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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 09-May-2005 19:28 Post subject: Krellis deep-space exploration ship |
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I've got two versions of the ship: one is a standard jumpship, and the other is a warship.
Their job is to jump to unexplored star systems, and conduct scientific analyses there. If the system has planets or other interesting bodies of mass, there are three small craft (usually shuttles loaded with scientific gear) that can be deployed to the surface.
Class/Model/Name: Krellis (War)
Tech: Inner Sphere / 3058
Vessel Type: WarShip
Rules: Level 2, Custom design
Rules Set: AeroTech2
Mass: 100,000 tons
K-F Drive System: (Unknown)
Length: 284 meters
Sail Diameter: 844 meters
Power Plant: Standard
Safe Thrust: 5
Maximum Thrust: 8
Armor Type: Ferro-carbide
Armament:
8 NL45
32 ER Large Laser
64 ER Medium Laser
48 Small Pulse Laser
------------------------------------------------------------------------------
Class/Model/Name: Krellis (War)
Mass: 100,000 tons
Equipment: Mass
Power Plant, Drive & Control: 30,000.00
Thrust: Safe Thrust: 5
Maximum Thrust: 8
Kearny-Fuchida Hyperdrive: Compact (Integrity = 4) 45,250.00
Jump Sail (Detachable): (Integrity = 3) 35.00
Structural Integrity: 50 5,000.00
Total Heat Sinks: 816 Double 527.00
Fuel & Fuel Pumps: 7,156.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 250.00
Fire Control Computers: .00
Food & Water: (607 days supply) 461.00
Hyperpulse Generator: 50.00
Armor Type: Ferro-carbide (150 total armor pts) 100.00
Capital Scale Armor Pts
Location: L / R
Fore: 27
Fore-Left/Right: 25/25
Aft-Left/Right: 25/25
Aft: 23
Cargo:
Bay 1: Small Craft (3) with 1 door 600.00
Cargo (3) 390.00
DropShip Capacity: 1 Docking Hardpoints 1,000.00
Grav Deck #1: (90-meter diameter) 50.00
Grav Deck #2: (80-meter diameter) 50.00
Grav Deck #3: (90-meter diameter) 50.00
Life Boats: 6 (7 tons each) 42.00
Escape Pods: 20 (7 tons each) 140.00
Crew and Passengers:
20 Officers (19 minimum) 200.00
50 Crew (45 minimum) 350.00
42 Gunners (32 minimum) 294.00
4 2nd Class Passengers 28.00
21 Marines 105.00
15 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
1 NL45 Nose 5 5 5 5 70 900.00
2 ER Large Laser Nose 4(36) 4(36) 2(16) -- 24 10.00
4 ER Medium Laser 20 4.00
2 ER Large Laser Nose 4(36) 4(36) 2(16) -- 24 10.00
4 ER Medium Laser 20 4.00
2 Small Pulse Laser Nose 1(6) -- -- -- 4 2.00
2 Small Pulse Laser Nose 1(6) -- -- -- 4 2.00
2 Small Pulse Laser Nose 1(6) -- -- -- 4 2.00
1 NL45 FL/R 5 5 5 5 140 1,800.00
2 ER Large Laser FL/R 4(36) 4(36) 2(16) -- 48 20.00
4 ER Medium Laser 40 8.00
2 ER Large Laser FL/R 4(36) 4(36) 2(16) -- 48 20.00
4 ER Medium Laser 40 8.00
2 Small Pulse Laser FL/R 1(6) -- -- -- 8 4.00
2 Small Pulse Laser FL/R 1(6) -- -- -- 8 4.00
