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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 23-Jun-2005 19:56 Post subject: A privateer warship... |
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Okay here is a privateer...
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Gremlin Class Merchant Cruiser
Tech: Inner Sphere / 3067
Vessel Type: WarShip
Rules: Level 2, Standard design
Rules Set: AeroTech2
Mass: 100,000 tons
K-F Drive System: (Unknown)
Length: 1,500 meters
Sail Diameter: 1,860 meters
Power Plant: Standard
Safe Thrust: 5
Maximum Thrust: 8
Armor Type: Improved Ferro-aluminum
Armament:
24 ER Large Laser
10 Gauss Rifle
2 NL55
6 LRM 20
8 LRM 5
------------------------------------------------------------------------------
Class/Model/Name: Gremlin Class Merchant Cruiser
Mass: 100,000 tons
Equipment: Mass
Power Plant, Drive & Control: 30,000.00
Thrust: Safe Thrust: 5
Maximum Thrust: 8
Kearny-Fuchida Hyperdrive: Compact (Integrity = 4) 45,250.00
Jump Sail: (Integrity = 3) 35.00
Structural Integrity: 50 5,000.00
Total Heat Sinks: 289 Double .00
Fuel & Fuel Pumps: 12,750.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 250.00
Fire Control Computers: .00
Food & Water: (120 days supply) 112.50
Armor Type: Improved Ferro-aluminum (130 total armor pts) 100.00
Capital Scale Armor Pts
Location: L / R
Fore: 25
Fore-Left/Right: 21/21
Aft-Left/Right: 21/21
Aft: 21
Cargo:
Bay 1: Cargo (1) with 1 door 1,304.50
Bay 2: Small Craft (1) with 1 door 200.00
Grav Decks #1 - 2: (250-meter diameter) 200.00
Grav Decks #3 - 4: (300-meter diameter) 1,000.00
Life Boats: 14 (7 tons each) 98.00
Crew and Passengers:
13 Officers (12 minimum) 130.00
52 Crew (52 minimum) 364.00
10 Gunners (10 minimum) 70.00
3 1st Class Passengers 30.00
2 2nd Class Passengers 14.00
3 Steerage Passengers 15.00
100 Marines 500.00
5 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
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4 ER Large Laser Nose 3(32) 3(32) 3(32) -- 48 20.00
2 Gauss Rifle(24 rounds) Nose 3(30) 3(30) 3(30) -- 2 33.00
2 NL55 Nose 11 11 11 11 170 2,200.00
4 ER Large Laser FL/R 3(32) 3(32) 3(32) -- 96 40.00
2 Gauss Rifle(24 rounds) FL/R 3(30) 3(30) 3(30) -- 4 66.00
2 LRM 20(24 rounds) L/RBS 4(36) 4(36) 4(36) -- 24 48.00
4 LRM 5(48 rounds) 16 20.00
4 ER Large Laser AL/R 3(32) 3(32) 3(32) -- 96 40.00
2 Gauss Rifle(24 rounds) AL/R 3(30) 3(30) 3(30) -- 4 66.00
4 ER Large Laser Aft 3(32) 3(32) 3(32) -- 48 20.00
2 LRM 20(24 rounds) Aft 2(24) 2(24) 2(24) -- 12 24.00
------------------------------------------------------------------------------
TOTALS: Heat: 520 100,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 1,699,144,000 C-Bills
Battle Value: 27,159
Cost per BV: 62,562.83
Weapon Value: 13,470 (Ratio = .50)
Damage Factors: SRV = 502; MRV = 417; LRV = 201; ERV = 32
Maintenance: Maintenance Point Value (MPV) = 228,664
(52,913 Structure, 163,925 Life Support, 11,826 Weapons)
Support Points (SP) = 86,881 (38% of MPV)
BattleForce2: Not applicable
_________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 13-Jul-2005 17:10 Post subject: RE: A privateer warship... |
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It is pretty interesting little vessel; however, as a privateer it kinnda fails do to a few defects.
First thing i noticed was the abnormaly huge grav decks and the abnormaly long length of such a small craft. With a crew that size, you do not need more then one or two 50-90m grav decks. Also, your ships length is the same as a friggin McKenna. Bring it down just abit, lol.
Second, i would move the LRMs out of the Broadsides and into the For-Sides.
Third, if this thing is supposed to be a privateer then you are badly under cargoed. My personely suggestion is atleast 3,000 to 5,000 tons of cargo. Also, a docking collar or two would be good. after all, you are going to be hunting down merchent dropships and steeling there cargo. If you can do that, why not just steal the dropship.
On that note, you might want to consider a few more shuttles for boarding missions and about 50 or so more steerage passanger for any prisoners.
Now of course, none of this maybe possible, but it is what i figure should be changed.
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 13-Jul-2005 22:38 Post subject: RE: A privateer warship... |
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On the size issue, I let HMAero give me the numbers. I don't recall adjusting them at all.
Grav decks and crew, again we run into the issues of HOW AT2r handles that and what is actually close to being decent enough to handle things.
The cargo/docking collars are good points, I think I can add one or the other. The shuttle bit can be worked on as well.
Prisoners...well now here is a touchy issue, they could be taken, which means less food for the crew etc...or left floating in space with the damaged vessels. Depends on how you see pirates and related groups operating. It is an area that could be worked in or something close to it.
Thanks for the ideas and comments.
_________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Nightmare Lyran Alliance Kommandant-General
Joined: 03-May-2002 00:00 Posts: 2214
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Posted: 14-Jul-2005 06:00 Post subject: RE: A privateer warship... |
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Quote:
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On 2005-07-13 22:38, Karagin wrote:
Prisoners...well now here is a touchy issue, they could be taken, which means less food for the crew etc...or left floating in space with the damaged vessels. Depends on how you see pirates and related groups operating.
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Privateers are supposed to be working for a government, so their actions could reflect badly on the realm. Plain old pirates wouldn't care much for prisoners unless it's people to recruit or ransom.
_________________ A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 14-Jul-2005 09:24 Post subject: RE: A privateer warship... |
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True, but most privateers are just a cou[le steps above being pirates themselves.
_________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Delta Lyran Alliance Leutnant
Joined: 11-Dec-2004 00:00 Posts: 635
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Posted: 22-Jul-2005 08:49 Post subject: RE: A privateer warship... |
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Its a good idea, and has decent firepower. Enough to blow up a couple dropships or atleast capture them. Somewhat low armor at glance, until you remember its capital scale.
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