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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 08-Jun-2005 16:56 Post subject: Reaper Light Carrier |
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Give it a couple of Filmonts and a few Limpets, and this will form the core of one mean battlegroup.
Tell me what you think.
Class/Model/Name: Reaper
Tech: Inner Sphere / 3072
Vessel Type: WarShip
Rules: Level 2, Custom design
Rules Set: AeroTech2
Mass: 800,000 tons
Hull: Saroyan Cavalier
K-F Drive System: KF Mark VIIa
Length: 800 meters
Sail Diameter: 1,134 meters
Power Plant: Howser 2G2 "Hotfire" Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Blue Nose 440CL Improved Ferro-aluminum
Armament:
64 NL35
1 Kraken-T
96 BlazeFire Sweetshot ER Large Laser
64 Mainfire Point Defense AMS
32 Sutel Precision Line Large Pulse Laser
96 Exostar Medium Pulse Laser
48 Mydron Excel 5SG LB 5-X AC
4 Barracuda
Manufacturer: Yare Shipyards
Location: Kathil
Communications System: Dalban Micronics
Targeting & Tracking System: GME HiTrak-3
------------------------------------------------------------------------------
==Overview:==
The Reaper class carrier is a fleet support design, intended to lend firepower
to the battlegroup it is assigned to through the large numbers of fighters it
is capable of carrying.
When the Reaper program started, it was intending to create a large, 1.5
million+ ton assault carrier, Carrying nearly the same number of fighters it
currently possesses, but far more direct firepower. Once the AFFC
Quartermasters got wind of the massive cost, however, the project was
immediately scaled back to its' current tonnage and capabilities.
==Capabilities:==
The Reaper was never designed to operate on its' own, and relies heavily on
other ships for protection. It is not particularly fast, heavily armored, or
well armed, but the amount of firepower its' fighters can bring to bear
against enemy forces makes them very dangerous combatants.
Often the single docking collar is occupied by a Vengeance class dropship,
further enhancing the battlegroup's fighter power. Just as often a Mule,
Mammoth or Behemoth dropship occupies the space, increasing the maximum
deployment time of the fleet.
Twin Howser 2G2 "Hotfire" engines allow the Reaper to keep pace with most
ships, and provide power for the ship's large compliment of energy weapons.
------------------------------------------------------------------------------
Class/Model/Name: Reaper
Mass: 800,000 tons
Equipment: Mass
Power Plant, Drive & Control: 144,000.00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Kearny-Fuchida Hyperdrive: Compact (Integrity = 16) 362,000.00
Jump Sail: (Integrity = 4) 70.00
Structural Integrity: 116 92,800.00
Total Heat Sinks: 2,693 Double 2,112.00
Fuel & Fuel Pumps: 11,455.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 2,000.00
Fire Control Computers: 11,706.00
Food & Water: (350 days supply) 3,376.00
Armor Type: Improved Ferro-aluminum (1,186 total armor pts) 1,856.00
Capital Scale Armor Pts
Location: L / R
Fore: 221
Fore-Left/Right: 197/197
Aft-Left/Right: 197/197
Aft: 177
Cargo:
Bay 1: Fighters (320) with 3 doors 48,000.00
Small Craft (4) with 1 door 800.00
Bay 2: Fighters (320) with 3 doors 48,000.00
Small Craft (4) with 1 door 800.00
Bay 3: Cargo (3) with 2 doors 1,200.00
DropShip Capacity: 1 Docking Hardpoints 1,000.00
Grav Deck #1: (90-meter diameter) 50.00
Grav Deck #2: (80-meter diameter) 50.00
Grav Deck #3: (90-meter diameter) 50.00
Life Boats: 22 (7 tons each) 154.00
Escape Pods: 300 (7 tons each) 2,100.00
Crew and Passengers:
64 Officers (60 minimum) 640.00
150 Crew (141 minimum) 1,050.00
130 Gunners (125 minimum) 910.00
252 Marines 1,260.00
12 Marine Battle Armor Troopers/Elementals 84.00
1,320 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
4 NL35 Nose 14 14 14 -- 208 2,800.00
4 NL35 Nose 14 14 14 -- 208 2,800.00
1 Kraken-T(60 msls) Nose 10 10 10 10 50 6,220.00
4 ER Large Laser Nose 3(32) 3(32) 3(32) -- 48 20.00
4 ER Large Laser Nose 3(32) 3(32) 3(32) -- 48 20.00
4 ER Large Laser Nose 3(32) 3(32) 3(32) -- 48 20.00
4 AMS(240 rounds) Nose -- -- -- -- 4 22.00
4 AMS(240 rounds) Nose -- -- -- -- 4 22.00
2 Large Pulse Laser Nose 5(54) 2(18) -- -- 20 14.00
6 Medium Pulse Laser 24 12.00
