It's my most recent design ever! Wheeeee!
Type/Model: Wildfire ICS-X
Tech/Era: Inner Sphere / 3054 / CBT Rules
Chassis Type: Humanoid
Weight Class: Assault Battle Armor (1,501 - 2,000 kg)
Rules: Level 2, Custom design
Ground Speed: 10.8 km/h
Jump Capacity: 60 meters
Armor Type: Advanced
R&D Start Date: April, 3047
Prototype Design and Production: November, 3054
==Overview:==
The ICS-X Incendiary Combat Suit, dubbed the "Wildfire" by its
designers, is a suit designed for city fighting, with enhanced
anti-mech capability.
==Capabilities:==
The suit's anti-mech firepower comes in the form of twin flamers,
one underslung on each arm. To assist in dealing with any vehicles or
other amored infantry encountered, the suit also carries a large
set of vibro-claws. To deal with enemy unarmored infantry, the
suit possesses two anti-personnel weapons mounts.
==Deployment==
There is only one ICS-X suit in existence, the prototype currently
undergoing testing in the NAIS labs.
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Type/Model: Wildfire ICS-X
Equipment: Slots Mass
Chassis Type: Assault Class Humanoid 0 550
Motive System: Ground Movement (1 MP) 0 0
Jump Jets (2 MP) 0 500
Armor Type: 10 Points Advanced 5 400
Manipulators:
Left Arm: Battle Vibro-Claw 0 50
Right Arm: Armored Glove 0 0
Weapons and Equipment Loc Shots Slots Mass
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Flamer LA 100 2 195
Flamer RA 100 2 195
Blazer Rifle Rt Hand 0 0
Fuel Tank Body 1 50
Extended Life Support Body 1 25
Anti-Personnel Weapon Mount Body 1 5
Gyroslug Rifle Body 200 0 0
Power Pack Body 1 25
Searchlight Body 1 5
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TOTALS: 14 2,000
Slots & Mass Left: 0 0
Calculated Factors:
Total Cost: 1,323,270 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 31 (124 for 4) Weapon Value: 15 (Ratio=.48)
Cost per BV: 37,847.42 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0
Mechanized: Cannot travel on OmniMechs
Attacks: Can not perform Swarm or Leg attacks
BattleForce2: Class: IB MP: 2J Armor/Structure: 2 / 0
Damage PB/M/L: 1/-/- Overheat: 0
Point Value: 1 Specials: car4
CBT:RPG Data: Armor Value (M/B/E/X): 9/8/8/7 Coverage: Full
IR: 0, ECM: 0, Camo: 0
Melee AP: 3+2D6, Target Size Modifier: -2
Movement Speed: Half Normal
Jump: 60 m/turn
Attribute Modifiers: STR: +4, DEX: -2, RFL: -4
Equipment Rating: F/F/F
[ This Message was edited by: Warhammer: 3025 on 2005-02-26 23:55 ] _________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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