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AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Kushan Mothership
Tech: Inner Sphere / 3067
Vessel Type: WarShip
Rules: Level 3, Custom design
Rules Set: AeroTech2
Mass: 2,500,000 tons
K-F Drive System: (Unknown)
Length: 1,652 meters
Power Plant: Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Lamellor Ferro-carbide
Armament:
6 NAC/20
------------------------------------------------------------------------------
==Overview:==
In the first triad of 1159, a final plan was accepted for the vessel that
would follow the path indicated by the Guidestone. What had delayed the
project for so long was simply that no one, neither astronomers nor religious
leaders, could say for certain what had driven us to Kharak, and so none could
say what an expedition would encounter. It was finally decided to build a
vessel that was capable of doing everything, including establishing a new
colony deep coreward. Known simply as the Mothership, this vessel would be
part carrier, part survey ship, part factory complex and, most importantly of
all, the temporary home for millions of our people frozen in cryogenic sleep.
It would have to be able to deal with the great unknown reaches of the galaxy,
and whatever discoveries or threats they would contain. It would be the
greatest construction project in our history, driven by the disturbing thought
that whatever had brought us here had obviously been too much for us at the
height of our technology. Ministers from every clan abandoned their
cloistered, competitive policies and pooled their every resource to develop
stratagems and designs, and then allocated them to the various industrial hubs
throughout the polar zones. In the meantime, clans that had been trailing the
cutting edge in technology and production turned their efforts completely over
to agricultural work, feeding those clans who had ceased to feed themselves.
In such a huge vessel dedicated to so many tasks, it is necessary to devote
entire areas towards fulfilling each part of the ship's mandate.
The Mothership is designed to be a mobile construction yard on par with the
original orbital facilities which created the mega-vessel in the first place.
The automated manufacturing bay is capable of high-speed production of vessels
from tiny Scouts to larger ships that are yet to be designed. Various parallel
production tracks allow for dozens of larger components to be cast and
assembled at the same time, thus radically reducing the time needed to build
larger vessels. Ships components are based on modular technologies, many of
the same ones being used across various hull designs, thus saving time and
allowing for faster simultaneous construction. The foundry floor is capable of
using multiple construction tracks to simultaneously build a fleet of scouts,
assemble a squadron of corvettes, and create enough ordinance for both sets of
new ships. A large hanger provides docking sleeves for a huge array of vessels
to be serviced - or the same sleeves can simply be used as berths should the
Mothership need to enter hyperspace with a large fleet of auxiliary ships.
None of this would be possible without the immense quantity of raw materials
brought in by the resource-gathering vessels. Built around the model of the
original cutting ships, which were used to break down raw materials for the
initial construction of the Scaffold and the Mothership, the
resource-gatherers are designed to reduce and scoop up a variety of space
material, ranging from solid planetoids to gas nebulae. The gatherers then
return to the Mothership and transfer the contents of their holds for
processing through a Phased Disassembler Array. While this PDA is smaller and
quite a bit more efficient than the orbital array used to supply the Scaffold,
it works on the identical principal of arrayed fusion torches. It will reduce
any material to its component elements, while a Magneto-Hydrodynamic Shunt
Field sorts the vaporized elements according to atomic weight and carries them
to the storage shells. The massive honeycomb of storage shells, (almost 3
cubic kilometers of storage space) lies just under the surface of 65% of the
Mothership's hull. This allows for quick access and venting, in the event of a
jam or storage cell rupture, as well as providing a final layer of armor, in
case the ship suffers from a catastrophic impact or weapon strike.
The Mothership has two modes of travel. The first is based on conventional
fusion drive technology, and is basically a series of large fusion reactors
designed to vent high-energy plasma through an opening in a shaped magnetic
bottle. They provide a slow but steady 1G acceleration at maximum output.
Maneuvering jets are fed plasma from the main exhaust through a series of
conduits, and this allows a portion of the main thrust to be diverted to
maneuvering.
The full implications of the Mothership's hyperdrive is not completely
understood, but it is the system that makes this voyage possible. Toward the
lower aft portion of the ship lies the large shielded area containing the
Hyperspace Module. This is a direct copy of the one found under the sands of
Khar-Toba, but expanded 12-fold to accommodate a vessel of the Mothership's
mass. Even though the effect has been tested extensively through ships fitted
with test modules of various sizes, our control and understanding of the
effect is somewhat limited. This has resulted in a need for massive energy to
induce the wavefront, prohibiting its use on any vessel too small to carry at
least 3 industrial fusion plants.
