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Elivor Station
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Warhammer: 3025
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PostPosted: 24-Feb-2005 17:41    Post subject: Elivor Station Reply to topic Reply with quote

I started playing around with the idea of a non-combat station, and got this. Tell me what you think.


Class/Model/Name:  Elivor Station 
Tech:              Inner Sphere / 2403
Vessel Type:       Space Station
Rules:             Level 1, Custom design
Rules Set:         AeroTech2

Mass:              2,500,000 tons
Hull:              Elivor Special
Length:            300 meters
Power Plant:       Brigadier 1000F Standard
Safe Thrust:       0
Maximum Thrust:    0
Armor Type:        PanzerSlab Type 5 Standard
Armament:          
  144 Naval Sutel XII Large Laser
Manufacturer:   Federated-Boeing Interstellar
  Location:     Orbiting David, Crippled in 2787
Communications System:  O/P COMNET 210A
Targeting & Tracking System:  O/P TA1240
------------------------------------------------------------------------------
==Overview:==
Built as an automated refinery and construction facility, Elivor Station was
the biggest man-made structure in the Inner Sphere before its destruction in
2787.

==Capabilities:==
Elivor Station was a wonder of technology, housing everything required to
construct starships in one station. The refinery makes the raw materials used
by the parts manufacturing plant, which creates the equipment used to
construct space vessels in the ship construction bay.

With this elaborate, self-sufficient example of production methodology, Elivor
Station could create nearly any kind of space vessel, often several at one
time.

As the station represented a significant monetary investment, it had to be as
well-protected as possible. To that end, the station mounts over 140 laser
cannon, carries 360 fighter craft, and houses 1400 marines.

==Deployment==
Unfortunately, even these formidable defenses could not spare the station from
the predations of the Succession Wars. During the last of several battles for
control of the station between Davion and Kurita forces, it was crippled by
the nearby detonation of a thermonuclear device, and had to be abandoned.

------------------------------------------------------------------------------
Class/Model/Name:  Elivor Station 
Mass:              2,500,000 tons

Equipment:                                                            Mass  
Power Plant, Drive & Control:                                       30,000.00
Thrust:  Safe Thrust: 0
      Maximum Thrust: 0
Energy Collecting Sail: (Integrity = 9)                                155.00
Energy Storage Batteries:  (Quantity of 1)                         100,000.00
Structural Integrity: 1                                             25,000.00
Total Heat Sinks:    1,152 Single                                      863.00
Fuel & Fuel Pumps:                                                  10,200.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:              2,500.00
Fire Control Computers:                                                 72.00
Food & Water:  (2074 days supply)                                  155,000.00
Armor Type:  Standard  (9,836 total armor pts)                      24,590.00
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                              1,641
   Fore-Left/Right:                1,639/1,639
   Aft-Left/Right:                 1,639/1,639
   Aft:                               1,639

Cargo:
   Bay 1:  Cargo (1) with 8 doors                                    5,000.00
           Cargo (1) with 8 doors                                    5,000.00
           Fuel Tank (1)                                            50,000.00
   Bay 2:  Small Craft (30) with 2 doors                             6,000.00
   Bay 3:  Fighters (180) with 2 doors                              27,000.00
   Bay 4:  Fighters (180) with 2 doors                              27,000.00
   Bay 5:  Refinery (8) with 2 doors                               800,000.00
           Parts Manufacturing (1) with 2 doors                        800.00
   Bay 6:  Ship Construction (1) with 2 doors                    1,100,000.00

DropShip Capacity:  8 Docking Hardpoints                             8,000.00
Grav Decks #1 - 4:  (250-meter diameter)                               400.00
Life Boats:  900 (7 tons each)                                       6,300.00
Escape Pods:  900 (7 tons each)                                      6,300.00

