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Horhiro Draconis Combine Samurai
Joined: 04-Feb-2002 00:00 Posts: 1625 Location: United States
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Posted: 16-Aug-2004 16:40 Post subject: solaris 7 mapset question |
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Anyone seen it out yet? IIRC it was due out in July, but I can't seem to find it anywhere.
_________________ "I have lived my life trying to be a virtuous man. The Dragon admires tenacity, and the code of the samurai upholds it as well." -Minobu Tetsuhara
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chihawk Clan Blood Spirit Master Bartender
Joined: 04-Feb-2002 00:00 Posts: 8072 Location: United States
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Posted: 16-Aug-2004 17:09 Post subject: RE: solaris 7 mapset question |
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On 2004-08-16 16:40, Horhiro wrote:
Anyone seen it out yet? IIRC it was due out in July, but I can't seem to find it anywhere.
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It's on hold...
_________________ www.210sportsblog.com
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-Mud ex-Jade Falcon Bounty Hunter
Joined: 04-Nov-2003 00:00 Posts: 1082
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Posted: 16-Aug-2004 18:26 Post subject: RE: solaris 7 mapset question |
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Same maps from the original box set?
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Horhiro Draconis Combine Samurai
Joined: 04-Feb-2002 00:00 Posts: 1625 Location: United States
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Posted: 17-Aug-2004 06:44 Post subject: RE: solaris 7 mapset question |
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Yes!
Too bad about the delay, I can't wait to build them in 3-D!
_________________ "I have lived my life trying to be a virtuous man. The Dragon admires tenacity, and the code of the samurai upholds it as well." -Minobu Tetsuhara
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Oafman Draconis Combine Tai-sho
Joined: 18-Nov-2003 00:00 Posts: 1657 Location: United States
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Posted: 17-Aug-2004 08:39 Post subject: RE: solaris 7 mapset question |
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My favorite is still the ice map with the 7 level crevase. Playing on that map really changes the tactics of the game.
_________________ Festina Lente!
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Nightmare Lyran Alliance Kommandant-General
Joined: 03-May-2002 00:00 Posts: 2214
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Posted: 17-Aug-2004 09:10 Post subject: RE: solaris 7 mapset question |
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I rather like The Factory. Great fun for almost any confrontation. My brother once pushed an enemy mech through the wall of the tower's top floor. It fell a few levels, of course, and took some massive damage. Next round he walked his Thunderbolt right out through the same hole, improvising a DFA without jumping. There was much scrap metal to cart away.
_________________ A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
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Ronin ComStar Colonel
Joined: 05-Feb-2002 00:00 Posts: 908 Location: United States
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Posted: 17-Aug-2004 10:05 Post subject: RE: solaris 7 mapset question |
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Ishiyama is my favorite. Those tight confines, and when someone tries to use jumpjets to bounce all over the place, you get to see the looks on their fasce when you remind them that mechs go up elevation levels equal to their jumping, and since the tunnels are barely big enough to walk through...
(maybe I'm wrong on this being a rule, but I swear I read it in one of the rulebooks)
Also, unless your mech's ejection system is to the side or rear, ejecting in Ishiyama is a big time bad idea.
The Davion Arena is also fun, especially with the ice crevasse that was mentioned.
I think all of the Solaris maps called for a change in tactics. The Jungle is just incredibly dense... it's all pointblank range. Steiner leave you no room to run, and it's 3 standard hexes or less, so short range stuff only.
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Oafman Draconis Combine Tai-sho
Joined: 18-Nov-2003 00:00 Posts: 1657 Location: United States
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Posted: 17-Aug-2004 11:23 Post subject: RE: solaris 7 mapset question |
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I have never had a chance to play in the tunnels yet. That is something I will have to try sometime.
_________________ Festina Lente!
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Peter_Smith Capellan Confederation Yi-si-ben-bing
Joined: 25-Mar-2002 00:00 Posts: 122
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Posted: 17-Aug-2004 13:20 Post subject: RE: solaris 7 mapset question |
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On 2004-08-16 18:26, -Mud wrote:
Same maps from the original box set?
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Plus the ones from Unbound, if memory serves.
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Horhiro Draconis Combine Samurai
Joined: 04-Feb-2002 00:00 Posts: 1625 Location: United States
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Posted: 17-Aug-2004 13:45 Post subject: RE: solaris 7 mapset question |
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I've used some of the original box maps to make some in 3-d, plus my bro and me (mostly him) made ishyama in 3-d using bigger hexes...they're very kewl to play on . I should be bringing some to totalcon again this feb.
look here for pix:
http://www.ofoto.com/I.jsp?m=70427225303&n=298964922
http://www.ofoto.com/I.jsp?m=68327225303&n=920456989
_________________ "I have lived my life trying to be a virtuous man. The Dragon admires tenacity, and the code of the samurai upholds it as well." -Minobu Tetsuhara
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chihawk Clan Blood Spirit Master Bartender
Joined: 04-Feb-2002 00:00 Posts: 8072 Location: United States
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Posted: 17-Aug-2004 14:47 Post subject: RE: solaris 7 mapset question |
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Quote:
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On 2004-08-17 13:20, Peter_Smith wrote:
Quote:
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On 2004-08-16 18:26, -Mud wrote:
Same maps from the original box set?
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Plus the ones from Unbound, if memory serves.
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I believe I heard that also...
_________________ www.210sportsblog.com
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