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Mad Cat Mk2 Omni, worth the money ?
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bladewind
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PostPosted: 22-Feb-2005 01:41    Post subject: Mad Cat Mk2 Omni, worth the money ? Reply to topic Reply with quote


Protoype Mad Cat Mk2 Omni (Prime)

Chassis: DSAM Endo 4
Power Plant: Type 79 360 XL Fusion
Cruising Speed: 43 kph
Maximum Speed: 65 kph
Jump Jets: Grandthrust Mk.5
   Jump Capacity: 120 meters
Armor: Forging ZM15 Ferro Fibrous with CASE
Armament:
   2 Ripper Series A1 ER PPCs
   4 Series 2b ER Medium Lasers
   1 Series 5 Skyflame Flamer
   4 Pattern JX Streak SRM 4s
Manufacturer: Manufacturing Plant DSF-94
   Primary Factory:
Communications System: MegaBand System 21
Targeting and Tracking System: Dtrac Suite 4 with Special Targeting Computer

-----------------------------------------------------------------------------

Overview:

       Appearance wise this mech resembles a Mad Cat Mk2. Well it is a 
   Mad Cat Mk2, but its nowwhere near the variant sold to the 
   Innersphere, this deadly prototype has the potential to even out 
   rival most Omnimechs of its class. 
       Being reconstructed with Omni Tech in mind, the Omni prototype 
   has the flexibility found in its early founder, the Timber Wolf / Mad 
   Cat. The original Mad Cat Mk2 was intended to be sold to the 
   Innersphere however but this Omni prototype is not meant for IS use. 
   Its designed specifically for Clan Diamond Sharks frontline 
   galaxies.


Capabilities:

       The Mad Cat Mk2 Omni is a prototype that is secretly developed by 
   request from the Khan of Clan Diamond Shark. A secretive project, the 
   Mad Cat MK2 Omni is a redesign from the original MK2 fitted with Omni 
   tech while still retaining the original Mad Cat Mk2 firepower and 
   manuverability. 
       The Mad Cat MK2 Omni is fully armored with 14.5 tons of Clan 
   grade Ferro Fibrous armor which provides almost as much as 18 tons of 
   regular armor alone. Its powerful XL engines lets the MK2 remain 
   fleet footed and the 4 Grandthrust Mk5 jumpjets let the mech jump up 
   till 120 metres which is greater than its predcessor 90m giving the 
   mech even more flexibility. The Mk2 Omni agility and protection 
   however isnt the mech's strong point.
       The main thing for any Clan assault is its firepower and the Mk2 
   Omni Primary has plenty, given its speed and agility. 2 Ripper series 
   A1 ERPPCs mounted on each arm served as the Mk2 Omni's principal 
   armament. Not only that, the 2 ER PPCs are slaved to an extremely 
   advanced Clan targetting computer which offer much greater accuracy. 
   Although most clan warriors despised the TC, the fall of Smoke Jaguar 
   serves to remind them how much better gunnery can do.
 
   Backing up the 2 ERPPCs is the quad of Series 2b ER medium 
   lasers also slaved to the Targetting computer. With the targetting 
   computer the Mk2 Omni can easily carve up most short range enemies to 
   shreds. The original Mk2 had a pair of LRM-10s to augument the mech's 
   long range fire but in the Mk2 Omni, those were remove largely 
   because Clan ER PPCs dont need ammunition to function. In place of 
   the LRM10s is a quad of Pattern JX Streak SRM4s. 2 tons of ammo 
   supply the missiles. As expected this array of missiles give the Mk2 
   Omni devastating accurate shortranged firepower.
       Despite the 19 double strength heatsinks, the Mk2 Omni runs very 
   hot especially after jjumping and pilots are advised to practise fire 
   discipline. The weapons array has being grouped into range brackets 
   and pilots are well advised to adhere to it lest the mech reaches 
   terrifying heat levels and shut down.
       The only other thing that really ties down the mech is its 30.7 
   million C-bill price tag, clearly a very expensive and hard to 
   produce machine.

Deployment:

       Currently only experimental. Only 1 star of this mech exist, 
   results have being very positive so far and its soon expected that 
   Clan Diamond Shark will produce the mech in limited numbers due to 
   cost and its almost certain that only elite warriors will get their 
   hands on this mech.