Crew and Passengers:
    125 Officers (110 minimum)                                       1,250.00
    500 Crew (420 minimum)                                           3,500.00
     50 Gunners (24 minimum)                                           350.00
  1,400 Marines                                                      7,000.00
 12,000 Workers                                                     72,000.00
    870 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
4 Large Laser              Nose     3(32)  3(32)     --     --   32     20.00
4 Large Laser              Nose     3(32)  3(32)     --     --   32     20.00
4 Large Laser              Nose     3(32)  3(32)     --     --   32     20.00
4 Large Laser              Nose     3(32)  3(32)     --     --   32     20.00
4 Large Laser              Nose     3(32)  3(32)     --     --   32     20.00
4 Large Laser              Nose     3(32)  3(32)     --     --   32     20.00
4 Large Laser              FL/R     3(32)  3(32)     --     --   64     40.00
4 Large Laser              FL/R     3(32)  3(32)     --     --   64     40.00
4 Large Laser              FL/R     3(32)  3(32)     --     --   64     40.00
4 Large Laser              FL/R     3(32)  3(32)     --     --   64     40.00
4 Large Laser              FL/R     3(32)  3(32)     --     --   64     40.00
4 Large Laser              FL/R     3(32)  3(32)     --     --   64     40.00
4 Large Laser              AL/R     3(32)  3(32)     --     --   64     40.00
4 Large Laser              AL/R     3(32)  3(32)     --     --   64     40.00
4 Large Laser              AL/R     3(32)  3(32)     --     --   64     40.00
4 Large Laser              AL/R     3(32)  3(32)     --     --   64     40.00
4 Large Laser              AL/R     3(32)  3(32)     --     --   64     40.00
4 Large Laser              AL/R     3(32)  3(32)     --     --   64     40.00
4 Large Laser              Aft      3(32)  3(32)     --     --   32     20.00
4 Large Laser              Aft      3(32)  3(32)     --     --   32     20.00
4 Large Laser              Aft      3(32)  3(32)     --     --   32     20.00
4 Large Laser              Aft      3(32)  3(32)     --     --   32     20.00
4 Large Laser              Aft      3(32)  3(32)     --     --   32     20.00
4 Large Laser              Aft      3(32)  3(32)     --     --   32     20.00
1 Lot Spare Parts (1.00%)                                           25,000.00
------------------------------------------------------------------------------
TOTALS:                                            Heat: 1,152   2,500,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        2,475,115,000 C-Bills
Battle Value:      147,663
Cost per BV:       16,761.92
Weapon Value:      78,551 (Ratio = .53)
Damage Factors:    SRV = 1,056;  MRV = 832;  LRV = 0;  ERV = 0
Maintenance:       Maintenance Point Value (MPV) = 918,254
                   (118,540 Structure, 777,250 Life Support, 22,464 Weapons)
                   Support Points (SP) = 799,025  (87% of MPV)
BattleForce2:      Not applicable


[ This Message was edited by: Warhammer: 3025 on 2005-02-26 23:37 ]
_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


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Vagabond
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PostPosted: 24-Feb-2005 19:13    Post subject: RE: Elivor Station Reply to topic Reply with quote

I posted a similar concept abit back:

http://www.mordel.net/barandgrill/viewtopic.php?topic=5157&forum=3&post=53170

***
I also created a station that could feasibly serve as a construction platform:

http://www.geocities.com/uziel_the_tinker/mybt.htm

under the A5 link.

***
the Mothership also has construction abilities.

http://www.mordel.net/barandgrill/viewtopic.php?topic=5416&forum=3&post=55829

***
Yours has basicly the same base idea as mine has. great mind eh.

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PostPosted: 24-Feb-2005 21:13    Post subject: RE: Elivor Station Reply to topic Reply with quote

I imagine this station would have pretty good value for Mechwarrior games. The players could be sent to recover some important piece of equipment from the construction plants or information from the computer. The station could be infested by some kind of space-based lifeform, and the players have to clear it out in preparation of the stations repair and reactivation. Heck, they could be tasked with STOPPING another team trying to complete one of those objectives. Hilarity is sure to ensue
_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
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Vagabond
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PostPosted: 24-Feb-2005 23:29    Post subject: RE: Elivor Station Reply to topic Reply with quote

Quote:

On 2005-02-24 21:13, Warhammer: 3025 wrote:
I imagine this station would have pretty good value for Mechwarrior games. The players could be sent to recover some important piece of equipment from the construction plants or information from the computer. The station could be infested by some kind of space-based lifeform, and the players have to clear it out in preparation of the stations repair and reactivation. Heck, they could be tasked with STOPPING another team trying to complete one of those objectives. Hilarity is sure to ensue



Oh, any space station of this magnitude is a great RP oppertunity. Thats why I have my A5 station in orbit around Solaris VII in some of my stories. I have it described as attempt for peice after the 4th Succession War, built by major corperations as a neutral ground for delegates to meet. It also serves as another spot for mercs to get contracts, a challanger to the Dragoons monopoly.

