Mordel's Bar & Grill
Heavy Lasers
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Vagabond
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PostPosted: 19-Feb-2005 02:47    Post subject: Heavy Lasers Reply to topic Reply with quote

Do you think that the Inner Sphere should invest money into duplicating this technology?

Do you think the technology more complicated then a clan ER laser?

If the IS could cheeply replicate this technology, do you consider it worthy to put on your IS mechs in place of a standard ML?

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Erenon
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PostPosted: 19-Feb-2005 09:07    Post subject: RE: Heavy Lasers Reply to topic Reply with quote

Quote:

On 2005-02-19 02:47, Vagabond wrote:
Do you think that the Inner Sphere should invest money into duplicating this technology?

Do you think the technology more complicated then a clan ER laser?

If the IS could cheeply replicate this technology, do you consider it worthy to put on your IS mechs in place of a standard ML?



1.No. Not really worth it. Focus on new technologies instead

2. I should think that its more complicated than an ER Laser... more power output through the same space and all that.

3. Nope.

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StarRaven
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PostPosted: 19-Feb-2005 13:00    Post subject: RE: Heavy Lasers Reply to topic Reply with quote

Quote:

On 2005-02-19 02:47, Vagabond wrote:
Do you think that the Inner Sphere should invest money into duplicating this technology?

Do you think the technology more complicated then a clan ER laser?

If the IS could cheeply replicate this technology, do you consider it worthy to put on your IS mechs in place of a standard ML?


1. Only if it seems likely it can be done.

2. Most definately. They're bulkier, but it can't be easy to put that much damage through the same amount of tonnage.

3. Hell yes. Even if they were the weight of IS pulse lasers. Especially if they had the same range and damage.

Edit:
Just to make sure. A heavy laser's +1 to targeting is fluffed as interference from the weapon which degrades targeting system effectiveness, right?

Edit 2:
Now that I think of it, I'm not sure how useful the heavy medium would be if it weighed two tons. Then two standard mediums would be just as good. All right then, scratch the comment about pulse laser tonnages.


[ This Message was edited by: StarRaven on 2005-02-19 13:59 ]
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Motown Scrapper
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PostPosted: 19-Feb-2005 13:26    Post subject: RE: Heavy Lasers Reply to topic Reply with quote

I have had mixed results with Heavy Lasers while the do more damage the high heat, Short Range, and inherent inaccuracy off set that ,I have used them on Hellions and Blizzards.And have found them to be erratic in performance

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bladewind
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PostPosted: 19-Feb-2005 22:48    Post subject: RE: Heavy Lasers Reply to topic Reply with quote

the high heat and bulk of heavy lasers wont be effective for the Innersphere.

Remember IS dhs are larger which is another problem.

IS should focus more on their ballistic (missiles, ac and gauss ) weaponary and Xpulse technology.
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Vagabond
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PostPosted: 20-Feb-2005 03:50    Post subject: RE: Heavy Lasers Reply to topic Reply with quote

Quote:

On 2005-02-19 22:48, bladewind wrote:
the high heat and bulk of heavy lasers wont be effective for the Innersphere.

Remember IS dhs are larger which is another problem.



Which would you prefear?

4 ML

or

2 Heavy ML with TC or DHS and 1 ton to play with.

Several IS designs could benifit from these IMHO. The Jenner example above is just one of them.

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Seraph
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PostPosted: 20-Feb-2005 08:56    Post subject: RE: Heavy Lasers Reply to topic Reply with quote

Post the stats on the heavy weapons please.
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bladewind
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PostPosted: 20-Feb-2005 09:44    Post subject: RE: Heavy Lasers Reply to topic Reply with quote

wait so u mean u want IS heavy lasers to be on par in terms of weight and tonnage to the regular lasers?

does not feel right, it should be at least 2 tons for the medium, 1 ton for the small and 7 tons for the large. Also heavy mediums without a TC is a mixed bag, at least the old meds are reliable.
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jymset
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PostPosted: 20-Feb-2005 10:45    Post subject: RE: Heavy Lasers Reply to topic Reply with quote

Well, I do assume I'm allowed to do this, right chihawk?

HSL: 1 crit, .5 tons, 3 heat, 6 damage

HML: 2 crits, 1 ton, 7 heat, 10 damage

HLL: 3 crits, 4 tons, 18 heat (I sh*t you not), 16 damage

All are at +1 to hit.

They have the same range as the standard lvl1 IS counterparts.

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jymset
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PostPosted: 20-Feb-2005 10:46    Post subject: RE: Heavy Lasers Reply to topic Reply with quote

And just my opinion: their low range, inaccuracy and high heat make them next to useless when compared to other clan weaponry.

Compared to the IS armoury, they might be more viable.

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Boneshaman
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PostPosted: 20-Feb-2005 12:20    Post subject: RE: Heavy Lasers Reply to topic Reply with quote

i don't even think the clans should of invented them. to inaccurate to high of head good damage to heavy so no i dint think the IS should invest in them they, got a weapons list a mile long as it is.
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Vagabond
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PostPosted: 20-Feb-2005 13:21    Post subject: RE: Heavy Lasers Reply to topic Reply with quote

Quote:

On 2005-02-20 09:44, bladewind wrote:
wait so u mean u want IS heavy lasers to be on par in terms of weight and tonnage to the regular lasers?

does not feel right, it should be at least 2 tons for the medium, 1 ton for the small and 7 tons for the large. Also heavy mediums without a TC is a mixed bag, at least the old meds are reliable.



That is the idea behind them. Your suggestion of weight defeats the whole point of the weapon. I feel that the +1 and slighterly higher height are more then enough backdraw to the higher energy output.

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bladewind
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PostPosted: 20-Feb-2005 19:42    Post subject: RE: Heavy Lasers Reply to topic Reply with quote

Quote:

On 2005-02-20 12:20, Boneshaman wrote:
i don't even think the clans should of invented them. to inaccurate to high of head good damage to heavy so no i dint think the IS should invest in them they, got a weapons list a mile long as it is.



im not too sure if this ever made it but there is the Advanced Heavy Laser.

Lvl3 tech. Advanced Heavy lasers weigh an additional 0.5 tons over their regular heavies but do not have the inherent inaccuracy and cost 2 times more.
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Moonlapse Vertigo
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PostPosted: 21-Feb-2005 16:17    Post subject: RE: Heavy Lasers Reply to topic Reply with quote

If the IS wanted to duplicate Clan Lasers, they should try to make the regular Clan ERs cheap enough to mass produce. Heavy Lasers fit best on Clan Machines where there is more heat disipation and they are usually loaded with other types of weopons. Plus the fluff of the heavy lasers made it sound like they were hard for Star Adder to design in the first place. They should work on duplicated ATMs if anything.
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Nightmare
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PostPosted: 21-Feb-2005 16:46    Post subject: RE: Heavy Lasers Reply to topic Reply with quote

Nah, work on the fleets instead. Clanners that can't move their forces around aren't dangerous. Obliterate their fleets, then use orbital bombardment on any planet-bound military targets. It might not be stylish, but if you win it's fair.

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