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MW 3rd ed. Question
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Kraken
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PostPosted: 15-Apr-2005 13:44    Post subject: MW 3rd ed. Question Reply to topic Reply with quote

If you were trying to make a character who was diabetic or asthmatic, how would that be handled under the rules? It seems like they've got all the possible negative traits covered except for those two, and it bugs me that I can't have stuff like that to flesh out my NPCs.

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PostPosted: 15-Apr-2005 14:50    Post subject: RE: MW 3rd ed. Question Reply to topic Reply with quote

Why does it have to be a rule? If you want him to be an asthmatic, *bamf!* he's an asthmatic. Use your discretion as to when his asthma kicks in, and just roleplay it. That's what I did here, with Jack's breathing problem. It's not a game-system rule, just a roleplaying tool.


[ This Message was edited by: Warhammer: 3025 on 2005-04-15 14:52 ]
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Kraken
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PostPosted: 15-Apr-2005 16:39    Post subject: RE: MW 3rd ed. Question Reply to topic Reply with quote

Quote:

On 2005-04-15 14:50, Warhammer: 3025 wrote:
Why does it have to be a rule? If you want him to be an asthmatic, *bamf!* he's an asthmatic. Use your discretion as to when his asthma kicks in, and just roleplay it. That's what I did here, with Jack's breathing problem. It's not a game-system rule, just a roleplaying tool.



What I'm wanting to do is actually have it down as a trait; I believe in the counter-balance style for my NPCs (for every positive the character has, they have a negative somewhere) so I would need to know the point value so that I could get something to compensate.

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PostPosted: 15-Apr-2005 17:31    Post subject: RE: MW 3rd ed. Question Reply to topic Reply with quote

It's pretty Simple. you give them the Disabled trait. EX: "Disabled: Astma"

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PostPosted: 15-Apr-2005 20:01    Post subject: RE: MW 3rd ed. Question Reply to topic Reply with quote

The way it's worded, the "Disabled" trait only covers limbs at the 1 and 2 point levels; to get anything beyond that is 3 points and basically means the person is FUBAR.

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PostPosted: 15-Apr-2005 20:34    Post subject: RE: MW 3rd ed. Question Reply to topic Reply with quote

Well, are you trying to make athsma a 3 point flaw? If so, then the character had better be toting around an O2 tank just so he can breathe.

Depending on how 'true to life' you want to make the Flaw, watch the behavior of athsmatics. Most of them can fuction normally, with a few precautions (having an inhailer or nebulizer, etc.). Most of this would come under the 1 point Flaw category. Its a minor affliction, but nothing that cant be controlled. you may want to have the person with a 1 point athsma have to take a round in stressful situations to take a puff or two to keep his or her athsma in check.

A person who has severe athsma, possibly requiring the occasional trip to the hospital, would qualify for a 2 point Flaw. Again, its something that can be controlled, but from time to time, the affliction rears its head and knocks the character flat on their ass. Under stress, the character would have to stop for medication, and possibly an additional round or two to catch their breath. Each time they 'stress out' and have an attack, roll a d10. If a 0 comes up, the character needs medical attention. A couple puffs or pills will keep them from dying, but theyre going to need some down time in an ICU to pull through this one.

Bear in mind, that Im making this up on the fly, after having 72 hours worth of errands and work crammed into less than 12, so Im a bit loopy at this point. This is just me running something up the flagpole and seeing who salutes.

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PostPosted: 15-Apr-2005 21:06    Post subject: RE: MW 3rd ed. Question Reply to topic Reply with quote

Sounds like a potential idea.

The main thing is that one of my NPCs [a young up-and-coming officer] is almost never around once he's done for the day (I'm deliberately throwing that in as one of many things to keep my next potential party from running off on too many tangents), and I need to have a good reason why so that the characters don't get overly suspicious and start messing around. The idea I had was that either his wife [a nursing student] or one of their two kids has a condition like asthma or diabetes and he constantly worries over them.

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PostPosted: 15-Apr-2005 21:25    Post subject: RE: MW 3rd ed. Question Reply to topic Reply with quote

Asthma or diabetes are not really things to rush home to the kids for (this is coming from someone who knows an asthmatic and several diabetics). Try something more serious. Something that's preventing the kid(s) from leading a normal life. I'm drawing a blank on precisely what, but I'm sure you can think of something.

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PostPosted: 15-Apr-2005 21:41    Post subject: RE: MW 3rd ed. Question Reply to topic Reply with quote

Been skimming WebMD. Try a congenital heart defect, or Sickle Cell Anemia, or Chronic Obstructive Pulmonary Disease. All are reason for worry, and it would be quite understandable if a parent rushed home every night to check on/be with their child.

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PostPosted: 15-Apr-2005 21:47    Post subject: RE: MW 3rd ed. Question Reply to topic Reply with quote

Epilepsy would be a good choice, while not usually a cause of serious harm a Grand Mal seizure would be a significantly un-nerving event.Cystic Fibrosis could be another choice a chronic illness that requires regular treatments.

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PostPosted: 15-Apr-2005 23:49    Post subject: RE: MW 3rd ed. Question Reply to topic Reply with quote

Main thing is that I'm trying to get my last group back together. They were prone to have their characters wander off and do stuff, so if we did get back together I would be inserting little things to gently nudge them into the realization that they can't always be doing that. Leaving them with a limited window each day to talk with an important NPC is one of the ideas I had.

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PostPosted: 15-Apr-2005 23:55    Post subject: RE: MW 3rd ed. Question Reply to topic Reply with quote

Try laying down some ground rules when you start play again. Tangents are okay, but don't let them go nuts. Give the players a few gentle reminders if they start getting off-center. Strongarm the characters (NOT the players: strongarming THEM will probably make them look elsewhere for a GM) if they keep getting out of hand.

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PostPosted: 16-Apr-2005 00:44    Post subject: RE: MW 3rd ed. Question Reply to topic Reply with quote

If you combine the total gaming experience of everyone in the group (unless they've been playing and I didn't know) and double it, it's still less than mine.

And by comparison to most of you guys here, I'm a rookie.

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PostPosted: 16-Apr-2005 01:00    Post subject: RE: MW 3rd ed. Question Reply to topic Reply with quote

Here's my trick to good GMing: Get into a guide/guard mentality.


You are the guide. The conduit through which the players interact with the world. A world which YOU create. A world which YOU manipulate. A world in which you are both the Hand of God and the Wrath of Hell.

You are the guard. The shephard for this flock of players. You keep them in line with rewards. You keep them in line with punishments. Without you, they are lost and directionless. Without them, you are lost and useless.

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Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


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PostPosted: 16-Apr-2005 09:06    Post subject: RE: MW 3rd ed. Question Reply to topic Reply with quote

Quote:

On 2005-04-15 20:01, Kraken wrote:
The way it's worded, the "Disabled" trait only covers limbs at the 1 and 2 point levels; to get anything beyond that is 3 points and basically means the person is FUBAR.



umm... no, no, no, thats what the lost Limb trait is there for. The Disabled trait covers any variety of things, a great example is the Sample Tech in the MW3 guide who has the trait "Disabled(2): Problems with Sunlight" (MW 3rd pg. 71)

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