Mordel's Bar & Grill
Mordel's Horde - rosters!
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jymset
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PostPosted: 07-Mar-2005 06:10    Post subject: Mordel's Horde - rosters! Reply to topic Reply with quote

By request, I'm creating a new thread to keep the rosters up to date. A few pointers:

Please post your 'mech selections in the OTHER thread. Don't post them here. In fact, please don't post anything here other than suggestions on the shaping of the unit structure.

It has been suggested to split the IS forces into two companies, one fast and jump-capable, the other one filled with groundpounders.

Currently, the idea behind shaping the Clan unit, due to Clans not really caring about 'mech tonnage in their base units (not talking about bidding here), is that basically I will try to fulfill every request for star compositions.

So, help me out here. Any and all suggestions about the following three rosters is most welcome!

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The AC5 is a great gun!

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jymset
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PostPosted: 07-Mar-2005 06:23    Post subject: RE: Mordel's Horde - rosters! Reply to topic Reply with quote

A new unit structure for 3005!!

Horde Command Lance

Illustrious Leader Mordel - ?????????????????????????? (Damn! Mordel, you need a 'mech!!!!)
XO Master Bartender chihawk - Grasshopper 5H
Vagabond - Dervish 6M
Hardware - Crusader 3D

Scout Detachment

mud – Locust 1V
Seraph – Locust 1V
Motown Scrapper – Jenner 7-F
Nightmare - Jenner 7-F

Able Company

Command Lance

Ruger - Thunderbolt 5SS
ralgith – Marauder 3D
StarRaven - Marauder 3D
bladewind – Hunchback 4G

Fire Lance

Oafman – Archer 2R
Vampire – Centurion 9-A
Wanallo – Centurion 9-A

Assault Lance

Alexander - Banshee 3S
Stinger - Battlemaster 1D
Warhammer: 3025 – Warhammer 6R
cain - Thug 10E

Baker Company

Command Lance

Talen - Victor
Alexx Knight - Wolverine 6M
AWAD - Firestarter FS9-H
Khayman - Enforcer 4R

Fire Lance

Lance Commander SaberDance – Whithworth WTH-1
Blackhand - Panther 9R
Erenon - Panther 9R
jymset - Blackjack BJ-1

Medium Lance

Pinhead - Phoenix Hawk 1D
Karagin - Wolverine 6R
Beebles - Phoenix Hawk 1D


Not yet assigned:

DarkAdder - ??????????




[ This Message was edited by: jymset on 2005-03-15 04:43 ]
_________________
"Rear armour is defeatist!" - unknown Kuritan Mechwarrior

The AC5 is a great gun!

On heat, 3025 style:
A Rifleman knows no heat.
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jymset
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PostPosted: 07-Mar-2005 06:40    Post subject: RE: Mordel's Horde - rosters! Reply to topic Reply with quote

Mordel's Horde, 3062

Able Company (reinforced)

Command Lance

Mordel – Penetrator 4D
jymset – Zeus 9S
Warhammer: 3025 – very much modified Warhammer (Titan)
Karagin - Highlander HGN-732

Assault Lance

Ruger – modified Banshee (??)
Alexander - modified Banshee 5S
Oafman – modified Atlas (OAF)
Stinger - Devastator

Fire Lance

Hardware – Crusader 5S
Erenon – modified Panther (9K2)
SaberDance – modified Whitworth (II - WX-1)
StarRaven – custom Marauder (8D)

Scout Lance

Beebles – modified Hermes (MXa)
Seraph – modified Locust (4X)
Vampire – Flea FLE-17
Khayman - Raptor (custom)


Baker Company

Command Lance

chihawk – Clint (? which one - got a great upgrade) or Grasshopper 5H
bladewind – Bushwacker L1
ralgith – Bandersnatch 01A (or Marauder 5Y-C)
cain - Helios 3D

Fire Lance

Blackhand - modified Panther (II)
Vagabond – modified Dervish (Kodachi)
Wanallo - Centurion CN10-B

Scout Lance

Alexx Knight – Nightsky 5T
Pinhead - Phoenix Hawk 3D
Motown Scrapper – modified Jenner (Goldbug)
AWAD - Firstarter FS9-S



Not yet assigned:

mud - Locust ?????which one???????
Talen - Hatamoto-Chi OR Wolfhound
Nightmare – Charger SA5

I tried to go more for a difference in range here. Don't know, does it work? This one still needs a lot of input.....


edit: Vampire is nuts. He went for the Flea (well, he got me to roll a dice, but was real happy about the result....)