2 Large Pulse Laser Nose 5(54) 2(18) -- -- 20 14.00
6 Medium Pulse Laser 24 12.00
2 Large Pulse Laser Nose 5(54) 2(18) -- -- 20 14.00
6 Medium Pulse Laser 24 12.00
2 Large Pulse Laser Nose 5(54) 2(18) -- -- 20 14.00
6 Medium Pulse Laser 24 12.00
4 NL35 FL/R 14 14 14 -- 416 5,600.00
4 NL35 FL/R 14 14 14 -- 416 5,600.00
4 ER Large Laser FL/R 3(32) 3(32) 3(32) -- 96 40.00
4 ER Large Laser FL/R 3(32) 3(32) 3(32) -- 96 40.00
4 ER Large Laser FL/R 3(32) 3(32) 3(32) -- 96 40.00
4 AMS(240 rounds) FL/R -- -- -- -- 8 44.00
4 AMS(240 rounds) FL/R -- -- -- -- 8 44.00
4 LB 5-X AC(400 rounds) FL/R 1(12) 1(12) 1(12) -- 8 104.00
4 LB 5-X AC(400 rounds) FL/R 1(12) 1(12) 1(12) -- 8 104.00
4 LB 5-X AC(400 rounds) FL/R 1(12) 1(12) 1(12) -- 8 104.00
4 NL35 L/RBS 14 14 14 -- 416 5,600.00
4 NL35 L/RBS 14 14 14 -- 416 5,600.00
2 Barracuda(60 msls) L/RBS 4 4 4 4 40 3,960.00
4 ER Large Laser L/RBS 3(32) 3(32) 3(32) -- 96 40.00
4 ER Large Laser L/RBS 3(32) 3(32) 3(32) -- 96 40.00
4 ER Large Laser L/RBS 3(32) 3(32) 3(32) -- 96 40.00
4 AMS(240 rounds) L/RBS -- -- -- -- 8 44.00
4 AMS(240 rounds) L/RBS -- -- -- -- 8 44.00
2 Large Pulse Laser L/RBS 5(54) 2(18) -- -- 40 28.00
6 Medium Pulse Laser 48 24.00
2 Large Pulse Laser L/RBS 5(54) 2(18) -- -- 40 28.00
6 Medium Pulse Laser 48 24.00
2 Large Pulse Laser L/RBS 5(54) 2(18) -- -- 40 28.00
6 Medium Pulse Laser 48 24.00
2 Large Pulse Laser L/RBS 5(54) 2(18) -- -- 40 28.00
6 Medium Pulse Laser 48 24.00
4 NL35 AL/R 14 14 14 -- 416 5,600.00
4 NL35 AL/R 14 14 14 -- 416 5,600.00
4 ER Large Laser AL/R 3(32) 3(32) 3(32) -- 96 40.00
4 ER Large Laser AL/R 3(32) 3(32) 3(32) -- 96 40.00
4 ER Large Laser AL/R 3(32) 3(32) 3(32) -- 96 40.00
4 AMS(240 rounds) AL/R -- -- -- -- 8 44.00
4 AMS(240 rounds) AL/R -- -- -- -- 8 44.00
4 LB 5-X AC(400 rounds) AL/R 1(12) 1(12) 1(12) -- 8 104.00
4 LB 5-X AC(400 rounds) AL/R 1(12) 1(12) 1(12) -- 8 104.00
4 LB 5-X AC(400 rounds) AL/R 1(12) 1(12) 1(12) -- 8 104.00
4 NL35 Aft 14 14 14 -- 208 2,800.00
4 NL35 Aft 14 14 14 -- 208 2,800.00
4 ER Large Laser Aft 3(32) 3(32) 3(32) -- 48 20.00
4 ER Large Laser Aft 3(32) 3(32) 3(32) -- 48 20.00
4 ER Large Laser Aft 3(32) 3(32) 3(32) -- 48 20.00
4 AMS(240 rounds) Aft -- -- -- -- 4 22.00
4 AMS(240 rounds) Aft -- -- -- -- 4 22.00
2 Large Pulse Laser Aft 5(54) 2(18) -- -- 20 14.00
6 Medium Pulse Laser 24 12.00
2 Large Pulse Laser Aft 5(54) 2(18) -- -- 20 14.00
6 Medium Pulse Laser 24 12.00
2 Large Pulse Laser Aft 5(54) 2(18) -- -- 20 14.00
6 Medium Pulse Laser 24 12.00
2 Large Pulse Laser Aft 5(54) 2(18) -- -- 20 14.00
6 Medium Pulse Laser 24 12.00
1 Lot Spare Parts (0.70%) 5,625.00
------------------------------------------------------------------------------
TOTALS: Heat: 5,386 800,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 3,031,469,840 C-Bills
Battle Value: 100,718
Cost per BV: 30,098.59
Weapon Value: 77,909 (Ratio = .77)
Damage Factors: SRV = 4,101; MRV = 3,148; LRV = 2,017; ERV = 695
Maintenance: Maintenance Point Value (MPV) = 571,142
(196,568 Structure, 276,600 Life Support, 97,974 Weapons)
Support Points (SP) = 768,600 (135% of MPV)
BattleForce2: Not applicable
[ This Message was edited by: Warhammer: 3025 on 2005-06-08 16:57 ] _________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 09-Jun-2005 19:06 Post subject: RE: Reaper Light Carrier |
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*Initiates gentle prodding*
I would have expected at least one reponse from the great shipbuilders Vagabond, Motown, and Karagin.
*Ceases gentle prodding*
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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StarRaven Federated Suns Leftenant General
Joined: 01-Jun-2004 00:00 Posts: 1138 Location: United States
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Posted: 09-Jun-2005 21:21 Post subject: RE: Reaper Light Carrier |
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It's not bad. I'm afraid that that's the best you'll gret out of me here, because a support carrier of this size isn't my style. I prefer the assault carrier concept, a carrier with enough naval grade weapons to protect itself from attack by other WarShips. That frees the carrier's consorts to attack with minimal worries. A single Kirishima in the wrong place is big trouble for this thing.
