Mordel's Bar & Grill
Artillery
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DarkAdder
Clan Star Adder
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PostPosted: 11-Jul-2004 07:05    Post subject: Artillery Reply to topic Reply with quote

Okay, with all the various forms of artillery in the game, just how prolific is it? What is your favorite kind, and just how often have you used it against anyone? And more importantly, is it truly effective or is it just a waste of time and space?

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Blackhand
Draconis Combine
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PostPosted: 11-Jul-2004 11:00    Post subject: RE: Artillery Reply to topic Reply with quote

Long Tom... Usually in Campaign I'm so short on ammo I use the threat that I *might* fire it to force retreats my chances to get better salvage. (well I do fire it just only once or twice instead of a steel rain effect)

I use it about every 2nd campaign... the stuff is useful but kinda pricey. Especially if you get a vehicle/mech that moves fast. If you go with the cut rate ICE Engine 2/3, paper thin armour vehicle model you can squeeze them in better. but they're kind of vulnerable to attacks because even assault mechs can over run them. Hell... an URBANMECH is fast enough to keep them in range and kill them.
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Seraph
Blighted Sun Battalion
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Joined: 11-Mar-2004 00:00
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PostPosted: 11-Jul-2004 12:37    Post subject: RE: Artillery Reply to topic Reply with quote

Which is why my Long Tom lance is escorted by an UrbanMech lance reinforced with a company of grunts.
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Seraph
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PostPosted: 11-Jul-2004 12:38    Post subject: RE: Artillery Reply to topic Reply with quote

I preferred the Long Toms over all other types. But Ralgith has shown me that the Arrow IV system is pretty nasty as well.
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Alexander
Heavy Horse Merc Brigade
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PostPosted: 11-Jul-2004 22:15    Post subject: RE: Artillery Reply to topic Reply with quote

I have a battery of four Thors that I use fairly often. They are far enough back from the battle that I don't normally have to worry about them. I also have a battery of four towed Thumpers that I use. I try not to deploy them against a 'Mech heavy enemy, (due to the fact that they are quite vulnerable).

I like to use Arty against defensive positions, or to deny routes in close country. Drop a few rounds of arty into a pass, and the enemy will probably try to go around.

Alexander

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Nightmare
Lyran Alliance
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PostPosted: 11-Jul-2004 23:29    Post subject: RE: Artillery Reply to topic Reply with quote

I haven't really tried artillery except in the form of Arrow IVs carried under fighters. The homing version is great fun when you have a TAG-equipped unit on the battlefield.

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bandit
Clan Nova Cat
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PostPosted: 12-Jul-2004 03:06    Post subject: RE: Artillery Reply to topic Reply with quote

I used more than oce or twice,but not
all tha time.
I also played against.
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Havoc~Ronin
Federated Suns
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Joined: 13-Nov-2003 00:00
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PostPosted: 12-Jul-2004 10:42    Post subject: RE: Artillery Reply to topic Reply with quote

I have used the Arrows system a few times and in a few games deployed Long Toms and Thumpers. I have , however, been on the receiving end more times than I would like to mention, so I have a healthy respect/disdain for these "bringers of death and destructions".

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-Mud
ex-Jade Falcon
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PostPosted: 13-Jul-2004 10:32    Post subject: RE: Artillery Reply to topic Reply with quote

I rarely ever bother with it, just because I don't usually play btech at a scale large enough to make the stuff worthwhile.
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-Mud
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PostPosted: 13-Jul-2004 10:35    Post subject: RE: Artillery Reply to topic Reply with quote

I built a hover Long Tom carrier once. It actually would have worked pretty nicely. I think it pulled at least 6/9.

I like the idea of using artillery to cover salvage operations and harrass other's salvagers.
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Discord
Federated Suns
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Joined: 22-Jul-2003 00:00
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PostPosted: 13-Jul-2004 20:17    Post subject: RE: Artillery Reply to topic Reply with quote

I'm a big fan of both Logn Tom and Arrow IV Artillery. I'll use 'em whenever I get the chance.

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SaberDance
Federated Suns
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Joined: 07-May-2004 00:00
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PostPosted: 13-Jul-2004 22:37    Post subject: RE: Artillery Reply to topic Reply with quote

I voted "used it once or twice" on the condition that it is understood as "per month," with a usual campaign meeting once a week.

I don't let my players have it in their personal possession, neither have any GMs I've played with. It's something that the Higher Echelon's have access to and is assigned to the players as they determine the players will need it.

In a particularly large engagement the players might be authorized to call in as many as 5 artillery strikes. The shells will land until they are succussfully zeroed, and then they will fall for another 3 turns.

As the GM, I use artillery pretty much the same way for the bad guys. Whatever is available is what is used, Long Tom, Sniper, Thumper, or Arrow IV.

As a player though, I have to be of the Marine Corps school. Artillery-smillery. Just give me some good close-air support.



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AWAD
Draconis Combine
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Joined: 06-Feb-2002 00:00
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PostPosted: 14-Jul-2004 21:43    Post subject: RE: Artillery Reply to topic Reply with quote

Quote:

On 2004-07-11 07:05, DarkAdder wrote:
Okay, with all the various forms of artillery in the game, just how prolific is it? What is your favorite kind, and just how often have you used it against anyone? And more importantly, is it truly effective or is it just a waste of time and space?



Well as a player and GM that uses everything, I have used it. But I said never touched it since I can name the 3 times I used it. Most of the time it is more of a target thing. The rules and basis of the game do not help artillery.

AWAD- so are field guns considered artillery?
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Rigel
Lyran Alliance
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Joined: 13-Jul-2004 00:00
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PostPosted: 14-Jul-2004 22:11    Post subject: RE: Artillery Reply to topic Reply with quote

I have used it in a campain where I had a fortress class drop ship.

thats about it.




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-Mud
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PostPosted: 15-Jul-2004 00:55    Post subject: RE: Artillery Reply to topic Reply with quote

If I can get it I prefer Arrow IV missiles to regular artillery. A lot more accurate, although you need a faster platform because of the reduced range.
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