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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 26-Mar-2005 05:29 Post subject: Raptor Omnimech |
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This one, I'm afraid, didn't quite turn out as well as I'd hoped. Something about it just doesn't feel right, but I can't quite put my finger on it. Any suggestions on how to make it/them better?
Type/Model: Raptor (Base)
Tech: Inner Sphere / 3058
Config: Biped OmniMech
Rules: Level 2, Custom design
Mass: 45 tons
Chassis: Endo Steel
Power Plant: 270 GM Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
1 C³ Slave Unit
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Raptor (Base)
Mass: 45 tons
Equipment: Crits Mass
Int. Struct.: 75 pts Endo Steel 14 2.50
(Endo Steel Loc: 2 LA, 2 RA, 2 LT, 2 RT, 2 CT, 2 LL, 2 RL)
Engine: 270 Fusion 6 14.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 153 pts Standard 0 10.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 20
Center Torso (Rear): 8
L/R Side Torso: 11 15/15
L/R Side Torso (Rear): 7/7
L/R Arm: 7 14/14
L/R Leg: 11 22/22
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 C³ Slave Unit HD 0 1 1.00
--------------------------------------------------------
TOTALS: 0 42 34.00
Crits & Tons Left: 36 11.00
Calculated Factors:
Total Cost: 4,825,781 C-Bills
Battle Value: 603 (+0 for C³)
Cost per BV: 8,002.95
Weapon Value: 0 / 0 (Ratio = .00 / .00)
Damage Factors: SRDmg = 0; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 6, Armor/Structure: 4/4
Damage PB/M/L: 1/-/-, Overheat: 0
Class: MM; Point Value: 6
Specials: omni, c3s
Type/Model: Raptor Prime
Mass: 45 tons
Equipment: Crits Mass
Int. Struct.: 75 pts Endo Steel 14 2.50
(Endo Steel Loc: 4 LA, 3 RA, 1 LT, 2 RT, 2 LL, 2 RL)
Engine: 270 Fusion 6 14.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 153 pts Standard 0 10.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 20
Center Torso (Rear): 8
L/R Side Torso: 11 15/15
L/R Side Torso (Rear): 7/7
L/R Arm: 7 14/14
L/R Leg: 11 22/22
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Large Laser RA 8 2 5.00
1 LRM 5 LA 2 24 2 3.00
(Ammo Locations: 1 LT)
1 ER Small Laser RT 2 1 .50
2 Medium Lasers CT 6 2 2.00
1 C³ Slave Unit HD 0 1 1.00
CASE Equipment: LT 1 .50
--------------------------------------------------------
TOTALS: 18 50 45.00
Crits & Tons Left: 28 .00
Calculated Factors:
Total Cost: 5,371,798 C-Bills
Battle Value: 1,029 (+97 for C³)
Cost per BV: 5,220.41
Weapon Value: 1,021 / 1,021 (Ratio = .99 / .99)
Damage Factors: SRDmg = 17; MRDmg = 8; LRDmg = 2
BattleForce2: MP: 6, Armor/Structure: 4/4
Damage PB/M/L: 3/2/-, Overheat: 0
Class: MM; Point Value: 10
Specials: omni, c3s
Type/Model: Raptor A
Mass: 45 tons
Equipment: Crits Mass
Int. Struct.: 75 pts Endo Steel 14 2.50
(Endo Steel Loc: 3 LA, 3 RA, 4 RT, 2 LL, 2 RL)
Engine: 270 Fusion 6 14.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 153 pts Standard 0 10.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 20
Center Torso (Rear): 8
L/R Side Torso: 11 15/15
L/R Side Torso (Rear): 7/7
L/R Arm: 7 14/14
L/R Leg: 11 22/22
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 LRM 10 RA 4 36 5 8.00
(Ammo Locations: 3 LT)
1 ER Medium Laser LA 5 1 1.00
1 ER Small Laser LA 2 1 .50
1 ER Medium Laser CT 5 1 1.00
1 C³ Slave Unit HD 0 1 1.00
CASE Equipment: LT 1 .50
--------------------------------------------------------
TOTALS: 16 51 45.00
Crits & Tons Left: 27 .00
Calculated Factors:
Total Cost: 5,571,173 C-Bills
Battle Value: 999 (+81 for C³)
Cost per BV: 5,576.75
Weapon Value: 853 / 853 (Ratio = .85 / .85)