Three quarrels here.
-Armor. But then, I always say that. I'm a max armor kind of guy, so everything looks lightly armored to me.
-Fighters. I don't think that any single star system would require the deployment of 32 fighter wings. That's 10 full strength and one short regiment.
-Cargo. I'm like you in that I tend to skimp on WarShip cargo space. But this needs a lot more cargo space to support fuel, ordnance, and spare parts for its fighters. A lot more as in tens of thousands of tons. I recall somone recommending 200 tons per fighter, but don't remember who.
_________________ "Politics is supposed to be the second oldest profession. I have come to realize that it bears a very close semblance to the first."
- Attributed to General Aleksandr Kerensky
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 09-Jun-2005 23:26 Post subject: RE: Reaper Light Carrier |
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As someone else has already said, it has to many fighters and not enough cargo.
You do realize that 60 fighters is a regiment [assuming a battalion and regimental command lance.] You can carry 5 of them. In some houses, 5 regiments are the entire Aerospace force.
As for the cargo, Staraven is accurate in that a carrier should carry atleast 200 tons of cargo per fighter. I personly do this at 100 tons for repair parts and 100 tons of ammo.
My other nit picks are this: it only has 1 docking collar when it should have atleast 4, it has Broad Side mounted weapons which are just misplaced on anything other then direct fire warships, you group Anti-Air weapons in to large a group, you place two different weapon sizes and ranges in the same group, you group your naval missiles, and your spare parts size is less then 2 percent.
Your building a support carrier here not a Cruiser or Destroyer. Your broadsides are already covered by your fore and aft side arcs and therefor do not need to be covered further. The only exception to this opinion is when you remove the for and aft side arcs and place there weapons in the front, aft, and broadsides instead. This gives a 360 cover of fire with no coverage overlap.
It is my personel prefrence on weapon mounting and grouping, but i just do not like seeing more then 2 Anti-Air weapons in one group unless those weapons do not combine to cause 1[10] dmg. Anti-Air weapons are more about putting out a curtain of weapons fire more then shear damage. The more groups firing the better. On this same note, i also feel naval missiles should ALWAYS be mounted individually. It just seems right that way. The last thing on this note, it is again my opinion, but i do not like it when weapons of different types and ranges are combined into one bay. This is exampled by you LPL and MPL bays. Split up that fire power so that your damage is consistent over range.
Those are all my nit picks.
Overall, it is a good idea that falls flate because it just won't work in the BT universe. Drop some fighter bays, add cargo, and add docking collars.
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 10-Jun-2005 00:28 Post subject: RE: Reaper Light Carrier |
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The Reaper, take II!
Class/Model/Name: Reaper
Tech: Inner Sphere / 3072
Vessel Type: WarShip
Rules: Level 2, Custom design
Rules Set: AeroTech2
Mass: 550,000 tons
Hull: Saroyan Cavalier
K-F Drive System: KF Mark VIIa
Length: 638 meters
Sail Diameter: 1,042 meters
Power Plant: Howser 2G2 "Hotfire" Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Blue Nose 440CL Improved Ferro-aluminum
Armament:
48 NL35
1 Kraken-T
48 BlazeFire Sweetshot ER Large Laser
36 Johnston Parti-Cannon PPC
144 Mydron Excel 5SG LB 5-X AC
144 Exostar Medium Pulse Laser
2 AR10 Launcher
4 Barracuda-T
Manufacturer: Yare Shipyards
Location: Kathil
Communications System: Dalban Micronics
Targeting & Tracking System: GME HiTrak-3
------------------------------------------------------------------------------
==Overview:==
The Reaper class carrier is a fleet support design, intended to lend firepower
to the battlegroup it is assigned to through the large numbers of fighters it
is capable of carrying.
When the Reaper program started, it was intending to create a large, 1.5
million+ ton assault carrier, Carrying nearly the same number of fighters it
currently possesses, but far more direct firepower. Once the AFFC
Quartermasters got wind of the massive cost, however, the project was
immediately scaled back to its' current tonnage and capabilities.
==Capabilities:==
The Reaper was never designed to operate on its' own, and relies heavily on
other ships for protection. It is not particularly fast, heavily armored, or
well armed, but the amount of firepower its' fighters can bring to bear
against enemy forces makes them very dangerous combatants.
Often the docking collars are occupied by Avenger class dropships, further
enhancing the battlegroup's fire power. Just as often Mule, Mammoth or
Behemoth dropships occupy the space, increasing the maximum deployment time of
the fleet.
Twin Howser 2G2 "Hotfire" engines allow the Reaper to keep pace with most
ships, and provide power for the ship's large compliment of energy weapons.
