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StarRaven Federated Suns Leftenant General
Joined: 01-Jun-2004 00:00 Posts: 1138 Location: United States
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Posted: 28-Jun-2005 15:46 Post subject: Energy Urbie |
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What do you think? (fluff on the way, maybe.)
BattleMech Technical Readout
Type/Model: UrbanMech UM-R60E
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Standard design
Mass: 30 tons
Chassis: Republic-R Standard
Power Plant: 60 Leenex Fusion
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Jump Jets: 2 Pitban 6000 Standard Jump Jets
Jump Capacity: 60 meters
Armor Type: Durallex Medium Standard
Armament:
1 Johnston Parti-Cannon PPC
4 ChisComp 39 Medium Lasers
1 Zippo Flamer
Manufacturer: Orguss Industries
Location: (Unknown)
Communications System: Dalban Interact
Targeting & Tracking System: Dalban Urban
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Type/Model: UrbanMech UM-R60E
Mass: 30 tons
Equipment: Crits Mass
Int. Struct.: 51 pts Standard 0 3.00
Engine: 60 Fusion 6 1.50
Walking MP: 2
Running MP: 3
Jumping MP: 2
Heat Sinks: 12 Single 10 2.00
(Heat Sink Loc: 1 LA, 1 RA, 2 LT, 2 RT, 2 LL, 2 RL)
Gyro: 4 1.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 104 pts Standard 0 6.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 10 14
Center Torso (Rear): 5
L/R Side Torso: 7 10/10
L/R Side Torso (Rear): 4/4
L/R Arm: 5 10/10
L/R Leg: 7 14/14
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 PPC RA 10 3 7.00
1 Medium Laser RA 3 1 1.00
1 Medium Laser LA 3 1 1.00
1 Medium Laser RT 3 1 1.00
1 Medium Laser LT 3 1 1.00
1 Flamer HD 3 1 1.00
2 Standard Jump Jets: 2 1.00
(Jump Jet Loc: 2 CT)
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TOTALS: 25 47 30.00
Crits & Tons Left: 31 .00
Calculated Factors:
Total Cost: 1,676,350 C-Bills
Battle Value: 519
Cost per BV: 3,229.96
Weapon Value: 266 / 266 (Ratio = .51 / .51)
Damage Factors: SRDmg = 13; MRDmg = 7; LRDmg = 2
BattleForce2: MP: 2J, Armor/Structure: 3/3
Damage PB/M/L: 2/2/1, Overheat: 2
Class: ML; Point Value: 5
_________________ "Politics is supposed to be the second oldest profession. I have come to realize that it bears a very close semblance to the first."
- Attributed to General Aleksandr Kerensky
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bladewind Free Rasalhague Republic Major General
Joined: 02-Oct-2004 00:00 Posts: 1054 Location: Singapore
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Posted: 28-Jun-2005 21:02 Post subject: RE: Energy Urbie |
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I already kinda half expected a PPC. Afterall what other weapon does 10 damage at good range ?
Backups are nice and the flamer is totally totally fun in a city, if you don't razing it to the ground.
Pity its extremely expensive (in House liao terms) for an urbie, but its firepower and unlimited ammo stands it in good stead.
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 29-Jun-2005 09:16 Post subject: RE: Energy Urbie |
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Minimal range may hurt it in the city, but it has enough backup weapons to ignore it.
_________________ The dragon NEVER sleeps!
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Oafman Draconis Combine Tai-sho
Joined: 18-Nov-2003 00:00 Posts: 1657 Location: United States
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Posted: 29-Jun-2005 09:37 Post subject: RE: Energy Urbie |
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I do see 1 BIG problem with this mech. It will over heat way too much. I would drop some of the med lasers for more heat. Even the 2 jumping points of an Urbie can contribute to overheating when you get a PPC involved in the fight.
Other than that I like the mech. It does get a bit expensive, especially if an unlucky crit roll causes the loss of the PPC. They can be expensive to replace in the field.
_________________ Festina Lente!
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StarRaven Federated Suns Leftenant General
Joined: 01-Jun-2004 00:00 Posts: 1138 Location: United States
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Posted: 29-Jun-2005 11:53 Post subject: RE: Energy Urbie |
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Expensiveness is unavoidable. I intend this to be a rare or unique modification, not a production model.
Although, I'm afraid that I don't see how it overheats badly. Unless you alpha-strike, of course. But it has sufficient heat sinks to take only movement heat when firing lasers, and less than that with the PPC. The heat sinks are sufficient to keep shooting for a while, then take a turn to cool down.
_________________ "Politics is supposed to be the second oldest profession. I have come to realize that it bears a very close semblance to the first."
- Attributed to General Aleksandr Kerensky
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Oafman Draconis Combine Tai-sho
Joined: 18-Nov-2003 00:00 Posts: 1657 Location: United States
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Posted: 29-Jun-2005 15:36 Post subject: RE: Energy Urbie |
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I guess I like to fire more than the ppc when moving. If you fire any of the lasers and the ppc when moving it will overheat. This would be good for shock value. Imagine the reaction when a 30 ton mech fires all that at point blank range. Just lure that poor Wasp into a dark alley.....
_________________ Festina Lente!
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bladewind Free Rasalhague Republic Major General
Joined: 02-Oct-2004 00:00 Posts: 1054 Location: Singapore
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Posted: 30-Jun-2005 00:02 Post subject: RE: Energy Urbie |
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Ah but not everyone plays alpha strikes, at all.
