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Oafman Draconis Combine Tai-sho
Joined: 18-Nov-2003 00:00 Posts: 1657 Location: United States
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Posted: 12-May-2005 16:09 Post subject: Water mines? |
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With all this talk lately about boats an idea came to mind. (or possibly mined)
Has anyone converted the stats for the Thunder munitions for use in water? I was thinking that it would work just about the same, only with the added fun of the mines being at either level 0, -1, or -2. That would only add an additional 1D6 roll for the depth. I think this would be entertaining to use for an island defense. if the mine is -1 or -2 then hovercraft would not be in danger, but a mech walking through the water would be in trouble. Imagine bumping your head against a 20 point explosion.
_________________ Festina Lente!
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Discord Federated Suns Sergeant-Major
Joined: 22-Jul-2003 00:00 Posts: 106 Location: United States
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Posted: 12-May-2005 16:16 Post subject: RE: Water mines? |
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Rules for water based mines are included with Combat Equipment. They require specialized mines and don't increase the cost more. They are considered to be at Level 0.
_________________ Stand to your glasses steady, and drink to your comrade's eyes: Here's a cup to the dead already, and hurrah for the next one that dies.
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chihawk Clan Blood Spirit Master Bartender
Joined: 04-Feb-2002 00:00 Posts: 8072 Location: United States
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Posted: 12-May-2005 22:40 Post subject: RE: Water mines? |
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On 2005-05-12 16:16, Discord wrote:
Rules for water based mines are included with Combat Equipment. They require specialized mines and don't increase the cost more. They are considered to be at Level 0.
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If they are considered at level 0 that means they are on top of the surface of the water...
_________________ www.210sportsblog.com
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 12-May-2005 23:01 Post subject: RE: Water mines? |
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On 2005-05-12 22:40, chihawk wrote:
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On 2005-05-12 16:16, Discord wrote:
Rules for water based mines are included with Combat Equipment. They require specialized mines and don't increase the cost more. They are considered to be at Level 0.
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If they are considered at level 0 that means they are on top of the surface of the water...
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Floating or held in place via chain or cable and a concrete weight?
_________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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mud Draconis Combine Tai-sho
Joined: 23-Jul-2002 00:00 Posts: 1618
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Posted: 13-May-2005 01:15 Post subject: RE: Water mines? |
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Depth charges could also deliver 20 points to a 'mech's head...under the right circumstances...
_________________ "The enemy's gate is down."
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chihawk Clan Blood Spirit Master Bartender
Joined: 04-Feb-2002 00:00 Posts: 8072 Location: United States
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Posted: 13-May-2005 06:02 Post subject: RE: Water mines? |
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On 2005-05-12 23:01, Karagin wrote:
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On 2005-05-12 22:40, chihawk wrote:
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On 2005-05-12 16:16, Discord wrote:
Rules for water based mines are included with Combat Equipment. They require specialized mines and don't increase the cost more. They are considered to be at Level 0.
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If they are considered at level 0 that means they are on top of the surface of the water...
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Floating or held in place via chain or cable and a concrete weight?
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No idea, but level 0 is not under the water...
_________________ www.210sportsblog.com
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Motown Scrapper Clan Ice Hellions Galaxy Commander
Joined: 24-Jul-2003 00:00 Posts: 2074 Location: United States
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Posted: 13-May-2005 19:27 Post subject: RE: Water mines? |
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On 2005-05-13 06:02, chihawk wrote:
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On 2005-05-12 23:01, Karagin wrote:
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On 2005-05-12 22:40, chihawk wrote:
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On 2005-05-12 16:16, Discord wrote:
Rules for water based mines are included with Combat Equipment. They require specialized mines and don\\\'t increase the cost more. They are considered to be at Level 0.
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If they are considered at level 0 that means they are on top of the surface of the water...
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Floating or held in place via chain or cable and a concrete weight?
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No idea, but level 0 is not under the water...
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| The question is where is the interface between level 0 and level -1 if a mine is i meter below the surface( level-1 is 6 meters IIRC) is it at level 0 or level -1
_________________ Having more fun than a human being should be allowed to have-Rush Limbaugh www.rushlimbaugh.com
Force of nature
Still crazy after all these years
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Oafman Draconis Combine Tai-sho
Joined: 18-Nov-2003 00:00 Posts: 1657 Location: United States
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Posted: 19-May-2005 12:05 Post subject: RE: Water mines? |
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None of that really satisfies what I was looking for. What good is a mine in a deep lake if it is just floating on the surface? I was also looking for combat mines, not pre-laid mines. There seems to be some confusion on that.
