell Hounds Major
Joined: 10-Sep-2002 00:00 Posts: 1297 Location: United States
|
Posted: 22-Jun-2004 19:55 Post subject: RE: User Review: Stinger STG-6-X |
|
|
I would agree with Seraph. This machine is just a mobile laser. That's not necessarily bad. But no machine can avoid battle forever, and against another 'Mech, this one lacks firepower. And running is fine, until you are running from either a scout or a scout killer.
_________________ Jarylan Blackwell
"What the...?! Where did you get THAT?!"
"Creative aquisition."
|
|
Back to top |
|
Oafman Draconis Combine Tai-sho
Joined: 18-Nov-2003 00:00 Posts: 1657 Location: United States
|
Posted: 23-Jun-2004 10:53 Post subject: RE: User Review: Stinger STG-6-X |
|
|
That is the role my 35 ton Frog fills in. At 9-14-9 it carries 3 times the weapons.
The Stinger is a good scout, but still could use some tweaking to increase the survivability against other scouts and those hunter killers like the Spider as mentioned in the previous posts.
I like the idea of making room for ferro and adding another laser or electronics to help protect it.
_________________ Festina Lente!
|
|
Back to top |
|
Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
|
Posted: 23-Jun-2004 13:08 Post subject: RE: User Review: Stinger STG-6-X |
|
|
Ok due to popular request
BattleMech Technical Readout
Type/Model: Stinger STG-7-X1
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 20 tons
Chassis: Endo Steel
Power Plant: 140 Light Fusion
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: 7 Standard Jump Jets
Jump Capacity: 210 meters
Armor Type: Standard
Armament:
2 ER Medium Lasers
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Stinger STG-7-X1
Mass: 20 tons
Equipment: Crits Mass
Int. Struct.: 33 pts Endo Steel 14 1.00
(Endo Steel Loc: 1 HD, 3 LA, 2 RA, 1 LT, 2 RT, 1 CT, 2 LL, 2 RL)
Engine: 140 Light Fusion 10 4.00
Walking MP: 7
Running MP: 11
Jumping MP: 7
Heat Sinks: 10 Double [20] 15 .00
(Heat Sink Loc: 1 LA, 1 RA, 2 LT, 1 RT)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 69 pts Standard 0 4.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 6 9
Center Torso (Rear): 3
L/R Side Torso: 5 8/8
L/R Side Torso (Rear): 2/2
L/R Arm: 3 6/6
L/R Leg: 4 8/8
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER Medium Laser RA 5 1 1.00
1 ER Medium Laser LA 5 1 1.00
7 Standard Jump Jets: 7 3.50
(Jump Jet Loc: 3 LT, 3 RT, 1 CT)
--------------------------------------------------------
TOTALS: 10 73 20.00
Crits & Tons Left: 5 .00
Calculated Factors:
Total Cost: 2,407,440 C-Bills
Battle Value: 610
Cost per BV: 3,946.62
Weapon Value: 219 / 219 (Ratio = .36 / .36)
Damage Factors: SRDmg = 8; MRDmg = 3; LRDmg = 0
BattleForce2: MP: 7J, Armor/Structure: 2/1
Damage PB/M/L: 1/1/-, Overheat: 0
Class: ML; Point Value: 6
I still dont like it 2 weapons encourages can encourage a pilot to stay in the fray when they should infact try to get away.
I prefer this one a big more. even though it only has one weapon and a XL its a more effective SCOUT.
attleMech Technical Readout
Type/Model: Stinger STG-7-X2
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 3, Standard design
Mass: 20 tons
Chassis: Composite
Power Plant: 200 Nissan XL Fusion
Walking Speed: 108.0 km/h
Maximum Speed: 162.0 km/h
Jump Jets: 10 Standard Jump Jets
Jump Capacity: 300 meters
Armor Type: Ferro-Fibrous
Armament:
1 ER Medium Laser
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Stinger STG-7-X2
Mass: 20 tons
Construction Options: Fractional Accounting
Equipment: Crits Mass
Int. Struct.: 33 pts Composite 0 1.00
Engine: 200 XL Fusion 12 4.25
Walking MP: 10
Running MP: 15
Jumping MP: 10
Heat Sinks: 10 Double [20] 6 .00
(Heat Sink Loc: 1 LT, 1 RT)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 67 pts Ferro-Fibrous 14 3.74
(Armor Crit Loc: 1 HD, 5 LA, 5 RA, 1 CT, 1 LL, 1 RL)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 6 8
Center Torso (Rear): 2
L/R Side Torso: 5 8/8
L/R Side Torso (Rear): 2/2
L/R Arm: 3 6/6
L/R Leg: 4 8/8
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER Medium Laser RA 5 1 1.00
1 Null Signature System 10 7 .00
10 Standard Jump Jets: 10 5.00
(Jump Jet Loc: 5 LT, 5 RT)
--------------------------------------------------------
TOTALS: 15 75 19.99
Crits & Tons Left: 3 .01
Calculated Factors:
Total Cost: 5,600,000 C-Bills
Battle Value: 491
Cost per BV: 11,405.3
Weapon Value: 97 / 97 (Ratio = .20 / .20)
Damage Factors: SRDmg = 4; MRDmg = 2; LRDmg = 0
BattleForce2: MP: 10J, Armor/Structure: 2/1
Damage PB/M/L: 1/1/-, Overheat: 0
Class: ML; Point Value: 5
_________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
|
|
Back to top |
|
Oafman Draconis Combine Tai-sho
Joined: 18-Nov-2003 00:00 Posts: 1657 Location: United States
|
Posted: 23-Jun-2004 15:36 Post subject: RE: User Review: Stinger STG-6-X |
|
|
There ya go. I like both of those. Adding the extra laser makes in more dangerous and for the 2nd model, making it faster makes it harder to hit and thus increases survivability.