There is another drawback to our limited understanding of hyperspace. We can
only induce a linear tunnel effect of massive proportions, with relatively
crude control of distance. The module is projected to have a range of 2500
light years for a single waveform event, and in order to trigger the drive we
must charge the module with all the energy required for such a stunning
distance. Should we wish to travel a more appropriate and cautious distance,
we must crudely halt the wave effect by discharging the module's energy, and
dropping back into normal space-time.
Fleet Intelligence
It is the job of Fleet Intelligence to analyze incoming data from probes,
observation equipment and sensors. Centered just below the main bridge is a
large spherical chamber containing work/com stations, with data shunts
centered around a full holographic projection pit. When the Mothership is
underway, this pit will be manned permanently by shift teams composed of the
best scientists, diplomats, linguists and tactical officers, all specially
selected not only for their knowledge, but their adaptability. Fleet
Intelligence has access to not only the Mothership's sensor arrays, but to the
Fleet Archives as well. Whatever the Mothership should encounter in deep
space, Fleet Intelligence will interpret the data and give as accurate an
analysis as the situation permits, offering tentative conclusions and tactical
recommendations.
------------------------------------------------------------------------------
Class/Model/Name: Kushan Mothership
Mass: 2,500,000 tons
Equipment: Mass
Power Plant, Drive & Control: 450,000.00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Kearny-Fuchida Hyperdrive: Compact (Integrity = 47) 1,131,250.00
Lithium Fusion Battery 25,000.00
Jump Sail: No Sail (Fusion-Charged K-F) .00
Structural Integrity: 95 237,500.00
Total Heat Sinks: 993 Single .00
Fuel & Fuel Pumps: 14,714.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 6,250.00
Fire Control Computers: .00
Food & Water: (365 days supply) 7,758.25
Hyperpulse Generator: 50.00
Armor Type: Lamellor Ferro-carbide (4,800 total armor pts) 4,740.00
Capital Scale Armor Pts
Location: L / R
Fore: 800
Fore-Left/Right: 800/800
Aft-Left/Right: 800/800
Aft: 800
Cargo:
Bay 1: Press Repair Facil. (1,250,000 T Capy, 1 door) 93,750.00
Press Repair Facil. (2-20,000 T Capy, 2 doors) 3,000.00
Press Repair Facil. (10-100 T Capy, 10 doors) 80.00
Bay 2: Fighters (300) with 10 doors 45,000.00
Bay 3: Cargo (1) with 50 doors 35,327.75
DropShip Capacity: 50 Docking Hardpoints 50,000.00
Grav Decks #1 - 28: (150-meter diameter) 2,800.00
Life Boats: 709 (7 tons each) 4,963.00
Crew and Passengers:
92 Officers (92 minimum) 920.00
453 Crew (453 minimum) 3,171.00
6 Gunners (6 minimum) 42.00
200 1st Class Passengers 2,000.00
2,500 2nd Class Passengers 17,500.00
400 Marine Battle Armor Troopers/Elementals 2,800.00
600 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
1 NAC/20(160 rounds) FL/R 20 20 20 -- 120 5,128.00
1 NAC/20(160 rounds) FL/R 20 20 20 -- 120 5,128.00
1 NAC/20(160 rounds) FL/R 20 20 20 -- 120 5,128.00
1 Lot Spare Parts (2.00%) 50,000.00
1 Automated Industry 250,000.00
20 Factories and Refineries 40,000.00
6 Cryogentic Storage 6,000.00
------------------------------------------------------------------------------
TOTALS: Heat: 360 2,500,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 155,150,435,400 C-Bills
Battle Value: 128,146
Cost per BV: 1,210,731.79
Weapon Value: 65,102 (Ratio = .51)
Damage Factors: SRV = 1,100; MRV = 1,100; LRV = 867; ERV = 333
Maintenance: Maintenance Point Value (MPV) = 1,140,888
(326,843 Structure, 775,675 Life Support, 38,370 Weapons)
Support Points (SP) = 630,792 (55% of MPV)
BattleForce2: Not applicable
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Matriarch Support Frigate
Tech: Inner Sphere / 3067
Vessel Type: WarShip
Rules: Level 3, Custom design
Rules Set: AeroTech2
Mass: 125,000 tons
K-F Drive System: (Unknown)
Length: 310 meters
Power Plant: Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Lamellor Ferro-carbide
Armament:
1 NAC/10
------------------------------------------------------------------------------
==Overview:==
The Mercy corvette was a highly successful tender design, but even as it
was employed in small unit actions, it became obvious that a larger version
would be required to service multiple strike craft quickly just after the
thick of battle. Kushan engineers went to work on a standard frigate and
basically removed everything between the cockpit and the drives in order to
make room for fighter docking pads, mounting five on either side of the ship's
open spine--which serves as an access tube and power conduit. Four heavily
reinforced docking arms were also added to allow for multiple dockings of
dropship class ships. Each pad and arm is packed with an array of repair
equipment and fuel ducts for refueling. The Matriarch's crew module, normally
spacious in a standard frigate, has been crowded in order to make room for a
full engineering station, an emergency medical station, and rudimentary
quarters for six spare pilots. These extra crew-members spend the entire
combat mission prepped and suited up, ready to evac and replace wounded pilots
who have managed to return their craft to the Matriarch.