2 Small Pulse Laser FL/R 1(6) -- -- -- 8 4.00
1 NL45 L/RBS 5 5 5 5 140 1,800.00
2 ER Large Laser L/RBS 4(36) 4(36) 2(16) -- 48 20.00
4 ER Medium Laser 40 8.00
2 ER Large Laser L/RBS 4(36) 4(36) 2(16) -- 48 20.00
4 ER Medium Laser 40 8.00
2 Small Pulse Laser L/RBS 1(6) -- -- -- 8 4.00
2 Small Pulse Laser L/RBS 1(6) -- -- -- 8 4.00
2 Small Pulse Laser L/RBS 1(6) -- -- -- 8 4.00
1 NL45 AL/R 5 5 5 5 140 1,800.00
2 ER Large Laser AL/R 4(36) 4(36) 2(16) -- 48 20.00
4 ER Medium Laser 40 8.00
2 ER Large Laser AL/R 4(36) 4(36) 2(16) -- 48 20.00
4 ER Medium Laser 40 8.00
2 Small Pulse Laser AL/R 1(6) -- -- -- 8 4.00
2 Small Pulse Laser AL/R 1(6) -- -- -- 8 4.00
2 Small Pulse Laser AL/R 1(6) -- -- -- 8 4.00
1 NL45 Aft 5 5 5 5 70 900.00
2 ER Large Laser Aft 4(36) 4(36) 2(16) -- 24 10.00
4 ER Medium Laser 20 4.00
2 ER Large Laser Aft 4(36) 4(36) 2(16) -- 24 10.00
4 ER Medium Laser 20 4.00
2 Small Pulse Laser Aft 1(6) -- -- -- 4 2.00
2 Small Pulse Laser Aft 1(6) -- -- -- 4 2.00
2 Small Pulse Laser Aft 1(6) -- -- -- 4 2.00
1 Lot Spare Parts (0.30%) 300.00
1 Modular Research Facility 100.00
------------------------------------------------------------------------------
TOTALS: Heat: 1,360 100,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 4,352,804,120 C-Bills
Battle Value: 28,346
Cost per BV: 153,559.73
Weapon Value: 17,472 (Ratio = .62)
Damage Factors: SRV = 1,002; MRV = 746; LRV = 331; ERV = 104
Maintenance: Maintenance Point Value (MPV) = 228,813
(42,904 Structure, 162,125 Life Support, 23,784 Weapons)
Support Points (SP) = 249,300 (109% of MPV)
BattleForce2: Not applicable
Class/Model/Name: Krellis (Jump)
Tech: Inner Sphere / 3058
Vessel Type: JumpShip
Rules: Level 2, Custom design
Rules Set: AeroTech2
Mass: 250,000 tons
Length: 651 meters
Sail Diameter: 1,135 meters
Power Plant: Standard
Safe Thrust: 0
Maximum Thrust: 0
Armor Type: Standard
Armament:
24 ER Large Laser
72 ER Medium Laser
24 Small Pulse Laser
------------------------------------------------------------------------------
Class/Model/Name: Krellis (Jump)
Mass: 250,000 tons
Equipment: Mass
Power Plant, Drive & Control: 3,000.00
Thrust: Safe Thrust: 0
Maximum Thrust: 0
Kearny-Fuchida Hyperdrive: Standard (Integrity = 5) 237,500.00
Jump Sail: (Integrity = 4) 63.00
Structural Integrity: 1 1,667.00
Total Heat Sinks: 348 Double 226.00
Fuel & Fuel Pumps: 2,637.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 625.00
Fire Control Computers: 24.00
Food & Water: (676 days supply) 294.00
Hyperpulse Generator: 50.00
Armor Type: Standard (54 total armor pts) 134.00
Capital Scale Armor Pts
Location: L / R
Fore: 10
Fore-Left/Right: 9/9
Aft-Left/Right: 9/9
Aft: 8
Cargo:
Bay 1: Small Craft (3) with 1 door 600.00
Cargo (3) 390.00
DropShip Capacity: 1 Docking Hardpoints 1,000.00
Grav Deck #1: (90-meter diameter) 50.00
