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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 06-Jun-2005 18:24 Post subject: Lidar Patrol Carrier |
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These are the guys you send when the job requires more firepower than a dropship, but still doesn't warrant the attention of even a Frigate or Destroyer. They're effective, easily produced, and CHEAP. I can easily see a squadrons of three or so Lidars patrolling backwater systems, freeing up better ships for more important duties.
Class/Model/Name: Lidar
Tech: Inner Sphere / 2750
Vessel Type: WarShip
Rules: Level 2, Custom design
Rules Set: AeroTech2
Mass: 100,000 tons
Hull: Imstar 10/f
K-F Drive System: Delano 2070
Length: 284 meters
Sail Diameter: 844 meters
Power Plant: Breen Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Aldis Heavy Standard
Armament:
24 Buzzsaw AMS
54 Firmir MaxiLase Large Laser
108 Firmir Standard Medium Laser
8 NL35
Manufacturer: Kong Interstellar Corporation
Location: No longer Produced
Communications System: Army Comm. Class 5
Targeting & Tracking System: Army Corporation Type 29K
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Class/Model/Name: Lidar
Mass: 100,000 tons
Equipment: Mass
Power Plant, Drive & Control: 18,000.00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Kearny-Fuchida Hyperdrive: Compact (Integrity = 4) 45,250.00
Jump Sail: (Integrity = 3) 35.00
Structural Integrity: 66 6,600.00
Total Heat Sinks: 600 Double 366.00
Fuel & Fuel Pumps: 3,705.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 250.00
Fire Control Computers: 602.00
Food & Water: (181 days supply) 316.00
Armor Type: Standard (148 total armor pts) 132.00
Capital Scale Armor Pts
Location: L / R
Fore: 30
Fore-Left/Right: 24/24
Aft-Left/Right: 24/24
Aft: 22
Cargo:
Bay 1: Fighters (24) with 2 doors 3,600.00
Fighters (24) with 2 doors 3,600.00
Fighters (24) with 2 doors 3,600.00
Fighters (24) with 2 doors 3,600.00
Bay 2: Cargo (1) 620.00
DropShip Capacity: 1 Docking Hardpoints 1,000.00
Grav Deck #1: (90-meter diameter) 50.00
Grav Deck #2: (80-meter diameter) 50.00
Grav Deck #3: (90-meter diameter) 50.00
Crew and Passengers:
24 Officers (19 minimum) 240.00
50 Crew (41 minimum) 350.00
42 Gunners (39 minimum) 294.00
42 Marines 210.00
192 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
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2 AMS(240 rounds) Nose -- -- -- -- 2 21.00
2 AMS(240 rounds) Nose -- -- -- -- 2 21.00
3 Large Laser Nose 5(54) 2(24) -- -- 24 15.00
6 Medium Laser 18 6.00
3 Large Laser Nose 5(54) 2(24) -- -- 24 15.00
6 Medium Laser 18 6.00
3 Large Laser Nose 5(54) 2(24) -- -- 24 15.00
6 Medium Laser 18 6.00
2 NL35 FL/R 7 7 7 -- 208 2,800.00
2 AMS(240 rounds) FL/R -- -- -- -- 4 42.00
2 AMS(240 rounds) FL/R -- -- -- -- 4 42.00
3 Large Laser FL/R 5(54) 2(24) -- -- 48 30.00
6 Medium Laser 36 12.00
3 Large Laser FL/R 5(54) 2(24) -- -- 48 30.00
6 Medium Laser 36 12.00
3 Large Laser FL/R 5(54) 2(24) -- -- 48 30.00
6 Medium Laser 36 12.00
2 NL35 AL/R 7 7 7 -- 208 2,800.00
2 AMS(240 rounds) AL/R -- -- -- -- 4 42.00
2 AMS(240 rounds) AL/R -- -- -- -- 4 42.00
3 Large Laser AL/R 5(54) 2(24) -- -- 48 30.00
6 Medium Laser 36 12.00
3 Large Laser AL/R 5(54) 2(24) -- -- 48 30.00
6 Medium Laser 36 12.00
3 Large Laser AL/R 5(54) 2(24) -- -- 48 30.00
6 Medium Laser 36 12.00
2 AMS(240 rounds) Aft -- -- -- -- 2 21.00
2 AMS(240 rounds) Aft -- -- -- -- 2 21.00
3 Large Laser Aft 5(54) 2(24) -- -- 24 15.00
6 Medium Laser 18 6.00
3 Large Laser Aft 5(54) 2(24) -- -- 24 15.00
6 Medium Laser 18 6.00
3 Large Laser Aft 5(54) 2(24) -- -- 24 15.00
6 Medium Laser 18 6.00
1 Lot Spare Parts (1.25%) 1,250.00
------------------------------------------------------------------------------
TOTALS: Heat: 1,196 100,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 2,314,109,856 C-Bills
Battle Value: 22,697
Cost per BV: 101,956.64
Weapon Value: 17,138 (Ratio = .76)
Damage Factors: SRV = 1,214; MRV = 569; LRV = 202; ERV = 78
Maintenance: Maintenance Point Value (MPV) = 200,639
(69,538 Structure, 112,025 Life Support, 19,076 Weapons)
Support Points (SP) = 261,900 (131% of MPV)
BattleForce2: Not applicable
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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bladewind Free Rasalhague Republic Major General
Joined: 02-Oct-2004 00:00 Posts: 1054 Location: Singapore
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Posted: 06-Jun-2005 19:48 Post subject: RE: Lidar Patrol Carrier |
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bleh i would prefer Moniters for system defence but these will do for lvl2 games
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 13-Jul-2005 18:30 Post subject: RE: Lidar Patrol Carrier |
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Other then my prefrence for splitting up weapons bays, as you already know, my only issue with this vessel is utter lack of cargo space. Drop you fighters to 40 in two bays 30 with 3 doors each and then use the extra space for cargo.