The Matriarch is heavily armored and packs a naval autocannon turret.
While utterly inadequate for offensive work--unless there is a desperate need
for every last gun--Matriarchs are well enough protected to hang in the fringe
of fleet actions, repairing and refitting strike craft of all kinds. Standard
deployment requires a single Matriarch and several Mercy class repair
corvettes to work as a Support Wing for a set quadrant of space. As a battle
grows in size, other support wings are vectored in to cover new quadrants.
------------------------------------------------------------------------------
Class/Model/Name: Matriarch Support Frigate
Mass: 125,000 tons
Equipment: Mass
Power Plant, Drive & Control: 22,500.00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Kearny-Fuchida Hyperdrive: Compact (Integrity = 4) 56,563.00
Lithium Fusion Battery 1,250.00
Jump Sail: No Sail (Fusion-Charged K-F) .00
Structural Integrity: 88 11,000.00
Total Heat Sinks: 257 Single .00
Fuel & Fuel Pumps: 7,354.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 313.00
Fire Control Computers: .00
Food & Water: (362 days supply) 1,469.25
Hyperpulse Generator: 50.00
Armor Type: Lamellor Ferro-carbide (360 total armor pts) 218.50
Capital Scale Armor Pts
Location: L / R
Fore: 60
Fore-Left/Right: 60/60
Aft-Left/Right: 60/60
Aft: 60
Cargo:
Bay 1: UnPress Repair Facil. (4-20,000 T Capy, 4 doors) 2,000.00
UnPress Repair Facil. (10-100 T Capy, 10 doors) 30.00
Bay 2: Cargo (1) with 14 doors 11,289.25
DropShip Capacity: 1 Docking Hardpoints 1,000.00
Grav Decks #1 - 10: (100-meter diameter) 1,000.00
Life Boats: 136 (7 tons each) 952.00
Crew and Passengers:
12 Officers (11 minimum) 120.00
58 Crew (58 minimum) 406.00
1 Gunners (1 minimum) 7.00
256 2nd Class Passengers 1,792.00
410 Steerage Passengers 2,050.00
74 Marines 370.00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
1 NAC/10(80 rounds) Nose 10 10 10 -- 30 2,016.00
1 Lot Spare Parts (1.00%) 1,250.00
------------------------------------------------------------------------------
TOTALS: Heat: 30 125,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 9,619,437,272 C-Bills
Battle Value: 18,315
Cost per BV: 525,221.8
Weapon Value: 9,062 (Ratio = .49)
Damage Factors: SRV = 92; MRV = 92; LRV = 72; ERV = 28
Maintenance: Maintenance Point Value (MPV) = 262,390
(98,744 Structure, 158,706 Life Support, 4,940 Weapons)
Support Points (SP) = 81,592 (31% of MPV)
BattleForce2: Not applicable
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Vengeance Assault Frigate
Tech: Inner Sphere / 3067
Vessel Type: WarShip
Rules: Level 2, Custom design
Rules Set: AeroTech2
Mass: 150,000 tons
K-F Drive System: (Unknown)
Length: 335 meters
Power Plant: Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Lamellor Ferro-carbide
Armament:
4 NAC/20
2 Kraken-T
------------------------------------------------------------------------------
==Overview:==
The Vengeance class of assault frigates are the workhorses of the Kushan
fleet. Their four heavy turrets give excellent coverage, while dual
forward-facing naval missile launchers give it the ability to devastate any
capital ship in its path. Directly behind the massive engine housing is the
only arc where the assault frigate is incapable of directing any sort of
firepower. This, and the relatively slow tracking of the turret guns, means
that despite its heavy offensive punch and deep armor plating, the assault
frigate should not be deployed without an escort of fighters or multi-gun
corvettes.