Grav Deck #2: (80-meter diameter) 50.00
Grav Deck #3: (90-meter diameter) 50.00
Life Boats: 5 (7 tons each) 35.00
Escape Pods: 10 (7 tons each) 70.00
Crew and Passengers:
10 Officers (8 minimum) 100.00
12 Crew (9 minimum) 84.00
25 Gunners (20 minimum) 175.00
4 2nd Class Passengers 28.00
21 Marines 105.00
15 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
1 ER Large Laser Nose 2(23) 2(23) 1(8) -- 12 5.00
3 ER Medium Laser 15 3.00
1 ER Large Laser Nose 2(23) 2(23) 1(8) -- 12 5.00
3 ER Medium Laser 15 3.00
1 ER Large Laser Nose 2(23) 2(23) 1(8) -- 12 5.00
3 ER Medium Laser 15 3.00
1 ER Large Laser Nose 2(23) 2(23) 1(8) -- 12 5.00
3 ER Medium Laser 15 3.00
2 Small Pulse Laser Nose 1(6) -- -- -- 4 2.00
2 Small Pulse Laser Nose 1(6) -- -- -- 4 2.00
1 ER Large Laser FL/R 2(23) 2(23) 1(8) -- 24 10.00
3 ER Medium Laser 30 6.00
1 ER Large Laser FL/R 2(23) 2(23) 1(8) -- 24 10.00
3 ER Medium Laser 30 6.00
1 ER Large Laser FL/R 2(23) 2(23) 1(8) -- 24 10.00
3 ER Medium Laser 30 6.00
1 ER Large Laser FL/R 2(23) 2(23) 1(8) -- 24 10.00
3 ER Medium Laser 30 6.00
2 Small Pulse Laser FL/R 1(6) -- -- -- 8 4.00
2 Small Pulse Laser FL/R 1(6) -- -- -- 8 4.00
1 ER Large Laser AL/R 2(23) 2(23) 1(8) -- 24 10.00
3 ER Medium Laser 30 6.00
1 ER Large Laser AL/R 2(23) 2(23) 1(8) -- 24 10.00
3 ER Medium Laser 30 6.00
1 ER Large Laser AL/R 2(23) 2(23) 1(8) -- 24 10.00
3 ER Medium Laser 30 6.00
1 ER Large Laser AL/R 2(23) 2(23) 1(8) -- 24 10.00
3 ER Medium Laser 30 6.00
2 Small Pulse Laser AL/R 1(6) -- -- -- 8 4.00
2 Small Pulse Laser AL/R 1(6) -- -- -- 8 4.00
1 ER Large Laser Aft 2(23) 2(23) 1(8) -- 12 5.00
3 ER Medium Laser 15 3.00
1 ER Large Laser Aft 2(23) 2(23) 1(8) -- 12 5.00
3 ER Medium Laser 15 3.00
1 ER Large Laser Aft 2(23) 2(23) 1(8) -- 12 5.00
3 ER Medium Laser 15 3.00
1 ER Large Laser Aft 2(23) 2(23) 1(8) -- 12 5.00
3 ER Medium Laser 15 3.00
2 Small Pulse Laser Aft 1(6) -- -- -- 4 2.00
2 Small Pulse Laser Aft 1(6) -- -- -- 4 2.00
1 Lot Spare Parts (0.25%) 625.00
1 Modular Research Facility 200.00
------------------------------------------------------------------------------
TOTALS: Heat: 696 249,998.00
Tons Left: 2.00
Calculated Factors:
Total Cost: 1,570,232,925 C-Bills
Battle Value: 6,711
Cost per BV: 233,978.98
Weapon Value: 5,582 (Ratio = .83)
Damage Factors: SRV = 578; MRV = 399; LRV = 53; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 44,536
(13,595 Structure, 21,725 Life Support, 9,216 Weapons)
Support Points (SP) = 58,406 (131% of MPV)
BattleForce2: Not applicable
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 10-May-2005 02:48 Post subject: RE: Krellis deep-space exploration ship |
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I was typing up a big responce as to what i think should be different then said screw it, and i drafted it up instead.
