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20 ton match-up.
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Seraph
Blighted Sun Battalion
2nd Company
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Major
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PostPosted: 12-Feb-2005 17:26    Post subject: 20 ton match-up. Reply to topic Reply with quote

Okay, here's one you don't see everyday.
WSP-1A Wasp vs STG-3R Stinger.
Same weight, same armor, same speed. Same damage potential, different ranges and different ammo amounts. They are small and fast and a load of fun.
Who would win head to head?
Which would do better in which terrain?
Which would you rather pilot of the two?
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Ter Kerensky
Clan Wolf
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PostPosted: 12-Feb-2005 18:05    Post subject: RE: 20 ton match-up. Reply to topic Reply with quote

Wasp man.I just like it a lot more compared to the stinger.

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mud
Draconis Combine
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PostPosted: 12-Feb-2005 18:29    Post subject: RE: 20 ton match-up. Reply to topic Reply with quote

Definitely the Wasp...you'll get a lot more damage out of an SRM-2 than you will from two M.G.s

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PostPosted: 12-Feb-2005 18:38    Post subject: RE: 20 ton match-up. Reply to topic Reply with quote

The Stinger. I need some style in my ride.
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Daphne Wilde
Star League Defense Force
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PostPosted: 12-Feb-2005 23:56    Post subject: RE: 20 ton match-up. Reply to topic Reply with quote

The ONLY reason I would chose the stinger aver the wasp is the stinger has two hands to use while the wasp only has one.
other than that> I usually don't fight 20 tonners, I use them for scouting and enfilade attacks. thats about it ( and if you believe thats all i use them for I'll sell you Luna for a five spot.)




[ This Message was edited by: Daphne Wilde on 2005-02-13 12:08 ]
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jymset
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PostPosted: 13-Feb-2005 06:05    Post subject: RE: 20 ton match-up. Reply to topic Reply with quote

I voted the Stinger. And yes, I had actually thought about this one quite often. A major reason was pointed out by Daphne. Also, I like the double MGs a lot more than that one SRM.

In a one-vs-one the SRM is still kinda useful. But I loathe that weapon - on average it does only half its potential damage. And it isn't even an effective crit-seeker. Though they have a shorter range, the MGs are more reliable and have the great double-function of annihilating infantry.

The other qualm I have with the Wasp is the placement of the launcher in the leg, a placement that I have never liked, apart from in the old Mechwarrior 2 PC game....

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Nightmare
Lyran Alliance
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PostPosted: 13-Feb-2005 07:22    Post subject: RE: 20 ton match-up. Reply to topic Reply with quote

jymset pretty much sums up my feelings on the matter. Stinger=good, Wasp=bad.

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mud
Draconis Combine
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PostPosted: 13-Feb-2005 09:00    Post subject: RE: 20 ton match-up. Reply to topic Reply with quote

The Wasp is a more flexible machine. Personally, I prefer to load the SRM-2 with inferno rounds. This gives it better than equal odds against any sort of conventional forces, and if you're using them in a larger 'mech battle sending in your Wasps to pepper the enemy's assault lance with infernos will make a much larger impact than you'd expect out of a couple of puny Wasps. If you're using morale rules for infantry, putting them to the torch will break them a lot faster than mowing them down with M.G. fire. If you're in a city and dealing with infantry using buildings as cover, fire definitely works a lot better than M.G.s.

You could also pack smoke rounds in the SRM-2 launcher, always handy for covering your recon lance when it's time to get the hell out of dodge. Of course...infernos make lots of smoke too...here's one to BBQ infantry


[ This Message was edited by: mud on 2005-02-13 09:03 ]
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StarRaven
Federated Suns
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PostPosted: 14-Feb-2005 17:15    Post subject: RE: 20 ton match-up. Reply to topic Reply with quote

Stinger. I prefer its weapons. SRM 2s annoy me.

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bladewind
Free Rasalhague Republic
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PostPosted: 14-Feb-2005 20:47    Post subject: RE: 20 ton match-up. Reply to topic Reply with quote

i vote for the Wasp. It looks better and i can start fires with Infernos.
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