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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 14-Apr-2005 07:40 Post subject: PAL-1D Palamedes |
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This is an upgraded version of my old PAL-1C. Tell me what you think.
Type/Model: Palamedes PAL-1D
Tech: Inner Sphere / 3055
Config: Biped BattleMech
Rules: Level 2, Custom design
Mass: 100 tons
Chassis: Crucis-II Deluxe Standard
Power Plant: 300 GM HeavyLoad Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: ArmorAlpha Compound Plate Ferro-Fibrous
Armament:
2 M-7 Gauss Rifles
2 Zippo Mark X Anti-Personnel Flamers
6 Martell Model 5 Medium Lasers
1 Harvester 2K SRM 2
Manufacturer: Kallon Industries
Location: Talon
Communications System: Garret T-14
Targeting & Tracking System: Garret D5J
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==Overview:==
Based on an ancient Star League 'mech found in a weapons cache in late 3049,
the Palamedes was in early development when the Clan invasion started.
Desperate for new designs to combat the invaders, FedCom command ordered a
rush on the testing and deployment of the new design.
==Capabilities:==
Able to savage any 'mech at long range with its' twin M-7 Gauss Rifles, the
Palamedes is more than capable of shredding most 'mechs its' own size.
At closer ranges, the six Martell Model 5 Medium Lasers, backed up by a
Harvester 2K missile system, are fully capable of dealing with whatever is
left after the Gauss barrage. Anti-infantry defense is left to a pair of Zippo
Mark X Anti-Personnel flamers.
The targeting problems found in previous production versions of the 'mech have
been corrected with the addition of new Garret computers.
==Variants:==
There is only one variant of the Palamedes. The 1E is commonly found in the
Capellan March, and removes the arm-mounted Flamers, along with a laser, the
missile system and a heat sink to make room for an LRM-10, enhancing the
'mechs long-range capability.
==Deployment==
Almost all of the currently available Palamedes 'mechs have been rushed to the
Clan front. Production is leased into a binding contract with the Federated
Commonwealth, so no examples of the 'mech are found outside of the AFFC.
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Type/Model: Palamedes PAL-1D
Mass: 100 tons
Equipment: Crits Mass
Int. Struct.: 152 pts Standard 0 10.00
Engine: 300 Fusion 6 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 13 Double [26] 3 3.00
(Heat Sink Loc: 1 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA 15 .00
Armor Factor: 304 pts Ferro-Fibrous 14 17.00
(Armor Crit Loc: 1 HD, 6 LA, 2 RA, 1 LT, 2 LL, 2 RL)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 41
Center Torso (Rear): 18
L/R Side Torso: 21 29/29
L/R Side Torso (Rear): 13/13
L/R Arm: 17 34/34
L/R Leg: 21 42/42
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 Gauss Rifle RA 1 40 12 20.00
(Ammo Locations: 5 RT)
2 Flamers LA 6 2 2.00
1 Medium Laser RT 3 1 1.00
1 Medium Laser RT(R) 3 1 1.00
1 Medium Laser LT 3 1 1.00
1 SRM 2 LT 2 50 2 2.00
(Ammo Locations: 1 RT)
1 Medium Laser LT(R) 3 1 1.00
1 Gauss Rifle LT 1 7 15.00
2 Medium Lasers CT 6 2 2.00
--------------------------------------------------------
TOTALS: 28 76 100.00
Crits & Tons Left: 2 .00
Calculated Factors:
Total Cost: 10,216,000 C-Bills
Battle Value: 2,144
Cost per BV: 4,764.93
Weapon Value: 3,563 / 3,563 (Ratio = 1.66 / 1.66)
Damage Factors: SRDmg = 48; MRDmg = 26; LRDmg = 14
BattleForce2: MP: 3, Armor/Structure: 8/8
Damage PB/M/L: 7/5/3, Overheat: 0
Class: MA; Point Value: 21
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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StarRaven Federated Suns Leftenant General
Joined: 01-Jun-2004 00:00 Posts: 1138 Location: United States
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Posted: 14-Apr-2005 19:09 Post subject: RE: PAL-1D Palamedes |
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Pretty good overall. Solid, and with nice range. What else do you expect from two gauss rifles?
I would look at sacrificing a medium laser to get an SRM 4, instead of a 2. A little more crit seeking, and more likely to hit with more missiles. I'd also consider moving one of the flamers from the left arm, so you don't lose them both at the same time.
_________________ "Politics is supposed to be the second oldest profession. I have come to realize that it bears a very close semblance to the first."
- Attributed to General Aleksandr Kerensky
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Seraph Blighted Sun Battalion 2nd Company "Seraph's Slaughter" Major
Joined: 11-Mar-2004 00:00 Posts: 1744
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Posted: 14-Apr-2005 21:49 Post subject: RE: PAL-1D Palamedes |
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Nice design. I especially like the twin rear mounted lasers. Kudos!
_________________ If ignorance is bliss, then why are you so miserable?
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 15-Apr-2005 16:32 Post subject: RE: PAL-1D Palamedes |
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When this guy gets in close, it's a pretty sure thing that he's gonna be in the thick of it. He's gonna need those rear-firing lasers. Plus it helps keep those annoying lights away.
As for the SRM-2, I needed something to fill the space formerly filled by those four Small Lasers. I'll take the upgrade into consideration for the next version.
And I just like the image of two big flame-projector barrels on one arm.
[ This Message was edited by: Warhammer: 3025 on 2005-04-15 16:37 ] _________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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bladewind Free Rasalhague Republic Major General
Joined: 02-Oct-2004 00:00 Posts: 1054 Location: Singapore
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Posted: 16-Apr-2005 00:13 Post subject: RE: PAL-1D Palamedes |
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Flamers are great. Dont u love just having someone getting too close and u can, shall we say, "heat things up ?"
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