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Fire Hellion
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Delta
Lyran Alliance
Leutnant
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Joined: 11-Dec-2004 00:00
Posts: 635

PostPosted: 17-Aug-2005 16:06    Post subject: Fire Hellion Reply to topic Reply with quote

Evil for making those LRM barges overheat and explode.





BattleMech Technical Readout

Type/Model: Fire Hellion
Tech: Clan / 3060
Config: Biped BattleMech
Rules: Level 3, Standard design

Mass: 20 tons
Chassis: Endo Steel Endo Steel
Power Plant: 240 Type 79 XL Fusion with Supercharger
Walking Speed: 129.6 km/h
Maximum Speed: 194.4 [259.2] km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Ferro-Fibrous Ferro-Fibrous
Armament:
8 "Hellfire" Series II Flamers
2 Pattern Alpha SRM 2 (I-OS)s
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: HWLR Designation ComSys
Targeting & Tracking System: Mark 4 TTS

------------------------------------------------------------------------------
==Overview:==
The Fire Hellion was developed Clan Ice Hellion as a small but fast little
mech that could BURN its targets up.

==Capabilities:==
Each arm has a wrist-OS SRM-2, which can be outfitted with Infernos (this is
rare, but some warriors who less strictly interpret honor use them), and 4
flamers arranged in an X configuration, the hand being the center.

While packing a lot of fire, it also comes with 11 Double Heat Sinks and a top
speed of 194 KPH, which can be raised to 260 KPH by activating the Engine
Supercharger, but prolonged use of the device can cause damage to the
machine.

--------------------------------------------------------
Type/Model: Fire Hellion
Mass: 20 tons
Construction Options: Fractional Accounting

Equipment: Crits Mass
Int. Struct.: 33 pts Endo Steel 7 1.00
(Endo Steel Loc: 1 HD, 2 LT, 2 RT, 1 LL, 1 RL)
Engine: 240 XL Fusion 10 5.75
Engine Supercharger: (LT) 1 .58
Walking MP: 12
Running MP: 18 [24]
Jumping MP: 0
Heat Sinks: 11 Double [22] 4 1.00
(Heat Sink Loc: 1 LT, 1 RT)
XL Gyro: 6 1.50
Small Cockpit, Life Supt., Sensors: 4 2.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 69 pts Ferro-Fibrous 7 3.59
(Armor Crit Loc: 1 HD, 2 LT, 2 RT, 1 LL, 1 RL)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 6 9
Center Torso (Rear): 3
L/R Side Torso: 5 8/8
L/R Side Torso (Rear): 2/2
L/R Arm: 3 6/6
L/R Leg: 4 8/8

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
4 Flamers RA 12 4 2.00
1 SRM 2 (I-OS) RA 2 1 .25
4 Flamers LA 12 4 2.00
1 SRM 2 (I-OS) LA 2 1 .25
--------------------------------------------------------
TOTALS: 24 65 19.92
Crits & Tons Left: 13 .08

Calculated Factors:
Total Cost: 6,447,600 C-Bills
Battle Value: 373
Cost per BV: 17,285.79
Weapon Value: 105 / 105 (Ratio = .28 / .28)
Damage Factors: SRDmg = 10; MRDmg = 1; LRDmg = 0
BattleForce2: MP: 12, Armor/Structure: 2/1
Damage PB/M/L: 2/-/-, Overheat: 0
Class: ML; Point Value: 4
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bladewind
Free Rasalhague Republic
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Joined: 02-Oct-2004 00:00
Posts: 1054
Location: Singapore
PostPosted: 17-Aug-2005 20:40    Post subject: RE: Fire Hellion Reply to topic Reply with quote

Ah the no ammo piranha. If i can just lose another half ton of engine speed and those I SRMs, i will go for a single Er medium laser. It doesn't hurt much but at least you have something to damage enemy vehicles.

Of course infantry will be BBQed meat.
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Delta
Lyran Alliance
Leutnant
Leutnant


Joined: 11-Dec-2004 00:00
Posts: 635

PostPosted: 17-Aug-2005 22:14    Post subject: RE: Fire Hellion Reply to topic Reply with quote

If you use the flamers to do heat damage and give this infernos...

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bladewind
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PostPosted: 18-Aug-2005 05:43    Post subject: RE: Fire Hellion Reply to topic Reply with quote

but clanners don't use Infernos.

Maybe Diamond Shark but that is rare for them too.
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Warhammer: 3025
Freelance
Captain, AFFC (Ret.)
Captain, AFFC (Ret.)


Joined: 29-Jan-2005 00:00
Posts: 1856

PostPosted: 18-Aug-2005 06:11    Post subject: RE: Fire Hellion Reply to topic Reply with quote

Quote:

On 2005-08-18 05:43, bladewind wrote:
but clanners don't use Infernos.

Maybe Diamond Shark but that is rare for them too.



Why, if they put their magiciansImean...scientists to it, they could probably triple the range, quadruple the damage, and lower the weight to .25 tons! Munchkins rejoice!


Hey, how'd that "Clanners can **** it" banner get up there?
*Goes to take it down, but decides to leave it up. And make it bigger. And move it to the outside of the house. And make many, many more like it.*


[ This Message was edited by: Warhammer: 3025 on 2005-08-18 06:15 ]
_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
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Sleeping Dragon
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Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 18-Aug-2005 06:30    Post subject: RE: Fire Hellion Reply to topic Reply with quote

Of course clans do use infernos - they created Salamander BA suits around inferno - flamers. BURN!

And to the mech ... it cannot handle all flamers, it would be nice if it was able to fire and move without overheat.

To damaging vehicles ... flamer ... fire ... Vehicle ... 8+ or die

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