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General-use power armor
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Warhammer: 3025
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Joined: 29-Jan-2005 00:00
Posts: 1856

PostPosted: 22-Feb-2005 02:56    Post subject: General-use power armor Reply to topic Reply with quote

Here is the first in my line of general-issue power suits. These suits are designed to be cheap, and as general-use as possible.


Type/Model:    Jump Infantry Power Suit 
Tech/Era:      Inner Sphere / 3055 / CBT:RPG Rules
Chassis Type:  Humanoid
Weight Class:  PA(L)/Exoskeleton (0 - 400 kg)
Rules:         Level 2, Custom design

Ground Speed:  10.8 km/h
Jump Capacity: 90 meters
Armor Type:    Standard

==Overview:==
The first in the planned series of "general-issue" powered suits
to be deployed by the Federated Commonwealth military is the Jump
Infantry Power Suit.

==Capabilities:==
The Jump Infantry Power Suit, or JIPS, is intended to expand the
capabilities and survivability of jump troops on the modern
battlefield.

Though the armor is more than sufficient to deal with conventional
infantry weapons, most support weapons and just about any
battlemech-scale weapon is capable of easily defeating it.

The standard suit comes equipped with a light recoilless rifle
mounted on the right shoulder, along with three anti-personnel
weapon mounts on the arms.

==Deployment==
The JIPS is slated to be deployed to every jump infantry unit that
the AFFC can afford to send them to. As yet, only about 8% of the
total number of jump infantry units have recieved these suits, and
it is expected that another 12% will be so equipped in the next
two years.

------------------------------------------------------------------
Type/Model:    Jump Infantry Power Suit 
Equipment:                                          Slots    Mass
Chassis Type:  PA(L) Class Humanoid                   0        80
Motive System: Ground Movement (1 MP)                 0         0
               Jump Jets       (3 MP)                 0        75
Armor Type:    1 Points Standard                      0        50

Manipulators:
  Left Arm:    Armored Glove                          0         0
  Right Arm:   Armored Glove                          0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
Light Recoilless Rifle               Body      20     2       175
  (with High-Explosive Ammo)
Searchlight                          RA               1         5
Anti-Personnel Weapon Mount          RA               1         5
 (Anti-Personnel Weapon Space)       RA               0         0
Anti-Personnel Weapon Mount          LA               1         5
 (Anti-Personnel Weapon Space)       LA               0         0
Anti-Personnel Weapon Mount          LA               1         5
 (Anti-Personnel Weapon Space)       LA               0         0
------------------------------------------------------------------
TOTALS:                                               6       400
Slots & Mass Left:                                    0         0

Calculated Factors:
Total Cost:     218,400 C-Bills
Battle Value:   23 (92 for 4)  Weapon Value: 5 (Ratio=.22)
Cost per BV:    9,495.65
Damage Factors: SRDmg = 1   MRDmg = 0   LRDmg = 0
Mechanized:     Travels on OmniMechs
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 1 / 0
                Damage PB/M/L: 1/1/-   Overheat: 0
                Point Value: 1    Specials: mec, car4

CBT:RPG Data:   Armor Value (M/B/E/X): 4/4/5/4    Coverage: Full
                IR: 0,  ECM: 0,  Camo: 0
                Melee AP: 0,  Target Size Modifier: 0
                Movement Modifiers:
                  Walking: 0,  Running: 0,  Sprinting: 0
                Jump:  90 m/turn
                Attribute Modifiers:  STR: 0,  DEX: 0,  RFL: 0
                Equipment Rating:  E/C/E


[ This Message was edited by: Warhammer: 3025 on 2005-02-26 23:43 ]
_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
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Warhammer: 3025
Freelance
Captain, AFFC (Ret.)
Captain, AFFC (Ret.)


Joined: 29-Jan-2005 00:00
Posts: 1856

PostPosted: 23-Feb-2005 21:51    Post subject: RE: General-use power armor Reply to topic Reply with quote

Here's the second in my general-use line.


Type/Model:    Power Suit (Ground) 
Tech/Era:      Inner Sphere / 3055 / CBT:RPG Rules
Chassis Type:  Humanoid
Weight Class:  PA(L)/Exoskeleton (0 - 400 kg)
Rules:         Level 2, Custom design

Ground Speed:  21.6 km/h
Armor Type:    Standard

==Overview:==
The second "general issue" power suit, the G.I. Suit is designed
to extend the life expectancy and versatility of the average
infantryman.

==Capabilities:==
The G.I. Power Suit carries a heavier armor load than its cousin,
the Jump Infantry Power Suit. Capable of absorbing more damage,
the armor capacity helps balance the suits lack of mobility. 

The standard suit comes equipped with a heavy flamer for
anti-vehicle capability, doubling as a bunker-busting tool. The
considerable anti-personnel power provided by the flamer is
further supplemented by the variety of infantry weapons that can
be carried on the suit's arm.

==Deployment==
As of yet, only an estimated 2% of the AFFC ground infantry have
recieved these new suits, and an estimated 8% will be so equipped
in the next two years.