_________________ Festina Lente!
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chihawk Clan Blood Spirit Master Bartender
Joined: 04-Feb-2002 00:00 Posts: 8072 Location: United States
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Posted: 19-May-2005 16:01 Post subject: RE: Water mines? |
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On 2005-05-19 12:05, Oafman wrote:
None of that really satisfies what I was looking for. What good is a mine in a deep lake if it is just floating on the surface? I was also looking for combat mines, not pre-laid mines. There seems to be some confusion on that.
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Well, you started the confusion by saying "thunder".
I wouldn't have any issue with minefields being placed under water by engineers.
_________________ www.210sportsblog.com
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Oafman Draconis Combine Tai-sho
Joined: 18-Nov-2003 00:00 Posts: 1657 Location: United States
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Posted: 20-May-2005 09:33 Post subject: RE: Water mines? |
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Why not use mines that mechs can fire? If they can design mines that float on the surface of the water, why not give them the possibility of sinking to a pre-determined level?
_________________ Festina Lente!
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chihawk Clan Blood Spirit Master Bartender
Joined: 04-Feb-2002 00:00 Posts: 8072 Location: United States
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Posted: 20-May-2005 16:50 Post subject: RE: Water mines? |
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On 2005-05-20 09:33, Oafman wrote:
Why not use mines that mechs can fire? If they can design mines that float on the surface of the water, why not give them the possibility of sinking to a pre-determined level?
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Because the rules say they float on the top.
You can make any house rule you'd wish however...
_________________ www.210sportsblog.com
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Oafman Draconis Combine Tai-sho
Joined: 18-Nov-2003 00:00 Posts: 1657 Location: United States
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Posted: 31-May-2005 10:46 Post subject: RE: Water mines? |
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That was kind of what I was asking.
I wanted to make sure what rules were out there before I attempted to create something new.
_________________ Festina Lente!
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 31-May-2005 14:55 Post subject: RE: Water mines? |
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On 2005-05-12 16:16, Discord wrote:
Rules for water based mines are included with Combat Equipment. They require specialized mines and don't increase the cost more. They are considered to be at Level 0.
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I don't see how they could cost the same. You're not seeding a simple 30mX30m hex, you're seeding in three dimensions. Now you need mines for a 30mX30mX(I forgot how many meters are measured in a Level) space.
Not only do you need more mines, these mines are more complex than normal mines. Ordinary FASCAMs simply have to withstand impact with the ground: water-capable FASCAMs need to be waterproof, and have a way to sink themselves to a pre-set depth.
[ This Message was edited by: Warhammer: 3025 on 2005-05-31 14:58 ] _________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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Oafman Draconis Combine Tai-sho
Joined: 18-Nov-2003 00:00 Posts: 1657 Location: United States
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Posted: 31-May-2005 15:20 Post subject: RE: Water mines? |
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Exactly. Any change to existing mech fired mines would make them cost more. The number of mines should stay the same though.
I like the idea of trying for a specific hex then rolling to see what the depth is. This gives the potential for having multiple mines in the same hex, just at different levels. In order to give some balance to this I can see adding an additional stacking rule. Since the new mines might be floating past the existing mines, you would need to roll to see if the new mines set off the existing mine in that hex.
_________________ Festina Lente!
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chihawk Clan Blood Spirit Master Bartender
Joined: 04-Feb-2002 00:00 Posts: 8072 Location: United States
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Posted: 31-May-2005 16:14 Post subject: RE: Water mines? |
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On 2005-05-31 14:55, Warhammer: 3025 wrote:
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On 2005-05-12 16:16, Discord wrote:
Rules for water based mines are included with Combat Equipment. They require specialized mines and don't increase the cost more. They are considered to be at Level 0.
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I don't see how they could cost the same. You're not seeding a simple 30mX30m hex, you're seeding in three dimensions. Now you need mines for a 30mX30mX(I forgot how many meters are measured in a Level) space.
Not only do you need more mines, these mines are more complex than normal mines. Ordinary FASCAMs simply have to withstand impact with the ground: water-capable FASCAMs need to be waterproof, and have a way to sink themselves to a pre-set depth.
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Ummm, they're at "level 0"...that means they are on the surface.
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