Damage Factors: SRDmg = 11; MRDmg = 8; LRDmg = 3
BattleForce2: MP: 6, Armor/Structure: 4/4
Damage PB/M/L: 3/2/1, Overheat: 0
Class: MM; Point Value: 10
Specials: omni, if, c3s
Type/Model: Raptor B
Mass: 45 tons
Equipment: Crits Mass
Int. Struct.: 75 pts Endo Steel 14 2.50
(Endo Steel Loc: 3 LA, 4 RA, 3 RT, 2 LL, 2 RL)
Engine: 270 Fusion 6 14.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 153 pts Standard 0 10.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 20
Center Torso (Rear): 8
L/R Side Torso: 11 15/15
L/R Side Torso (Rear): 7/7
L/R Arm: 7 14/14
L/R Leg: 11 22/22
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 LRM 5 RA 2 24 2 3.00
(Ammo Locations: 1 LT)
2 SRM 2s LA 4 50 3 3.00
(Ammo Locations: 1 LT)
1 ER Small Laser RT 2 1 .50
1 Narc Missile Beacon CT 0 6 3 4.00
(Ammo Locations: 1 LT)
1 C³ Slave Unit HD 0 1 1.00
CASE Equipment: LT 1 .50
--------------------------------------------------------
TOTALS: 8 56 45.00
Crits & Tons Left: 22 .00
Calculated Factors:
Total Cost: 5,344,065 C-Bills
Battle Value: 817 (+47 for C³)
Cost per BV: 6,541.08
Weapon Value: 335 / 335 (Ratio = .41 / .41)
Damage Factors: SRDmg = 7; MRDmg = 3; LRDmg = 1
BattleForce2: MP: 6, Armor/Structure: 4/4
Damage PB/M/L: 2/1/-, Overheat: 0
Class: MM; Point Value: 8
Specials: omni, c3s
Type/Model: Raptor C
Mass: 45 tons
Equipment: Crits Mass
Int. Struct.: 75 pts Endo Steel 14 2.50
(Endo Steel Loc: 3 LA, 2 RA, 1 LT, 3 RT, 1 CT, 2 LL, 2 RL)
Engine: 270 Fusion 6 14.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: 12 Double [24] 6 2.00
(Heat Sink Loc: 1 LT, 1 RT)
Gyro: 4 3.00
Cockpit, Life Supt.: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 153 pts Standard 0 10.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 20
Center Torso (Rear): 8
L/R Side Torso: 11 15/15
L/R Side Torso (Rear): 7/7
L/R Arm: 7 14/14
L/R Leg: 11 22/22
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER Large Laser RA 12 2 5.00
1 ER Medium Laser LA 5 1 1.00
1 ER Medium Laser CT 5 1 1.00
1 C³ Slave Unit HD 0 1 1.00
1 Targeting Computer LT 2 2.00
--------------------------------------------------------
TOTALS: 22 54 45.00
Crits & Tons Left: 24 .00
Calculated Factors:
Total Cost: 5,536,281 C-Bills
Battle Value: 1,119 (+121 for C³)
Cost per BV: 4,947.53
Weapon Value: 1,208 / 1,208 (Ratio = 1.08 / 1.08)
Damage Factors: SRDmg = 17; MRDmg = 11; LRDmg = 3
BattleForce2: MP: 6, Armor/Structure: 4/4
Damage PB/M/L: 3/2/1, Overheat: 0
Class: MM; Point Value: 11
Specials: omni, c3s
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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Seraph Blighted Sun Battalion 2nd Company "Seraph's Slaughter" Major
Joined: 11-Mar-2004 00:00 Posts: 1744
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Posted: 26-Mar-2005 07:31 Post subject: RE: Raptor Omnimech |
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You may have to rename this line. IIRC the Raptor omni is in the 3058 TRO
_________________ If ignorance is bliss, then why are you so miserable?
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ralgith Blighted Sun Battalion 1st Company "Ralgith's Renegades" Colonel
Joined: 18-Aug-2003 00:00 Posts: 2021 Location: United States
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Posted: 26-Mar-2005 10:39 Post subject: RE: Raptor Omnimech |
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Quote:
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On 2005-03-26 07:31, Seraph wrote:
You may have to rename this line. IIRC the Raptor omni is in the 3058 TRO
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LOL!! Thats what I was gonna say!!