So if you ever want to do RP stuff on your station, i am sure it will work nicely.

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



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Warhammer: 3025
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PostPosted: 24-Feb-2005 23:46    Post subject: RE: Elivor Station Reply to topic Reply with quote

I think I have a few Gamma World modules that would work, especially the Albuquerque Starport scenario. I'll have to go through my PDF library again.
_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


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PostPosted: 25-Feb-2005 09:30    Post subject: RE: Elivor Station Reply to topic Reply with quote

I`f my memory serves me correctly u designed a space combat Mech a while back why not tie the two together say that the station is the only place left that produces this Mech

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Warhammer: 3025
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PostPosted: 26-Feb-2005 23:19    Post subject: RE: Elivor Station Reply to topic Reply with quote

That's a VERY good idea. The station is the only place in the Inner Sphere capable of manufacturing some kinds of mechs/vehicles/fighters/space vessels, given that they require extremely sophisticated manufacturing techniques. I'll get to work on some unique designs! Wheeeeee!
*Giggles like a little boy given an assignment to go home and play with his toys*

[ This Message was edited by: Warhammer: 3025 on 2005-02-26 23:20 ]
_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
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Warhammer: 3025
Freelance
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Joined: 29-Jan-2005 00:00
Posts: 1856

PostPosted: 27-Feb-2005 03:20    Post subject: RE: Elivor Station Reply to topic Reply with quote

Here's a unique Warship that the station might have been able to build.

GAME NOTE: The advanced automated fire-control system, combined with the superior Sloan targeting system, gives an automatic -2 on all To-Hit rolls (assuming, of course, that fluff-based rules are in effect).
Class/Model/Name:  Shadow 
Tech:              Inner Sphere / 2750
Vessel Type:       WarShip
Rules:             Level 3, Custom design
Rules Set:         AeroTech2

Mass:              650,000 tons
Hull:              Shadow Base
K-F Drive System:  KF Tiger I
Length:            800 meters
Sail Diameter:     1,079 meters
Power Plant:       *Super XL Fusion*
Safe Thrust:       5
Maximum Thrust:    8
Armor Type:        *Super-Carbide*
Armament:          
   68 NL55
   32 Medium NPPC
   16 NAC/35
   96 Blankenburg 25 ER Large Laser
Manufacturer:   Federated-Boeing Interstellar
  Location:     Elivor Station, No Longer Produced
Communications System:  StarLink/Benicia Model AS829G
Targeting & Tracking System:  Sloane 220 Lockover System
------------------------------------------------------------------------------
==Overview:==
The Shadow class warship was a marvel of technology, the likes of which has
yet to be recreated by human hands.

==Capabilities:==
The Shadow utilizes a number of hyper-advanced systems that have never been
used on any other vessel, including a new "Super XL" interplanetary engine,
revolutionary "Super-Carbide" armor, and automated fire-control systems.

==Deployment==
These wonders of technical achievement served the Star Leage well for nearly
50 years. Unfortunately, the systems used were so complex that only one could
be completed every year. Despite their phenominal combat capabilities, all
Shadows were destroyed during the SLDF's final assault on Earth, victims of
the Reagan defense system.

------------------------------------------------------------------------------
Class/Model/Name:  Shadow 
Mass:              650,000 tons

Equipment:                                                            Mass  
Power Plant:  *Super XL Fusion*                                     48,750.00
Thrust:  Safe Thrust: 5
      Maximum Thrust: 8
Kearny-Fuchida Hyperdrive:  Compact (Integrity = 14)               294,125.00
Lithium Fusion Battery                                               6,500.00
Jump Sail: (Integrity = 4)                                              62.00
Structural Integrity: 85                                            55,250.00
Total Heat Sinks:    6,586 Double                                    6,229.00
Fuel & Fuel Pumps:                                                   4,420.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:              1,625.00
Fire Control Computers:                                             19,688.00
Food & Water:  (327 days supply)                                       438.00
Armor Type:  *Super-Carbide*  (1,573 total armor pts)                1,085.00
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                289
   Fore-Left/Right:                  262/262
   Aft-Left/Right:                   262/262
   Aft:                                 236

