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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 02-Feb-2005 14:32 Post subject: ORG-1A Orgrim |
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Type/Model: Orgrim ORG-1A
Tech: Inner Sphere / 3054
Config: Biped BattleMech
Rules: Level 2, Custom design
Mass: 35 tons
Chassis: Chariot Type Ia Endo Steel
Power Plant: 280 GM Light Fusion
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: New Samarkand CASE Ferro-Fibrous
Armament:
1 Victory Heartbeat Medium Pulse Laser
1 SureFire MiniGun Machine Gun
Empty Space - 4 Tons*
Manufacturer: Defiance Industries of Hesperus II
Location: Hesperus II
Communications System: Achernar Electronics HID-21
Targeting & Tracking System: Dalban HiRez II
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Type/Model: Orgrim ORG-1A
Mass: 35 tons
Equipment: Crits Mass
Int. Struct.: 58 pts Endo Steel 14 2.00
(Endo Steel Loc: 1 HD, 2 LA, 2 RA, 2 LT, 2 RT, 1 CT, 2 LL, 2 RL)
Engine: 280 Light 10 12.00
Walking MP: 8
Running MP: 12
Jumping MP: 0
Heat Sinks: 10 Single 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 119 pts Ferro-Fibrous 14 7.00
(Armor Crit Loc: 4 LA, 3 RA, 3 LT, 3 RT, 1 CT)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 11 15
Center Torso (Rear): 7
L/R Side Torso: 8 11/11
L/R Side Torso (Rear): 5/5
L/R Arm: 6 12/12
L/R Leg: 8 16/16
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 Medium Pulse Laser RA 4 1 2.00
1 Machine Gun LA 0 200 2 1.50
(Ammo Locations: 1 LT)
1 Empty Space - 4 Tons* RT 0 1 4.00
CASE Equipment: LT 1 .50
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TOTALS: 4 68 35.00
Crits & Tons Left: 10 .00
Calculated Factors:
Total Cost: 4,863,510 C-Bills
Battle Value: 576
Cost per BV: 8,443.59
Weapon Value: 157 / 157 (Ratio = .27 / .27)
Damage Factors: SRDmg = 5; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 8, Armor/Structure: 3/2
Damage PB/M/L: 2/1/-, Overheat: 0
Class: ML; Point Value: 6
OVERVIEW
An offshoot of the Rexxar program, the Orgrim is a scout design, another in the series of "hardpoint" 'mechs.
CAPABILITIES
The Orgrim retains the most unique feature of its parent 'mech: a modular hardpoint mounted in the torso. This hardpoint allows the Orgrim to be used as an Electronics Warfare 'mech, mounting an ECM suite and Beagle Probe one day, and acting as a light missile harasser, mounting an LRM-5 the next.
DEPLOYMENT
So far, the Orgrim has been beployed only to elite line untis, such as the Davion Guards, Donegal Guards, and Sword of Light regiments.
[ This Message was edited by: Warhammer: 3025 on 2005-04-10 07:27 ] _________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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StarRaven Federated Suns Leftenant General
Joined: 01-Jun-2004 00:00 Posts: 1138 Location: United States
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Posted: 02-Feb-2005 15:44 Post subject: RE: ORG-1A Orgrim |
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Nice. The only complaint is the full ton of MG ammo. Going to a half ton ammo and adding a second MG or a half ton of "pod space" would probably work better. Still, I can already see packing this thing with ECM/BAP/TAG and playing spotter, or a Streak 4 for some backbiting.
_________________ "Politics is supposed to be the second oldest profession. I have come to realize that it bears a very close semblance to the first."
- Attributed to General Aleksandr Kerensky
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bladewind Free Rasalhague Republic Major General
Joined: 02-Oct-2004 00:00 Posts: 1054 Location: Singapore
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Posted: 02-Feb-2005 20:18 Post subject: RE: ORG-1A Orgrim |
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it has too much mg ammo.
too much ammo is a bad thing for light mechs. They dont live long enough to use em and often explode to pieces if the ammo is detonated.
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Erenon Blighted Sun Battalion 2nd Company "Seraph's Slaughter" Sergeant
Joined: 04-Jun-2004 00:00 Posts: 976 Location: Singapore
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Posted: 02-Feb-2005 23:31 Post subject: RE: ORG-1A Orgrim |
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Got to agree with the ammo bit. I'll go as far to say as questioning the place of the MG since the Pulse laser can do the job of keeping infantry from becoming too bold.. but that's just me..