------------------------------------------------------------------------------
Class/Model/Name: Reaper
Mass: 550,000 tons
Equipment: Mass
Power Plant, Drive & Control: 99,000.00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Kearny-Fuchida Hyperdrive: Compact (Integrity = 12) 248,875.00
Jump Sail: (Integrity = 4) 58.00
Structural Integrity: 134 73,700.00
Total Heat Sinks: 2,141 Double 1,652.00
Fuel & Fuel Pumps: 8,478.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 1,375.00
Fire Control Computers: 10,878.00
Food & Water: (280 days supply) 1,061.00
Armor Type: Improved Ferro-aluminum (962 total armor pts) 1,473.00
Capital Scale Armor Pts
Location: L / R
Fore: 178
Fore-Left/Right: 160/160
Aft-Left/Right: 160/160
Aft: 144
Cargo:
Bay 1: Fighters (30) with 3 doors 4,500.00
Small Craft (8) with 1 door 1,600.00
Bay 2: Fighters (30) with 3 doors 4,500.00
Small Craft (8) with 1 door 1,600.00
Bay 3: Cargo (3) with 2 doors 7,500.00
Cargo (3) with 2 doors 7,500.00
DropShip Capacity: 6 Docking Hardpoints 6,000.00
Grav Deck #1: (90-meter diameter) 50.00
Grav Deck #2: (80-meter diameter) 50.00
Grav Deck #3: (90-meter diameter) 50.00
Life Boats: 17 (7 tons each) 119.00
Escape Pods: 110 (7 tons each) 770.00
Crew and Passengers:
54 Officers (49 minimum) 540.00
120 Crew (101 minimum) 840.00
120 Gunners (117 minimum) 840.00
252 Marines 1,260.00
12 Marine Battle Armor Troopers/Elementals 84.00
200 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
4 NL35 Nose 14 14 14 -- 208 2,800.00
4 NL35 Nose 14 14 14 -- 208 2,800.00
1 Kraken-T(60 msls) Nose 10 10 10 10 50 6,220.00
2 ER Large Laser Nose 2(16) 2(16) 2(16) -- 24 10.00
2 ER Large Laser Nose 2(16) 2(16) 2(16) -- 24 10.00
2 ER Large Laser Nose 2(16) 2(16) 2(16) -- 24 10.00
2 ER Large Laser Nose 2(16) 2(16) 2(16) -- 24 10.00
2 PPC Nose 2(20) 2(20) -- -- 20 14.00
2 PPC Nose 2(20) 2(20) -- -- 20 14.00
2 PPC Nose 2(20) 2(20) -- -- 20 14.00
4 LB 5-X AC(400 rounds) Nose 1(12) 1(12) 1(12) -- 4 52.00
4 LB 5-X AC(400 rounds) Nose 1(12) 1(12) 1(12) -- 4 52.00
4 LB 5-X AC(400 rounds) Nose 1(12) 1(12) 1(12) -- 4 52.00
4 LB 5-X AC(400 rounds) Nose 1(12) 1(12) 1(12) -- 4 52.00
4 LB 5-X AC(400 rounds) Nose 1(12) 1(12) 1(12) -- 4 52.00
4 LB 5-X AC(400 rounds) Nose 1(12) 1(12) 1(12) -- 4 52.00
6 Medium Pulse Laser Nose 4(36) -- -- -- 24 12.00
6 Medium Pulse Laser Nose 4(36) -- -- -- 24 12.00
6 Medium Pulse Laser Nose 4(36) -- -- -- 24 12.00
6 Medium Pulse Laser Nose 4(36) -- -- -- 24 12.00
4 NL35 FL/R 14 14 14 -- 416 5,600.00
4 NL35 FL/R 14 14 14 -- 416 5,600.00
1 AR10 (20 KW, 40 WS, 50 B)FL/R * * * * 40 8,700.00
2 ER Large Laser FL/R 2(16) 2(16) 2(16) -- 48 20.00
2 ER Large Laser FL/R 2(16) 2(16) 2(16) -- 48 20.00
2 ER Large Laser FL/R 2(16) 2(16) 2(16) -- 48 20.00
2 ER Large Laser FL/R 2(16) 2(16) 2(16) -- 48 20.00
2 PPC FL/R 2(20) 2(20) -- -- 40 28.00
2 PPC FL/R 2(20) 2(20) -- -- 40 28.00
2 PPC FL/R 2(20) 2(20) -- -- 40 28.00
4 LB 5-X AC(400 rounds) FL/R 1(12) 1(12) 1(12) -- 8 104.00
4 LB 5-X AC(400 rounds) FL/R 1(12) 1(12) 1(12) -- 8 104.00
4 LB 5-X AC(400 rounds) FL/R 1(12) 1(12) 1(12) -- 8 104.00
4 LB 5-X AC(400 rounds) FL/R 1(12) 1(12) 1(12) -- 8 104.00
4 LB 5-X AC(400 rounds) FL/R 1(12) 1(12) 1(12) -- 8 104.00
4 LB 5-X AC(400 rounds) FL/R 1(12) 1(12) 1(12) -- 8 104.00
6 Medium Pulse Laser FL/R 4(36) -- -- -- 48 24.00
6 Medium Pulse Laser FL/R 4(36) -- -- -- 48 24.00
6 Medium Pulse Laser FL/R 4(36) -- -- -- 48 24.00
6 Medium Pulse Laser FL/R 4(36) -- -- -- 48 24.00
1 Barracuda-T(60 msls) L/RBS 2 2 2 2 20 3,800.00
1 Barracuda-T(60 msls) L/RBS 2 2 2 2 20 3,800.00
4 NL35 AL/R 14 14 14 -- 416 5,600.00
4 NL35 AL/R 14 14 14 -- 416 5,600.00
2 ER Large Laser AL/R 2(16) 2(16) 2(16) -- 48 20.00
2 ER Large Laser AL/R 2(16) 2(16) 2(16) -- 48 20.00