------------------------------------------------------------------
Type/Model:    Power Suit (Ground) 
Equipment:                                          Slots    Mass
Chassis Type:  PA(L) Class Humanoid                   0        80
Motive System: Ground Movement (2 MP)                 0        25
Armor Type:    2 Points Standard                      0       100

Manipulators:
  Left Arm:    Armored Glove                          0         0
  Right Arm:   Armored Glove                          0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
Heavy Flamer                         RA        50     2       170
Searchlight                          Body             1         5
Mission Equipment (10kg Capy)        Body             1         0
Anti-Personnel Weapon Mount          LA               1         5
 (Anti-Personnel Weapon Space)       LA               0         0
Anti-Personnel Weapon Mount          LA               1         5
 (Anti-Personnel Weapon Space)       LA               0         0
------------------------------------------------------------------
TOTALS:                                               6       390
Slots & Mass Left:                                    0        10

Calculated Factors:
Total Cost:     109,000 C-Bills
Battle Value:   13 (52 for 4)  Weapon Value: 4 (Ratio=.31)
Cost per BV:    8,384.62
Damage Factors: SRDmg = 1   MRDmg = 0   LRDmg = 0
Mechanized:     Travels on OmniMechs
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 2   Armor/Structure: 1 / 0
                Damage PB/M/L: 1/-/-   Overheat: 0
                Point Value: 1    Specials: mec, car4

CBT:RPG Data:   Armor Value (M/B/E/X): 4/5/6/5    Coverage: Full
                IR: 0,  ECM: 0,  Camo: 0
                Melee AP: 0,  Target Size Modifier: 0
                Movement Modifiers:
                  Walking: +2,  Running: +4,  Sprinting: +6
                Attribute Modifiers:  STR: 0,  DEX: 0,  RFL: 0
                Equipment Rating:  E/C/E


[ This Message was edited by: Warhammer: 3025 on 2005-02-26 23:44 ]
_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
Back to top View profile Send site message
Warhammer: 3025
Freelance
Captain, AFFC (Ret.)
Captain, AFFC (Ret.)


Joined: 29-Jan-2005 00:00
Posts: 1856

PostPosted: 23-Feb-2005 22:39    Post subject: RE: General-use power armor Reply to topic Reply with quote

And the last function I could think of.


Type/Model:    Power Suit (Scout) 
Tech/Era:      Inner Sphere / 3055 / CBT:RPG Rules
Chassis Type:  Humanoid
Weight Class:  PA(L)/Exoskeleton (0 - 400 kg)
Rules:         Level 2, Custom design

Ground Speed:  10.8 km/h
Jump Capacity: 90 meters
Armor Type:    Standard

==Overview:==
The newest "general issue" armor suit, the Scout Power Suit is
designed to enhance the capabilities of Pathfinders and other
dedicated scouting specialists.

==Capabilities:==
The Scout Power Suit sacrifices armor protection to allow the
installation of a parafoil system, as well as several advanced
sensing devices.

For defense, the suit must rely almost entirely on its' small
size, hoping that the enemy will not notice a single power suit,
hiding in the countryside.

The suit possesses no integral anti-armor weapons, having
sacrificed the capability of mounting those for its advanced
sensor suite.

==Deployment==
The Scout Power Suit has yet to see general use, as it is still
in the shakedown deployment phase.

------------------------------------------------------------------
Type/Model:    Power Suit (Scout) 
Equipment:                                          Slots    Mass
Chassis Type:  PA(L) Class Humanoid                   0        80
Motive System: Ground Movement (1 MP)                 0         0
               Jump Jets       (3 MP)                 0        75
               Parafoil (Body)                        1        35
Armor Type:    1 Points Standard                      0        50

Manipulators:
  Left Arm:    Armored Glove                          0         0
  Right Arm:   Armored Glove                          0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
Anti-Personnel Weapon Mount          RA               1         5
 (Anti-Personnel Weapon Space)       RA               0         0
Mission Equipment (65kg Capy)        Body             1         0
Anti-Personnel Weapon Mount          LA               1         5
 (Anti-Personnel Weapon Space)       LA               0         0
Improved Sensors                     LA               1        65
Heat Sensor                          RA               1        20
------------------------------------------------------------------
TOTALS:                                               6       335
Slots & Mass Left:                                    0        65

Calculated Factors:
Total Cost:     269,000 C-Bills
Battle Value:   5 (20 for 4)  Weapon Value: 2 (Ratio=.40)
Cost per BV:    53,800.0
Damage Factors: SRDmg = 0   MRDmg = 0   LRDmg = 0
Mechanized:     Travels on OmniMechs
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 1 / 0
                Damage PB/M/L: -/-/-   Overheat: 0
                Point Value: 0    Specials: mec, srs, car4

CBT:RPG Data:   Armor Value (M/B/E/X): 4/4/5/4    Coverage: Full
                IR: 0,  ECM: 0,  Camo: 0
                Melee AP: 0,  Target Size Modifier: 0
                Movement Modifiers:
                  Walking: 0,  Running: 0,  Sprinting: 0
                Jump:  90 m/turn
                Attribute Modifiers:  STR: 0,  DEX: 0,  RFL: 0
                Equipment Rating:  E/D/E


[ This Message was edited by: Warhammer: 3025 on 2005-02-26 23:44 ]
_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
Back to top View profile Send site message
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