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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 25-Mar-2005 00:05 Post subject: Maverick Omnimech |
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I think this is my first custom-made Omni.
EDIT: What once was many, has now become one. I also added a variant.
Type/Model: Maverick MAV-1 (Base)
Tech: Inner Sphere / 3058
Config: Biped OmniMech
Rules: Level 2, Custom design
Mass: 60 tons
Chassis: OmniMav Endo Steel
Power Plant: 240 FireHeart Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: 4 Rawlings 60 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: Durallex Heavy Standard
Armament:
1 Kallon Sure-Shot C3-SU C³ Slave Unit
Manufacturer: Achernar BattleMechs
Location: New Avalon
Communications System: Kallon Secure Net
Targeting & Tracking System: TargiTrack 717
------------------------------------------------------------------------------
==Overview:==
The Maverick Omnimech was designed as a tough and mobile heavy, one capable of
performing any role on the battlefied, from missile bombardment to front-line
duty, from barrage vehicle to urban combat specialist.
==Capabilities:==
The base Maverick chassis comes standard with a Kallon Sure-Shot C3 slave,
ensuring that "the 'mech plays well with others", as one designer put it.
The Prime Variant is, predictably, a front-line skirmisher, mounting a variety
of energy weaponry at multiple ranges, with a streak-4 missile rack for close
engagements.
A Variant is a mobile missile battery, carrying an LRM-20 and a pair of SRM-4s
for primary weapons, twin Medium Lasers as fallback weapons, and a 10-shot
Rocket Launcher as what one mechwarrior called, "a Hail Mary weapon".
B Variant is a barrage 'mech, carrying one of the new Rotary Autocannon and an
Extended-Range PPC for power, and twin Medium Lasers as backup.
C Variant is specialized in close-quarters fighting, with a sub-specialty as
an anti-infantry 'mech. Carrying a massive LB-20X autocannon, backed by a pair
each of Medium Lasers and Flamers, the C Variant is terrifying up close.
D Variant is probably the most specialized of the common variants. Intended as
a mobile Flak battery, the D mounts a pair of LB-5X autocannon, along with a
trio of Extended-Range Medium Lasers.
--------------------------------------------------------
Type/Model: Maverick MAV-1 (Base)
Mass: 60 tons
Equipment: Crits Mass
Int. Struct.: 99 pts Endo Steel 14 3.00
(Endo Steel Loc: 3 LA, 3 RA, 1 LT, 5 RT, 1 LL, 1 RL)
Engine: 240 Fusion 6 11.50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 10 Double [20] 3 .00
(Heat Sink Loc: 1 LT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 201 pts Standard 0 13.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 28
Center Torso (Rear): 12
L/R Side Torso: 14 20/20
L/R Side Torso (Rear): 8/8
L/R Arm: 10 20/20
L/R Leg: 14 28/28
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 C³ Slave Unit HD 0 1 1.00
4 Standard Jump Jets: 4 4.00
(Jump Jet Loc: 1 LT, 1 RT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 0 49 38.50
Crits & Tons Left: 29 21.50
Calculated Factors:
Total Cost: 6,264,000 C-Bills
Battle Value: 733 (+0 for C³)
Cost per BV: 8,545.7
Weapon Value: 0 / 0 (Ratio = .00 / .00)
Damage Factors: SRDmg = 0; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 4J, Armor/Structure: 5/5
Damage PB/M/L: 1/-/-, Overheat: 0
Class: MH; Point Value: 7
Specials: omni, c3s
Type/Model: Maverick MAV-1 Prime
Tech: Inner Sphere / 3058
Config: Biped OmniMech
Rules: Level 2, Custom design
Mass: 60 tons
Chassis: OmniMav Endo Steel
Power Plant: 240 FireHeart Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: 4 Rawlings 60 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: Durallex Heavy Standard
Armament:
1 PPC
1 Streak SRM 4
3 Medium Lasers
1 ER Large Laser
1 C³ Slave Unit
Manufacturer: Achernar BattleMechs
Location: New Avalon
Communications System: Kallon Secure Net
Targeting & Tracking System: TargiTrack 717
--------------------------------------------------------
Type/Model: Maverick MAV-1 Prime
Mass: 60 tons
Equipment: Crits Mass
Int. Struct.: 99 pts Endo Steel 14 3.00
(Endo Steel Loc: 3 LA, 3 RA, 1 LT, 5 RT, 1 LL, 1 RL)
Engine: 240 Fusion 6 11.50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 12 Double [24] 9 2.00
(Heat Sink Loc: 2 LT, 1 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 201 pts Standard 0 13.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 28
