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streak LRM
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Boneshaman
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PostPosted: 14-Nov-2004 22:49    Post subject: streak LRM Reply to topic Reply with quote

... so whats every ones opinion on the new Streak LRM systems.
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StarRaven
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PostPosted: 14-Nov-2004 23:07    Post subject: RE: streak LRM Reply to topic Reply with quote

I'm a really big user of Streak SRMs, to the point that I don't use standard SRMs at all when I'm designing a 'Mech. I just hate the idea of uselessly spewing missiles all over the place. Even in level one, I use medium lasers instead of SRMs. So the Streak LRM is a great thing to have. Their high weight is a problem, but they're no heavier than IS LRMs. If IS 'Mechs make do, then so can a Clan 'Mech. And an LRM 20 + Art IV and two tons ammo weighs the same as an SLRM 15 with a ton of ammo.

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PostPosted: 14-Nov-2004 23:36    Post subject: RE: streak LRM Reply to topic Reply with quote

I already have configurations that use Streak LRMs for most of my omni mech designs.

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drfunk
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PostPosted: 15-Nov-2004 08:24    Post subject: RE: streak LRM Reply to topic Reply with quote

It would make more sense than just wasting ammo if you miss. besides if you don't get a lock you don't build up heat and you don't waste ammo.
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mud
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PostPosted: 15-Nov-2004 09:04    Post subject: RE: streak LRM Reply to topic Reply with quote

They are extremely dangerous. If they ever achieve wide deployment, the I.S. is in trouble.
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Karagin
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PostPosted: 15-Nov-2004 09:11    Post subject: RE: streak LRM Reply to topic Reply with quote

Quote:

On 2004-11-14 22:49, Boneshaman wrote:
... so whats every ones opinion on the new Streak LRM systems.



They are new? Thought they were in MaxTech...which isn't a new book or source of materials...or did i miss a new update?

(Crap something else to check into once I get back to the states...damn this hell baked place.)

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Feral
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PostPosted: 15-Nov-2004 13:57    Post subject: RE: streak LRM Reply to topic Reply with quote

Quote:

On 2004-11-15 09:11, Karagin wrote:
Quote:

On 2004-11-14 22:49, Boneshaman wrote:
... so whats every ones opinion on the new Streak LRM systems.



They are new? Thought they were in MaxTech...which isn't a new book or source of materials...or did i miss a new update?

(Crap something else to check into once I get back to the states...damn this hell baked place.)



I have to concur. What's this "new" business. They've been around for a long time now and yes they rock.
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chihawk
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PostPosted: 15-Nov-2004 14:58    Post subject: RE: streak LRM Reply to topic Reply with quote

Quote:

On 2004-11-15 13:57, Feral wrote:
I have to concur. What's this "new" business. They've been around for a long time now and yes they rock.



It's one of the few level 3 pieces of equipment I think should be made level 2...provided that the IS got them that is


[ This Message was edited by: chihawk on 2004-11-15 14:58 ]
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Feral
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PostPosted: 15-Nov-2004 16:24    Post subject: RE: streak LRM Reply to topic Reply with quote

Quote:

On 2004-11-15 14:58, chihawk wrote:
Quote:

On 2004-11-15 13:57, Feral wrote:
I have to concur. What's this "new" business. They've been around for a long time now and yes they rock.



It's one of the few level 3 pieces of equipment I think should be made level 2...provided that the IS got them that is



Well you know my opinion ... if you're going to have ATM's as level 2 might as well have streak LRMs as well.
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StarRaven
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PostPosted: 15-Nov-2004 16:36    Post subject: RE: streak LRM Reply to topic Reply with quote

IS Streak LRMs would be great. Probably really heavy, but great.

And I just figured out the answer to the problem of having to choose betweenf Streak LRMs and ATMs. The Clan Streak ATM. Pull a ton to get rid of the integral Artemis, than double the weight.

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bladewind
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PostPosted: 15-Nov-2004 21:48    Post subject: RE: streak LRM Reply to topic Reply with quote

Streak LRMs are devastating, mount this on a Vulture. Slap on Endo-steel, lose the large pulses for a pair of ERLL and a pair of Streak 15s + 2.5 more tons of FF armor and the enemy can be in for a world of hurt.

[ This Message was edited by: bladewind on 2004-11-15 22:05 ]
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PostPosted: 15-Nov-2004 23:03    Post subject: RE: streak LRM Reply to topic Reply with quote

I have a configuration of my 100 ton Apocalypse Omni that carries 4 streak LRM 20s and 2 Streak LRM 5s and enough ammo for 12 full salvos and several other configs. have Streak LRMs of various sizes with other weapons It also appears in my light designs

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StarRaven
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PostPosted: 15-Nov-2004 23:11    Post subject: RE: streak LRM Reply to topic Reply with quote

And now that I think about it, a Streak LRM 20 is lighter than either Clan AC/20, with more ammo per ton. Combine that with a long range, no min range, and no misses or wasted ammo, and you have a significantly superior weapon. The only drawback is that LRMs scatter damage, instead of putting it all in the same location like an AC.

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Nightmare
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PostPosted: 16-Nov-2004 02:55    Post subject: RE: streak LRM Reply to topic Reply with quote

All that and more. But the real question here is "why do we have Streak missiles"?

Why can't I have a laser that never misses? Or should I say a laser that doesn't fire if it's not a hit? They're much better for that kind of thing, aren't they? Speed of light as muzzle velocity, remember? Why not have a rangefinder function on it so the laser doesn't fire if the target isn't there?

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Karagin
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PostPosted: 16-Nov-2004 06:29    Post subject: RE: streak LRM Reply to topic Reply with quote

Quote:

On 2004-11-16 02:55, Nightmare wrote:
All that and more. But the real question here is "why do we have Streak missiles"?

Why can't I have a laser that never misses? Or should I say a laser that doesn't fire if it's not a hit? They're much better for that kind of thing, aren't they? Speed of light as muzzle velocity, remember? Why not have a rangefinder function on it so the laser doesn't fire if the target isn't there?



A friend of mine who came up with his own group to play with, called the Sons of Kerensky, they had all their weapons using a Streak deal. Either they fired or they didn't if they didn't get a lock...a couple of the players in our group felt that this was really chessey but once they figured out a few tricks and started to use electronics and such it wasn't a big deal anymore.

The idea of not firing unless the computer has a lock, but with pilot being able to override it, is something that would be interesting depending on how it's done etc...



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