The Vengeance was named in remembrance of the Burning of Kharak,
partially because the design is derived from captured Taiidan vessels that had
directly participated in the atrocity.
After the development of the Firelance-class Particle Cannon Frigate,
certain Kushan flag officers became enamored with the power of the new beam
weapon, overlooking the power and flexibility of the Vengeance design. This
blindness to the Firelance's limitations led to several stinging defeats that
resulted in a strategic decision that Vengeance hulls would be constructed
with the Firelance variants on a nearly one-for-one basis right up until the
end of the Homeworld War.
Assault frigate crews are involved at almost every level of Kushan fleet
operations, and as such have earned their namesake as a major participant in
the campaign that brought down the Taiidan regime responsible for the
near-genocide at Kharak.
------------------------------------------------------------------------------
Class/Model/Name: Vengeance Assault Frigate
Mass: 150,000 tons
Equipment: Mass
Power Plant, Drive & Control: 27,000.00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Kearny-Fuchida Hyperdrive: Compact (Integrity = 5) 67,875.00
Lithium Fusion Battery 1,500.00
Jump Sail: No Sail (Fusion-Charged K-F) .00
Structural Integrity: 115 17,250.00
Total Heat Sinks: 340 Single 63.00
Fuel & Fuel Pumps: 1,834.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 375.00
Fire Control Computers: .00
Food & Water: (91 days supply) 40.50
Hyperpulse Generator: 50.00
Armor Type: Lamellor Ferro-carbide (480 total armor pts) 340.00
Capital Scale Armor Pts
Location: L / R
Fore: 100
Fore-Left/Right: 80/80
Aft-Left/Right: 80/80
Aft: 60
Cargo:
Bay 1: Cargo (1) with 1 door 3,803.50
DropShip Capacity: 1 Docking Hardpoints 1,000.00
Grav Deck #1: (50-meter diameter) 50.00
Life Boats: 15 (7 tons each) 105.00
Crew and Passengers:
13 Officers (13 minimum) 130.00
62 Crew (62 minimum) 434.00
6 Gunners (6 minimum) 42.00
8 Marines 40.00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
1 NAC/20(80 rounds) Nose 20 20 20 -- 60 2,532.00
1 NAC/20(80 rounds) Nose 20 20 20 -- 60 2,532.00
1 Kraken-T(80 msls) Nose 10 10 10 10 50 8,220.00
1 Kraken-T(80 msls) Nose 10 10 10 10 50 8,220.00
1 NAC/20(80 rounds) FL/R 20 20 20 -- 120 5,064.00
1 Lot Spare Parts (1.00%) 1,500.00
------------------------------------------------------------------------------
TOTALS: Heat: 340 150,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 8,720,567,584 C-Bills
Battle Value: 41,821
Cost per BV: 208,521.26
Weapon Value: 26,323 (Ratio = .63)
Damage Factors: SRV = 917; MRV = 917; LRV = 722; ERV = 280
Maintenance: Maintenance Point Value (MPV) = 325,351
(139,353 Structure, 146,238 Life Support, 39,760 Weapons)
Support Points (SP) = 91,609 (28% of MPV)
BattleForce2: Not applicable
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Firelance Particle Cannon Frigate
Tech: Inner Sphere / 3067
Vessel Type: WarShip
Rules: Level 2, Custom design
Rules Set: AeroTech2
Mass: 130,000 tons
K-F Drive System: (Unknown)
Length: 315 meters
Power Plant: Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Lamellor Ferro-carbide
Armament:
8 Heavy NPPC
------------------------------------------------------------------------------
==Overview:==
The Firelance class of frigate is one of the deadliest special-purpose combat
vessels ever made. When Kushan scientists finally made a breakthrough in
directed particle beam technology, it was clear that it was just too large to
mount effectively on the current class of capital ship hulls. Unwilling to
wait for the evolution of larger hulls, combat engineers went to work wrapping
a frigate class hull around the huge cannons themselves. The result was the
Firelance class of frigate, whose only real combat function is to deliver the
incredible damage potential of the Particle Cannon to the battle. There are
few sights more terrifying to the enemy than one of their ships caught in a
web of flaring ruby beams.
Unfortunately, this power does not come without a price, and the spinal
mounting of the Cannon makes the Firelance one of the least adaptable ships in
the fleet. In order to aim the beam, the entire ship must be moved and the
massive power requirements needed to generate the accelerated ion stream means
there is nothing left to power point defense turrets or even redundant life
support systems. So while the Firelance has a reputation as a giant-killer, it
is very vulnerable to small strike craft, which can easily dodge the particle
cannons while delivering fire to the vulnerable sides and rear of the frigate.