Center Torso (Rear): 12
L/R Side Torso: 14 20/20
L/R Side Torso (Rear): 8/8
L/R Arm: 10 20/20
L/R Leg: 14 28/28
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 PPC RA 10 3 7.00
1 Streak SRM 4 LA 3 25 2 4.00
(Ammo Locations: 1 LT)
2 Medium Lasers RT 6 2 2.00
1 Medium Laser LT 3 1 1.00
1 ER Large Laser CT 12 2 5.00
1 C³ Slave Unit HD 0 1 1.00
CASE Equipment: LT 1 .50
4 Standard Jump Jets: 4 4.00
(Jump Jet Loc: 1 LT, 1 RT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 34 66 60.00
Crits & Tons Left: 12 .00
Calculated Factors:
Total Cost: 7,716,000 C-Bills
Battle Value: 1,391 (+188 for C³)
Cost per BV: 5,547.09
Weapon Value: 1,563 / 1,492 (Ratio = 1.12 / 1.07)
Damage Factors: SRDmg = 23; MRDmg = 13; LRDmg = 5
BattleForce2: MP: 4J, Armor/Structure: 5/5
Damage PB/M/L: 4/3/1, Overheat: 1
Class: MH; Point Value: 14
Specials: omni, c3s
Type/Model: Maverick MAV-1 A
Tech: Inner Sphere / 3058
Config: Biped OmniMech
Rules: Level 2, Custom design
Mass: 60 tons
Chassis: OmniMav Endo Steel
Power Plant: 240 FireHeart Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: 4 Rawlings 60 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: Durallex Heavy Standard
Armament:
1 LRM 20
2 SRM 4s
1 Rocket Launcher 10 (OS)
2 Medium Lasers
1 C³ Slave Unit
Manufacturer: Achernar BattleMechs
Location: New Avalon
Communications System: Kallon Secure Net
Targeting & Tracking System: TargiTrack 717
--------------------------------------------------------
Type/Model: Maverick MAV-1 A
Mass: 60 tons
Equipment: Crits Mass
Int. Struct.: 99 pts Endo Steel 14 3.00
(Endo Steel Loc: 3 LA, 3 RA, 3 LT, 3 RT, 1 LL, 1 RL)
Engine: 240 Fusion 6 11.50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 10 Double [20] 3 .00
(Heat Sink Loc: 1 LT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 201 pts Standard 0 13.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 28
Center Torso (Rear): 12
L/R Side Torso: 14 20/20
L/R Side Torso (Rear): 8/8
L/R Arm: 10 20/20
L/R Leg: 14 28/28
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 LRM 20 RA 6 12 7 12.00
(Ammo Locations: 2 RT)
2 SRM 4s LA 6 50 4 6.00
(Ammo Locations: 2 LT)
1 Rocket Launcher 10 (OS)RT 3 1 .50
2 Medium Lasers CT 6 2 2.00
1 C³ Slave Unit HD 0 1 1.00
CASE Equipment: LT RT 2 1.00
4 Standard Jump Jets: 4 4.00
(Jump Jet Loc: 1 LT, 1 RT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 18 65 60.00
Crits & Tons Left: 13 .00
Calculated Factors:
Total Cost: 7,622,000 C-Bills
Battle Value: 1,382 (+129 for C³)
Cost per BV: 5,515.2
Weapon Value: 1,468 / 1,468 (Ratio = 1.06 / 1.06)
Damage Factors: SRDmg = 25; MRDmg = 16; LRDmg = 7
BattleForce2: MP: 4J, Armor/Structure: 5/5
Damage PB/M/L: 4/3/1, Overheat: 0
Class: MH; Point Value: 14
Specials: omni, if, c3s
Type/Model: Maverick MAV-1 B
Tech: Inner Sphere / 3058
Config: Biped OmniMech
Rules: Level 2, Custom design
Mass: 60 tons
Chassis: OmniMav Endo Steel
Power Plant: 240 FireHeart Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: 4 Rawlings 60 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: Durallex Heavy Standard
Armament:
1 ER PPC
1 Rotary AC/2
2 Medium Lasers
1 C³ Slave Unit
Manufacturer: Achernar BattleMechs
Location: New Avalon
Communications System: Kallon Secure Net
Targeting & Tracking System: TargiTrack 717
--------------------------------------------------------
Type/Model: Maverick MAV-1 B
Mass: 60 tons
Equipment: Crits Mass
Int. Struct.: 99 pts Endo Steel 14 3.00
(Endo Steel Loc: 3 LA, 3 RA, 1 LT, 5 RT, 1 LL, 1 RL)
Engine: 240 Fusion 6 11.50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 12 Double [24] 9 2.00
(Heat Sink Loc: 1 LT, 2 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 201 pts Standard 0 13.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 28
Center Torso (Rear): 12
L/R Side Torso: 14 20/20
L/R Side Torso (Rear): 8/8
L/R Arm: 10 20/20
L/R Leg: 14 28/28
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER PPC RA 15 3 7.00
1 Rotary AC/2 LA 1 90 5 10.00
(Ammo Locations: 2 LT)
2 Medium Lasers CT 6 2 2.00
1 C³ Slave Unit HD 0 1 1.00
CASE Equipment: LT 1 .50
4 Standard Jump Jets: 4 4.00
(Jump Jet Loc: 1 LT, 1 RT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 27 66 60.00
Crits & Tons Left: 12 .00
Calculated Factors:
Total Cost: 7,510,000 C-Bills
Battle Value: 1,369 (+154 for C³)
Cost per BV: 5,485.76
Weapon Value: 1,283 / 1,283 (Ratio = .94 / .94)
Damage Factors: SRDmg = 22; MRDmg = 13; LRDmg = 6