Cargo:
   Bay 1:  Fighters (24) with 6 doors                                3,600.00
   Bay 2:  Cargo (1)                                                   206.00
   Bay 3:  Small Craft (6) with 2 doors                              1,200.00

Grav Decks #1 - 2:  (90-meter diameter)                                100.00
Life Boats:  28 (7 tons each)                                          196.00
Escape Pods:  28 (7 tons each)                                         196.00

Crew and Passengers:
     60 Officers (55 minimum)                                          600.00
    130 Crew (115 minimum)                                             910.00
     78 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
4 NL55                     Nose        22     22     22     22  340  4,400.00
4 NL55                     Nose        22     22     22     22  340  4,400.00
4 NL55                     Nose        22     22     22     22  340  4,400.00
2 Medium NPPC              Nose        18     18     18     18  270  3,600.00
2 Medium NPPC              Nose        18     18     18     18  270  3,600.00
2 NAC/35(60 rounds)        Nose        70     70     --     --  240  8,060.00
4 ER Large Laser           Nose     3(32)  3(32)  3(32)     --   48     20.00
4 ER Large Laser           Nose     3(32)  3(32)  3(32)     --   48     20.00
4 ER Large Laser           Nose     3(32)  3(32)  3(32)     --   48     20.00
4 NL55                     FL/R        22     22     22     22  680  8,800.00
4 NL55                     FL/R        22     22     22     22  680  8,800.00
2 Medium NPPC              FL/R        18     18     18     18  540  7,200.00
2 Medium NPPC              FL/R        18     18     18     18  540  7,200.00
2 NAC/35(60 rounds)        FL/R        70     70     --     --  480 16,120.00
4 ER Large Laser           FL/R     3(32)  3(32)  3(32)     --   96     40.00
4 ER Large Laser           FL/R     3(32)  3(32)  3(32)     --   96     40.00
4 ER Large Laser           FL/R     3(32)  3(32)  3(32)     --   96     40.00
4 NL55                     L/RBS       22     22     22     22  680  8,800.00
4 NL55                     L/RBS       22     22     22     22  680  8,800.00
2 Medium NPPC              L/RBS       18     18     18     18  540  7,200.00
2 Medium NPPC              L/RBS       18     18     18     18  540  7,200.00
2 NAC/35(60 rounds)        L/RBS       70     70     --     --  480 16,120.00
4 ER Large Laser           L/RBS    3(32)  3(32)  3(32)     --   96     40.00
4 ER Large Laser           L/RBS    3(32)  3(32)  3(32)     --   96     40.00
4 ER Large Laser           L/RBS    3(32)  3(32)  3(32)     --   96     40.00
4 NL55                     AL/R        22     22     22     22  680  8,800.00
4 NL55                     AL/R        22     22     22     22  680  8,800.00
2 Medium NPPC              AL/R        18     18     18     18  540  7,200.00
2 Medium NPPC              AL/R        18     18     18     18  540  7,200.00
2 NAC/35(60 rounds)        AL/R        70     70     --     --  480 16,120.00
4 ER Large Laser           AL/R     3(32)  3(32)  3(32)     --   96     40.00
4 ER Large Laser           AL/R     3(32)  3(32)  3(32)     --   96     40.00
4 ER Large Laser           AL/R     3(32)  3(32)  3(32)     --   96     40.00
4 NL55                     Aft         22     22     22     22  340  4,400.00
4 NL55                     Aft         22     22     22     22  340  4,400.00
2 Medium NPPC              Aft         18     18     18     18  270  3,600.00
2 Medium NPPC              Aft         18     18     18     18  270  3,600.00
2 NAC/35(20 rounds)        Aft         70     70     --     --  240  8,020.00
4 ER Large Laser           Aft      3(32)  3(32)  3(32)     --   48     20.00
4 ER Large Laser           Aft      3(32)  3(32)  3(32)     --   48     20.00
4 ER Large Laser           Aft      3(32)  3(32)  3(32)     --   48     20.00
1 Lot Spare Parts (1.00%)                                            6,500.00
1 Automation Equipment                                               1,000.00
------------------------------------------------------------------------------
TOTALS:                                           Heat: 13,172     650,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        9,638,927,864 C-Bills
Battle Value:      270,348
Cost per BV:       35,653.78
Weapon Value:      134,686 (Ratio = .50)
Damage Factors:    SRV = 11,906;  MRV = 11,756;  LRV = 9,039;  ERV = 1,916
Maintenance:       Maintenance Point Value (MPV) = 520,192
                   (64,382 Structure, 91,562 Life Support, 364,248 Weapons)
                   Support Points (SP) = 452,250  (87% of MPV)
BattleForce2:      Not applicable