*beats Seraph with the Locust leg strut*
Man, aren't you in the hospital yet? This is like the 20th time I've beat you with this thing
Of course, you stepped on me with a SCP, and I somehow lived... so shrug Guess it was all that mud I sank into that your foot didn't sink as far into
_________________ Colonel Ralgith t'Mayasara Blighted Sun Battalion 1st Company 'Ralgith's Renegades'
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Nightmare Lyran Alliance Kommandant-General
Joined: 03-May-2002 00:00 Posts: 2214
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Posted: 26-Mar-2005 11:10 Post subject: RE: Raptor Omnimech |
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CASE can't be mounted as a pod, it has to be fixed.
_________________ A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
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chihawk Clan Blood Spirit Master Bartender
Joined: 04-Feb-2002 00:00 Posts: 8072 Location: United States
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Posted: 26-Mar-2005 11:39 Post subject: RE: Raptor Omnimech |
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Quote:
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On 2005-03-26 11:10, Nightmare wrote:
CASE can't be mounted as a pod, it has to be fixed.
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Correct.
_________________ www.210sportsblog.com
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StarRaven Federated Suns Leftenant General
Joined: 01-Jun-2004 00:00 Posts: 1138 Location: United States
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Posted: 26-Mar-2005 13:18 Post subject: RE: Raptor Omnimech |
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Quote:
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On 2005-03-26 11:39, chihawk wrote:
Quote:
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On 2005-03-26 11:10, Nightmare wrote:
CASE can't be mounted as a pod, it has to be fixed.
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Correct.
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Then why does the Perseus mount CASE as pods in two of its configurations? I think there's another canon Omni that does this as well.
_________________ "Politics is supposed to be the second oldest profession. I have come to realize that it bears a very close semblance to the first."
- Attributed to General Aleksandr Kerensky
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StarRaven Federated Suns Leftenant General
Joined: 01-Jun-2004 00:00 Posts: 1138 Location: United States
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Posted: 26-Mar-2005 13:28 Post subject: RE: Raptor Omnimech |
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Quote:
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On 2005-03-26 05:29, Warhammer: 3025 wrote:
This one, I'm afraid, didn't quite turn out as well as I'd hoped. Something about it just doesn't feel right, but I can't quite put my finger on it.
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I see what you mean. It's not that great, but for no precise reasons. Except for the C, the configurations seem off; not quite built around anything, I suppose.
Quote:
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Any suggestions on how to make it/them better?
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Short of an XL engine, not really. I'm not happy about giving 'Mechs XLs needlessly, but here that would give you more pod space, which might let you perfect your configs.
You've also got plenty of crits lying around. You might want to try FF armor.
_________________ "Politics is supposed to be the second oldest profession. I have come to realize that it bears a very close semblance to the first."
- Attributed to General Aleksandr Kerensky
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chihawk Clan Blood Spirit Master Bartender
Joined: 04-Feb-2002 00:00 Posts: 8072 Location: United States
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Posted: 26-Mar-2005 13:57 Post subject: RE: Raptor Omnimech |
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Quote:
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On 2005-03-26 13:18, StarRaven wrote:
Quote:
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On 2005-03-26 11:39, chihawk wrote:
Quote:
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On 2005-03-26 11:10, Nightmare wrote:
CASE can't be mounted as a pod, it has to be fixed.
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Correct.
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Then why does the Perseus mount CASE as pods in two of its configurations? I think there's another canon Omni that does this as well.
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I reread the PM FAQ .pdf and you are correct, it can now be mounted in pods.