BattleForce2: MP: 4J, Armor/Structure: 5/5
Damage PB/M/L: 4/2/2, Overheat: 0
Class: MH; Point Value: 14
Specials: omni, c3s
Type/Model: Maverick MAV-1 C
Tech: Inner Sphere / 3058
Config: Biped OmniMech
Rules: Level 2, Custom design
Mass: 60 tons
Chassis: OmniMav Endo Steel
Power Plant: 240 FireHeart Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: 4 Rawlings 60 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: Durallex Heavy Standard
Armament:
1 LB 20-X AC
2 Flamers
2 Medium Lasers
1 C³ Slave Unit
Manufacturer: Achernar BattleMechs
Location: New Avalon
Communications System: Kallon Secure Net
Targeting & Tracking System: TargiTrack 717
--------------------------------------------------------
Type/Model: Maverick MAV-1 C
Mass: 60 tons
Equipment: Crits Mass
Int. Struct.: 99 pts Endo Steel 14 3.00
(Endo Steel Loc: 3 LA, 3 LT, 6 RT, 1 LL, 1 RL)
Engine: 240 Fusion 6 11.50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 10 Double [20] 3 .00
(Heat Sink Loc: 1 LT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 201 pts Standard 0 13.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 28
Center Torso (Rear): 12
L/R Side Torso: 14 20/20
L/R Side Torso (Rear): 8/8
L/R Arm: 10 20/20
L/R Leg: 14 28/28
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 LB 20-X AC RA 6 15 14 17.00
(Ammo Locations: 3 RT)
1 Flamer LA 3 1 1.00
1 Flamer LT 3 1 1.00
2 Medium Lasers CT 6 2 2.00
1 C³ Slave Unit HD 0 1 1.00
CASE Equipment: RT 1 .50
4 Standard Jump Jets: 4 4.00
(Jump Jet Loc: 1 LT, 1 RT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 18 68 60.00
Crits & Tons Left: 10 .00
Calculated Factors:
Total Cost: 7,874,000 C-Bills
Battle Value: 1,377 (+119 for C³)
Cost per BV: 5,718.23
Weapon Value: 1,242 / 1,242 (Ratio = .90 / .90)
Damage Factors: SRDmg = 25; MRDmg = 8; LRDmg = 0
BattleForce2: MP: 4J, Armor/Structure: 5/5
Damage PB/M/L: 5/3/-, Overheat: 0
Class: MH; Point Value: 14
Specials: omni, c3s
Type/Model: Maverick MAV-1 D
Tech: Inner Sphere / 3058
Config: Biped OmniMech
Rules: Level 2, Custom design
Mass: 60 tons
Chassis: OmniMav Endo Steel
Power Plant: 240 FireHeart Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: 4 Rawlings 60 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: Durallex Heavy Standard
Armament:
2 LB 5-X ACs
3 ER Medium Lasers
1 C³ Slave Unit
Manufacturer: Achernar BattleMechs
Location: New Avalon
Communications System: Kallon Secure Net
Targeting & Tracking System: TargiTrack 717
--------------------------------------------------------
Type/Model: Maverick MAV-1 D
Mass: 60 tons
Equipment: Crits Mass
Int. Struct.: 99 pts Endo Steel 14 3.00
(Endo Steel Loc: 3 LA, 3 RA, 1 LT, 5 RT, 1 LL, 1 RL)
Engine: 240 Fusion 6 11.50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 10 Double [20] 3 .00
(Heat Sink Loc: 1 LT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 201 pts Standard 0 13.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 28
Center Torso (Rear): 12
L/R Side Torso: 14 20/20
L/R Side Torso (Rear): 8/8
L/R Arm: 10 20/20
L/R Leg: 14 28/28
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 LB 5-X AC RA 1 40 7 10.00
(Ammo Locations: 2 RT)
1 LB 5-X AC LA 1 5 8.00
1 ER Medium Laser LT 5 1 1.00
2 ER Medium Lasers CT 10 2 2.00
1 C³ Slave Unit HD 0 1 1.00
CASE Equipment: RT 1 .50
4 Standard Jump Jets: 4 4.00
(Jump Jet Loc: 1 LT, 1 RT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 17 65 60.00
Crits & Tons Left: 13 .00
Calculated Factors:
Total Cost: 7,880,000 C-Bills
Battle Value: 1,319 (+123 for C³)
Cost per BV: 5,974.22
Weapon Value: 1,408 / 1,408 (Ratio = 1.07 / 1.07)
Damage Factors: SRDmg = 19; MRDmg = 12; LRDmg = 4
BattleForce2: MP: 4J, Armor/Structure: 5/5
Damage PB/M/L: 3/3/1, Overheat: 0
Class: MH; Point Value: 13
Specials: omni, c3s
[ This Message was edited by: Warhammer: 3025 on 2005-03-25 03:23 ] _________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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StarRaven Federated Suns Leftenant General
Joined: 01-Jun-2004 00:00 Posts: 1138 Location: United States
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Posted: 25-Mar-2005 02:30 Post subject: RE: Maverick Omnimech |
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To begin: I recall seeing, at least once, likely twice, Mordel and/or chihawk specifically state their strong desire that Omni variants all be done in a single post. This is why I did my Werewolf like that, for example.
