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Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
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Posted: 03-Oct-2004 08:51 Post subject: Fireball II |
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BattleMech Technical Readout
Type/Model: Fireball II ALM-9D
Tech: Inner Sphere / 3055
Config: Biped BattleMech
Rules: Level 3, Standard design
Mass: 20 tons
Chassis: Corean Model 334AA Endo Steel
Power Plant: 200 DAV XL Fusion
Walking Speed: 108.0 km/h
Maximum Speed: 162.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Durallex Nova Standard
Armament:
3 ChisComp 32 Small Lasers
4 ChisComp 39 Medium Lasers
Manufacturer: Corean Enterprises
Location: New Avalon
Communications System: Lynx-Shur
Targeting & Tracking System: Corean B-Tech
------------------------------------------------------------------------------
==Overview:==
While trying to formulate a strategy to counter the onslaught of the
Clans, the Federated Commonwealth commanders held a series of talks with
designers at the New Avalon Institute of Science. the outcome of the
discussions was a decision to build a light battleMech that could support
heavier units when they suddenly encountered Clan Elementals in combat. The
Federated commonwealth connissioned the ALM-7D Fireball soon after these
debates and immediately dedicated some of the Corean enterprises assembly
lines on New Avalon to the new design.
It wasn't until after testing was done, however, that a critical problem
was revealed with the machine: its limited weapons couldn't kill battle armor
troopers fast enough. As such, the designers, rather than scrap the design,
went back to the drawing board to re-think the mech. The end result was the
Fireball II.
==Capabilities:==
Although many in the team initially balked, the decision was made to make
the mech slightly slower. Even with it being a little slower-than-normal, the
mech is still faster than most of its counterparts as well as most of the
target types. In addition, the weapons systems were indeed removed.
The decision was made to add DHS to the machine, in addition to extra
armor. Once this was done, an array of lasers was mounted into the machine.
The main weapons are now four medium lasers, supported by three small lasers.
These weapons not only have a longer range than the machine gun, but they can
also potentially do more damage than the Streak 2. It also allows for the unit
to be in the field a far longer time before withdrawing, something that has
been viewed as another tactical advantage; not only is the mech still a
presence, but munitions supply is not not as pressing.
==Variants:==
==Deployment==
--------------------------------------------------------
Type/Model: Fireball II ALM-9D
Mass: 20 tons
Construction Options: Fractional Accounting
Equipment: Crits Mass
Int. Struct.: 33 pts Endo Steel 14 1.00
(Endo Steel Loc: 1 LA, 1 RA, 4 LT, 4 RT, 2 CT, 1 LL, 1 RL)
Engine: 200 XL Fusion 12 4.25
Walking MP: 10
Running MP: 15
Jumping MP: 0
Heat Sinks: 10 Double [20] 6 .00
(Heat Sink Loc: 1 LA, 1 RA)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 68 pts Standard 0 4.25
Internal Armor
Structure Value
Head: 3 9
Center Torso: 6 8
Center Torso (Rear): 3
L/R Side Torso: 5 8/8
L/R Side Torso (Rear): 2/2
L/R Arm: 3 6/6
L/R Leg: 4 8/8
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Small Laser RA 1 1 .50
1 Small Laser LA 1 1 .50
2 Medium Lasers RT 6 2 2.00
2 Medium Lasers LT 6 2 2.00
1 Small Laser HD 1 1 .50
--------------------------------------------------------
TOTALS: 15 64 20.00
Crits & Tons Left: 14 .00
Calculated Factors:
Total Cost: 2,817,740 C-Bills
Battle Value: 738
Cost per BV: 3,818.08
Weapon Value: 424 / 424 (Ratio = .57 / .57)
Damage Factors: SRDmg = 18; MRDmg = 2; LRDmg = 0
BattleForce2: MP: 10, Armor/Structure: 2/1
Damage PB/M/L: 3/2/-, Overheat: 0
Class: ML; Point Value: 7
_________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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Nightmare Lyran Alliance Kommandant-General
Joined: 03-May-2002 00:00 Posts: 2214
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Posted: 03-Oct-2004 09:35 Post subject: RE: Fireball II |
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I never saw the point in fielding a super-fast Streak SRM-2 launcher and MG. The version with two Medium Lasers always seemed like the best bet.
Your version is superior.
_________________ A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
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Motown Scrapper Clan Ice Hellions Galaxy Commander
Joined: 24-Jul-2003 00:00 Posts: 2074 Location: United States
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Posted: 03-Oct-2004 21:15 Post subject: RE: Fireball II |
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Good speed max armour good weapon load THIS is what the Fireball should have been.
_________________ Having more fun than a human being should be allowed to have-Rush Limbaugh www.rushlimbaugh.com
Force of nature
Still crazy after all these years
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StarRaven Federated Suns Leftenant General
Joined: 01-Jun-2004 00:00 Posts: 1138 Location: United States
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Posted: 03-Oct-2004 21:23 Post subject: RE: Fireball II |
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I miss that last bit of speed, but this one is better; weapons and armor really make a difference, compared to a really fast nothing.
_________________ "Politics is supposed to be the second oldest profession. I have come to realize that it bears a very close semblance to the first."
- Attributed to General Aleksandr Kerensky
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Erenon Blighted Sun Battalion 2nd Company "Seraph's Slaughter" Sergeant
Joined: 04-Jun-2004 00:00 Posts: 976 Location: Singapore
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Posted: 03-Oct-2004 21:39 Post subject: RE: Fireball II |
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Much better mod.. a tad slower, but its still fast as hell.
Good firepower. battlearmour jocks had better be careful.
_________________ "My job is to keep the majority of people in this country alive. That's it. If fifty-one percent eat a meal tomorrow and forty-nine percent don't, I've done my job." - The Beast (AKA The President), Transmetropolitan
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