_________________ www.210sportsblog.com
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 26-Mar-2005 20:05 Post subject: RE: Raptor Omnimech |
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Quote:
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On 2005-03-26 07:31, Seraph wrote:
You may have to rename this line. IIRC the Raptor omni is in the 3058 TRO
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Stupid canon 'mechs taking all the good names.
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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Nightmare Lyran Alliance Kommandant-General
Joined: 03-May-2002 00:00 Posts: 2214
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Posted: 26-Mar-2005 21:41 Post subject: RE: Raptor Omnimech |
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Quote:
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On 2005-03-26 13:57, chihawk wrote:
I reread the PM FAQ .pdf and you are correct, it can now be mounted in pods.
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Well, that's a sensible rules change. Now they just have to allow IS CASE in the arms and legs too.
_________________ A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
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ralgith Blighted Sun Battalion 1st Company "Ralgith's Renegades" Colonel
Joined: 18-Aug-2003 00:00 Posts: 2021 Location: United States
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Posted: 26-Mar-2005 21:45 Post subject: RE: Raptor Omnimech |
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Quote:
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On 2005-03-26 21:41, Nightmare wrote:
Quote:
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On 2005-03-26 13:57, chihawk wrote:
I reread the PM FAQ .pdf and you are correct, it can now be mounted in pods.
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Well, that's a sensible rules change. Now they just have to allow IS CASE in the arms and legs too.
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Isn't that what CASE2 does?
_________________ Colonel Ralgith t'Mayasara Blighted Sun Battalion 1st Company 'Ralgith's Renegades'
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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 27-Mar-2005 00:16 Post subject: RE: Raptor Omnimech |
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Case 2 is lvl 3 though.
_________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 27-Mar-2005 05:04 Post subject: RE: Raptor Omnimech |
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I added an XL engine, reworked the variants, and renamed it from the "Raptor" to the "Razor" (both are machines from the game Earthsiege 2 ). Unfortunately, where the most expensive variant of the Raptor was about 5.5 mil, the base chassis for the Razor comes to about 9 mil. So you now have the choice of buying a light-weight Omnimech, or an AS7-D Atlas.
Prime is the usual line skirmisher/harrasser, A is a barrage/AAA 'mech, B is a missile variant, C is for CQB (Close-Quarters Battle), and D is the scout design you'd probably expect from a 6/9 45 tonner.
Type/Model: Razor (Base)
Tech: Inner Sphere / 3058
Config: Biped OmniMech
Rules: Level 2, Custom design
Mass: 45 tons
Chassis: Standard
Power Plant: 270 GM XL Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
1 C³ Slave Unit
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Razor (Base)
Mass: 45 tons
Equipment: Crits Mass
Int. Struct.: 75 pts Standard 0 4.50
Engine: 270 XL Fusion 12 7.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 153 pts Standard 0 10.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 20
Center Torso (Rear): 8
L/R Side Torso: 11 15/15
L/R Side Torso (Rear): 7/7
L/R Arm: 7 14/14
L/R Leg: 11 22/22