That said. The 'Mech's not bad. No XL to complain about (not that XLs are always bad), and no FUBARed configurations like the Strider C (?), with the double Narc. A little slow, but more speed wouldn't be worth it in my estimation, through either XL or pod space loss. Actually, I like it better than any of the (few) OmniMechs I've tried to design. Not a complaint, but they're marked as being standard designs, instead of custom - I always forget to change that too.
I'll forgive the fixed equipment. Just like the Avatar's medium lasers, it's hard to go wrong with the C3.
The configurations are solid. They pack good firepower for 60 tons. They're heat efficient too; the Prime is nicely bracketed, with PPC/ERLL/movement, and everything else. I particularly like the Prime and C. The Prime is a nice energy boat, which I like. The C - well, it's hard to go wrong with the LB20-X, although the C comes very close to insufficient back up weapons. Perhaps only a single flamer?
The only real question is the B config. Why the RL?
_________________ "Politics is supposed to be the second oldest profession. I have come to realize that it bears a very close semblance to the first."
- Attributed to General Aleksandr Kerensky
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 25-Mar-2005 02:44 Post subject: RE: Maverick Omnimech |
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I had a half-ton to kill.
As for the multiple posts, I wanted a way to break up the variants, other than drawing a
__________________________________ line between them. The pre/pre function removes all spaces between its own ending and whatever comes after it, and my eyes get confused trying to scroll through a post, picking out multiple 'mechs.
I'm sorry if I broke a rule
[ This Message was edited by: Warhammer: 3025 on 2005-03-25 02:48 ] _________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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StarRaven Federated Suns Leftenant General
Joined: 01-Jun-2004 00:00 Posts: 1138 Location: United States
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Posted: 25-Mar-2005 03:00 Post subject: RE: Maverick Omnimech |
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Quote:
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On 2005-03-25 02:44, Warhammer: 3025 wrote:
I had a half-ton to kill.
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Sorry. I sort of meant, "Why not an ER small?" I've just always despised RLs on 'Mechs. (And I'm not alone.) Perhaps you've read some of my TRO reviews on the matter?
Quote:
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As for the multiple posts, I wanted a way to break up the variants, other than drawing a
__________________________________ line between them. The pre/pre function removes all spaces between its own ending and whatever comes after it, and my eyes get confused trying to scroll through a post, picking out multiple 'mechs.
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Are you using pre around each individual config? If you use a < pre > at the start of your post, and a < /pre > at the end of your post (two total for the entire Omni), it works perfectly. I separated my Werewolf with two or three newlines, for example. The whole point of pre is that it maintains (preserves?) formatting (spaces) which the forum removes. It's not pre that gets rid of spaces between pre tags - it's the standard forum formatting.
You'll do it how you like, of course. I was just relaying what they said.
_________________ "Politics is supposed to be the second oldest profession. I have come to realize that it bears a very close semblance to the first."
- Attributed to General Aleksandr Kerensky
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 25-Mar-2005 03:16 Post subject: RE: Maverick Omnimech |
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*Slaps forehead*
That's so obvious. Why didn't I think of trying that?
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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StarRaven Federated Suns Leftenant General
Joined: 01-Jun-2004 00:00 Posts: 1138 Location: United States
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Posted: 25-Mar-2005 03:54 Post subject: RE: Maverick Omnimech |
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Quote:
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On 2005-03-25 03:16, Warhammer: 3025 wrote:
*Slaps forehead*
That's so obvious. Why didn't I think of trying that?
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It's always the obvious things that one doesn't think of.
Quote:
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On 2005-03-25 00:05, Warhammer: 3025 wrote:
I also added a variant.
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::shrug:: I dislike AC/5s, preferring heavier autocannon, and energy or missile weapons for long range work. Still, they have a range of 20+, right? ::checks:: 21 hexes. All right, then; I guess that's not too bad. They'll work well enough as support with the C3. And I don't think this has the tonnage for heat sinks to pack ER PPCs.
It's not a bad config. Indeed, it's pretty good, and just as solid as the rest. I just don't like AC/5s, so I don't like it as well as the others. I'd like to hear about this one from someone who doesn't dislike AC/5s as I do.
_________________ "Politics is supposed to be the second oldest profession. I have come to realize that it bears a very close semblance to the first."
- Attributed to General Aleksandr Kerensky
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 25-Mar-2005 05:50 Post subject: RE: Maverick Omnimech |
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A few more variants. One for use in Kurita space, and one for use as a heavy scout.