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Krellis
Tech: Inner Sphere / 3067
Vessel Type: WarShip
Rules: Level 2, Custom design
Rules Set: AeroTech2
Mass: 100,000 tons
K-F Drive System: (Unknown)
Length: 284 meters
Sail Diameter: 844 meters
Power Plant: Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Lamellor Ferro-carbide
Armament:
24 ER Large Laser
48 ER Medium Laser
36 Small Pulse Laser
2 NL45
------------------------------------------------------------------------------
Class/Model/Name: Krellis
Mass: 100,000 tons
Equipment: Mass
Power Plant, Drive & Control: 18,000.00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Kearny-Fuchida Hyperdrive: Compact (Integrity = 4) 45,250.00
Jump Sail (Detachable): (Integrity = 3) 35.00
Structural Integrity: 112 11,200.00
Total Heat Sinks: 370 Double 136.00
Fuel & Fuel Pumps: 7,364.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 250.00
Fire Control Computers: .00
Food & Water: (730 days supply) 456.25
Hyperpulse Generator: 50.00
Armor Type: Lamellor Ferro-carbide (380 total armor pts) 224.00
Capital Scale Armor Pts
Location: L / R
Fore: 71
Fore-Left/Right: 63/63
Aft-Left/Right: 63/63
Aft: 57
Cargo:
Bay 1: Small Craft (3) with 1 door 600.00
Bay 2: Cargo (1) with 1 door 5,000.00
Cargo (1) with 1 door 2,500.00
Cargo (1) with 1 door 2,500.00
DropShip Capacity: 1 Docking Hardpoints 1,000.00
Grav Decks #1 - 3: (80-meter diameter) 150.00
Escape Pods: 20 (7 tons each) 140.00
Crew and Passengers:
80 Officers (14 minimum) 800.00
20 Gunners (20 minimum) 140.00
10 1st Class Passengers 100.00
15 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
2 ER Large Laser Nose 2(16) 2(16) 2(16) -- 24 10.00
2 ER Large Laser Nose 2(16) 2(16) 2(16) -- 24 10.00
4 ER Medium Laser Nose 2(20) 2(20) -- -- 20 4.00
4 ER Medium Laser Nose 2(20) 2(20) -- -- 20 4.00
3 Small Pulse Laser Nose 1(9) -- -- -- 6 3.00
3 Small Pulse Laser Nose 1(9) -- -- -- 6 3.00
2 ER Large Laser FL/R 2(16) 2(16) 2(16) -- 48 20.00
2 ER Large Laser FL/R 2(16) 2(16) 2(16) -- 48 20.00
4 ER Medium Laser FL/R 2(20) 2(20) -- -- 40 8.00
4 ER Medium Laser FL/R 2(20) 2(20) -- -- 40 8.00
3 Small Pulse Laser FL/R 1(9) -- -- -- 12 6.00
3 Small Pulse Laser FL/R 1(9) -- -- -- 12 6.00
1 NL45 FL/R 5 5 5 5 140 1,800.00
2 ER Large Laser AL/R 2(16) 2(16) 2(16) -- 48 20.00
2 ER Large Laser AL/R 2(16) 2(16) 2(16) -- 48 20.00
4 ER Medium Laser AL/R 2(20) 2(20) -- -- 40 8.00
4 ER Medium Laser AL/R 2(20) 2(20) -- -- 40 8.00
3 Small Pulse Laser AL/R 1(9) -- -- -- 12 6.00
3 Small Pulse Laser AL/R 1(9) -- -- -- 12 6.00
2 ER Large Laser Aft 2(16) 2(16) 2(16) -- 24 10.00
2 ER Large Laser Aft 2(16) 2(16) 2(16) -- 24 10.00
4 ER Medium Laser Aft 2(20) 2(20) -- -- 20 4.00
4 ER Medium Laser Aft 2(20) 2(20) -- -- 20 4.00
3 Small Pulse Laser Aft 1(9) -- -- -- 6 3.00
3 Small Pulse Laser Aft 1(9) -- -- -- 6 3.00
1 Lot Spare Parts (2.00%) 2,000.75
1 Modular Research Facility 100.00
------------------------------------------------------------------------------
TOTALS: Heat: 740 100,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 4,347,027,352 C-Bills
Battle Value: 23,247
Cost per BV: 186,993.05
Weapon Value: 20,186 (Ratio = .87)
Damage Factors: SRV = 587; MRV = 395; LRV = 118; ERV = 26
Maintenance: Maintenance Point Value (MPV) = 204,337
(92,724 Structure, 100,775 Life Support, 10,838 Weapons)
Support Points (SP) = 249,760 (122% of MPV)
BattleForce2: Not applicable
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 10-May-2005 02:58 Post subject: RE: Krellis deep-space exploration ship |
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Would you care to elaborate on why you changed what you did?
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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Motown Scrapper Clan Ice Hellions Galaxy Commander
Joined: 24-Jul-2003 00:00 Posts: 2074 Location: United States
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Posted: 10-May-2005 05:21 Post subject: RE: Krellis deep-space exploration ship |
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I have a Jumpship/Dropship combination that is used by the Outland Alliances Depaertment of Exploration Survey and Salvage to explore unknown systems.