2 ER Large Laser AL/R 2(16) 2(16) 2(16) -- 48 20.00
2 ER Large Laser AL/R 2(16) 2(16) 2(16) -- 48 20.00
2 PPC AL/R 2(20) 2(20) -- -- 40 28.00
2 PPC AL/R 2(20) 2(20) -- -- 40 28.00
2 PPC AL/R 2(20) 2(20) -- -- 40 28.00
4 LB 5-X AC(400 rounds) AL/R 1(12) 1(12) 1(12) -- 8 104.00
4 LB 5-X AC(400 rounds) AL/R 1(12) 1(12) 1(12) -- 8 104.00
4 LB 5-X AC(400 rounds) AL/R 1(12) 1(12) 1(12) -- 8 104.00
4 LB 5-X AC(400 rounds) AL/R 1(12) 1(12) 1(12) -- 8 104.00
4 LB 5-X AC(400 rounds) AL/R 1(12) 1(12) 1(12) -- 8 104.00
4 LB 5-X AC(400 rounds) AL/R 1(12) 1(12) 1(12) -- 8 104.00
6 Medium Pulse Laser AL/R 4(36) -- -- -- 48 24.00
6 Medium Pulse Laser AL/R 4(36) -- -- -- 48 24.00
6 Medium Pulse Laser AL/R 4(36) -- -- -- 48 24.00
6 Medium Pulse Laser AL/R 4(36) -- -- -- 48 24.00
4 NL35 Aft 14 14 14 -- 208 2,800.00
4 NL35 Aft 14 14 14 -- 208 2,800.00
2 ER Large Laser Aft 2(16) 2(16) 2(16) -- 24 10.00
2 ER Large Laser Aft 2(16) 2(16) 2(16) -- 24 10.00
2 ER Large Laser Aft 2(16) 2(16) 2(16) -- 24 10.00
2 ER Large Laser Aft 2(16) 2(16) 2(16) -- 24 10.00
2 PPC Aft 2(20) 2(20) -- -- 20 14.00
2 PPC Aft 2(20) 2(20) -- -- 20 14.00
2 PPC Aft 2(20) 2(20) -- -- 20 14.00
4 LB 5-X AC(400 rounds) Aft 1(12) 1(12) 1(12) -- 4 52.00
4 LB 5-X AC(400 rounds) Aft 1(12) 1(12) 1(12) -- 4 52.00
4 LB 5-X AC(400 rounds) Aft 1(12) 1(12) 1(12) -- 4 52.00
4 LB 5-X AC(400 rounds) Aft 1(12) 1(12) 1(12) -- 4 52.00
4 LB 5-X AC(400 rounds) Aft 1(12) 1(12) 1(12) -- 4 52.00
4 LB 5-X AC(400 rounds) Aft 1(12) 1(12) 1(12) -- 4 52.00
6 Medium Pulse Laser Aft 4(36) -- -- -- 24 12.00
6 Medium Pulse Laser Aft 4(36) -- -- -- 24 12.00
6 Medium Pulse Laser Aft 4(36) -- -- -- 24 12.00
6 Medium Pulse Laser Aft 4(36) -- -- -- 24 12.00
1 Lot Spare Parts (1.25%) 6,875.00
------------------------------------------------------------------------------
TOTALS: Heat: 4,282 550,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 6,877,208,888 C-Bills
Battle Value: 91,434
Cost per BV: 75,215.01
Weapon Value: 71,446 (Ratio = .78)
Damage Factors: SRV = 3,720; MRV = 2,628; LRV = 1,628; ERV = 542
Maintenance: Maintenance Point Value (MPV) = 345,304
(91,578 Structure, 161,788 Life Support, 91,938 Weapons)
Support Points (SP) = 656,100 (190% of MPV)
BattleForce2: Not applicable
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 10-Jun-2005 01:36 Post subject: RE: Reaper Light Carrier |
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Much better. I still would prefear those MPLs to be in 2 gun turrets but that is just me.
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 10-Jun-2005 03:10 Post subject: RE: Reaper Light Carrier |
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For some reason, I thought that MPLs only did two points of damage each. I dunno why, but I did. I also added some Anti-Missile Systems.
Class/Model/Name: Reaper
Tech: Inner Sphere / 3072
Vessel Type: WarShip
Rules: Level 2, Custom design
Rules Set: AeroTech2
Mass: 550,000 tons
Hull: Saroyan Cavalier
K-F Drive System: KF Mark VIIa
Length: 638 meters
Sail Diameter: 1,042 meters
Power Plant: Howser 2G2 "Hotfire" Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Blue Nose 440CL Improved Ferro-aluminum
Armament:
48 Magna-35 NL35
1 Kraken-T
48 BlazeFire Sweetshot ER Large Laser
36 Johnston Parti-Cannon PPC
144 Mydron Excel 5SG LB 5-X AC
24 Mainfire Point Defense AMS
72 Exostar Medium Pulse Laser
2 Maelstrom AR10 Launcher
4 Barracuda-T
Manufacturer: Yare Shipyards
Location: Kathil
Communications System: Dalban Micronics
Targeting & Tracking System: GME HiTrak-3
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==Overview:==
The Reaper class carrier is a fleet support design, intended to lend firepower
to the battlegroup it is assigned to through the large numbers of fighters it
is capable of carrying.