Type/Model: Maverick MAV-1 K
Tech: Inner Sphere / 3058
Config: Biped OmniMech
Rules: Level 2, Custom design
Mass: 60 tons
Chassis: OmniMav Endo Steel
Power Plant: 240 FireHeart Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: 4 Rawlings 60 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: Durallex Heavy Standard
Armament:
1 PPC
2 MRM 10s
3 Medium Lasers
1 C³ Slave Unit
Manufacturer: Achernar BattleMechs
Location: New Avalon
Communications System: Kallon Secure Net
Targeting & Tracking System: TargiTrack 717
--------------------------------------------------------
Type/Model: Maverick MAV-1 K
Mass: 60 tons
Equipment: Crits Mass
Int. Struct.: 99 pts Endo Steel 14 3.00
(Endo Steel Loc: 5 LA, 3 RA, 3 LT, 1 RT, 1 LL, 1 RL)
Engine: 240 Fusion 6 11.50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 13 Double [26] 12 3.00
(Heat Sink Loc: 2 LT, 2 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 201 pts Standard 0 13.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 28
Center Torso (Rear): 12
L/R Side Torso: 14 20/20
L/R Side Torso (Rear): 8/8
L/R Arm: 10 20/20
L/R Leg: 14 28/28
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 PPC RA 10 3 7.00
1 MRM 10 LA 4 48 4 5.00
(Ammo Locations: 2 RT)
1 Medium Laser RT 3 1 1.00
1 MRM 10 LT 4 2 3.00
2 Medium Lasers CT 6 2 2.00
1 C³ Slave Unit HD 0 1 1.00
CASE Equipment: RT 1 .50
4 Standard Jump Jets: 4 4.00
(Jump Jet Loc: 1 LT, 1 RT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 27 71 60.00
Crits & Tons Left: 7 .00
Calculated Factors:
Total Cost: 7,260,000 C-Bills
Battle Value: 1,362 (+149 for C³)
Cost per BV: 5,330.4
Weapon Value: 1,622 / 1,622 (Ratio = 1.19 / 1.19)
Damage Factors: SRDmg = 25; MRDmg = 12; LRDmg = 3
BattleForce2: MP: 4J, Armor/Structure: 5/5
Damage PB/M/L: 4/3/1, Overheat: 1
Class: MH; Point Value: 14
Specials: omni, c3s
Type/Model: Maverick MAV-1 S
Tech: Inner Sphere / 3058
Config: Biped OmniMech
Rules: Level 2, Custom design
Mass: 60 tons
Chassis: OmniMav Endo Steel
Power Plant: 240 FireHeart Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: 4 Rawlings 60 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: Durallex Heavy Standard
Armament:
1 LRM 10
3 Medium Lasers
1 ER Large Laser
1 Beagle Active Probe
1 Guardian ECM
1 C³ Slave Unit
2 Anti-Personnel Pods
Manufacturer: Achernar BattleMechs
Location: New Avalon
Communications System: Kallon Secure Net
Targeting & Tracking System: TargiTrack 717
--------------------------------------------------------
Type/Model: Maverick MAV-1 S
Mass: 60 tons
Equipment: Crits Mass
Int. Struct.: 99 pts Endo Steel 14 3.00
(Endo Steel Loc: 5 LA, 4 RA, 4 LT, 1 RT)
Engine: 240 Fusion 6 11.50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 12 Double [24] 9 2.00
(Heat Sink Loc: 1 LT, 2 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 201 pts Standard 0 13.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 28
Center Torso (Rear): 12
L/R Side Torso: 14 20/20
L/R Side Torso (Rear): 8/8
L/R Arm: 10 20/20
L/R Leg: 14 28/28
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 LRM 10 RA 4 24 4 7.00
(Ammo Locations: 2 RT)
2 Medium Lasers LA 6 2 2.00
1 Medium Laser RT 3 1 1.00
1 ER Large Laser LT 12 2 5.00
1 Beagle Active Probe LT 0 2 1.50
1 Guardian ECM CT 0 2 1.50
1 C³ Slave Unit HD 0 1 1.00
1 Anti-Personnel Pod LL 0 1 .50
1 Anti-Personnel Pod RL 0 1 .50
CASE Equipment: RT 1 .50
4 Standard Jump Jets: 4 4.00
(Jump Jet Loc: 1 LT, 1 RT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 25 75 60.00
Crits & Tons Left: 3 .00
Calculated Factors:
Total Cost: 8,185,200 C-Bills
Battle Value: 1,408 (+140 for C³)
Cost per BV: 5,813.35
Weapon Value: 1,469 / 1,469 (Ratio = 1.04 / 1.04)
Damage Factors: SRDmg = 20; MRDmg = 12; LRDmg = 5
BattleForce2: MP: 4J, Armor/Structure: 5/5
Damage PB/M/L: 4/3/1, Overheat: 0
Class: MH; Point Value: 14
Specials: omni, ecm, c3s, prb
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 25-Mar-2005 13:50 Post subject: RE: Maverick Omnimech |
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This may be more efficent to do.
BattleMech Technical Readout
Type/Model: Fire Moth (Dasher) (base)
Tech: Clan / 3050
Config: Biped OmniMech
Rules: Level 2, Standard design
Mass: 20 tons
Chassis: Endo Steel
Power Plant: 200 XL Fusion
Walking Speed: 108.0 km/h
Maximum Speed: 162.0 [216.0] km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Ferro-Fibrous
Armament: None
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------
==Overview:==
Code-named the Dasher by the Royal KungsArmé because of its incredible
bursts of speed, this \'Mech is unlike any ever produced in the Inner Sphere,
during the Star League era or since. It carries a load of weapons that is
ample for a light \'Mech produced in the Inner Sphere, despite being smaller
than any other Clan \'Mech yet seen in the field. An excellent reconnaissance
\'Mech because of its quick pace, the Dasher can get out of a tight spot by
engaging its Myomer Accelerator Signal Circuitry. Its armor is thin, but the
Dasher is so fast that it is difficult to hit.
