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Mobile Artillery
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StarCommander_One-Eye
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Shujin
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PostPosted: 26-Sep-2004 20:53    Post subject: Mobile Artillery Reply to topic Reply with quote

what dop you think about Mobile Artillery? what do you think is best....I usually dont use it but im thinking i might
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Blackhand
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PostPosted: 26-Sep-2004 21:39    Post subject: RE: Mobile Artillery Reply to topic Reply with quote

Long Toms will always get my vote. Sure even Urbanmechs will out run them but you can get serious damage with them on your side. Especially in campaign settings, because of its 20 Map sheet range.

Still I happen to like them alot if I can keep them advancing fast enough to use them.
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drfunk
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PostPosted: 26-Sep-2004 21:49    Post subject: RE: Mobile Artillery Reply to topic Reply with quote

I would have to agree with blackhand although i've never used mobile artillery before I think the long tom would be my choice. it has the greatest range out of all the artillery guns you can use.
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Erenon
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PostPosted: 26-Sep-2004 22:13    Post subject: RE: Mobile Artillery Reply to topic Reply with quote

Quote:

On 2004-09-26 21:39, Blackhand wrote:
Long Toms will always get my vote. Sure even Urbanmechs will out run them but you can get serious damage with them on your side. Especially in campaign settings, because of its 20 Map sheet range.

Still I happen to like them alot if I can keep them advancing fast enough to use them.



How about Long Toms mounted on Fortress dropships?

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Blackhand
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PostPosted: 26-Sep-2004 22:53    Post subject: RE: Mobile Artillery Reply to topic Reply with quote

The one's mounted on Fortress Class dropships are almost too expensive to use. I dislike getting my dropships in range to use artillery. Since it also means they're in range.

Its a good weapon in my opinion but usually if your sitting around using your Long Tom on a Fortress you'll be forced off by enemy aerospace as well.

Where as given decent support you can risk a lance of the vehicle version of the Long tom.
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Erenon
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PostPosted: 26-Sep-2004 23:55    Post subject: RE: Mobile Artillery Reply to topic Reply with quote

I think the fortress was designed for use by those who wanted a more secure landing zone. And it is mobile... just not in the usual way.

You probably won't commit to using Fortress class dropships for anything less than a planet grab. It makes little sense for a raid.

One use that came to mind is in the fluff where six of these monster sealed the fate of one of the sword of light regiments.

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bandit
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PostPosted: 27-Sep-2004 03:44    Post subject: RE: Mobile Artillery Reply to topic Reply with quote

Quote:

On 2004-09-26 22:53, Blackhand wrote:
The one's mounted on Fortress Class dropships are almost too expensive to use. I dislike getting my dropships in range to use artillery. Since it also means they're in range.
Its a good weapon in my opinion but usually if your sitting around using your Long Tom on a Fortress you'll be forced off by enemy aerospace as well.

Where as given decent support you can risk a lance of the vehicle version of the Long tom.


We used it once for balacing the game
I saw in 3057rev that is called LongTom|||
Why?Is it different from a mobile LT?
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Erenon
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PostPosted: 27-Sep-2004 04:32    Post subject: RE: Mobile Artillery Reply to topic Reply with quote

Weapon's the same, just how its moved around.

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StarCommander_One-Eye
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PostPosted: 27-Sep-2004 05:34    Post subject: RE: Mobile Artillery Reply to topic Reply with quote

Hmmm.So everyone agrees on Long Toms....I ususally don't risk a Fortress.I favor Union-X Class DropShips for Base for raids.
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Nightmare
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PostPosted: 27-Sep-2004 06:38    Post subject: RE: Mobile Artillery Reply to topic Reply with quote

The Long Tom is good, but very slow. Arrow IV is a lot better for mech regiments, they can be mounted on mechs and follow everywhere. I've tried using Aerospace fighters too. Just hang some Arrow IV missiles under them.

So IMO Arrow IV is the best mobile artillery.

And check out my mech-mounted Long Tom in the Designs section if you want. It's only a snub-nosed cannon, but still dangerous.

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DarkAdder
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PostPosted: 27-Sep-2004 10:40    Post subject: RE: Mobile Artillery Reply to topic Reply with quote

I guess it depends on what you need at the time. If you want lotsa range and lotsa damage, go with the god ol Long Toms.
I like the Arrow IV's on battlemechs, due to their mobilityRange and damage are middle of the road, but the ammo is prety skimpy.
Thumper and Sniper artillery I really havent used, nor have I used them against anyone else, so I really cant log a valid opinion on them.

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mud
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PostPosted: 27-Sep-2004 14:39    Post subject: RE: Mobile Artillery Reply to topic Reply with quote

I put a Long Tom on a hovercraft once. It actually worked out pretty well, since the campaign took place in a desert.
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StarCommander_One-Eye
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PostPosted: 27-Sep-2004 15:14    Post subject: RE: Mobile Artillery Reply to topic Reply with quote

Hmm.I ve mounted an Arrow IV on mechs before.I have to say i prefer Lrm 20s because ammo IS very skimppy on them.But they do good damage.
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DarkAdder
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PostPosted: 27-Sep-2004 19:40    Post subject: RE: Mobile Artillery Reply to topic Reply with quote

Ive found that merely HAVING artillery ready to go can be a big psychological weapon.

Case In Point: Last time I played against a favored opponent, I used a Naga artillery omnimech in one of my battle stars. Upon recognizing the mech, he made every effort to both bring the Naga down and avoid any mechs that might be carrying or were known to carry TAG. I didnt hit him once with any artillery (curse-ed dice. 25 seconds in the microwave for them!) but just the threat forced him into a defensive position that he didnt like.

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