When the Reaper program started, it was intending to create a large, 1.5
million+ ton assault carrier, Carrying nearly the same number of fighters it
currently possesses, but far more direct firepower. Once the AFFC
Quartermasters got wind of the massive cost, however, the project was
immediately scaled back to its' current tonnage and capabilities.
==Capabilities:==
The Reaper was never designed to operate on its' own, and relies heavily on
other ships for protection. It is not particularly fast, heavily armored, or
well armed, but the amount of firepower its' fighters can bring to bear
against enemy forces makes them very dangerous combatants.
Often the docking collars are occupied by Avenger class dropships, further
enhancing the battlegroup's fire power. Just as often Mule, Mammoth or
Behemoth dropships occupy the space, increasing the maximum deployment time of
the fleet.
Twin Howser 2G2 "Hotfire" engines allow the Reaper to keep pace with most
ships, and provide power for the ship's large compliment of energy weapons.
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Class/Model/Name: Reaper
Mass: 550,000 tons
Equipment: Mass
Power Plant, Drive & Control: 99,000.00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Kearny-Fuchida Hyperdrive: Compact (Integrity = 12) 248,875.00
Jump Sail: (Integrity = 4) 58.00
Structural Integrity: 133 73,150.00
Total Heat Sinks: 2,141 Double 1,652.00
Fuel & Fuel Pumps: 8,732.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 1,375.00
Fire Control Computers: 10,836.00
Food & Water: (280 days supply) 1,061.00
Armor Type: Improved Ferro-aluminum (956 total armor pts) 1,463.00
Capital Scale Armor Pts
Location: L / R
Fore: 177
Fore-Left/Right: 159/159
Aft-Left/Right: 159/159
Aft: 143
Cargo:
Bay 1: Fighters (30) with 3 doors 4,500.00
Small Craft (8) with 1 door 1,600.00
Bay 2: Fighters (30) with 3 doors 4,500.00
Small Craft (8) with 1 door 1,600.00
Bay 3: Cargo (3) with 2 doors 7,500.00
Cargo (3) with 2 doors 7,500.00
DropShip Capacity: 6 Docking Hardpoints 6,000.00
Grav Deck #1: (90-meter diameter) 50.00
Grav Deck #2: (80-meter diameter) 50.00
Grav Deck #3: (90-meter diameter) 50.00
Life Boats: 17 (7 tons each) 119.00
Escape Pods: 110 (7 tons each) 770.00
Crew and Passengers:
54 Officers (49 minimum) 540.00
120 Crew (101 minimum) 840.00
120 Gunners (109 minimum) 840.00
252 Marines 1,260.00
12 Marine Battle Armor Troopers/Elementals 84.00
200 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
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4 NL35 Nose 14 14 14 -- 208 2,800.00
4 NL35 Nose 14 14 14 -- 208 2,800.00
1 Kraken-T(60 msls) Nose 10 10 10 10 50 6,220.00
2 ER Large Laser Nose 2(16) 2(16) 2(16) -- 24 10.00
2 ER Large Laser Nose 2(16) 2(16) 2(16) -- 24 10.00
2 ER Large Laser Nose 2(16) 2(16) 2(16) -- 24 10.00
2 ER Large Laser Nose 2(16) 2(16) 2(16) -- 24 10.00
2 PPC Nose 2(20) 2(20) -- -- 20 14.00
2 PPC Nose 2(20) 2(20) -- -- 20 14.00
2 PPC Nose 2(20) 2(20) -- -- 20 14.00
4 LB 5-X AC(400 rounds) Nose 1(12) 1(12) 1(12) -- 4 52.00
4 LB 5-X AC(400 rounds) Nose 1(12) 1(12) 1(12) -- 4 52.00
4 LB 5-X AC(400 rounds) Nose 1(12) 1(12) 1(12) -- 4 52.00
4 LB 5-X AC(400 rounds) Nose 1(12) 1(12) 1(12) -- 4 52.00
4 LB 5-X AC(400 rounds) Nose 1(12) 1(12) 1(12) -- 4 52.00
4 LB 5-X AC(400 rounds) Nose 1(12) 1(12) 1(12) -- 4 52.00
1 AMS(240 rounds) Nose -- -- -- -- 1 20.50
1 AMS(240 rounds) Nose -- -- -- -- 1 20.50
1 AMS(240 rounds) Nose -- -- -- -- 1 20.50
2 Medium Pulse Laser Nose 1(12) -- -- -- 8 4.00
2 Medium Pulse Laser Nose 1(12) -- -- -- 8 4.00
2 Medium Pulse Laser Nose 1(12) -- -- -- 8 4.00
2 Medium Pulse Laser Nose 1(12) -- -- -- 8 4.00
2 Medium Pulse Laser Nose 1(12) -- -- -- 8 4.00
2 Medium Pulse Laser Nose 1(12) -- -- -- 8 4.00
4 NL35 FL/R 14 14 14 -- 416 5,600.00
4 NL35 FL/R 14 14 14 -- 416 5,600.00
1 AR10 (20 KW, 40 WS, 50 B)FL/R * * * * 40 8,700.00
2 ER Large Laser FL/R 2(16) 2(16) 2(16) -- 48 20.00
2 ER Large Laser FL/R 2(16) 2(16) 2(16) -- 48 20.00
2 ER Large Laser FL/R 2(16) 2(16) 2(16) -- 48 20.00
2 ER Large Laser FL/R 2(16) 2(16) 2(16) -- 48 20.00
2 PPC FL/R 2(20) 2(20) -- -- 40 28.00
2 PPC FL/R 2(20) 2(20) -- -- 40 28.00
2 PPC FL/R 2(20) 2(20) -- -- 40 28.00
4 LB 5-X AC(400 rounds) FL/R 1(12) 1(12) 1(12) -- 8 104.00
4 LB 5-X AC(400 rounds) FL/R 1(12) 1(12) 1(12) -- 8 104.00
4 LB 5-X AC(400 rounds) FL/R 1(12) 1(12) 1(12) -- 8 104.00