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: D.E.S.S. Vulture Class Jump ship
Tech: Inner Sphere / 3067
Vessel Type: JumpShip
Rules: Level 3, Standard design
Rules Set: AeroTech2
Mass: 300,000 tons
Length: 710 meters
Sail Diameter: 1,188 meters
Power Plant: Standard
Safe Thrust: 0
Maximum Thrust: 0
Armor Type: Lamellor Ferro-carbide
Armament:
12 ER Large Laser
12 ER PPC
12 Gauss Rifle
12 Laser AMS
------------------------------------------------------------------------------
==Overview:==
The Vulture class jumpship was developed to give DESS recovery team space
craft some defensive capability when operating in new systems
==Capabilities:==
The Vulture class jumpships carry a fighter squadron and pack a fair amount of
defensive weapons.It carrys two shuttles and two dropships
==Deployment==
There is one vulture for each of the 9 DESS RTs.In addition the ODF has about
a dozen
------------------------------------------------------------------------------
Class/Model/Name: D.E.S.S. Vulture Class Jump ship
Mass: 300,000 tons
Equipment: Mass
Power Plant, Drive & Control: 3,600.00
Thrust: Safe Thrust: 0
Maximum Thrust: 0
Kearny-Fuchida Hyperdrive: Standard (Integrity = 6) 285,000.00
Jump Sail: (Integrity = 4) 70.00
Structural Integrity: 1 2,000.00
Total Heat Sinks: 240 Double 111.00
Fuel & Fuel Pumps: 204.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 750.00
Fire Control Computers: .00
Food & Water: (90 days supply) 32.00
Hyperpulse Generator: 50.00
Armor Type: Lamellor Ferro-carbide (167 total armor pts) 167.00
Capital Scale Armor Pts
Location: L / R
Fore: 35
Fore-Left/Right: 27/27
Aft-Left/Right: 27/27
Aft: 24
Cargo:
Bay 1: Small Craft (2) with 2 doors 400.00
Fighters (16) with 4 doors 2,400.00
Cargo (1) 294.00
DropShip Capacity: 2 Docking Hardpoints 2,000.00
Life Boats: 12 (7 tons each) 84.00
Crew and Passengers:
5 Officers (5 minimum) 50.00
16 Crew (16 minimum) 112.00
8 Gunners (8 minimum) 56.00
42 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
2 ER Large Laser Nose 2(16) 2(16) 2(16) -- 24 10.00
2 ER PPC Nose 2(20) 2(20) 2(20) -- 30 14.00
2 Gauss Rifle(24 rounds) Nose 3(30) 3(30) 3(30) -- 2 33.00
2 Laser AMS Nose -- -- -- -- 24 3.00
2 ER Large Laser FL/R 2(16) 2(16) 2(16) -- 48 20.00
2 ER PPC FL/R 2(20) 2(20) 2(20) -- 60 28.00
2 Gauss Rifle(24 rounds) FL/R 3(30) 3(30) 3(30) -- 4 66.00
2 Laser AMS FL/R -- -- -- -- 48 6.00
2 ER Large Laser AL/R 2(16) 2(16) 2(16) -- 48 20.00
2 ER PPC AL/R 2(20) 2(20) 2(20) -- 60 28.00
2 Gauss Rifle(24 rounds) AL/R 3(30) 3(30) 3(30) -- 4 66.00
2 Laser AMS AL/R -- -- -- -- 48 6.00
2 ER Large Laser Aft 2(16) 2(16) 2(16) -- 24 10.00
2 ER PPC Aft 2(20) 2(20) 2(20) -- 30 14.00
2 Gauss Rifle(24 rounds) Aft 3(30) 3(30) 3(30) -- 2 33.00
2 Laser AMS Aft -- -- -- -- 24 3.00
1 Lot Spare Parts (0.75%) 2,250.00
1 New Equipment 10.00
------------------------------------------------------------------------------
TOTALS: Heat: 480 300,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 1,673,984,750 C-Bills
Battle Value: 7,848
Cost per BV: 213,300.81
Weapon Value: 8,098 (Ratio = 1.03)
Damage Factors: SRV = 440; MRV = 286; LRV = 110; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 46,404
(12,620 Structure, 24,400 Life Support, 9,384 Weapons)
Support Points (SP) = 33,537 (72% of MPV)
BattleForce2: Not applicable
_________________ Having more fun than a human being should be allowed to have-Rush Limbaugh www.rushlimbaugh.com
Force of nature
Still crazy after all these years
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Motown Scrapper Clan Ice Hellions Galaxy Commander
Joined: 24-Jul-2003 00:00 Posts: 2074 Location: United States
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Posted: 10-May-2005 05:27 Post subject: RE: Krellis deep-space exploration ship |