Traditionally, the first sign that a battle is going badly for a Kushan fleet
is when the Firelances turn away and begin to retreat, before the line
collapses and they are beset from all sides.
------------------------------------------------------------------------------
Class/Model/Name: Firelance Particle Cannon Frigate
Mass: 130,000 tons
Equipment: Mass
Power Plant, Drive & Control: 23,400.00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Kearny-Fuchida Hyperdrive: Compact (Integrity = 4) 58,825.00
Lithium Fusion Battery 1,300.00
Jump Sail: No Sail (Fusion-Charged K-F) .00
Structural Integrity: 106 13,780.00
Total Heat Sinks: 1,800 Single 1,539.00
Fuel & Fuel Pumps: 1,834.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 325.00
Fire Control Computers: .00
Food & Water: (91 days supply) 39.75
Hyperpulse Generator: 50.00
Armor Type: Lamellor Ferro-carbide (450 total armor pts) 274.00
Capital Scale Armor Pts
Location: L / R
Fore: 90
Fore-Left/Right: 90/90
Aft-Left/Right: 60/60
Aft: 60
Cargo:
Bay 1: Cargo (1) with 1 door 1,546.25
DropShip Capacity: 1 Docking Hardpoints 1,000.00
Grav Deck #1: (50-meter diameter) 50.00
Life Boats: 15 (7 tons each) 105.00
Crew and Passengers:
13 Officers (13 minimum) 130.00
58 Crew (58 minimum) 406.00
8 Gunners (8 minimum) 56.00
8 Marines 40.00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
1 Lot Spare Parts (1.00%) 1,300.00
------------------------------------------------------------------------------
TOTALS: Heat: 1,800 130,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 8,771,487,584 C-Bills
Battle Value: 33,438
Cost per BV: 262,320.94
Weapon Value: 32,299 (Ratio = .97)
Damage Factors: SRV = 1,100; MRV = 1,100; LRV = 867; ERV = 347
Maintenance: Maintenance Point Value (MPV) = 290,886
(111,454 Structure, 127,232 Life Support, 52,200 Weapons)
Support Points (SP) = 90,033 (31% of MPV)
BattleForce2: Not applicable
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Revelation Destroyer
Tech: Inner Sphere / 3067
Vessel Type: WarShip
Rules: Level 2, Custom design
Rules Set: AeroTech2
Mass: 420,000 tons
K-F Drive System: (Unknown)
Length: 551 meters
Power Plant: Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Lamellor Ferro-carbide
Armament:
4 NAC/30
16 Heavy NPPC
------------------------------------------------------------------------------
==Overview:==
When advances were made in Capital ship fusion power-plants, the research
division put forward plans for a Super-Capital ship design that could mount
both heavy turrets as well as particle cannons. This design became the
backbone for the Revelation class Destroyer.
Second only to Heavy Cruisers in terms of raw firepower, the Revelation
Destroyer can direct a devastating amount of destructive energy in its forward
arc, and two Destroyers operating in concert can vaporize an enemy frigate in
a matter of seconds. Yet, despite its size and armor, it can maneuver almost
as well as the much smaller frigates.