_________________ "My job is to keep the majority of people in this country alive. That's it. If fifty-one percent eat a meal tomorrow and forty-nine percent don't, I've done my job." - The Beast (AKA The President), Transmetropolitan
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 03-Feb-2005 06:58 Post subject: RE: ORG-1A Orgrim |
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I read somewhere (on this very board I might add) that Machine Guns do 1D6 points of damage to exposed infantry, and that no other weapon does that. _________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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jymset Scavenger in pursuit of LosTech
Joined: 05-Feb-2002 00:00 Posts: 956 Location: Germany
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Posted: 03-Feb-2005 07:28 Post subject: RE: ORG-1A Orgrim |
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Well, 2D6 damage, actually.
The point is, 1 ton is enough ammo to fire a single MG 200 times. Which won't ever happen in any sort of normal game or scenario.
Did you know that MG ammo is the *ONLY* ammo that you can have 1/2 tons of? So, for the same weight you could pack 2 MG and .5 tons of ammo.
Do I read your designs right? The bottomline is that they are omnis with a lot of fixed equipment, right? Well, I like the idea, it is very characterful.
Just a few points: omnis weren't introduced to the IS until about 3058 (you have 3054 as your design date). And light engines were only developed between 3061-3067, help me out here, guys, I don't have the LA FM.
_________________ "Rear armour is defeatist!" - unknown Kuritan Mechwarrior
The AC5 is a great gun!
On heat, 3025 style: A Rifleman knows no heat.
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 03-Feb-2005 07:55 Post subject: RE: ORG-1A Orgrim |
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Actually, the point is that they AREN'T Omni-Tech. The "hardpoint" system allows for much easier system repair/replacement, but it doesn't allow you to swap out components with nothing but a crane, some cable hookups, and a few hours, like Omni-Tech does (at least, that's the way I understand Omni-Tech works, from what's described in the novels I have). The process of swapping out a weapon system is decidedly easier, but where Omni-Tech may only take a few hours, Hard-Tech (that's what I decided to call it just now) would likely take the better part of a day, possibly longer. _________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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jymset Scavenger in pursuit of LosTech
Joined: 05-Feb-2002 00:00 Posts: 956 Location: Germany
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Posted: 03-Feb-2005 08:00 Post subject: RE: ORG-1A Orgrim |
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Well, then, to avoid confusion, I'd suggest giving your designs a standard load-out, and supplying other variants in the fluff.
What you are looking at has been hinted at by some other designs as well. The Mercury. One of the designs in Battletechnology (Screaming Hawk?). And at least one other 'mech in either TRO 3060 or 3067 sported hardpoint systems that made replacement of parts much, much quicker than for other 'mechs (the Mercury is the granddaddy of all omnis).
_________________ "Rear armour is defeatist!" - unknown Kuritan Mechwarrior
The AC5 is a great gun!
On heat, 3025 style: A Rifleman knows no heat.
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 03-Feb-2005 08:43 Post subject: RE: ORG-1A Orgrim |
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Quote:
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On 2005-02-03 08:00, jymset wrote:
Well, then, to avoid confusion, I'd suggest giving your designs a standard load-out, and supplying other variants in the fluff.
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I think that would be rather difficult, since the variants are as numerous as the systems that can fit into the hardpoint. I myself have designed over 10 variants of the Rexxar, each using a different weapon system (or array of weapons). Trying to list all possible variants, or even most of the more likely ones, would make the fluff so long as to render it unreadable.
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What you are looking at has been hinted at by some other designs as well. The Mercury. One of the designs in Battletechnology (Screaming Hawk?). And at least one other 'mech in either TRO 3060 or 3067 sported hardpoint systems that made replacement of parts much, much quicker than for other 'mechs (the Mercury is the granddaddy of all omnis).
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Well then I suppose Hard-Tech would make the Orgrim sort of a Mercury X-Treme. Instead of only replacing one system (which the TRO said could be done in a few minutes, because you only had to slip out the damaged weapon and slip in the new one), the Hard-Tech allows you to install any of a number of systems. This process takes much longer than the simple "swap-out swap-in" the Mercury is capable of, since computers must be recalibrated, new software loaded, armor plates shifted, etc.