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AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: D.E.S.S Recovery Team Transport
Tech: Inner Sphere / 3067
Vessel Type: Spheroid DropShip
Rules: Level 3, Standard design
Rules Set: AeroTech2
Mass: 15,000 tons
Length: 127 meters
Power Plant: Standard
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: Ferro-aluminum
Armament:
12 ER PPC
12 ER Large Laser
18 ER Medium Laser
18 Gauss Rifle
24 Laser AMS
------------------------------------------------------------------------------
==Overview:==
This dropship is designed to carry a complete DESS recovery team and their
eqipment to a planets surface with suficiant food and supplys for a three
month stay this ship was built in response to the enconter between a DESS team
and a Goliath Scorpion Seeker leading to the enlargement of the DESS teams and
the need for a speacial transpot to move the team
==Capabilities:==
The DESS RT transport is designed to serve as a self contained base for a DESS
RT to conduct extensive planitary serveys and carrys enough food and supplys
for a three month stay.and also carries a full medical treatment facility
capable of doing major surgery with a doctor and two nurses or EMTs. It is
well armed and heavely armoured to stand up to any thing natural or otherwise
it might face.The Machine shop and Reserch lab allow this vessels crew to
carry out detailed investigations of facilitys and other finds
==Deployment==
There is one of these dropships for each DESS recovery team
------------------------------------------------------------------------------
Class/Model/Name: D.E.S.S Recovery Team Transport
Mass: 15,000 tons
Equipment: Mass
Power Plant, Drive & Control: 3,900.00
Thrust: Safe Thrust: 4
Maximum Thrust: 6
Structural Integrity: 9 270.00
Total Heat Sinks: 360 Double 198.00
Fuel & Fuel Pumps: 459.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 113.00
Fire Control Computers: 48.00
Food & Water: (90 days supply) 201.75
Hyperpulse Generator: 50.00
Armor Type: Ferro-aluminum (538 total armor pts) 32.00
Standard Scale Armor Pts
Location: L / R
Fore: 155
Left/Right Sides: 134/134
Aft: 115
Cargo:
Bay 1: Light Vehicles (to 50T) (48) with 4 doors 2,400.00
Infantry (jump) Platoons (2) with 2 doors 12.00
Infantry (foot) Platoons (2) with 2 doors 10.00
Cargo (1) 1,000.00
Bay 2: BattleMechs (16) with 4 doors 2,400.00
Cargo (1) with 1 door 500.00
Bay 3: Medical Clinic (1) with 1 door 50.00
Cargo (1) 50.00
Bay 4: Machine Shop (1) with 1 door 50.00
Cargo (1) 100.00
Bay 5: Cargo (1) 1,228.25
Life Boats: 75 (7 tons each) 525.00
Crew and Passengers:
14 Officers (4 minimum) 140.00
7 Crew (0 minimum) 49.00
14 Gunners (14 minimum) 98.00
1 1st Class Passengers 10.00
2 2nd Class Passengers 14.00
20 Steerage Passengers 100.00
20 Mission Specialist 200.00
370 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
2 ER PPC Nose 2(20) 2(20) 2(20) -- 30 14.00
2 ER Large Laser Nose 3(31) 3(31) 2(16) -- 24 10.00
3 ER Medium Laser 15 3.00
3 Gauss Rifle(32 rounds) Nose 5(45) 5(45) 5(45) -- 3 49.00
4 Laser AMS Nose -- -- -- -- 48 6.00
2 ER PPC FL/R 2(20) 2(20) 2(20) -- 60 28.00
2 ER Large Laser FL/R 3(31) 3(31) 2(16) -- 48 20.00
3 ER Medium Laser 30 6.00
3 Gauss Rifle(32 rounds) FL/R 5(45) 5(45) 5(45) -- 6 98.00
4 Laser AMS FL/R -- -- -- -- 96 12.00
2 ER PPC AL/R 2(20) 2(20) 2(20) -- 60 28.00
2 ER Large Laser AL/R 3(31) 3(31) 2(16) -- 48 20.00
3 ER Medium Laser 30 6.00
3 Gauss Rifle(32 rounds) AL/R 5(45) 5(45) 5(45) -- 6 98.00
4 Laser AMS AL/R -- -- -- -- 96 12.00
2 ER PPC Aft 2(20) 2(20) 2(20) -- 30 14.00
2 ER Large Laser Aft 3(31) 3(31) 2(16) -- 24 10.00
3 ER Medium Laser 15 3.00
3 Gauss Rifle(32 rounds) Aft 5(45) 5(45) 5(45) -- 3 49.00
4 Laser AMS Aft -- -- -- -- 48 6.00
1 Lot Spare Parts (2.00%) 300.00