==Capabilities:==
In its primary configuration, the Dasher can give a good account of itself
against light \'Mechs of the Inner Sphere. Its exceptional speed allows it to
get into close range regardless of its opponent\'s actions, and use its
short-range missiles and medium lasers to good effect. If facing a larger
enemy, the Dasher simply retreats to friendly lines, leaving its foe far
behind. Another popular tactic is for the Dasher to race to the enemy\'s rear,
cutting down opposing \'Mechs before they can respond. This has worked out
badly on occasion, primarily because of the Rasalhagian practice of forming
lances into a column. On several occasions, a Dasher has sped around a light
\'Mech, only to be cut down by a medium \'Mech following several hundred meters
behind.
Alternate Configuration A has been seen only on rare occasions, but has
been used to devastating effect. This configuration uses its Beagle active
probe to locate hidden enemy positions and its target-acquisition gear to rain
down flights of Arrow IV missiles from other members of its Cluster many
kilometers away. It uses its Streak short-range missiles and anti-missile
system to hold its place on the battlefield for as long as possible, then
returns to the supporting \'Mechs in its unit with amazing speed.
Using its Guardian electronic countermeasures to protect its Starmates, a
Dasher equipped with Alternate Configuration B leads a force into an enemy
city or other built-up area where hostilities are expected. Its medium pulse
lasers and machine gun can swiftly destroy enemy infantry, and the A-pod helps
keep sappers off the \'Mech\'s legs.
In Alternate Configuration C, the Dasher performs long-range fire support,
a role for which it is not particularly well-suited. Though it carries double
LRM-5 launchers and an anti-missile system to protect itself from return fire,
it cannot carry nearly as many weapons as other Clan designs. However, no
\'Mech can fall back to a new position as quickly as the Dasher.
When the Clans expect to mix it up with other \'Mechs and have no other
concern, they equip the Dasher with Alternate Configuration D. Though this
variant occasionally has a problem with heat build-up, it can deliver an
accurate and deadly hail of laser fire at opposing \'Mechs.
==Deployment==
The Dasher is one of the less common Clan designs, not in general use
because of the specialized roles it plays. It is seen most frequently among
the forces of Clan Ghost Bear, who favor it over other reconnaissance \'Mechs.
--------------------------------------------------------
Type/Model: Fire Moth (Dasher) (base)
Mass: 20 tons
Equipment: Crits Mass
Int. Struct.: 33 pts Endo Steel 7 1.00
(Endo Steel Loc: 1 LA, 1 RA, 1 LT, 1 RT, 1 CT, 1 LL, 1 RL)
Engine: 200 XL Fusion 10 4.50
Walking MP: 10
Running MP: 15 [20]
Jumping MP: 0
Heat Sinks: 10 Double [20] 4 .00
(Heat Sink Loc: 1 LT, 1 RT)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
MASC: 1 1.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 38 pts Ferro-Fibrous 7 2.00
(Armor Crit Loc: 1 HD, 1 LA, 1 RA, 2 LT, 2 RT)
Internal Armor
Structure Value
Head: 3 5
Center Torso: 6 5
Center Torso (Rear): 2
L/R Side Torso: 5 4/4
L/R Side Torso (Rear): 2/2
L/R Arm: 3 3/3
L/R Leg: 4 4/4
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
--------------------------------------------------------
TOTALS: 0 54 13.50
Crits & Tons Left: 24 6.50
Calculated Factors:
Total Cost: 3,527,801 C-Bills
Battle Value: 186
Cost per BV: 18,966.67
Weapon Value: 0 / 0 (Ratio = .00 / .00)
Damage Factors: SRDmg = 0; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 10, Armor/Structure: 1/1
Damage PB/M/L: -/-/-, Overheat: 0
Class: ML; Point Value: 2
Specials: omni
BattleMech Technical Readout
Type/Model: Fire Moth (Dasher) Prime
Heat Sinks: 10 Double [20] 4 .00
(Heat Sink Loc: 1 LT, 1 RT)
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 ER Medium Lasers LA 10 2 2.00
1 SRM 6 RA 4 15 2 2.50
(Ammo Locations: 1 RA)
1 SRM 4 RT 3 25 2 2.00
(Ammo Locations: 1 RT)
--------------------------------------------------------
TOTALS: 17 60 20.00
Crits & Tons Left: 18 .00
Calculated Factors:
Total Cost: 4,208,801 C-Bills
Battle Value: 982
Cost per BV: 4,285.95
Weapon Value: 383 / 383 (Ratio = .39 / .39)
Damage Factors: SRDmg = 22; MRDmg = 9; LRDmg = 1
BattleForce2: MP: 10, Armor/Structure: 1/1
Damage PB/M/L: 3/3/-, Overheat: 0
Class: ML; Point Value: 10
Specials: omni
BattleMech Technical Readout
Type/Model: Fire Moth (Dasher) A
Heat Sinks: 10 Double [20] 4 .00
(Heat Sink Loc: 1 LT, 1 RT)
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Anti-Missile System LA 1 24 2 1.50
(Ammo Locations: 1 LA)
1 TAG RA 0 1 1.00
1 Active Probe RA 0 1 1.00
1 Streak SRM 4 RT 3 25 2 3.00
(Ammo Locations: 1 RT)
--------------------------------------------------------
TOTALS: 4 60 20.00
Crits & Tons Left: 18 .00
Calculated Factors:
Total Cost: 4,421,801 C-Bills
Battle Value: 550
Cost per BV: 8,039.64
Weapon Value: 105 / 70 (Ratio = .19 / .13)
Damage Factors: SRDmg = 7; MRDmg = 3; LRDmg = 0
BattleForce2: MP: 10, Armor/Structure: 1/1
Damage PB/M/L: 2/1/-, Overheat: 0
Class: ML; Point Value: 6
Specials: omni, tag, prb
This way you post the base design and only those items that have changed in the variants. It saves mundo space. Maybe that would help you out some.
