This is a whole line of vehicles I did while suffering from insomnia last night (well, technically I'm STILL suffering from it...).
The ubiquitous FOV.
Type/Model: Urban Combat Vehicle Type I
Tech: Inner Sphere / 3025
Config: Tracked Vehicle
Rules: Level 1, Custom design
Mass: 10 tons
Power Plant: 60 Various I.C.E.
Cruise Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Armor Type: Various Standard
Armament:
1 Machine Gun
Manufacturer: Various
Location: Various
Communications System: Various
Targeting & Tracking System: Various
--------------------------------------------------------
Type/Model: Urban Combat Vehicle Type I
Mass: 10 tons
Equipment: Items Mass
Int. Struct.: 4 pts Standard 0 1.00
Engine: 60 I.C.E. 0 3.00
Cruise MP: 6
Flank MP: 9
Heat Sinks: 0 Single 0 .00
Cockpit & Controls: 0 .50
Crew: 1 Members 0 .00
Armor Factor: 72 pts Standard 0 4.50
Internal Armor
Structure Value
Front: 1 26
Left / Right Sides: 1 17/17
Rear: 1 12
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Machine Gun Front 0 100 2 1.00
--------------------------------------------------------
TOTALS: 0 2 10.00
Items & Tons Left: 5 .00
Calculated Factors:
Total Cost: 83,050 C-Bills
Battle Value: 85
Cost per BV: 977.06
Weapon Value: 4 / 4 (Ratio = .05 / .05)
Damage Factors: SRDmg = 1; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 6T, Armor/Structure: 0 / 3
Damage PB/M/L: -/-/-, Overheat: 0
Class: GL; Point Value: 1
The incinerator tank
Type/Model: Urban Combat Vehicle Type II
Tech: Inner Sphere / 3025
Config: Tracked Vehicle
Rules: Level 1, Custom design
Mass: 15 tons
Power Plant: 75 Various I.C.E.
Cruise Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Armor Type: Various Standard
Armament:
1 Machine Gun
2 Flamer (Vehicle)s
Manufacturer: Various
Location: Various
Communications System: Various
Targeting & Tracking System: Various
--------------------------------------------------------
Type/Model: Urban Combat Vehicle Type II
Mass: 15 tons
Equipment: Items Mass
Int. Struct.: 10 pts Standard 0 1.50
Engine: 75 I.C.E. 0 4.00
Cruise MP: 5
Flank MP: 8
Heat Sinks: 0 Single 0 .00
Cockpit & Controls: 0 1.00
Crew: 1 Members 0 .00
Turret Equipment: 0 .50
Armor Factor: 64 pts Standard 0 4.00
Internal Armor
Structure Value
Front: 2 19
Left / Right Sides: 2 13/13
Rear: 2 8
Turret: 2 11
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Machine Gun Front 0 100 2 1.00
2 Flamer (Vehicle)s Turret 0 40 3 3.00
--------------------------------------------------------
TOTALS: 0 5 15.00
Items & Tons Left: 3 .00
Calculated Factors:
Total Cost: 125,063 C-Bills
Battle Value: 96
Cost per BV: 1,302.73
Weapon Value: 11 / 11 (Ratio = .11 / .11)
Damage Factors: SRDmg = 2; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 5T, Armor/Structure: 0 / 2
Damage PB/M/L: 1/-/-, Overheat: 0
Class: GL; Point Value: 1
The point-blank bombardier
Type/Model: Urban Combat Vehicle Type III
Tech: Inner Sphere / 3025
Config: Tracked Vehicle
Rules: Level 1, Custom design
Mass: 15 tons
Power Plant: 60 Various I.C.E.
Cruise Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Armor Type: Various Standard
Armament:
1 Machine Gun
4 SRM 2s
Manufacturer: Various
Location: Various
Communications System: Various
Targeting & Tracking System: Various
--------------------------------------------------------
Type/Model: Urban Combat Vehicle Type III
Mass: 15 tons
Equipment: Items Mass
Int. Struct.: 8 pts Standard 0 1.50
Engine: 60 I.C.E. 0 3.00
Cruise MP: 4
Flank MP: 6
Heat Sinks: 0 Single 0 .00
Cockpit & Controls: 0 1.00
Crew: 1 Members 0 .00
Armor Factor: 40 pts Standard 0 2.50
Internal Armor
Structure Value
Front: 2 14
Left / Right Sides: 2 10/10
Rear: 2 6
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Machine Gun Front 0 100 2 1.00
4 SRM 2s Front 0 100 5 6.00
--------------------------------------------------------
TOTALS: 0 7 15.00
Items & Tons Left: 1 .00
Calculated Factors:
Total Cost: 189,175 C-Bills
Battle Value: 149
Cost per BV: 1,269.63
Weapon Value: 39 / 39 (Ratio = .26 / .26)
Damage Factors: SRDmg = 9; MRDmg = 1; LRDmg = 0
BattleForce2: MP: 4T, Armor/Structure: 0 / 2
Damage PB/M/L: 2/2/-, Overheat: 0
Class: GL; Point Value: 2
The hit-and-fade striker.