------------------------------------------------------------------------------
TOTALS: Heat: 720 15,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 28,871,298,400 C-Bills
Battle Value: 14,824
Cost per BV: 1,947,605.13
Weapon Value: 9,338 (Ratio = .63)
Damage Factors: SRV = 682; MRV = 416; LRV = 135; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 77,201
(32,991 Structure, 30,200 Life Support, 14,010 Weapons)
Support Points (SP) = 57,498 (74% of MPV)
BattleForce2: MP: 4, Armor/Structure: 9 / 9
Damage PB/M/L: 19/19/16, Overheat: 0
Class: DL; Point Value: 148
Specials: sph
_________________ Having more fun than a human being should be allowed to have-Rush Limbaugh www.rushlimbaugh.com
Force of nature
Still crazy after all these years
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 10-May-2005 20:33 Post subject: RE: Krellis deep-space exploration ship |
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as an exploration vessael, i felt your version was grossely over gunned and under accomdated. Therefor, i decided to drop weapons in exchange of larger rooms, larger food supply, larger fuel supply, and greater armor.
In addition, i decreased the speed for a smaller engine. my reasoning is that it is not running a race but crusin about looking at stuff. 3/5 is way more then enough for this purpose.
I then increased the cargo bays to 10% of the vessels mass for anything they may need to perform there jobs. i, likewise, increased spare parts to 2% as this vessel needs to opperate for great lengths of time away from a supply base.
it was this central idea of VERY VERY long term exploration missions that spured on all my changes. the ship now has 2 years of food, 1 year of fuel at 1g, and enough cargo to supply such a long mission. in addition, it is extra comfortable for the crew who can spend easily 6 months to 2 years aboard ship.
The remaining weapons load can dissuade most pirates and keep the ship safe against space junk. I kept two of the NLs as they can serve multiple purposes: anti-pirate, anti-object, and perhaps as drills.
Do to the fact this ship is going to serve a long time out, i thought it best to include alot of armor. i mean if i was jumping into an unknown system i'd want thick hull plating to stop space junk the guns don't get.
as for the weapons splitting, i prefear my weapons broken into what i picture as reasonable turrets or implacements. i also prefear flexability.
overall, i loved your idea, yet it seemed your warship was more a combat vessel and not an exploration vessel. it had no endurance to perform its mission.
edit: i rairly place BS Arc weapons on design that are not big Cruisers and Destroyers. Your For and Aft side arcs cover that spot already and placing weapons there is only necessary in combat ships. IMHO.
[ This Message was edited by: Vagabond on 2005-05-10 20:36 ] _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 10-May-2005 21:13 Post subject: RE: Krellis deep-space exploration ship |
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Wow. Why didn't I think of those?
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 10-May-2005 22:03 Post subject: RE: Krellis deep-space exploration ship |
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Quote:
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On 2005-05-10 21:13, Warhammer: 3025 wrote:
Wow. Why didn't I think of those?
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Because you are not 'The Tinker.' j/k
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 10-May-2005 22:32 Post subject: RE: Krellis deep-space exploration ship |
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Maybe if I kill The Tinker, I will BECOME The Tinker...
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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