4 LB 5-X AC(400 rounds) FL/R 1(12) 1(12) 1(12) -- 8 104.00
4 LB 5-X AC(400 rounds) FL/R 1(12) 1(12) 1(12) -- 8 104.00
4 LB 5-X AC(400 rounds) FL/R 1(12) 1(12) 1(12) -- 8 104.00
1 AMS(240 rounds) FL/R -- -- -- -- 2 41.00
1 AMS(240 rounds) FL/R -- -- -- -- 2 41.00
1 AMS(240 rounds) FL/R -- -- -- -- 2 41.00
2 Medium Pulse Laser FL/R 1(12) -- -- -- 16 8.00
2 Medium Pulse Laser FL/R 1(12) -- -- -- 16 8.00
2 Medium Pulse Laser FL/R 1(12) -- -- -- 16 8.00
2 Medium Pulse Laser FL/R 1(12) -- -- -- 16 8.00
2 Medium Pulse Laser FL/R 1(12) -- -- -- 16 8.00
2 Medium Pulse Laser FL/R 1(12) -- -- -- 16 8.00
1 Barracuda-T(60 msls) L/RBS 2 2 2 2 20 3,800.00
1 Barracuda-T(60 msls) L/RBS 2 2 2 2 20 3,800.00
1 AMS(240 rounds) L/RBS -- -- -- -- 2 41.00
1 AMS(240 rounds) L/RBS -- -- -- -- 2 41.00
1 AMS(240 rounds) L/RBS -- -- -- -- 2 41.00
4 NL35 AL/R 14 14 14 -- 416 5,600.00
4 NL35 AL/R 14 14 14 -- 416 5,600.00
2 ER Large Laser AL/R 2(16) 2(16) 2(16) -- 48 20.00
2 ER Large Laser AL/R 2(16) 2(16) 2(16) -- 48 20.00
2 ER Large Laser AL/R 2(16) 2(16) 2(16) -- 48 20.00
2 ER Large Laser AL/R 2(16) 2(16) 2(16) -- 48 20.00
2 PPC AL/R 2(20) 2(20) -- -- 40 28.00
2 PPC AL/R 2(20) 2(20) -- -- 40 28.00
2 PPC AL/R 2(20) 2(20) -- -- 40 28.00
4 LB 5-X AC(400 rounds) AL/R 1(12) 1(12) 1(12) -- 8 104.00
4 LB 5-X AC(400 rounds) AL/R 1(12) 1(12) 1(12) -- 8 104.00
4 LB 5-X AC(400 rounds) AL/R 1(12) 1(12) 1(12) -- 8 104.00
4 LB 5-X AC(400 rounds) AL/R 1(12) 1(12) 1(12) -- 8 104.00
4 LB 5-X AC(400 rounds) AL/R 1(12) 1(12) 1(12) -- 8 104.00
4 LB 5-X AC(400 rounds) AL/R 1(12) 1(12) 1(12) -- 8 104.00
1 AMS(240 rounds) AL/R -- -- -- -- 2 41.00
1 AMS(240 rounds) AL/R -- -- -- -- 2 41.00
1 AMS(240 rounds) AL/R -- -- -- -- 2 41.00
2 Medium Pulse Laser AL/R 1(12) -- -- -- 16 8.00
2 Medium Pulse Laser AL/R 1(12) -- -- -- 16 8.00
2 Medium Pulse Laser AL/R 1(12) -- -- -- 16 8.00
2 Medium Pulse Laser AL/R 1(12) -- -- -- 16 8.00
2 Medium Pulse Laser AL/R 1(12) -- -- -- 16 8.00
2 Medium Pulse Laser AL/R 1(12) -- -- -- 16 8.00
4 NL35 Aft 14 14 14 -- 208 2,800.00
4 NL35 Aft 14 14 14 -- 208 2,800.00
2 ER Large Laser Aft 2(16) 2(16) 2(16) -- 24 10.00
2 ER Large Laser Aft 2(16) 2(16) 2(16) -- 24 10.00
2 ER Large Laser Aft 2(16) 2(16) 2(16) -- 24 10.00
2 ER Large Laser Aft 2(16) 2(16) 2(16) -- 24 10.00
2 PPC Aft 2(20) 2(20) -- -- 20 14.00
2 PPC Aft 2(20) 2(20) -- -- 20 14.00
2 PPC Aft 2(20) 2(20) -- -- 20 14.00
4 LB 5-X AC(400 rounds) Aft 1(12) 1(12) 1(12) -- 4 52.00
4 LB 5-X AC(400 rounds) Aft 1(12) 1(12) 1(12) -- 4 52.00
4 LB 5-X AC(400 rounds) Aft 1(12) 1(12) 1(12) -- 4 52.00
4 LB 5-X AC(400 rounds) Aft 1(12) 1(12) 1(12) -- 4 52.00
4 LB 5-X AC(400 rounds) Aft 1(12) 1(12) 1(12) -- 4 52.00
4 LB 5-X AC(400 rounds) Aft 1(12) 1(12) 1(12) -- 4 52.00
1 AMS(240 rounds) Aft -- -- -- -- 1 20.50
1 AMS(240 rounds) Aft -- -- -- -- 1 20.50
1 AMS(240 rounds) Aft -- -- -- -- 1 20.50
2 Medium Pulse Laser Aft 1(12) -- -- -- 8 4.00
2 Medium Pulse Laser Aft 1(12) -- -- -- 8 4.00
2 Medium Pulse Laser Aft 1(12) -- -- -- 8 4.00
2 Medium Pulse Laser Aft 1(12) -- -- -- 8 4.00
2 Medium Pulse Laser Aft 1(12) -- -- -- 8 4.00
2 Medium Pulse Laser Aft 1(12) -- -- -- 8 4.00
1 Lot Spare Parts (1.25%) 6,875.00
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TOTALS: Heat: 4,018 550,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 6,874,190,480 C-Bills
Battle Value: 90,598
Cost per BV: 75,875.74
Weapon Value: 68,694 (Ratio = .76)
Damage Factors: SRV = 3,354; MRV = 2,628; LRV = 1,628; ERV = 542
Maintenance: Maintenance Point Value (MPV) = 343,400
(91,018 Structure, 161,788 Life Support, 90,594 Weapons)
Support Points (SP) = 656,100 (191% of MPV)
BattleForce2: Not applicable
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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StarRaven Federated Suns Leftenant General
Joined: 01-Jun-2004 00:00 Posts: 1138 Location: United States
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Posted: 10-Jun-2005 03:59 Post subject: RE: Reaper Light Carrier |
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Honestly, I feel that you now have too few fighters. A Thera carries four regiments of fighters, which is a little much, I think. But I think that 120 fighters would be a good number; two regiments. Enough to guarantee that you have sufficient fighters to do everything you need to do, while not so many as to strip fighters from across the realm.