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 C³ Slave Unit HD 0 1 1.00
--------------------------------------------------------
TOTALS: 0 34 29.00
Crits & Tons Left: 44 16.00
Calculated Factors:
Total Cost: 9,132,281 C-Bills
Battle Value: 529 (+0 for C³)
Cost per BV: 17,263.29
Weapon Value: 0 / 0 (Ratio = .00 / .00)
Damage Factors: SRDmg = 0; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 6, Armor/Structure: 4/2
Damage PB/M/L: 1/-/-, Overheat: 0
Class: MM; Point Value: 5
Specials: omni, c3s
Type/Model: Razor Prime
Mass: 45 tons
Equipment: Crits Mass
Int. Struct.: 75 pts Standard 0 4.50
Engine: 270 XL Fusion 12 7.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 153 pts Standard 0 10.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 20
Center Torso (Rear): 8
L/R Side Torso: 11 15/15
L/R Side Torso (Rear): 7/7
L/R Arm: 7 14/14
L/R Leg: 11 22/22
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 LRM 10 RA 4 24 4 7.00
(Ammo Locations: 2 RT)
2 Medium Lasers LA 6 2 2.00
1 Large Laser LT 8 2 5.00
1 Anti-Missile System CT 1 12 2 1.50
(Ammo Locations: 1 RT)
1 C³ Slave Unit HD 0 1 1.00
CASE Equipment: RT 1 .50
--------------------------------------------------------
TOTALS: 19 45 45.00
Crits & Tons Left: 33 .00
Calculated Factors:
Total Cost: 10,024,031 C-Bills
Battle Value: 981 (+107 for C³)
Cost per BV: 10,218.18
Weapon Value: 1,113 / 1,113 (Ratio = 1.13 / 1.13)
Damage Factors: SRDmg = 16; MRDmg = 10; LRDmg = 3
BattleForce2: MP: 6, Armor/Structure: 4/2
Damage PB/M/L: 3/2/1, Overheat: 0
Class: MM; Point Value: 10
Specials: omni, if, c3s
Type/Model: Razor A
Mass: 45 tons
Equipment: Crits Mass
Int. Struct.: 75 pts Standard 0 4.50
Engine: 270 XL Fusion 12 7.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: 11 Double [22] 3 1.00
(Heat Sink Loc: 1 LT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 153 pts Standard 0 10.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 20
Center Torso (Rear): 8
L/R Side Torso: 11 15/15
L/R Side Torso (Rear): 7/7
L/R Arm: 7 14/14
L/R Leg: 11 22/22
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Rotary AC/2 RA 1 90 5 10.00
(Ammo Locations: 2 RT)
2 ER Medium Lasers LA 10 2 2.00
1 Anti-Missile System CT 1 12 2 1.50
(Ammo Locations: 1 RT)
1 ER Medium Laser CT 5 1 1.00
1 C³ Slave Unit HD 0 1 1.00
CASE Equipment: RT 1 .50
--------------------------------------------------------
TOTALS: 22 48 45.00
Crits & Tons Left: 30 .00
Calculated Factors:
Total Cost: 10,181,719 C-Bills
Battle Value: 974 (+106 for C³)
Cost per BV: 10,453.51
Weapon Value: 1,006 / 1,006 (Ratio = 1.03 / 1.03)
Damage Factors: SRDmg = 20; MRDmg = 10; LRDmg = 2
BattleForce2: MP: 6, Armor/Structure: 4/2
Damage PB/M/L: 4/2/1, Overheat: 0
Class: MM; Point Value: 10
Specials: omni, c3s
Type/Model: Razor B
Mass: 45 tons
Equipment: Crits Mass
Int. Struct.: 75 pts Standard 0 4.50
Engine: 270 XL Fusion 12 7.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 153 pts Standard 0 10.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 20
Center Torso (Rear): 8
L/R Side Torso: 11 15/15
L/R Side Torso (Rear): 7/7
L/R Arm: 7 14/14
L/R Leg: 11 22/22
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 LRM 20 w/ Artemis IV RA 6 12 8 13.00
(Ammo Locations: 2 RT)
1 ER Medium Laser LA 5 1 1.00
1 ER Small Laser LA 2 1 .50
1 ER Medium Laser CT 5 1 1.00
1 C³ Slave Unit HD 0 1 1.00
CASE Equipment: RT 1 .50
--------------------------------------------------------
TOTALS: 18 46 45.00
Crits & Tons Left: 32 .00
Calculated Factors:
Total Cost: 10,385,173 C-Bills
Battle Value: 1,084 (+125 for C³)
Cost per BV: 9,580.42
Weapon Value: 1,208 / 1,097 (Ratio = 1.11 / 1.01)
Damage Factors: SRDmg = 13; MRDmg = 14; LRDmg = 6
BattleForce2: MP: 6, Armor/Structure: 4/2
Damage PB/M/L: 3/3/2, Overheat: 0
Class: MM; Point Value: 11
Specials: omni, if, c3s
Type/Model: Razor C
Mass: 45 tons
