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AS7-Z, yay or nay ?
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bladewind
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PostPosted: 21-Feb-2005 05:53    Post subject: AS7-Z, yay or nay ? Reply to topic Reply with quote

AS7-Z Atlas

Chassis: Foundation Type 10X
Power Plant: Vlar 300
Cruising Speed: 32 kph
Maximum Speed: 54 kph
Jump Jets: none
   Jump Capacity: none
Armor: Durallex Heavy Special with CASE
Armament:
   1 Blackwell Fury Gauss Rifle
   1 Doombud LRM 20
   4 Hellion-V Medium Lasers
   2 Harpoon 6-S Streak SRM 6s
   1 Skylight Model 5 Flamer
Manufacturer: Kressly Warworks
   Primary Factory: Epsilon Eridani
Communications System: Army Comm. Class 5
Targeting and Tracking System: Army Corporation Type 29K

-------------------------------------------

Overview:
       A new variant of the Atlas to roll out from Kressly Warworks. 
   This is Kressly's first attempt in remaking the King of 
   Pain. Initially plans were called to build the variant using the 
   Draconis Combine AS7-K but prohibitive cost prevent such 
   implementation, so Kressly settled for using the timeless AS7-D as 
   the base for the new variant.

       The original AS7-D is the premier IS assault mech of choice. 
   Incredibly thick armor and backed with 2 very large weapons and an 
   array of backup weapons plus the Death's Head image made the mech to 
   be feared by all pilots across the Innersphere. However the Clan 
   invasion proved that Death's Head is no longer the invulnerable 
   machine it was. Clans with their longer range weaponary can often 
   pick the Death's Head to pieces. The Draconis AS7-K rectify the long 
   ranged weakness some what but the use of a vulnerable  XL engine 
   effectively halved the AS7-D life span. Plus the AS7-K runs pretty 
   hot.
       Kressly engineers now have their hands' full. They need a 
   mech that can engage at the ranges the Clans normally do, while still 
   maintaining strong close range firepower and rugged protection.

------------------------------------------------

Capabilities:

       The first major upgrade is the use of Endo-Steel and Double 
   heatsink technology. No easy feat considering the Atlas being worked 
   on is said to date back to the Starleague which meant that many parts 
   are old and hard to service. Kressly's techs literally went through 
   the meat grinder for 3 weeks in order to modify the engine and the 
   internal structure.The refit yield positive results in the end and 
   the new AS7-Z is now ready for further upgrading.
       
	Kressly naturally retained the Doombud LRM-20 missile rack 
   located at the left torso. The LRM-20 has always being the powerful 
   long range punch on the Atlas and Kressly saw no reason to remove 
   it, however the LRM-20 now has a few brilliant tweaks. Mounted 
   with the Doombud is a powerful Artemis IV fire control system. The 
   Artemis IV allows the pilot to land more accurate salvos and thus 
   indirectly conserving ammunition. Another important upgrade is the 
   addition of a CASE, which help safely contain the ammunition in this 
   war machine. 360 missiles supply the Doombud which gives the pilot 18 
   reloads and will certainly help ensure the Atlas remains a threat at 
   long range.
       
	A new addition to the long range arsenal is a brand new 
   Blackwell Fury Gauss Rifle that rest at the right torso where the old 
   Mechhunter Class 20 autocannon should be. Supplied with 3 tons of 
   ammo and being CASE protected as well, the Fury has the potential to 
   rip off an entire mech's head with a single slug. Coupled with the 
   Doombud, the AS7-Z has a one two punch against mechs of lighter 
   tonnage while still capable of ravaging heavies and assaults at long 
   range.  
       
	Purists might be disappointed by the loss of the old AC 20 
   but Kressly was quick to rectify the short range armament. The 4 
   Hellion V medium remain but are now bolstered by a pair of Harpoon 
   6-S Streak SRM-6 missiles packs. Supplied with a ton of ammo each, 
   Kressly hopes that the new Streak 6s help mitigate the loss of the 
   old 20. Although its true that the paired Streaks cannot create the 
   large gaping hole possible with the Mechhunter but at least every 
   single missile hits which is a nice factor itself. This also makes 
   fighting fast moving mechs with close ranged weapons less aggravating 
   for the Atlas mechwarrior.
       
 	A single flamer in the centre torso rounds out the weapon 
   array serving as an anti-infantry measure. Traditionally, infantry 
   can be one of the Atlas greatest enemies due to its lack of 
   anti-personal weapons but now with a flamer that spouts huge flames 
   around the Atlas, infantry will be much less inclined to close on to 
   the great beast. Not to mention that the lighting effect of the 
   flamer gives the Atlas a really eerie glow in a dark night. The 
   flamer also has several other uses as well, for flushing out 
   garrisoned buildings to scorching a forest to cover the AS7-Z 
   retreat, its a useful utility weapon. 