Type/Model: Urban Combat Vehicle Type IV
Tech: Inner Sphere / 3025
Config: Tracked Vehicle
Rules: Level 1, Custom design
Mass: 20 tons
Power Plant: 80 Various I.C.E.
Cruise Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Armor Type: Various Standard
Armament:
2 SRM 4s
1 Machine Gun
Manufacturer: Various
Location: Various
Communications System: Various
Targeting & Tracking System: Various
--------------------------------------------------------
Type/Model: Urban Combat Vehicle Type IV
Mass: 20 tons
Equipment: Items Mass
Int. Struct.: 10 pts Standard 0 2.00
Engine: 80 I.C.E. 0 5.00
Cruise MP: 4
Flank MP: 6
Heat Sinks: 0 Single 0 .00
Cockpit & Controls: 0 1.00
Crew: 2 Members 0 .00
Turret Equipment: 0 .50
Armor Factor: 72 pts Standard 0 4.50
Internal Armor
Structure Value
Front: 2 22
Left / Right Sides: 2 14/14
Rear: 2 10
Turret: 2 12
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 SRM 4 Turret 0 25 2 3.00
1 SRM 4 Turret 0 25 1 3.00
1 Machine Gun Front 0 100 2 1.00
--------------------------------------------------------
TOTALS: 0 5 20.00
Items & Tons Left: 4 .00
Calculated Factors:
Total Cost: 340,400 C-Bills
Battle Value: 179
Cost per BV: 1,901.68
Weapon Value: 84 / 84 (Ratio = .47 / .47)
Damage Factors: SRDmg = 9; MRDmg = 1; LRDmg = 0
BattleForce2: MP: 4T, Armor/Structure: 0 / 3
Damage PB/M/L: 1/1/-, Overheat: 0
Class: GL; Point Value: 2
The 200mm smoothbore with tracks attached.
Type/Model: Urban Combat Vehicle Type V
Tech: Inner Sphere / 3025
Config: Tracked Vehicle
Rules: Level 1, Custom design
Mass: 40 tons
Power Plant: 160 Various I.C.E.
Cruise Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Armor Type: Various Standard
Armament:
1 Machine Gun
1 Autocannon/20
Manufacturer: Various
Location: Various
Communications System: Various
Targeting & Tracking System: Various
--------------------------------------------------------
Type/Model: Urban Combat Vehicle Type V
Mass: 40 tons
Equipment: Items Mass
Int. Struct.: 16 pts Standard 0 4.00
Engine: 160 I.C.E. 0 12.00
Cruise MP: 4
Flank MP: 6
Heat Sinks: 0 Single 0 .00
Cockpit & Controls: 0 2.00
Crew: 3 Members 0 .00
Armor Factor: 80 pts Standard 0 5.00
Internal Armor
Structure Value
Front: 4 29
Left / Right Sides: 4 19/19
Rear: 4 13
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Machine Gun Front 0 100 2 1.00
1 Autocannon/20 Front 0 10 2 16.00
--------------------------------------------------------
TOTALS: 0 4 40.00
Items & Tons Left: 9 .00
Calculated Factors:
Total Cost: 759,033 C-Bills
Battle Value: 335
Cost per BV: 2,265.77
Weapon Value: 161 / 161 (Ratio = .48 / .48)
Damage Factors: SRDmg = 16; MRDmg = 2; LRDmg = 0
BattleForce2: MP: 4T, Armor/Structure: 0 / 3
Damage PB/M/L: 2/2/-, Overheat: 0
Class: GM; Point Value: 3
The every-vehicle.
Type/Model: Urban Combat Vehicle Type VI
Tech: Inner Sphere / 3025
Config: Tracked Vehicle
Rules: Level 3, Custom design
Mass: 30 tons
Power Plant: 120 Various I.C.E.
Cruise Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Armor Type: Various Standard
Armament:
1 Machine Gun
1 Hardpoint*
Manufacturer: Various
Location: Various
Communications System: Various
Targeting & Tracking System: Various
--------------------------------------------------------
Type/Model: Urban Combat Vehicle Type VI
Mass: 30 tons
Equipment: Items Mass
Int. Struct.: 12 pts Standard 0 3.00
Engine: 120 I.C.E. 0 8.00
Cruise MP: 4
Flank MP: 6
Heat Sinks: 0 Single 0 .00
Cockpit & Controls: 0 1.50
Crew: 2 Members 0 .00
Amphibious Drive Equipment: 0 3.00
Armor Factor: 72 pts Standard 0 4.50
Internal Armor
Structure Value
Front: 3 26
Left / Right Sides: 3 17/17
Rear: 3 12
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Machine Gun Front 0 100 2 1.00
1 Hardpoint* Body 0 1 9.00
--------------------------------------------------------
TOTALS: 0 4 30.00
Items & Tons Left: 7 .00
Calculated Factors:
Total Cost: 241,150 C-Bills
Battle Value: 266
Cost per BV: 906.58
Weapon Value: 4 / 4 (Ratio = .02 / .02)
Damage Factors: SRDmg = 1; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 4T, Armor/Structure: 0 / 3
Damage PB/M/L: -/-/-, Overheat: 0
Class: GL; Point Value: 3
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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