[ This Message was edited by: jymset on 2005-03-16 02:34 ]
_________________
"Rear armour is defeatist!" - unknown Kuritan Mechwarrior

The AC5 is a great gun!

On heat, 3025 style:
A Rifleman knows no heat.
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jymset
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PostPosted: 07-Mar-2005 06:45    Post subject: RE: Mordel's Horde - rosters! Reply to topic Reply with quote

The Clan Force

Currently dispossessed:

Mordel – yes, the Clan version of our leader rides this: ??????????

mud – LET ME GUESS: Fire Falcon?

Well, I am getting rid of subunits again. Please tell me which groupings you would like to see.

Two finished Stars:

Blackhand - Nova A
Erenon – Turkina Prime
jymset – Nova Prime
Vampire – Summoner Prime
Nightmare - Night Gyr E

Star Commander ralgith – Timberwolf A
StarRaven - Timberwolf A
SaberDance - Mad Dog Prime
Wanallo - Stormcrow A
Seraph - Kit Fox A

And again, another Star beginning to take shape

cain - Mad Dog Prime
Beebles - Cauldron-Born A
Warhammer: 3025 – Summoner Prime




Hardware - Summoner Prime
Alexx Knight - Timberwolf D
Stinger – Timberwolf D
chihawk – Viper B
Mowtown Scrapper – Hellion A
Ruger - Crimson Langur Prime
Vagabond - Shadowcat Prime
Pinhead - Black Python
bladewind – Orion IIC
Oafman - Roadrunner
DarkAdder - Hellfire
Talen - Timberwolf D
AWAD - Mad Dog A
Khayman - Stooping Hawk C
Alexander - Timberwolf Prime

So, yes, please speak up!


[ This Message was edited by: jymset on 2005-03-17 02:21 ]
_________________
"Rear armour is defeatist!" - unknown Kuritan Mechwarrior

The AC5 is a great gun!

On heat, 3025 style:
A Rifleman knows no heat.
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Erenon
Blighted Sun Battalion
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PostPosted: 07-Mar-2005 08:50    Post subject: RE: Mordel's Horde - rosters! Reply to topic Reply with quote

Glad to stick with you Jymset!
You advance into the thick of it and i'll cover you


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bladewind
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PostPosted: 07-Mar-2005 12:50    Post subject: RE: Mordel's Horde - rosters! Reply to topic Reply with quote

For the 3005 and 3062, i would like to start somewhere near the front.

Basically i get bigger mechs like Atlases as shields and casually put an A/C20 shell into their cockpits.


For the clan i think i would hang back alittle and soften them up with the ERLs and my LRM15 before shredding them to bits with my LB-20X and Streak 4s.
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Blackhand
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PostPosted: 07-Mar-2005 13:33    Post subject: RE: Mordel's Horde - rosters! Reply to topic Reply with quote

As it stands we have 2 A and 3 D configuartion Timber Wolves, which means that we can have the munchy star from hell as our anchor. Supposing you list Talen with his heavy mech choice.

That Star is technically a heavy one, but I can think of companies that couldn't beat it.
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chihawk
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PostPosted: 07-Mar-2005 14:16    Post subject: RE: Mordel's Horde - rosters! Reply to topic Reply with quote

Quote:

On 2005-03-07 06:23, jymset wrote:
Baker Company

Command Lance

XO Master Bartender chihawk - Grasshopper 5H
Pinhead - Phoenix Hawk 1D
Blackhand - Panther 9R

Fire Lance

Lance Commander SaberDance – Whithworth WTH-1
Erenon - Panther 9R
jymset - Blackjack BJ-1
Vagabond - Dervish 6M

Scout Lance

Alexx Knight - Wolverine 6M
Beebles - Phoenix Hawk 1D
Motown Scrapper – Jenner 7-F
Nightmare - Jenner 7-F



Not yet assigned:
Alexander - Banshee?????? (-S?)
cain - Thug??????