       Weapon placement has being taken into consideration as well, 
   Kressly designers want opponents of the AS7-Z to know that they are 
   outgunned and are not paid enough to die. The weapon placement is mostly 
   kept to similar to the AS7-D, but the rearward centre torso laser has 
   being flipped forward and the Streak 6s are delibrately placed at the 
   arms, allowing a closed in opponent to have a full view of what's in 
   store for him.
       
	Since the machine is based on a standard engine, the AS7-Z is 
   tough as the AS7-D can be. 19 tons of Durallex Heavy Special gives 
   the AS7-Z unparallelled protection making the AS7-Z resillient 
   against most attacks. The Communication system is still the Army 
   Comm. Class 5. Appearing as a a small disk antenna when outside of 
   the roomy head, the AS7-Z can conduct limited surface to space 
   communications with little trouble which makes it ideal as a command 
   mech. The mech's hand still remained for obvious uses and can be used 
   for picking up objects or just punching.
    
 
   The only sole real critism of the AS7-Z is that it has make a long 
   return trip back to the AS7-D, ammunition dependence. Although Kressly 
   tries to keep the mech well supplied with ammo, the AS7-Z would 
   eventually run out. But Kressly felt that the firepower alone would be a 
   large enough trade-off.  

----------------------------------------------------

Deployment:

       Currently in production, the AS7-Z is actually offered more as a 
   refit then anything else cos mainly the mech is quite expensive to 
   build for the small corporation.

-----------------------------------------------------------------------------------

AS7-Z Atlas

Technology Base: - Inner Sphere - Level 2
Equipment                                                Mass
Internal Structure: - EndoSteel                            5
Engine:                300                                19
    Walking MP:         3
    Running MP:         5 
    Jumping MP:         0 
Heat Sinks:            12(24) - Double                     2
Gyro:                                                      3
Cockpit:                                                   3
Armor Factor:          304                                19

                     Internal          Armor
                    Structure          Value
Head                    3                9
Center Torso           31               46
Center Torso(rear)                      15
R/L Torso              21               31
R/L Torso(rear)                         10
R/L Arm                17               34
R/L Leg                21               42

Weapons and Ammo                     Location   Critical  Tonnage
Medium Laser                            LA          1        1
Streak SRM 6                            LA          2      4.5
LRM 20                                  LT          5       10
LRM 20 Ammo                             LT          3        3
Streak SRM 6 Ammo                       LT          1        1
Artemis IV                              LT          1        1
CASE                                    LT          1      0.5
Gauss Rifle Ammo                        LL          1        1
Gauss Rifle Ammo                        RL          1        1
Gauss Rifle                             RT          7       15
Gauss Rifle Ammo                        RT          1        1
Streak SRM 6 Ammo                       RT          1        1
CASE                                    RT          1      0.5
Medium Laser                            RA          1        1
Streak SRM 6                            RA          2      4.5
Flamer                                  CT          1        1
Medium Laser                            CT          1        1
Medium Laser                             H          1        1

--------------------------------------------------------------------------------

Max Heat: 32
Heat Dissipation: 24

BV: 2,128
Cost: 11,007,000 C-Bills




[ This Message was edited by: bladewind on 2005-02-21 09:00 ]
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bladewind
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PostPosted: 21-Feb-2005 05:54    Post subject: RE: AS7-Z, yay or nay ? Reply to topic Reply with quote

as u can see i spend abit of time into this



P.S. I put a 2nd post otherwise the post is too long.
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Erenon
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PostPosted: 21-Feb-2005 06:35    Post subject: RE: AS7-Z, yay or nay ? Reply to topic Reply with quote

I don't consider Endo Steel a refit


But it's a nice version, meant for getting up close and giving them pie. Hot pie.

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StarRaven
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PostPosted: 21-Feb-2005 11:29    Post subject: RE: AS7-Z, yay or nay ? Reply to topic Reply with quote

I agree with Erenon about the endo-steel. I think you'd have to build a whole new 'Mech.

But this Atlas is awesome. I like the Streaks especially, and the flamer is a nice addition. Those two are so good that I don't even miss the autocannon much. Not only is the flamer good for infantry, but you can heat 'Mechs up with it if they get that close. And since most 'Mechs don't carry flamers, they can't return the favor.

In other news, I have now visited this site 666 times. Just thought I'd share that...

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Nightmare
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PostPosted: 21-Feb-2005 12:08    Post subject: RE: AS7-Z, yay or nay ? Reply to topic Reply with quote

Add me on the list of those who doubt Endo Steel is a refit.

But that's unimportant when considering the mech itself. I don't miss the AC/20 here. The Streak racks are scary things when you consider all those location rolls after a hit. Floating criticals are bound to happen. You've also doubled the long-range firepower, adding the most fearsome headchopper available. Thumbs up, and where can I sign a purchase order?

The fluff is good too. I especially liked this: "Kressly designers want opponents of the AS7-Z to know that they are outgunned and are not paid enough to die"

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