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 25-Mar-2005 14:15 Post subject: RE: Maverick Omnimech |
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An interesting alternative. Thanks for the suggestion.
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 25-Mar-2005 16:16 Post subject: RE: Maverick Omnimech |
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More new variants. This omnimech stuff is kinda fun.
Type/Model: Maverick MAV-1 E
Mass: 60 tons
Equipment: Crits Mass
Int. Struct.: 99 pts Endo Steel 14 3.00
(Endo Steel Loc: 4 LA, 4 RA, 2 LT, 2 RT, 1 LL, 1 RL)
Engine: 240 Fusion 6 11.50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 14 Double [28] 15 4.00
(Heat Sink Loc: 3 LT, 2 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 201 pts Standard 0 13.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 28
Center Torso (Rear): 12
L/R Side Torso: 14 20/20
L/R Side Torso (Rear): 8/8
L/R Arm: 10 20/20
L/R Leg: 14 28/28
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Large Laser RA 8 2 5.00
1 Large Laser LA 8 2 5.00
1 PPC RT 10 3 7.00
1 Small Laser CT 1 1 .50
1 C³ Slave Unit HD 0 1 1.00
4 Standard Jump Jets: 4 4.00
(Jump Jet Loc: 1 LT, 1 RT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 27 69 60.00
Crits & Tons Left: 9 .00
Calculated Factors:
Total Cost: 7,134,499 C-Bills
Battle Value: 1,386 (+152 for C³)
Cost per BV: 5,147.55
Weapon Value: 1,673 / 1,673 (Ratio = 1.21 / 1.21)
Damage Factors: SRDmg = 20; MRDmg = 15; LRDmg = 3
BattleForce2: MP: 4J, Armor/Structure: 5/5
Damage PB/M/L: 4/3/1, Overheat: 0
Class: MH; Point Value: 14
Specials: omni, c3s
Type/Model: Maverick MAV-1 F
Mass: 60 tons
Equipment: Crits Mass
Int. Struct.: 99 pts Endo Steel 14 3.00
(Endo Steel Loc: 2 LA, 5 RA, 4 LT, 1 RT, 1 LL, 1 RL)
Engine: 240 Fusion 6 11.50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 11 Double [22] 6 1.00
(Heat Sink Loc: 1 LT, 1 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 201 pts Standard 0 13.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 28
Center Torso (Rear): 12
L/R Side Torso: 14 20/20
L/R Side Torso (Rear): 8/8
L/R Arm: 10 20/20
L/R Leg: 14 28/28
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 LRM 10 w/ Artemis IV RA 4 12 4 7.00
(Ammo Locations: 1 RT)
2 SRM 6s w/ Artemis IV LA 8 30 8 10.00
(Ammo Locations: 2 RT)
1 Medium Laser LT 3 1 1.00
2 Medium Lasers CT 6 2 2.00
1 C³ Slave Unit HD 0 1 1.00
CASE Equipment: RT 1 .50
4 Standard Jump Jets: 4 4.00
(Jump Jet Loc: 1 LT, 1 RT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 21 68 60.00
Crits & Tons Left: 10 .00
Calculated Factors:
Total Cost: 8,072,000 C-Bills
Battle Value: 1,347 (+136 for C³)
Cost per BV: 5,992.58
Weapon Value: 1,698 / 1,523 (Ratio = 1.26 / 1.13)
Damage Factors: SRDmg = 28; MRDmg = 10; LRDmg = 3
BattleForce2: MP: 4J, Armor/Structure: 5/5
Damage PB/M/L: 5/4/1, Overheat: 0
Class: MH; Point Value: 13
Specials: omni, if, c3s
Type/Model: Maverick MAV-1 G
Mass: 60 tons
Equipment: Crits Mass
Int. Struct.: 99 pts Endo Steel 14 3.00
(Endo Steel Loc: 3 LA, 3 RA, 3 LT, 3 RT, 1 LL, 1 RL)
Engine: 240 Fusion 6 11.50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 11 Double [22] 6 1.00
(Heat Sink Loc: 2 LT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 201 pts Standard 0 13.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 28
Center Torso (Rear): 12
L/R Side Torso: 14 20/20
L/R Side Torso (Rear): 8/8
L/R Arm: 10 20/20
L/R Leg: 14 28/28
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 LRM 10 RA 4 24 4 7.00
(Ammo Locations: 2 RT)
1 Large Laser LA 8 2 5.00
1 ER Small Laser RT 2 1 .50
1 Anti-Missile System LT 1 24 3 2.50
(Ammo Locations: 2 RT)
1 Large Laser CT 8 2 5.00
1 C³ Slave Unit HD 0 1 1.00
CASE Equipment: RT 1 .50
4 Standard Jump Jets: 4 4.00