------------------------------------------------------------------------------
Class/Model/Name: Revelation Destroyer
Mass: 420,000 tons
Equipment: Mass
Power Plant, Drive & Control: 75,600.00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Kearny-Fuchida Hyperdrive: Compact (Integrity = 10) 190,050.00
Lithium Fusion Battery 4,200.00
Jump Sail: No Sail (Fusion-Charged K-F) .00
Structural Integrity: 147 61,740.00
Total Heat Sinks: 2,000 Double 1,567.00
Fuel & Fuel Pumps: 7,337.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 1,050.00
Fire Control Computers: .00
Food & Water: (182 days supply) 149.25
Hyperpulse Generator: 50.00
Armor Type: Lamellor Ferro-carbide (1,320 total armor pts) 1,230.00
Capital Scale Armor Pts
Location: L / R
Fore: 320
Fore-Left/Right: 220/220
Aft-Left/Right: 220/220
Aft: 120
Cargo:
Bay 1: Cargo (1) with 1 door 8,081.75
DropShip Capacity: 1 Docking Hardpoints 1,000.00
Grav Decks #1 - 2: (50-meter diameter) 100.00
Life Boats: 28 (7 tons each) 196.00
Crew and Passengers:
25 Officers (25 minimum) 250.00
104 Crew (104 minimum) 728.00
20 Gunners (20 minimum) 140.00
15 Marines 75.00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
2 NAC/30(160 rounds) Nose 60 60 60 -- 200 7,128.00
2 NAC/30(160 rounds) Nose 60 60 60 -- 200 7,128.00
4 Heavy NPPC FL/R 60 60 60 60 1800 24,000.00
4 Heavy NPPC FL/R 60 60 60 60 1800 24,000.00
1 Lot Spare Parts (1.00%) 4,200.00
------------------------------------------------------------------------------
TOTALS: Heat: 4,000 420,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 9,403,608,744 C-Bills
Battle Value: 103,409
Cost per BV: 90,936.08
Weapon Value: 69,811 (Ratio = .68)
Damage Factors: SRV = 3,300; MRV = 3,300; LRV = 2,600; ERV = 1,028
Maintenance: Maintenance Point Value (MPV) = 342,946
(126,941 Structure, 102,805 Life Support, 113,200 Weapons)
Support Points (SP) = 170,837 (50% of MPV)
BattleForce2: Not applicable
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Perdition Missile Destroyer
Tech: Inner Sphere / 3067
Vessel Type: WarShip
Rules: Level 2, Custom design
Rules Set: AeroTech2
Mass: 420,000 tons
K-F Drive System: (Unknown)
Length: 551 meters
Power Plant: Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Lamellor Ferro-carbide
Armament:
80 Barracuda
------------------------------------------------------------------------------
==Overview:==
The guided missile has long been a forgotten weapon in space combat. Small
cheap missiles lacked the warhead strength and range to be a factor, while
missiles large enough to be a threat simply could not be carried in large
enough numbers on even capital ships to make it worth the time and resources.
Kushan Engineers finally made a tactical breakthrough by applying the
automated technologies used in the Imperator Class Carriers. Missile
Destroyers use the standard Destroyer hull, but replace the weapon systems
with automated missile bays, capable of firing a large amount of high accuracy
naval missiles armed with high yield warheads every 10 seconds. The missile
launchers are mounted on either side of the forward hull where the standards
weapon bays used to be.
Missile Destroyers have the best stand-off range of any ship in the fleet, but
are vulnerable once their load of 20 missiles per launcher has been launched.
The Missile Destroyer is the supreme anti-fighter platform in Kushan fleet.
Two destroyers can more or less decimate almost any fighter attack.
------------------------------------------------------------------------------
Class/Model/Name: Perdition Missile Destroyer
Mass: 420,000 tons
Equipment: Mass
Power Plant, Drive & Control: 75,600.00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Kearny-Fuchida Hyperdrive: Compact (Integrity = 10) 190,050.00
Lithium Fusion Battery 4,200.00
Jump Sail: No Sail (Fusion-Charged K-F) .00
Structural Integrity: 140 58,800.00
Total Heat Sinks: 800 Single 367.00
Fuel & Fuel Pumps: 7,337.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 1,050.00
Fire Control Computers: 2,880.00
Food & Water: (182 days supply) 209.50
Hyperpulse Generator: 50.00
Armor Type: Lamellor Ferro-carbide (1,260 total armor pts) 1,176.00
Capital Scale Armor Pts
Location: L / R
Fore: 310
Fore-Left/Right: 210/210
Aft-Left/Right: 210/210
Aft: 110
Cargo:
Bay 1: Cargo (1) with 1 door 15,828.50
DropShip Capacity: 1 Docking Hardpoints 1,000.00
Grav Decks #1 - 2: (50-meter diameter) 100.00
Life Boats: 39 (7 tons each) 273.00
Crew and Passengers:
37 Officers (37 minimum) 370.00
92 Crew (92 minimum) 644.00
80 Gunners (80 minimum) 560.00
21 Marines 105.00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Barracuda(20 msls) Nose 2 2 2 2 10 690.00
1 Lot Spare Parts (1.00%) 4,200.00
------------------------------------------------------------------------------
TOTALS: Heat: 800 420,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 8,991,658,744 C-Bills
Battle Value: 89,919
Cost per BV: 99,997.32
Weapon Value: 59,748 (Ratio = .66)
Damage Factors: SRV = 1,600; MRV = 1,600; LRV = 1,467; ERV = 881
Maintenance: Maintenance Point Value (MPV) = 290,389
(121,084 Structure, 106,105 Life Support, 63,200 Weapons)
Support Points (SP) = 243,761 (84% of MPV)
BattleForce2: Not applicable
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Imperator Carrier
Tech: Inner Sphere / 3067
Vessel Type: WarShip
Rules: Level 2, Custom design
Rules Set: AeroTech2
Mass: 1,250,000 tons
K-F Drive System: (Unknown)
Length: 1,040 meters
Power Plant: Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Lamellor Ferro-carbide
Armament:
4 NAC/10
------------------------------------------------------------------------------
==Overview:==
The Mothership is the ultimate expression of Kushan power, but even it cannot
be everywhere at once. In order to extend the power and reach of the fleet,
engineers pushed present manufacturing technologies to their limits in order
to produce a super-heavy capitol ship chassis, capable of containing the
equipment necessary to function as a full scale carrier.