_________________ "Politics is supposed to be the second oldest profession. I have come to realize that it bears a very close semblance to the first."
- Attributed to General Aleksandr Kerensky
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 10-Jun-2005 04:29 Post subject: RE: Reaper Light Carrier |
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Well, it is a light carrier. 120 fighters is good, yet it is fine as it is at 60 as a light support carrier. Either way, it is gonna be fine.
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 10-Jun-2005 06:30 Post subject: RE: Reaper Light Carrier |
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If you want more fighters, you can get another carrier. They're relatively cheap (even the Fox and Impavido corvettes cost more).
[ This Message was edited by: Warhammer: 3025 on 2005-06-10 06:33 ] _________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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ralgith Blighted Sun Battalion 1st Company "Ralgith's Renegades" Colonel
Joined: 18-Aug-2003 00:00 Posts: 2021 Location: United States
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Posted: 03-Sep-2005 16:47 Post subject: RE: Reaper Light Carrier |
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Quote:
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On 2005-06-09 19:06, Warhammer: 3025 wrote:
*Initiates gentle prodding*
I would have expected at least one reponse from the great shipbuilders Vagabond, Motown, and Karagin.
*Ceases gentle prodding*
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Gee, thanks for including me in this I've posted several AeroSpace vessels, from the Erian Hendvarden class BattleShip to the Lowly Excellsior class combat JumpShip (A heavily armored JS for use by combat units unable to get their hands on a WarShip).
And yes I know this is an old post, just catching up on stuff I missed during one of my "away" periods before this new one starts and I only have time for the current posts and such.
_________________ Colonel Ralgith t'Mayasara Blighted Sun Battalion 1st Company 'Ralgith's Renegades'
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ralgith Blighted Sun Battalion 1st Company "Ralgith's Renegades" Colonel
Joined: 18-Aug-2003 00:00 Posts: 2021 Location: United States
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Posted: 03-Sep-2005 16:53 Post subject: RE: Reaper Light Carrier |
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Quote:
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-Cargo. I'm like you in that I tend to skimp on WarShip cargo space. But this needs a lot more cargo space to support fuel, ordnance, and spare parts for its fighters. A lot more as in tens of thousands of tons. I recall somone recommending 200 tons per fighter, but don't remember who.
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I believe I was in on that discussion, or at least read it and agreed in my mind. Comparisions were made to modern day Carriers. I usually (now) place 200-400 tons of cargo space for fighter supplies on any Carrier I design.
_________________ Colonel Ralgith t'Mayasara Blighted Sun Battalion 1st Company 'Ralgith's Renegades'
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 03-Sep-2005 23:29 Post subject: RE: Reaper Light Carrier |
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Wow. Thread-romancy...
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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Rudel Gurken Allisters Light Thunder Major
Joined: 15-Jun-2005 00:00 Posts: 1456 Location: Germany
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Posted: 05-Sep-2005 02:11 Post subject: RE: Reaper Light Carrier |
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The first version will have problems with launching its fighters: 2 fighters can be launched per door so it will take 54 combat-rounds to get rid of your main weapon! Most engagements will have ended till then or you´ll have to launch your fighters nearly an hour before the fight!
The other versions only need 5 rounds so that is much better!!!
_________________ Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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