[ This Message was edited by: Warhammer: 3025 on 2005-02-27 03:57 ]
_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
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Warhammer: 3025
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PostPosted: 27-Feb-2005 03:43    Post subject: RE: Elivor Station Reply to topic Reply with quote

And a unique dropship.
Class/Model/Name:  Spear 
Tech:              Inner Sphere / 2750
Vessel Type:       Aerodyne DropShip
Rules:             Level 3, Custom design
Rules Set:         AeroTech2

Mass:              6,000 tons
Hull:              Spear Class
Length:            140 meters
Power Plant:       *Super XL Fusion*
Safe Thrust:       10
Maximum Thrust:    15
Armor Type:        *Advanced Ferro-Aluminum*
Armament:          
  112 Blankenburg 25 ER Large Laser
   10 Blankenburg 200 ER PPC
    4 Doombud LRM 20
   16 Blankenburg Heavy Autocannon/10
Manufacturer:   Federated-Boeing Interstellar
  Location:     Elivor Station, No Longer Produced
Communications System:  Garret T-14
Targeting & Tracking System:  Garret T15AJ
------------------------------------------------------------------------------
==Overview:==
The Spear class assault dropship was quite possibly the deadliest dropship
ever designed. Equipped with hyper-advanced engines and radically superior
armor, the Spear could move faster, hit harder, and take more damage than any
other dropship.

==Capabilities:==
Thanks to the revolutionary systems the Spear carries, it is able to
outperform any vessel outside of a dedicated warship.

==Deployment==
Similar to its hyper-advanced cousin, the Shadow, the Spear could only be
manufactured in limited numbers, approximately 15 per year. Unfortunately,
most Spears were destroyed during the SLDF's drive to Terra, and during the
fleet's final attack. The few ships that survived were destroyed defending
Elivor Station, having been the targets of the nuclear attack that nearly destroyed the
station.

------------------------------------------------------------------------------
Class/Model/Name:  Spear 
Mass:              6,000 tons

Equipment:                                                            Mass  
Power Plant:  *Super XL Fusion*                                        975.00
Thrust:  Safe Thrust: 10
      Maximum Thrust: 15
Structural Integrity: 70                                             2,100.00
Total Heat Sinks:    783 Double                                        735.00
Fuel & Fuel Pumps:                                                     364.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                 45.00
Fire Control Computers:                                                141.00
Food & Water:  (42 days supply)                                          8.00
Armor Type:  *Advanced Ferro-Aluminum*  (5,413 total armor pts         291.00
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                              1,805
   Left/Right Wings:               1,353/1,353
   Aft:                                 902

Life Boats:  4 (7 tons each)                                            28.00
Escape Pods:  4 (7 tons each)                                           28.00