The Imperator class Carrier requires the resources of a small asteroid belt
simply to be built. The Imperator has its own hyperspace jump engines and can
carry a full assault wing of 50 fighters and 25 corvettes in its internal bays
and hard points. While not carrying an especially powerful offensive ability
in of itself, it is protected by an array of defense cannons and heavy,
layered armor.
Of the 3 Imperators produced so far, none have been lost in combat, though the
original prototype was heavily damaged in action at Gorth's Rift, when an
unknown hostile ambushed it in a quadrant barren of resources. This incident
led to the strategic imperative that all Carrier groups must maintain an
adequate resource reserve at all times or withdraw immediately. Current
deployment doctrine for carrier groups calls for a single Imperator to be
escorted by one to two Avatar class Heavy Cruisers and a pair of Destroyers.
Additional craft are expected once the Imperator group has reached its
destination.
------------------------------------------------------------------------------
Class/Model/Name: Imperator Carrier
Mass: 1,250,000 tons
Equipment: Mass
Power Plant, Drive & Control: 225,000.00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Kearny-Fuchida Hyperdrive: Compact (Integrity = 25) 565,625.00
Lithium Fusion Battery 12,500.00
Jump Sail: No Sail (Fusion-Charged K-F) .00
Structural Integrity: 85 106,250.00
Total Heat Sinks: 715 Single .00
Fuel & Fuel Pumps: 14,714.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 3,125.00
Fire Control Computers: .00
Food & Water: (365 days supply) 3,475.00
Hyperpulse Generator: 50.00
Armor Type: Lamellor Ferro-carbide (2,160 total armor pts) 2,106.00
Capital Scale Armor Pts
Location: L / R
Fore: 360
Fore-Left/Right: 360/360
Aft-Left/Right: 360/360
Aft: 360
Cargo:
Bay 1: Fighters (50) with 8 doors 7,500.00
Bay 2: Cargo (1) with 50 doors 234,362.00
DropShip Capacity: 25 Docking Hardpoints 25,000.00
Grav Decks #1 - 40: (50-meter diameter) 2,000.00
Life Boats: 318 (7 tons each) 2,226.00
Crew and Passengers:
50 Officers (49 minimum) 500.00
245 Crew (245 minimum) 1,715.00
4 Gunners (4 minimum) 28.00
75 1st Class Passengers 750.00
1,250 2nd Class Passengers 8,750.00
180 Marine Battle Armor Troopers/Elementals 1,260.00
100 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
1 NAC/10(80 rounds) FL/R 10 10 10 -- 60 4,032.00
1 NAC/10(80 rounds) FL/R 10 10 10 -- 60 4,032.00
1 Lot Spare Parts (2.00%) 25,000.00
------------------------------------------------------------------------------
TOTALS: Heat: 120 1,250,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 67,662,373,400 C-Bills
Battle Value: 65,953
Cost per BV: 1,025,918.05
Weapon Value: 27,723 (Ratio = .42)
Damage Factors: SRV = 367; MRV = 367; LRV = 289; ERV = 111
Maintenance: Maintenance Point Value (MPV) = 537,217
(143,825 Structure, 376,762 Life Support, 16,630 Weapons)
Support Points (SP) = 342,462 (64% of MPV)
BattleForce2: Not applicable
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Avatar Heavy Cruiser
Tech: Inner Sphere / 3067
Vessel Type: WarShip
Rules: Level 2, Custom design
Rules Set: AeroTech2
Mass: 900,000 tons
K-F Drive System: (Unknown)
Length: 849 meters
Power Plant: Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Lamellor Ferro-carbide
Armament:
32 Heavy NPPC
12 NAC/30
------------------------------------------------------------------------------
==Overview:==
If you think of Fleet Command as a Goddess -- as most pilots in the Kushan
fleet jokingly do -- then the Heavy Cruiser is nothing less than a projection
of divine wrath onto the mortal plane. The Avatar class Heavy cruiser is the
most powerful vessel constructed since the Mothership. Over four times the
size of a Revelation class Destroyer, the Avatar can direct more firepower
than any ship in the fleet, and can absorb amazing amounts of damage while
still remaining combat effective.