(Jump Jet Loc: 1 LT, 1 RT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 23 65 60.00
Crits & Tons Left: 13 .00
Calculated Factors:
Total Cost: 7,326,499 C-Bills
Battle Value: 1,325 (+124 for C³)
Cost per BV: 5,529.43
Weapon Value: 1,285 / 1,285 (Ratio = .97 / .97)
Damage Factors: SRDmg = 17; MRDmg = 13; LRDmg = 4
BattleForce2: MP: 4J, Armor/Structure: 5/5
Damage PB/M/L: 4/2/1, Overheat: 0
Class: MH; Point Value: 13
Specials: omni, if, c3s
Type/Model: Maverick MAV-1 H
Mass: 60 tons
Equipment: Crits Mass
Int. Struct.: 99 pts Endo Steel 14 3.00
(Endo Steel Loc: 5 LA, 4 RA, 3 LT, 1 LL, 1 RL)
Engine: 240 Fusion 6 11.50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 14 Double [28] 15 4.00
(Heat Sink Loc: 2 LT, 3 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 201 pts Standard 0 13.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 28
Center Torso (Rear): 12
L/R Side Torso: 14 20/20
L/R Side Torso (Rear): 8/8
L/R Arm: 10 20/20
L/R Leg: 14 28/28
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Large Pulse Laser RA 10 2 7.00
1 LRM 10 LA 4 12 3 6.00
(Ammo Locations: 1 LT)
2 Medium Lasers RT 6 2 2.00
2 Medium Lasers CT 6 2 2.00
1 C³ Slave Unit HD 0 1 1.00
CASE Equipment: LT 1 .50
4 Standard Jump Jets: 4 4.00
(Jump Jet Loc: 1 LT, 1 RT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 26 71 60.00
Crits & Tons Left: 7 .00
Calculated Factors:
Total Cost: 7,342,000 C-Bills
Battle Value: 1,357 (+138 for C³)
Cost per BV: 5,410.46
Weapon Value: 1,703 / 1,703 (Ratio = 1.25 / 1.25)
Damage Factors: SRDmg = 25; MRDmg = 10; LRDmg = 3
BattleForce2: MP: 4J, Armor/Structure: 5/5
Damage PB/M/L: 4/4/1, Overheat: 0
Class: MH; Point Value: 14
Specials: omni, if, c3s
Type/Model: Maverick MAV-1 I
Mass: 60 tons
Equipment: Crits Mass
Int. Struct.: 99 pts Endo Steel 14 3.00
(Endo Steel Loc: 3 LA, 3 RA, 3 LT, 3 RT, 1 LL, 1 RL)
Engine: 240 Fusion 6 11.50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 12 Double [24] 9 2.00
(Heat Sink Loc: 1 RA, 2 LT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 201 pts Standard 0 13.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 28
Center Torso (Rear): 12
L/R Side Torso: 14 20/20
L/R Side Torso (Rear): 8/8
L/R Arm: 10 20/20
L/R Leg: 14 28/28
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 LRM 5 RA 2 48 3 4.00
(Ammo Locations: 2 RT)
2 SRM 4s LA 6 50 4 6.00
(Ammo Locations: 2 RT)
1 Narc Missile Beacon LA 0 12 4 5.00
(Ammo Locations: 2 RT)
2 Medium Lasers LT 6 2 2.00
2 Medium Lasers CT 6 2 2.00
1 C³ Slave Unit HD 0 1 1.00
CASE Equipment: RT 1 .50
4 Standard Jump Jets: 4 4.00
(Jump Jet Loc: 1 LT, 1 RT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 20 71 60.00
Crits & Tons Left: 7 .00
Calculated Factors:
Total Cost: 7,460,000 C-Bills
Battle Value: 1,318 (+118 for C³)
Cost per BV: 5,660.09
Weapon Value: 1,373 / 1,373 (Ratio = 1.04 / 1.04)
Damage Factors: SRDmg = 24; MRDmg = 6; LRDmg = 1
BattleForce2: MP: 4J, Armor/Structure: 5/5
Damage PB/M/L: 5/4/-, Overheat: 0
Class: MH; Point Value: 13
Specials: omni, c3s
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 27-Mar-2005 05:35 Post subject: RE: Maverick Omnimech |
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Well, the Mavericks are up in the TRO section (along with many other designs that I hope will be reviewed and rated soon), but there is a problem: While tweaking the designs, I forgot the update the fluff. For example, the fluff on the A variant says that it carries a one-shot Rocket Launcher. However, I replaced that with an ER Small Laser, which is what's shown on the TRO.
Not particularly important, but I didn't want anyone to get confused.
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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