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Delta Lyran Alliance Leutnant
Joined: 11-Dec-2004 00:00 Posts: 635
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Posted: 21-Apr-2005 18:34 Post subject: IFVs |
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Generic Infantry Fighting Vehicles. Never saw designs for cheap ones. I used a template to create all 6 versions.
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: IFV Tracked
Tech: Inner Sphere / 3025
Config: Tracked Vehicle
Rules: Level 3, Standard design
Mass: 10 tons
Power Plant: 80 Various Fusion
Cruise Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Armor Type: Various Standard
Armament:
3 Machine Guns
Manufacturer: Various
Location: Various
Communications System: Various
Targeting & Tracking System: Various
------------------------------------------------------------------------------
==Overview:==
This is a generic, infantry-chopping IFV. This version is notable for being
fusion powered.
==Capabilities:==
This generic IFV carries 3 turret mounted machine guns. These are its weapons,
and its primary job is to squish infantry.
==Variants:==
Motive options, and engine.
==Deployment==
Anyone that has any vehicle assets attaches these to their infantry.
--------------------------------------------------------
Type/Model: IFV Tracked
Mass: 10 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 5 pts Standard 0 1.00
Engine: 80 Fusion 0 2.50
Shielding & Transmission Equipment: 0 1.25
Cruise MP: 8
Flank MP: 12
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 .50
Crew: 1 Members 0 .00
Turret Equipment: 0 .15
Armor Factor: 33 pts Standard 0 2.06
Internal Armor
Structure Value
Front: 1 8
Left / Right Sides: 1 7/7
Rear: 1 4
Turret: 1 7
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
3 Machine Guns Turret 0 200 4 2.50
Cargo Bay Capacity Body 1 .04
--------------------------------------------------------
TOTALS: 0 5 10.00
Items & Tons Left: 2 .00
Calculated Factors:
Total Cost: 116,252 C-Bills
Battle Value: 70
Cost per BV: 1,660.74
Weapon Value: 6 / 6 (Ratio = .09 / .09)
Damage Factors: SRDmg = 2; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 8T, Armor/Structure: 0 / 1
Damage PB/M/L: 1/-/-, Overheat: 0
Class: GL; Point Value: 1
Specials: tran0
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: IFV Wheeled (ICE)
Tech: Inner Sphere / 3025
Config: Wheeled Vehicle
Rules: Level 3, Standard design
Mass: 10 tons
Power Plant: 60 Various I.C.E.
Cruise Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Armor Type: Various Standard
Armament:
3 Machine Guns
Manufacturer: Various
Location: Various
Communications System: Various
Targeting & Tracking System: Various
------------------------------------------------------------------------------
==Overview:==
This is a generic, infantry-chopping IFV. This version is notable for being
fusion powered.
==Capabilities:==
This generic IFV carries 3 turret mounted machine guns. These are its weapons,
and its primary job is to squish infantry.
==Variants:==
Motive options, and engine.
==Deployment==
Anyone that has any vehicle assets attaches these to their infantry.
--------------------------------------------------------
Type/Model: IFV Wheeled (ICE)
Mass: 10 tons
Equipment: Items Mass
Int. Struct.: 5 pts Standard 0 1.00
Engine: 60 I.C.E. 0 3.00
Cruise MP: 8
Flank MP: 12
Heat Sinks: 0 Single 0 .00
Cockpit & Controls: 0 .50
Crew: 1 Members 0 .00
Turret Equipment: 0 .50
Armor Factor: 34 pts Standard 0 2.50
Internal Armor
Structure Value
Front: 1 9
Left / Right Sides: 1 7/7
Rear: 1 4
Turret: 1 7
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
3 Machine Guns Turret 0 200 4 2.50
--------------------------------------------------------
TOTALS: 0 4 10.00
Items & Tons Left: 3 .00
Calculated Factors:
Total Cost: 71,925 C-Bills
Battle Value: 66
Cost per BV: 1,089.77
Weapon Value: 6 / 6 (Ratio = .09 / .09)
Damage Factors: SRDmg = 2; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 8W, Armor/Structure: 0 / 1
Damage PB/M/L: 1/-/-, Overheat: 0
Class: GL; Point Value: 1
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: IFV Hover (ICE)
Tech: Inner Sphere / 3025
Config: Hovercraft
Rules: Level 3, Standard design
Mass: 10 tons
Power Plant: 40 Various I.C.E.
Cruise Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Armor Type: Various Standard
Armament:
3 Machine Guns
Manufacturer: Various
Location: Various
Communications System: Various
Targeting & Tracking System: Various
------------------------------------------------------------------------------
==Overview:==
This is a generic, infantry-chopping IFV. This version is notable for being
fusion powered.