Equipment: Crits Mass
Int. Struct.: 75 pts Standard 0 4.50
Engine: 270 XL Fusion 12 7.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 153 pts Standard 0 10.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 20
Center Torso (Rear): 8
L/R Side Torso: 11 15/15
L/R Side Torso (Rear): 7/7
L/R Arm: 7 14/14
L/R Leg: 11 22/22
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Streak SRM 6 RA 4 30 4 6.50
(Ammo Locations: 2 RT)
1 Streak SRM 6 LA 4 2 4.50
1 Medium Laser LT 3 1 1.00
1 LRM 5 CT 2 24 2 3.00
(Ammo Locations: 1 RT)
1 ER Small Laser CT 2 1 .50
1 C³ Slave Unit HD 0 1 1.00
CASE Equipment: RT 1 .50
--------------------------------------------------------
TOTALS: 15 45 45.00
Crits & Tons Left: 33 .00
Calculated Factors:
Total Cost: 10,055,298 C-Bills
Battle Value: 922 (+100 for C³)
Cost per BV: 10,905.96
Weapon Value: 1,173 / 914 (Ratio = 1.27 / .99)
Damage Factors: SRDmg = 24; MRDmg = 6; LRDmg = 1
BattleForce2: MP: 6, Armor/Structure: 4/2
Damage PB/M/L: 4/4/-, Overheat: 0
Class: MM; Point Value: 9
Specials: omni, c3s
Type/Model: Razor D
Mass: 45 tons
Equipment: Crits Mass
Int. Struct.: 75 pts Standard 0 4.50
Engine: 270 XL Fusion 12 7.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 153 pts Standard 0 10.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 20
Center Torso (Rear): 8
L/R Side Torso: 11 15/15
L/R Side Torso (Rear): 7/7
L/R Arm: 7 14/14
L/R Leg: 11 22/22
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Large Laser RA 8 2 5.00
1 ER Medium Laser LA 5 1 1.00
1 ER Small Laser LA 2 1 .50
1 ER Medium Laser RT 5 1 1.00
1 Guardian ECM LT 0 2 1.50
1 Beagle Active Probe LT 0 2 1.50
1 Narc Missile Beacon CT 0 12 4 5.00
(Ammo Locations: 2 RT)
1 C³ Slave Unit HD 0 1 1.00
CASE Equipment: RT 1 .50
--------------------------------------------------------
TOTALS: 20 48 45.00
Crits & Tons Left: 30 .00
Calculated Factors:
Total Cost: 10,642,548 C-Bills
Battle Value: 980 (+107 for C³)
Cost per BV: 10,859.74
Weapon Value: 979 / 979 (Ratio = 1.00 / 1.00)
Damage Factors: SRDmg = 17; MRDmg = 8; LRDmg = 0
BattleForce2: MP: 6, Armor/Structure: 4/2
Damage PB/M/L: 3/2/-, Overheat: 0
Class: MM; Point Value: 10
Specials: omni, ecm, c3s, prb
[ This Message was edited by: Warhammer: 3025 on 2005-03-27 05:08 ] _________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 27-Mar-2005 23:50 Post subject: RE: Raptor Omnimech |
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For anyone wondering why the Razor D mounts a NARC system when it's clearly a flashbulb (like the three people who PM'd me asking about it), I say: think lancemates. And by lancemates, I mean Javelins. Archers. Bombardiers. }
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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StarRaven Federated Suns Leftenant General
Joined: 01-Jun-2004 00:00 Posts: 1138 Location: United States
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Posted: 28-Mar-2005 00:13 Post subject: RE: Raptor Omnimech |
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Quote:
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On 2005-03-27 23:50, Warhammer: 3025 wrote:
For anyone wondering why the Razor D mounts a NARC system when it's clearly a flashbulb (like the three people who PM'd me asking about it), I say: think lancemates. And by lancemates, I mean Javelins. Archers. Bombardiers. }
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Why go half way? Get a Longbow or a Salamander.
The Narc on the D seems to make plenty of sense. It's a scout/spotter. A TAG might have been useful too.
And what's a flashbulb?
_________________ "Politics is supposed to be the second oldest profession. I have come to realize that it bears a very close semblance to the first."
- Attributed to General Aleksandr Kerensky
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