[ This Message was edited by: Warhammer: 3025 on 2005-02-03 08:44 ] _________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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StarRaven Federated Suns Leftenant General
Joined: 01-Jun-2004 00:00 Posts: 1138 Location: United States
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Posted: 03-Feb-2005 10:14 Post subject: RE: ORG-1A Orgrim |
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Quote:
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On 2005-02-03 07:28, jymset wrote:
And light engines were only developed between 3061-3067, help me out here, guys, I don't have the LA FM.
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The first production light fusion engines came out in 3062.
Know that I think about it, the Combine and Lyrans probably wouldn't be feeling too cooperative by that time. And I doubt the Lyrans would be giving away their light engines.
_________________ "Politics is supposed to be the second oldest profession. I have come to realize that it bears a very close semblance to the first."
- Attributed to General Aleksandr Kerensky
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 03-Feb-2005 10:31 Post subject: RE: ORG-1A Orgrim |
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No time for that now! I'm playing Mega Mek! _________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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Erenon Blighted Sun Battalion 2nd Company "Seraph's Slaughter" Sergeant
Joined: 04-Jun-2004 00:00 Posts: 976 Location: Singapore
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Posted: 03-Feb-2005 18:31 Post subject: RE: ORG-1A Orgrim |
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Yay. Another convert.
Seriously. Try playing it with your pals. Its more challenging.
_________________ "My job is to keep the majority of people in this country alive. That's it. If fifty-one percent eat a meal tomorrow and forty-nine percent don't, I've done my job." - The Beast (AKA The President), Transmetropolitan
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 03-Feb-2005 19:33 Post subject: RE: ORG-1A Orgrim |
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Fine. For all you fussbuckets out there, here's the "canon correct" version of the Orgrim.
Type/Model: Orgrim ORG-1A
Tech: Inner Sphere / 3054
Config: Biped BattleMech
Rules: Level 2, Custom design
Mass: 35 tons
Chassis: Chariot Type Ia Standard
Power Plant: 280 GM XL XL Fusion
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: New Samarkand CASE Standard
Armament:
1 Victory Heartbeat Medium Pulse Laser
1 SureFire MiniGun Machine Gun
Empty Space - 6 Tons*
Manufacturer: Defiance Industries of Hesperus II
Location: Hesperus II
Communications System: Achernar Electronics HID-21
Targeting & Tracking System: Dalban HiRez II
--------------------------------------------------------
Type/Model: Orgrim ORG-1A
Mass: 35 tons
Equipment: Crits Mass
Int. Struct.: 58 pts Standard 0 3.50
Engine: 280 XL 12 8.00
Walking MP: 8
Running MP: 12
Jumping MP: 0
Heat Sinks: 10 Single 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 119 pts Standard 0 7.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 11 15
Center Torso (Rear): 7
L/R Side Torso: 8 11/11
L/R Side Torso (Rear): 5/5
L/R Arm: 6 12/12
L/R Leg: 8 16/16
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Medium Pulse Laser RA 4 1 2.00
1 Machine Gun LA 0 200 2 1.50
(Ammo Locations: 1 LT)
1 Empty Space - 6 Tons* RT 0 9 6.00
CASE Equipment: LT 1 .50
--------------------------------------------------------
TOTALS: 4 42 35.00
Crits & Tons Left: 28 .00
Calculated Factors:
Total Cost: 5,601,060 C-Bills
Battle Value: 517
Cost per BV: 10,833.77
Weapon Value: 157 / 157 (Ratio = .30 / .30)
Damage Factors: SRDmg = 5; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 8, Armor/Structure: 3/1
Damage PB/M/L: 2/1/-, Overheat: 0
Class: ML; Point Value: 5
Note the newfound lack of Endo Steel structure or Ferro Fibrous armor. I removed them to help keep the cost down. (And I still got an extra two tons to play with.)
[ This Message was edited by: Warhammer: 3025 on 2005-04-10 07:27 ] _________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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bladewind Free Rasalhague Republic Major General
Joined: 02-Oct-2004 00:00 Posts: 1054 Location: Singapore
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Posted: 03-Feb-2005 20:49 Post subject: RE: ORG-1A Orgrim |
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i tink the flamer does same amount of damage to infantry like the Mg. Only more heat.
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Seraph Blighted Sun Battalion 2nd Company "Seraph's Slaughter" Major
Joined: 11-Mar-2004 00:00 Posts: 1744
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Posted: 03-Feb-2005 21:02 Post subject: RE: ORG-1A Orgrim |
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I like that you now have "modular" room for a large class laser and a spare heat sink. Adds to it's abilities, long range direct fire support. _________________ If ignorance is bliss, then why are you so miserable?
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