==Capabilities:==
This generic IFV carries 3 turret mounted machine guns. These are its weapons,
and its primary job is to squish infantry.
==Variants:==
Motive options, and engine.
==Deployment==
Anyone that has any vehicle assets attaches these to their infantry.
--------------------------------------------------------
Type/Model: IFV Hover (ICE)
Mass: 10 tons
Equipment: Items Mass
Int. Struct.: 5 pts Standard 0 1.00
Engine: 40 I.C.E. 0 2.00
Cruise MP: 8
Flank MP: 12
Heat Sinks: 0 Single 0 .00
Cockpit & Controls: 0 .50
Crew: 1 Members 0 .00
Lift Equipment: 0 1.00
Turret Equipment: 0 .50
Armor Factor: 34 pts Standard 0 2.50
Internal Armor
Structure Value
Front: 1 9
Left / Right Sides: 1 7/7
Rear: 1 4
Turret: 1 7
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
3 Machine Guns Turret 0 200 4 2.50
--------------------------------------------------------
TOTALS: 0 4 10.00
Items & Tons Left: 3 .00
Calculated Factors:
Total Cost: 102,200 C-Bills
Battle Value: 61
Cost per BV: 1,675.41
Weapon Value: 6 / 6 (Ratio = .10 / .10)
Damage Factors: SRDmg = 2; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 8H, Armor/Structure: 0 / 1
Damage PB/M/L: 1/-/-, Overheat: 0
Class: GL; Point Value: 1
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: IFV Hover
Tech: Inner Sphere / 3025
Config: Hovercraft
Rules: Level 3, Standard design
Mass: 10 tons
Power Plant: 60 Various Fusion
Cruise Speed: 108.0 km/h
Maximum Speed: 162.0 km/h
Armor Type: Various Standard
Armament:
3 Machine Guns
Manufacturer: Various
Location: Various
Communications System: Various
Targeting & Tracking System: Various
------------------------------------------------------------------------------
==Overview:==
This is a generic, infantry-chopping IFV. This version is notable for being
fusion powered.
==Capabilities:==
This generic IFV carries 3 turret mounted machine guns. These are its weapons,
and its primary job is to squish infantry.
==Variants:==
Motive options, and engine.
==Deployment==
Anyone that has any vehicle assets attaches these to their infantry.
--------------------------------------------------------
Type/Model: IFV Hover
Mass: 10 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 5 pts Standard 0 1.00
Engine: 60 Fusion 0 1.50
Shielding & Transmission Equipment: 0 .75
Cruise MP: 10
Flank MP: 15
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 .50
Crew: 1 Members 0 .00
Lift Equipment: 0 1.00
Turret Equipment: 0 .15
Armor Factor: 41 pts Standard 0 2.56
Internal Armor
Structure Value
Front: 1 12
Left / Right Sides: 1 8/8
Rear: 1 5
Turret: 1 8
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
3 Machine Guns Turret 0 200 4 2.50
Cargo Bay Capacity Body 1 .04
--------------------------------------------------------
TOTALS: 0 5 10.00
Items & Tons Left: 2 .00
Calculated Factors:
Total Cost: 140,820 C-Bills
Battle Value: 73
Cost per BV: 1,929.04
Weapon Value: 8 / 8 (Ratio = .11 / .11)
Damage Factors: SRDmg = 2; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 10H, Armor/Structure: 0 / 2
Damage PB/M/L: 1/-/-, Overheat: 0
Class: GL; Point Value: 1
Specials: tran0
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: IFV Wheeled
Tech: Inner Sphere / 3025
Config: Wheeled Vehicle
Rules: Level 3, Standard design
Mass: 10 tons
Power Plant: 80 Various Fusion
Cruise Speed: 108.0 km/h
Maximum Speed: 162.0 km/h
Armor Type: Various Standard
Armament:
3 Machine Guns
Manufacturer: Various
Location: Various
Communications System: Various
Targeting & Tracking System: Various
------------------------------------------------------------------------------
==Overview:==
This is a generic, infantry-chopping IFV. This version is notable for being
fusion powered.
==Capabilities:==
This generic IFV carries 3 turret mounted machine guns. These are its weapons,
and its primary job is to squish infantry.
==Variants:==
Motive options, and engine.
==Deployment==
Anyone that has any vehicle assets attaches these to their infantry.