Please switch the lances Vagabond and Blackhand are assigned to.

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SaberDance
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PostPosted: 07-Mar-2005 16:24    Post subject: RE: Mordel's Horde - rosters! Reply to topic Reply with quote

Overall, good.

In 3005 I suggest putting at least a pair of jump capable mechs in Able company for scouting ahead. I see the Battalion working on a Hammer and Anvil tactic. Baker uses it's superior manueverability to get around behind the bad guys (or in general set up an ambush) while Able pushes them into position. Then we pummel them.

In 3062, if you want to keep the Jump Jets in Baker, move my Whitworth II over to the second company.

We could always found our own clan. It's a little unorthadox, but I don't think it's without precedent. Could I suggest, nonetheless, that we try to balance out the stars, since normally the stars will act independently. E.G, 5 Timberwolves surely means there is a star out there getting the shaft. And a star with 5 Mad Dogs will be woefully overranged.

A suggestion on general organization:

Move Chihawk, Mordel, and two others to an overall command lance, separate out the scouts, and then put the Command lance over all three groups.

1.) Command Lance
2.) Able, Baker company, Cavalry Detachment
3.) Command, Fire Support, Assault

Mordel, Chihawk, and our Scout Leader can each wear a second hat. We'll even out the strength of the two companies, and we can deploy the scouts where they will be needed.

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Oafman
Draconis Combine
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PostPosted: 07-Mar-2005 18:37    Post subject: RE: Mordel's Horde - rosters! Reply to topic Reply with quote

Just two question. When are we going to get all of us in one place to play? and Who are we going to invade?

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PostPosted: 07-Mar-2005 18:42    Post subject: RE: Mordel's Horde - rosters! Reply to topic Reply with quote

Having no vehicle or indeed, any reliable funds of any kind, I would have to participate by proxy, if I could participate at all
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Blackhand
Draconis Combine
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PostPosted: 07-Mar-2005 19:06    Post subject: RE: Mordel's Horde - rosters! Reply to topic Reply with quote

Maybe a sound off in another thread on our locations would help solve the problem.
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AlexxKnight
Federated Suns
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PostPosted: 07-Mar-2005 20:36    Post subject: RE: Mordel's Horde - rosters! Reply to topic Reply with quote

Quote:

On 2005-03-07 16:24, SaberDance wrote:
Overall, good.

In 3005 I suggest putting at least a pair of jump capable mechs in Able company for scouting ahead. I see the Battalion working on a Hammer and Anvil tactic. Baker uses it's superior manueverability to get around behind the bad guys (or in general set up an ambush) while Able pushes them into position. Then we pummel them.

In 3062, if you want to keep the Jump Jets in Baker, move my Whitworth II over to the second company.

We could always found our own clan. It's a little unorthadox, but I don't think it's without precedent. Could I suggest, nonetheless, that we try to balance out the stars, since normally the stars will act independently. E.G, 5 Timberwolves surely means there is a star out there getting the shaft. And a star with 5 Mad Dogs will be woefully overranged.

A suggestion on general organization:

Move Chihawk, Mordel, and two others to an overall command lance, separate out the scouts, and then put the Command lance over all three groups.

1.) Command Lance
2.) Able, Baker company, Cavalry Detachment
3.) Command, Fire Support, Assault

Mordel, Chihawk, and our Scout Leader can each wear a second hat. We'll even out the strength of the two companies, and we can deploy the scouts where they will be needed.




I think this is the most viable suggestion so far. The only way I could thinkto make it better wuld be to have some scouts in each company, or at least balance the scouts out. No matter what kind of company it is , it will need some kind of scouting capabiltity.


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ralgith
Blighted Sun Battalion
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PostPosted: 07-Mar-2005 20:48    Post subject: RE: Mordel's Horde - rosters! Reply to topic Reply with quote

I scout in a heavy 'mech. In that respect I seem like a Lyran instead of a Davion

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ralgith
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PostPosted: 07-Mar-2005 20:50    Post subject: RE: Mordel's Horde - rosters! Reply to topic Reply with quote

Or.... we could do one of these:
PBeM
a single day that everyone takes off from work (I'd trade hours if possible..) and we spend the entire day kicking tail on MegaMek.

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Blighted Sun Battalion
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