_________________ Festina Lente!
|
|
Back to top |
|
Seraph Blighted Sun Battalion 2nd Company "Seraph's Slaughter" Major
Joined: 11-Mar-2004 00:00 Posts: 1744
|
Posted: 23-Jun-2004 21:08 Post subject: RE: User Review: Stinger STG-6-X |
|
|
I like the two directions you took the design. One is faster but packs the same punch and the other is same speed but can hit harder. A Spider pilot would take that much longer to decide to engage if he knew you matched his firepower and the other would leave the Spider in his dust.
BTW....What is a Null Signature System? _________________ If ignorance is bliss, then why are you so miserable?
|
|
Back to top |
|
Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
|
Posted: 24-Jun-2004 13:34 Post subject: RE: User Review: Stinger STG-6-X |
|
|
It add a +4 to all gunnery checks mady by an opposing unit. Basically what id does in game is funnel all the heat down through the feet making it very hard to target. So anyone targeting the Stinger would have to with the Null activated add +4 then add all of the other modifiers. Its ond of the few Items I find a must for light mechs.
it is also part fo the Executioner fluff (wasnt named in the text but the system was refered to IIRC).
_________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
|
|
Back to top |
|
CO_17thRecon Kell Hounds Major
Joined: 10-Sep-2002 00:00 Posts: 1297 Location: United States
|
Posted: 24-Jun-2004 14:13 Post subject: RE: User Review: Stinger STG-6-X |
|
|
Quote:
|
On 2004-06-24 13:34, Stinger wrote:
It add a +4 to all gunnery checks mady by an opposing unit. Basically what id does in game is funnel all the heat down through the feet making it very hard to target. So anyone targeting the Stinger would have to with the Null activated add +4 then add all of the other modifiers. Its ond of the few Items I find a must for light mechs.
it is also part fo the Executioner fluff (wasnt named in the text but the system was refered to IIRC).
|
|
Specifically, what the system does under level three rules is take up one critical in each location, and double the range penalities when targetting the 'Mech. (IIRC, it might have just been +4) On the downside, it generates 10 heat every turn when activated.
_________________ Jarylan Blackwell
"What the...?! Where did you get THAT?!"
"Creative aquisition."
|
|
Back to top |
|
Ronin ComStar Colonel
Joined: 05-Feb-2002 00:00 Posts: 908 Location: United States
|
Posted: 24-Jun-2004 14:27 Post subject: RE: User Review: Stinger STG-6-X |
|
|
The Level 2 version can be seen in House Liaos Stealth Armor, which isn't as good because it requires an ECM system and internal criticals for the armor about the same amount as if it were ferro, but otherwise it functions the same as the Null Signature System.
|
|
Back to top |
|
Seraph Blighted Sun Battalion 2nd Company "Seraph's Slaughter" Major
Joined: 11-Mar-2004 00:00 Posts: 1744
|
Posted: 24-Jun-2004 15:16 Post subject: RE: User Review: Stinger STG-6-X |
|
|
Then you use a differrent targeting system other than by heat signature. Like their magsans or even optical. _________________ If ignorance is bliss, then why are you so miserable?
|
|
Back to top |
|
CO_17thRecon Kell Hounds Major
Joined: 10-Sep-2002 00:00 Posts: 1297 Location: United States
|
Posted: 24-Jun-2004 18:19 Post subject: RE: User Review: Stinger STG-6-X |
|
|
Supposedly, the Null Sig system also messes with MagScan readings. The Exterminator was also equipped with a polarized light shield in it's armor that made it harder to spot. Very advanced 'Mech, the Star League Exterminator.
_________________ Jarylan Blackwell
"What the...?! Where did you get THAT?!"
"Creative aquisition."
|
|
Back to top |
|
|