--------------------------------------------------------
Type/Model: IFV Wheeled
Mass: 10 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 5 pts Standard 0 1.00
Engine: 80 Fusion 0 2.50
Shielding & Transmission Equipment: 0 1.25
Cruise MP: 10
Flank MP: 15
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 .50
Crew: 1 Members 0 .00
Turret Equipment: 0 .15
Armor Factor: 33 pts Standard 0 2.06
Internal Armor
Structure Value
Front: 1 8
Left / Right Sides: 1 7/7
Rear: 1 4
Turret: 1 7
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
3 Machine Guns Turret 0 200 4 2.50
Cargo Bay Capacity Body 1 .04
--------------------------------------------------------
TOTALS: 0 5 10.00
Items & Tons Left: 2 .00
Calculated Factors:
Total Cost: 110,968 C-Bills
Battle Value: 72
Cost per BV: 1,541.22
Weapon Value: 6 / 6 (Ratio = .08 / .08)
Damage Factors: SRDmg = 2; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 10W, Armor/Structure: 0 / 1
Damage PB/M/L: 1/-/-, Overheat: 0
Class: GL; Point Value: 1
Specials: tran0
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: IFV Tracked
Tech: Inner Sphere / 3025
Config: Tracked Vehicle
Rules: Level 3, Standard design
Mass: 10 tons
Power Plant: 80 Various Fusion
Cruise Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Armor Type: Various Standard
Armament:
3 Machine Guns
Manufacturer: Various
Location: Various
Communications System: Various
Targeting & Tracking System: Various
------------------------------------------------------------------------------
==Overview:==
This is a generic, infantry-chopping IFV. This version is notable for being
fusion powered.
==Capabilities:==
This generic IFV carries 3 turret mounted machine guns. These are its weapons,
and its primary job is to squish infantry.
==Variants:==
Motive options, and engine.
==Deployment==
Anyone that has any vehicle assets attaches these to their infantry.
--------------------------------------------------------
Type/Model: IFV Tracked
Mass: 10 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 5 pts Standard 0 1.00
Engine: 80 Fusion 0 2.50
Shielding & Transmission Equipment: 0 1.25
Cruise MP: 8
Flank MP: 12
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 .50
Crew: 1 Members 0 .00
Turret Equipment: 0 .15
Armor Factor: 33 pts Standard 0 2.06
Internal Armor
Structure Value
Front: 1 8
Left / Right Sides: 1 7/7
Rear: 1 4
Turret: 1 7
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
3 Machine Guns Turret 0 200 4 2.50
Cargo Bay Capacity Body 1 .04
--------------------------------------------------------
TOTALS: 0 5 10.00
Items & Tons Left: 2 .00
Calculated Factors:
Total Cost: 116,252 C-Bills
Battle Value: 70
Cost per BV: 1,660.74
Weapon Value: 6 / 6 (Ratio = .09 / .09)
Damage Factors: SRDmg = 2; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 8T, Armor/Structure: 0 / 1
Damage PB/M/L: 1/-/-, Overheat: 0
Class: GL; Point Value: 1
Specials: tran0
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Erenon Blighted Sun Battalion 2nd Company "Seraph's Slaughter" Sergeant
Joined: 04-Jun-2004 00:00 Posts: 976 Location: Singapore
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Posted: 21-Apr-2005 21:35 Post subject: RE: IFVs |
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Even at that cost, i question the use of fusion engines.. how much would it cost to field an ICE version?
_________________ "My job is to keep the majority of people in this country alive. That's it. If fifty-one percent eat a meal tomorrow and forty-nine percent don't, I've done my job." - The Beast (AKA The President), Transmetropolitan
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 21-Apr-2005 21:38 Post subject: RE: IFVs |
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/\
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Miser.
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 21-Apr-2005 23:24 Post subject: RE: IFVs |
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Nice, but we have the APCs already in the TROs that can be used and those are flexible enough to be IFVs with some tweaking...
To me an IFV has a chain gun/autocannon and/or a Missile system of some kind as well as the dismounts, running with nothing but MGs says APC not IFV but that could be a matter of taste and all.
_________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 21-Apr-2005 23:35 Post subject: RE: IFVs |
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and not just the unit cost, but parts, maintence, and training to do so.
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Erenon Blighted Sun Battalion 2nd Company "Seraph's Slaughter" Sergeant
Joined: 04-Jun-2004 00:00 Posts: 976 Location: Singapore
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Posted: 21-Apr-2005 23:40 Post subject: RE: IFVs |
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Yeah i am.. penny pincher, etc.
And Vagabond's got a point about maintenance too.
Any hick technician can fix an ICE engine..
Also like Karagin says, the existing APCs and Heavy APCs work pretty well.
You can alwasy use goblins or maxims if you need more punch.