Known Variants: 

       As of it is only the primary version exist.

--------------------------------------------------------------------------

Protoype Mad Cat Mk2 Omni

Technology Base: - Clan - Level 2 (Omni-Mech)
Equipment                                                Mass
Internal Structure: - EndoSteel                          4.5
Engine:                360 XL                           16.5
    Walking MP:         4
    Running MP:         6 
    Jumping MP:         4 
Heat Sinks:            19(38) - Double                     9
Gyro:                                                      4
Cockpit:                                                   3
Armor Factor:          279 - Ferro-Fibrous              14.5

                     Internal          Armor
                    Structure          Value
Head                    3                9
Center Torso           29               44
Center Torso(rear)                      14
R/L Torso              19               29
R/L Torso(rear)                          9
R/L Arm                15               30
R/L Leg                19               38

Weapons and Ammo                     Location   Critical  Tonnage
[Pod] ER PPC                            LA          2        6
[Pod] ER Medium Laser                   LT          1        1
[Pod] Streak SRM 4                      LT          1        2
[Pod] Streak SRM 4                      LT          1        2
[Pod] Streak SRM 4 Ammo                 LT          1        1
Jump Jet                                LL          2        2
Jump Jet                                RL          2        2
[Pod] ER Medium Laser                   RT          1        1
[Pod] Streak SRM 4                      RT          1        2
[Pod] Streak SRM 4                      RT          1        2
[Pod] Streak SRM 4 Ammo                 RT          1        1
Targeting Computer                      RT          4        4
[Pod] ER PPC                            RA          2        6
[Pod] ER Medium Laser                   CT          1        1
[Pod] ER Medium Laser                   CT          1        1
[Pod] Flamer                             H          1      0.5
------------------------------------------------------------------------

Max Heat: 69
Heat Dissipation: 38 
Battle Value: 3,148
Total Cost: 30,643,438 C-bills





Does this thing cost a pretty penny ?

[ This Message was edited by: bladewind on 2005-02-22 01:43 ]
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PostPosted: 22-Feb-2005 01:52    Post subject: RE: Mad Cat Mk2 Omni, worth the money ? Reply to topic Reply with quote

Don't get me wrong, this is a good mech but it just costs too much...



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PostPosted: 22-Feb-2005 01:56    Post subject: RE: Mad Cat Mk2 Omni, worth the money ? Reply to topic Reply with quote

I could buy a small dropship or a lance of assault 'mechs with the cost of one of these.
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PostPosted: 22-Feb-2005 02:03    Post subject: RE: Mad Cat Mk2 Omni, worth the money ? Reply to topic Reply with quote

It's expensive, but whether it's worth the money depends on whether or not you've got the money to spend. (Count on me for definite answers.)

Still, it does look like one hell of a thing to go up against.

Now that I think about it, I think that the Nova Cats have packed most of that into the Highlander IIC.

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PostPosted: 22-Feb-2005 02:59    Post subject: RE: Mad Cat Mk2 Omni, worth the money ? Reply to topic Reply with quote

Not to be negative, but there are lots of 'mechs that can do similar things already. The Blood Asp, for one.* The standard Mad Cat Mk2 for another. Also, I don't think the additional weight compared to the standard Timberwolf is worth it, it ain't all that much more powerful than its progenitor.

I also had an IRC discussion with Vampire yesterday, and we agreed that JJ often are a waste, especially on machines of 90-tons+ - this design looses 8 tons to them!

* The only weight classes that I can think off, off the top of my head, that do have designs which do similar things, are 65 tons. Hellbringer and Cauldron-Born are very similar in many respects. Even the Linebacker isn't all that much different, nor the Crossbow, for that matter (though the last two have a lot less pod space). And maybe 50 tons, though the Huntsman has such wacky configurations that it doesn't really clash with the Nova.

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PostPosted: 22-Feb-2005 03:14    Post subject: RE: Mad Cat Mk2 Omni, worth the money ? Reply to topic Reply with quote

well i got this idea after observing what has being commented about the Mad Cat MkII being non- omni.

But i guess some mechs should never be omni.
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