An excellent firing arc is provided by six heavy turrets, each mounting a
cannon almost half the size of an entire frigate. While these turrets can
engage and destroy more nimble opponents, even more fear is inspired by the
eight particle cannons. Against this kind of withering fire, even Mothership
class vessels cannot stand for long.
Avatars are the stars of any Kushan fleet that can afford the massive
resources required to build and crew them. The ship's complement--270
engineers, gunners and command crew positions aboard a Heavy cruiser--are the
choicest assignments throughout the fleet, and even more vied-for than bridge
positions aboard the Mothership. If there is an Avatar in the fleet, it will
always be at the center of whatever action is occurring, and ambitious
personnel can find no better place to earn distinction and recognition. Of
course, while the Avatar is powerful and very heavily armored, it is not
invulnerable--with every enemy gun trained on it, the Avatar's tactical
priority is as much to draw fire from more vulnerable ships as it is to
destroy enemy vessels. As a result, the repair systems aboard a Heavy Cruiser
are the most sophisticated to be found in the fleet.
------------------------------------------------------------------------------
Class/Model/Name: Avatar Heavy Cruiser
Mass: 900,000 tons
Equipment: Mass
Power Plant, Drive & Control: 162,000.00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Kearny-Fuchida Hyperdrive: Compact (Integrity = 18) 407,250.00
Lithium Fusion Battery 9,000.00
Jump Sail: No Sail (Fusion-Charged K-F) .00
Structural Integrity: 145 130,500.00
Total Heat Sinks: 4,200 Double 3,586.00
Fuel & Fuel Pumps: 7,337.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 2,250.00
Fire Control Computers: 9,600.00
Food & Water: (182 days supply) 269.50
Hyperpulse Generator: 50.00
Armor Type: Lamellor Ferro-carbide (2,700 total armor pts) 2,610.00
Capital Scale Armor Pts
Location: L / R
Fore: 550
Fore-Left/Right: 450/450
Aft-Left/Right: 450/450
Aft: 350
Cargo:
Bay 1: Cargo (1) with 1 door 4,973.50
DropShip Capacity: 1 Docking Hardpoints 1,000.00
Grav Decks #1 - 6: (50-meter diameter) 300.00
Life Boats: 50 (7 tons each) 350.00
Crew and Passengers:
46 Officers (46 minimum) 460.00
179 Crew (179 minimum) 1,253.00
44 Gunners (44 minimum) 308.00
27 Marines 135.00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
2 NAC/30(160 rounds) FL/R 60 60 60 -- 400 14,256.00
2 NAC/30(160 rounds) FL/R 60 60 60 -- 400 14,256.00
2 NAC/30(160 rounds) AL/R 60 60 60 -- 400 14,256.00
1 Lot Spare Parts (2.00%) 18,000.00
------------------------------------------------------------------------------
TOTALS: Heat: 8,400 900,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 10,505,748,744 C-Bills
Battle Value: 204,814
Cost per BV: 51,294.09
Weapon Value: 153,666 (Ratio = .75)
Damage Factors: SRV = 7,700; MRV = 7,700; LRV = 6,067; ERV = 2,389
Maintenance: Maintenance Point Value (MPV) = 609,235
(138,510 Structure, 217,525 Life Support, 253,200 Weapons)
Support Points (SP) = 310,274 (51% of MPV)
BattleForce2: Not applicable
notes:
Ok, i converted the weapons to what i figured was a good BT equivelent.
Most of the coverage areas are similar, but i did alter a few.
Fighters are Fighters.
Corvettes are Dropships.
The support frigate uses external repair bays to re-arm and repair fighters and corvettes.
The carrier was designed to be used in lvl2 play, but has several similar system as those on the mothership in lvl3 play. Automation, Factories, Refineries, and production bays [only up to 150k in size.] This reduces cargo to 55,032.
All have a dropship hard point to allow some BT flexability.
All capital warships, except the missile destroyer, have high difficulty hurting strike craft [fighters and corvettes] and this is why they do not mount PD Systems.
Thou the speed in homeworld varies, the limits in AT2 forced me to equal out there speeds. Most have very high SI.
Enjoy.
[ This Message was edited by: Vagabond on 2005-01-28 01:58 ] _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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