_________________ "My job is to keep the majority of people in this country alive. That's it. If fifty-one percent eat a meal tomorrow and forty-nine percent don't, I've done my job." - The Beast (AKA The President), Transmetropolitan
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bladewind Free Rasalhague Republic Major General
Joined: 02-Oct-2004 00:00 Posts: 1054 Location: Singapore
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Posted: 22-Apr-2005 01:14 Post subject: RE: IFVs |
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Never really saw the need for fusion powered APCs and IFVs though.
Also an IFV with only a few MGs is vulnerable and with you using a fusion engine u can afford some lasers. (well since u are blowing cash for a fusion engine, might as well get these)
[ This Message was edited by: bladewind on 2005-04-22 01:14 ]
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McBride Draconis Combine Shujin
Joined: 06-Nov-2004 00:00 Posts: 101 Location: Canada
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Posted: 22-Apr-2005 09:04 Post subject: RE: IFVs |
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It's a nice idea, but they're a little underpowered for their role. An IFV, by definition, stays and fights with it's infantry, while the APC is only meant to drop its troops an leave. While I see you're trying to be cost effective, it's not very cost effective if you have high losses to replace.
I also have to agree with ICE over Fusion acrgument. The only places where a Fusion engine will be more cost effective is if you're using energy weapons or if operating in extreme cold where ICE engines require special care.
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Delta Lyran Alliance Leutnant
Joined: 11-Dec-2004 00:00 Posts: 635
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Posted: 22-Apr-2005 16:46 Post subject: RE: IFVs |
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I sorta made these as light, general purpose cheap IFVs. I should change the name to 'light' IFVs. On the ICE/Fusion argument...well...-points at affiliation- Im used to big big budgets for my units...
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Erenon Blighted Sun Battalion 2nd Company "Seraph's Slaughter" Sergeant
Joined: 04-Jun-2004 00:00 Posts: 976 Location: Singapore
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Posted: 22-Apr-2005 20:16 Post subject: RE: IFVs |
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He's got half a point on the budget thing..
_________________ "My job is to keep the majority of people in this country alive. That's it. If fifty-one percent eat a meal tomorrow and forty-nine percent don't, I've done my job." - The Beast (AKA The President), Transmetropolitan
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bladewind Free Rasalhague Republic Major General
Joined: 02-Oct-2004 00:00 Posts: 1054 Location: Singapore
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Posted: 22-Apr-2005 22:24 Post subject: RE: IFVs |
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Well what ya expect, he is Lyran ! They are used to sending an assault mech like the Zeus for scouting missions. They have the money !
[ This Message was edited by: bladewind on 2005-04-22 22:25 ]
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Seraph Blighted Sun Battalion 2nd Company "Seraph's Slaughter" Major
Joined: 11-Mar-2004 00:00 Posts: 1744
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Posted: 23-Apr-2005 07:17 Post subject: RE: IFVs |
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If you're gonna play the Lyran card you might wanna up the tonnage to about 50 then.
_________________ If ignorance is bliss, then why are you so miserable?
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Erenon Blighted Sun Battalion 2nd Company "Seraph's Slaughter" Sergeant
Joined: 04-Jun-2004 00:00 Posts: 976 Location: Singapore
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Posted: 23-Apr-2005 18:35 Post subject: RE: IFVs |
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I agree..
They haven't any problems with spending cash on tanks like the Rommel and Patton..
_________________ "My job is to keep the majority of people in this country alive. That's it. If fifty-one percent eat a meal tomorrow and forty-nine percent don't, I've done my job." - The Beast (AKA The President), Transmetropolitan
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McBride Draconis Combine Shujin
Joined: 06-Nov-2004 00:00 Posts: 101 Location: Canada
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Posted: 23-Apr-2005 23:29 Post subject: RE: IFVs |
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Quote:
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On 2005-04-22 16:46, Delta wrote:
...On the ICE/Fusion argument...well...-points at affiliation- Im used to big big budgets for my units...
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You may be used to big budgets, but you yourself stated that these designs were to be CHEAP and light vehicles. Arguing that you are in favour of big budgets while offering up supposed cheap designs doesn't really work.
The argument for ICE engines is because they're meant to be cheap vehicles. If they were to be just light IFVs I'd agree with them packing fusion engines.
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bladewind Free Rasalhague Republic Major General
Joined: 02-Oct-2004 00:00 Posts: 1054 Location: Singapore
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Posted: 24-Apr-2005 09:52 Post subject: RE: IFVs |
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except lite IFVs with machine guns dont work. An IFV has to support its disembarked infantry as long as possible.
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