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Nightmare Lyran Alliance Kommandant-General
Joined: 03-May-2002 00:00 Posts: 2214
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Posted: 30-Jun-2005 01:16 Post subject: RE: Energy Urbie |
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Quote:
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On 2005-06-29 11:53, StarRaven wrote:
Expensiveness is unavoidable. I intend this to be a rare or unique modification, not a production model.
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Reminds me of the old "Sub-Urban Mech", let's see if I can drag it up from somewhere...
Found! IIRC the machine was published in BattleTechnology magazine.
BattleMech Technical Readout
Type/Model: SubUrbanmech UM-R90
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Standard design
Mass: 30 tons
Chassis: Republic-R Standard
Power Plant: 90 Leenex Fusion
Walking Speed: 32,4 km/h
Maximum Speed: 54,0 km/h
Jump Jets: 3 Pitban 6000 Standard Jump Jets
Jump Capacity: 90 meters
Armor Type: Durallex Medium Standard
Armament:
1 PPC
1 Harmon Small Laser
2 Medium Lasers
Manufacturer: Orguss Industries
Location: (Unknown)
Communications System: Dalban Interact
Targeting & Tracking System: Dalban Urban
------------------------------------------------------------------------------
==Overview:==
Make it up?
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Type/Model: SubUrbanmech UM-R90
Mass: 30 tons
Equipment: Crits Mass
Int. Struct.: 51 pts Standard 0 3,00
Engine: 90 Fusion 6 3,00
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks: 13 Single 10 3,00
(Heat Sink Loc: 1 HD, 2 LT, 2 RT, 1 CT, 2 LL, 2 RL)
Gyro: 4 1,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA R: Sh+UA 12 ,00
Armor Factor: 96 pts Standard 0 6,00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 10 11
Center Torso (Rear): 8
L/R Side Torso: 7 8/8
L/R Side Torso (Rear): 4/4
L/R Arm: 5 10/10
L/R Leg: 7 12/12
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 PPC RA 10 3 7,00
1 Small Laser LA 1 1 ,50
1 Medium Laser RT 3 1 1,00
1 Medium Laser LT 3 1 1,00
3 Standard Jump Jets: 3 1,50
(Jump Jet Loc: 1 LT, 1 RT, 1 CT)
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TOTALS: 17 46 30,00
Crits & Tons Left: 32 ,00
Calculated Factors:
Total Cost: 1 690 325 C-Bills
Battle Value: 629
Cost per BV: 2 687,32
Weapon Value: 356 / 356 (Ratio = ,57 / ,57)
Damage Factors: SRDmg = 12; MRDmg = 7; LRDmg = 2
BattleForce2: MP: 3J, Armor/Structure: 2/3
Damage PB/M/L: 2/2/1, Overheat: 1
Class: ML; Point Value: 6
_________________ A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
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Rudel Gurken Allisters Light Thunder Major
Joined: 15-Jun-2005 00:00 Posts: 1456 Location: Germany
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Posted: 30-Jun-2005 05:35 Post subject: RE: Energy Urbie |
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Nice Urbie with lots of firepower at different ranges. (of course it´s not built to use both sets of weapons at once).
The PPC gives it the ability to hit at a greater range with the same firepower as the original.
There are enough heatsink to do this at maximum speed and you have no problems with ammo.
If the enemy closes you can switch to the ML´s. That means double the firepower of the -R60. It can fire 3 while jumping with no problems or all 4 with minor heat because of movement. (If it has to much heat: a Urbie has to be in a position to be able to jump into cover anyway)
And it is better armored!
I think it would be very dangerous!
_________________ Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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Oafman Draconis Combine Tai-sho
Joined: 18-Nov-2003 00:00 Posts: 1657 Location: United States
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Posted: 30-Jun-2005 10:04 Post subject: RE: Energy Urbie |
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You can ask Seraph, I tend to run around 4-8 heat constantly. The way I see it, if you have the weapons and a good to hit # go ahead and fire. Why carry weapons if you ain't gonna use 'em?
_________________ Festina Lente!
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Seraph Blighted Sun Battalion 2nd Company "Seraph's Slaughter" Major
Joined: 11-Mar-2004 00:00 Posts: 1744
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Posted: 30-Jun-2005 17:07 Post subject: RE: Energy Urbie |
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I'd drop the PPC for a large laser and 2 heatsinks.
_________________ If ignorance is bliss, then why are you so miserable?
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Seraph Blighted Sun Battalion 2nd Company "Seraph's Slaughter" Major
Joined: 11-Mar-2004 00:00 Posts: 1744
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Posted: 30-Jun-2005 17:07 Post subject: RE: Energy Urbie |
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Ask me what?
_________________ If ignorance is bliss, then why are you so miserable?
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Rudel Gurken Allisters Light Thunder Major
Joined: 15-Jun-2005 00:00 Posts: 1456 Location: Germany
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Posted: 04-Jul-2005 02:15 Post subject: RE: Energy Urbie |
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In our last \"Freitags-Gemetzel\" (Friday-Massacre) i´ve tried an easy-to-do field refit:
Strip out the AC/10 + ammo and put in 2 LrgLasers and 3 HS.
This gives the Urbie the legendary 2-1-punch like the Warhammer -6R or the Marauder -3R.
You can fire both LrgLasers while running (getting 4 heat) and the next round fire 1 LrgLaser while runnung and get your heat back to zero.
Even with jumping around you can´t get the heat up quickly this way.
A lance of this played havoc with my players, putting down 2 mediums and a heavy. (Ok, i´ve lost all of my Urbies in that fight )
_________________ Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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