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Warhammer: 3025
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PostPosted: 10-Feb-2005 21:03    Post subject: Question Reply to topic Reply with quote

What exactly does the word "munchy" mean? Is it anything like the D&D word "munchkin"?

[ This Message was edited by: Warhammer: 3025 on 2005-02-10 21:03 ]
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PostPosted: 11-Feb-2005 02:06    Post subject: RE: Question Reply to topic Reply with quote

In a word: yes.

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PostPosted: 11-Feb-2005 09:26    Post subject: RE: Question Reply to topic Reply with quote

It means so uber powerful as to be lame cause it almost always wins (the few times it does not are because it loses to things like head shots or gang tactics [5 other mechs all gang up and blast it to snot]). I've designed a few of these myself, but there are even a few canon designs that match this description. Mud is good at bringing them up, such as Warhawk (Masakari) Prime, and C, Turkina, several variants of the Dire Wolf.... I could go on
However, what mud fails to note is that even level 1 IS designs can be munchy, like the Thunderbolt. T-Bolt almost always wins against mechs up to, and often above its own weight. Yet I never see him bashing it . Just the munchy clan designs heh.

Darn all these level 1 freaks anyways lol.

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PostPosted: 11-Feb-2005 16:07    Post subject: RE: Question Reply to topic Reply with quote

Quote:

On 2005-02-11 09:26, ralgith wrote:
However, what mud fails to note is that even level 1 IS designs can be munchy, like the Thunderbolt. T-Bolt almost always wins against mechs up to, and often above its own weight. Yet I never see him bashing it . Just the munchy clan designs heh.

Darn all these level 1 freaks anyways lol.



Hey, the Thunderbolt wins by using lots of brute force and taking punishment that would drop other mechs.

That's quite different from one of the clanner munch monsters that just shoots you to pieces either by hitting with lots of guns at long range or using aim with a TC at shorter ranges.

Or the Custom Light laser boats with lots of small lasers and a TC, moving at least 10/15(20) and always trying for an aimed shot at a torso location.

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PostPosted: 11-Feb-2005 17:49    Post subject: RE: Question Reply to topic Reply with quote

Quote:

On 2005-02-11 16:07, Nightmare wrote:
Quote:

On 2005-02-11 09:26, ralgith wrote:
However, what mud fails to note is that even level 1 IS designs can be munchy, like the Thunderbolt. T-Bolt almost always wins against mechs up to, and often above its own weight. Yet I never see him bashing it . Just the munchy clan designs heh.

Darn all these level 1 freaks anyways lol.



Hey, the Thunderbolt wins by using lots of brute force and taking punishment that would drop other mechs.

That's quite different from one of the clanner munch monsters that just shoots you to pieces either by hitting with lots of guns at long range or using aim with a TC at shorter ranges.

Or the Custom Light laser boats with lots of small lasers and a TC, moving at least 10/15(20) and always trying for an aimed shot at a torso location.



I never said the Clan Mechs werent even more munchy, but they are level 2. In level 1 play a TBolt is one of the nastiest little munchies out there. In level 2 play it isnt though. Now for some reason I can't think of any L2 IS munchers off the top of my head... but thats just cause clan tech is better at being munchy.

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PostPosted: 11-Feb-2005 17:50    Post subject: RE: Question Reply to topic Reply with quote

Ah. Got it. But shouldn't such things simply be considered "well designed"?
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PostPosted: 11-Feb-2005 18:07    Post subject: RE: Question Reply to topic Reply with quote

Nah, well-designed has to be taken from the view point of fluff (yes that's me speaking). A realistic well-designed mech makes use of available resources to try and achieve the best results.

It will also reflect the bias of the state producing the mech.

So the Fedcom will tend to pack autocannons, preferably rotary autocannons while the Draconis Combine will look at C3 systems and ER PPCs (which it has an abundance of for some reason..)

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PostPosted: 11-Feb-2005 19:27    Post subject: RE: Question Reply to topic Reply with quote

Quote:

On 2005-02-11 18:07, Erenon wrote:
Nah, well-designed has to be taken from the view point of fluff (yes that's me speaking). A realistic well-designed mech makes use of available resources to try and achieve the best results.

It will also reflect the bias of the state producing the mech.

So the Fedcom will tend to pack autocannons, preferably rotary autocannons while the Draconis Combine will look at C3 systems and ER PPCs (which it has an abundance of for some reason..)



And the Lyran Alliance will make 80 ton scout mechs

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PostPosted: 11-Feb-2005 19:42    Post subject: RE: Question Reply to topic Reply with quote

Quote:

On 2005-02-11 19:27, ralgith wrote:

And the Lyran Alliance will make 80 ton scout mechs



Now now now...you're exagerating.


They're only 75 tons.

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PostPosted: 11-Feb-2005 19:47    Post subject: RE: Question Reply to topic Reply with quote

Quote:

On 2005-02-11 19:42, chihawk wrote:
Quote:

On 2005-02-11 19:27, ralgith wrote:

And the Lyran Alliance will make 80 ton scout mechs



Now now now...you're exagerating.


They're only 75 tons.



Nah, Zeus is 80 tons

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PostPosted: 11-Feb-2005 19:58    Post subject: RE: Question Reply to topic Reply with quote

The Zeus is not a scout mech...it's a raider.

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PostPosted: 12-Feb-2005 08:19    Post subject: RE: Question Reply to topic Reply with quote

Yeah, the Lyrans use the old BNC-3E Banshee for scouting. If they had em in quantity you know they'd use CGR-1A1 Chargers.
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PostPosted: 12-Feb-2005 16:09    Post subject: RE: Question Reply to topic Reply with quote

This took a wierd turn...
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PostPosted: 12-Feb-2005 17:14    Post subject: RE: Question Reply to topic Reply with quote

Quote:

On 2005-02-12 16:09, Warhammer: 3025 wrote:
This took a wierd turn...



Welcome to the Bar and Grill Warhammer: 3025.
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PostPosted: 12-Feb-2005 17:36    Post subject: RE: Question Reply to topic Reply with quote

Trust ye not that yon topic wouldst stayst on topic


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