You can also loose one or two grav decks.
Also, you should add a few escape pods for the crew.
And last, you could add 1 or 2 small crafts.
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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StarRaven Federated Suns Leftenant General
Joined: 01-Jun-2004 00:00 Posts: 1138 Location: United States
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Posted: 18-Jul-2005 13:04 Post subject: RE: Lidar Patrol Carrier |
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Actually, I would see a squadron of two or three of these as patrolling a small group of systems. It seems far more efficient than keeping KF drive ships in one place, though it does introduce the chance of being caught in the wrong place. Low speed for its size means that its easily killed by a real ship, so as long as you're prepared for the sacrifice, you'll be fine. But the fighters will be quite useful to support ground troops and take the startch out of the enemy as they arrive or depart.
Really though, there's no purpose whatsoever in having a carrier for system defense. It's cheaper and simpler to base those fighters on-planet, or on a moon or asteroid base.
But I agree with Vagabond's comment on cargo. Small craft are nice, but not strictly necessary if you've got a docking collar. But without cargo room for those fighters, they'll be spending a lot of time without fuel ammunition. Too bad that there aren't more pure energy fighters; they'd be good for carrier basing.
Edit:
And you might want to think on the name. The only lidar I know of is a tracking system; a laser based radar, I believe.
[ This Message was edited by: StarRaven on 2005-07-18 13:05 ] _________________ "Politics is supposed to be the second oldest profession. I have come to realize that it bears a very close semblance to the first."
- Attributed to General Aleksandr Kerensky
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 19-Jul-2005 23:19 Post subject: RE: Lidar Patrol Carrier |
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Actually the design itself isn't terribly good. I hereby abandon it.
/\
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A severe bout of self-doubt.
[ This Message was edited by: Warhammer: 3025 on 2005-07-21 05:49 ] _________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 20-Jul-2005 16:03 Post subject: RE: Lidar Patrol Carrier |
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Hey StarRaven the system you are thinking of goes by the name LADAR not Lidar. LADAR works similar to RADAR and uses Lasers over Radio Waves to get the info.
On to the vessel, I like it. It fits with what I think BT should have. Ships out partoling, and acting like fleets and squdrons, not uber weapons. BT is the only sci-fi that I know of that a warship is so badly treated that it is a non enity to the whole ebby and flow of the universe and it's events.
Ships like the Lidar and others are the keep parts of a fleet and wouldn't be forgotten as it seems to be in the BT world. This kind of vessel and others like tender ships and other supply vessels would be there operating along side the main vessels, not forgotten about as it seem TPTB have done.
I like it and will be finding away to fit it into my Co-Alliance and their allies naval forces.
_________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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McBride Draconis Combine Shujin
Joined: 06-Nov-2004 00:00 Posts: 101 Location: Canada
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Posted: 20-Jul-2005 16:38 Post subject: RE: Lidar Patrol Carrier |
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I agree that this type of ship is something that's really lacking. It is a pretty good design, especially for a fleet carrier that will be protected by some larger ships and its fighter complement.
I don't really thing TPTB really forgot these kind of ships, I think they just made that assumption that DropShips and civilian JumpShips would fill in those roles, which is an unreasonable assumption.
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 21-Jul-2005 05:42 Post subject: RE: Lidar Patrol Carrier |
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LIDAR: laser imaging detection and ranging. The system uses laser pulses in the same way that RADAR uses radio waves and SONAR uses sound waves. The military prefers the term LADAR (LAser Detection And Ranging), when describing the system.
I just thought the word sounded cool, despite knowing what it meant.
[ This Message was edited by: Warhammer: 3025 on 2005-07-21 05:44 ] _________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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