Crew and Passengers:
      6 Officers (6 minimum)                                            60.00
      4 Crew (0 minimum)                                                28.00
     28 Gunners (24 minimum)                                           196.00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
4 ER Large Laser           Nose     3(32)  3(32)  3(32)     --   48     20.00
4 ER Large Laser           Nose     3(32)  3(32)  3(32)     --   48     20.00
4 ER Large Laser           Nose     3(32)  3(32)  3(32)     --   48     20.00
4 ER Large Laser           Nose     3(32)  3(32)  3(32)     --   48     20.00
2 ER PPC                   Nose     2(20)  2(20)  2(20)     --   30     14.00
2 LRM 20(120 rounds)       Nose     2(24)  2(24)  2(24)     --   12     40.00
2 LRM 20(120 rounds)       Nose     2(24)  2(24)  2(24)     --   12     40.00
4 Autocannon/10(40 rounds) Nose     4(40)  4(40)     --     --   12     52.00
4 ER Large Laser           L/RW     3(32)  3(32)  3(32)     --   96     40.00
4 ER Large Laser           L/RW     3(32)  3(32)  3(32)     --   96     40.00
4 ER Large Laser           L/RW     3(32)  3(32)  3(32)     --   96     40.00
4 ER Large Laser           L/RW     3(32)  3(32)  3(32)     --   96     40.00
2 ER PPC                   L/RW     2(20)  2(20)  2(20)     --   60     28.00
2 ER PPC                   L/RW     2(20)  2(20)  2(20)     --   60     28.00
6 Autocannon/10(200 rounds)L/RW     6(60)  6(60)     --     --   36    184.00
4 ER Large Laser           L/RW(A)  3(32)  3(32)  3(32)     --   96     40.00
4 ER Large Laser           L/RW(A)  3(32)  3(32)  3(32)     --   96     40.00
4 ER Large Laser           L/RW(A)  3(32)  3(32)  3(32)     --   96     40.00
4 ER Large Laser           L/RW(A)  3(32)  3(32)  3(32)     --   96     40.00
3 ER Large Laser           L/RW(A)  2(24)  2(24)  2(24)     --   72     30.00
3 ER Large Laser           L/RW(A)  2(24)  2(24)  2(24)     --   72     30.00
4 ER Large Laser           Aft      3(32)  3(32)  3(32)     --   48     20.00
4 ER Large Laser           Aft      3(32)  3(32)  3(32)     --   48     20.00
4 ER Large Laser           Aft      3(32)  3(32)  3(32)     --   48     20.00
4 ER Large Laser           Aft      3(32)  3(32)  3(32)     --   48     20.00
2 ER Large Laser           Aft      2(16)  2(16)  2(16)     --   24     10.00
2 ER Large Laser           Aft      2(16)  2(16)  2(16)     --   24     10.00
1 Lot Spare Parts (0.92%)                                               55.00
------------------------------------------------------------------------------
TOTALS:                                            Heat: 1,566       6,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        3,061,822,464 C-Bills
Battle Value:      48,930
Cost per BV:       62,575.57
Weapon Value:      43,109 (Ratio = .88)
Damage Factors:    SRV = 1,104;  MRV = 870;  LRV = 290;  ERV = 0
Maintenance:       Maintenance Point Value (MPV) = 245,649
                   (210,741 Structure, 11,650 Life Support, 23,258 Weapons)
                   Support Points (SP) = 83,700  (34% of MPV)
BattleForce2:      MP: 10,  Armor/Structure: 90 / 90
                   Damage PB/M/L: 69/69/53,  Overheat: 0
                   Class: DM;  Point Value: 489


[ This Message was edited by: Warhammer: 3025 on 2005-02-27 04:11 ]
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Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


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PostPosted: 27-Feb-2005 04:05    Post subject: RE: Elivor Station Reply to topic Reply with quote

Here are the specs for the advanced systems:

Super-XL Fusion Engine - X0.25 mass vs. standard engine, X40.0 cost.

Super-Carbide Armor - 1.0 armor bonus, X20.0 cost

Automated Fire-Control - 1,000 tons/unit, 12 mil. C-Bills/unit

Advanced Ferro-Aluminum - 1.26 armor multiplier, X4.0 cost



For comparison, here are the "normal" upgraded versions:

XL Fusion - X.50 mass vs. Standard Engine, X4.0 cost

Ferro-Carbide Armor - .4 armor bonus, X7.5 cost vs Standard Armor

Ferro-Aluminum (IS) - 1.12 armor multiplier, X2.0 cost vs Standard Armor

Ferro-Aluminum (Clan) - 1.2 armor multiplier, X2.0 cost vs Standard Armor

[ This Message was edited by: Warhammer: 3025 on 2005-02-27 05:19 ]
_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
Back to top View profile Send site message
Warhammer: 3025
Freelance
Captain, AFFC (Ret.)
Captain, AFFC (Ret.)


Joined: 29-Jan-2005 00:00
Posts: 1856

PostPosted: 27-Feb-2005 19:24    Post subject: RE: Elivor Station Reply to topic Reply with quote

Might these be reason enough to try and restore the station to working order?
_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
Back to top View profile Send site message
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