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Beam Cannon
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Warhammer: 3025
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PostPosted: 18-Sep-2005 22:03    Post subject: Beam Cannon Reply to topic Reply with quote

I got to wondering: why do all the long-range weapons weigh so much?

AC/2: 24-hex range, 6 tons (+ammo)
AC/5: 18-hex range, 8 tons (+ammo)
PPC: 18-hex range, 7 tons (+heat sinks)


So, I decided to make a low-weight, low-damage weapon. The advantage of long range would be countered by a high firing heat and a disproportionate critical space cost.



Weapon: Beam Cannon (the best name I could come up with. Am looking for a better one)

Type: Energy

Rules Level/Era: 2/have not decided on a year

Heat: 6 points

Damage: 2 points

Mass/Crits: 3 tons/3 slots

Range: 6/12/18

Weapon Cost: 200,000/unit

Weapon BV: 46

Weapon Value: 27





Comments/criticism?

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Because sometimes, there are many guards in the castle.


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Stinger
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PostPosted: 18-Sep-2005 22:21    Post subject: RE: Beam Cannon Reply to topic Reply with quote

I want to like it. But for some reason I am having troubles with it. I guess I want slightly better damage and range. The heat is ok, mabey increase the heat to 8, and up the damage to 3 or 4. I like the weight and the crit space. For some reason I am thinking it needs to be 22 to 26 for total range. Not sure if that is going to un balance it though.

So something like this.
Name: Beam Cannon
Range: 8-16-24 (min 4)
Damage: 4
Weight: 3 or (4.5)
Crits: 3

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Warhammer: 3025
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PostPosted: 19-Sep-2005 03:38    Post subject: RE: Beam Cannon Reply to topic Reply with quote

How 'bout...


Weapon: Beam Cannon

Type: Energy

Rules Level/Era: 2/3060

Heat: 7 points

Damage: 3 points

Mass/Crits: 3 tons/3 slots

Range: 7/14/21

Weapon Cost: 200,000/unit

Weapon BV: 65

Weapon Value: 44


[ This Message was edited by: Warhammer: 3025 on 2005-09-21 22:39 ]
_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


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Sleeping Dragon
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PostPosted: 19-Sep-2005 08:01    Post subject: RE: Beam Cannon Reply to topic Reply with quote

This weapon eases construction of snipers. Mechs can use three of these easily = ranged crit seeker.

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Stinger
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PostPosted: 19-Sep-2005 13:02    Post subject: RE: Beam Cannon Reply to topic Reply with quote

I like that. It does ahve a nice feel to it.

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Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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StarRaven
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PostPosted: 20-Sep-2005 02:17    Post subject: RE: Beam Cannon Reply to topic Reply with quote

Yes; that's a great idea. I've always thought that there should be an energy equivalent of the AC/2. And this does that extremely well.

No min range?

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PostPosted: 20-Sep-2005 02:24    Post subject: RE: Beam Cannon Reply to topic Reply with quote

I decided on a range profile similar to the LRM but, since there were no missiles to arm, I decided against the minimum range.

_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


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StarRaven
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PostPosted: 20-Sep-2005 23:49    Post subject: RE: Beam Cannon Reply to topic Reply with quote

What do you think of this?

I tried for better heat dissipation, but I just didn't have the crits for it. I know that Maulers usually have an XL engine, but they really don't deserve XLs. And I didnt have the crits for that either. I decided to use the Mauler because it's the first 'Mech that came to mind which packs a number of AC/2s. I might try a JagerMech next. And I just thought of the Blackjack while typing this, so maybe one of those, too.

I think that the heat and the three tons/crits were good decisions. It makes the beam cannons hard to pack in in numbers too large for decency. And the crits help balance the light weight, bringing it more in line with the AC/2. I like this weapon. Expect vehicles shortly.

               BattleMech Technical Readout
                     Custom* Weapons

Type/Model:    Mauler MAL-BC
Tech:          Inner Sphere / 3025
Config:        Biped BattleMech
Rules:         Level 3, Standard design

Mass:          90 tons
Chassis:       Standard
Power Plant:   270 GM Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Ferro-Fibrous 
Armament:      
  2 ER Large Lasers
  2 LRM 15s
  4 Beam Cannons*
  1 Guardian ECM
  1 C³ Slave Unit
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Mauler MAL-BC
Mass:          90 tons

Equipment:                                 Crits    Mass
Int. Struct.:  138 pts Standard              0      9.00
Engine:        270 Fusion                    6     14.50
   Walking MP:   3
   Running MP:   5
   Jumping MP:   0
Heat Sinks:     11 Double [22]               3      1.00
 (Heat Sink Loc: 1 RA)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA    R: Sh+UA+LA       14       .00
Armor Factor:  279 pts Ferro-Fibrous        14     16.00
 (Armor Crit Loc: 6 LA, 4 RA, 2 LL, 2 RL)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             29         44      
   Center Torso (Rear):                 14      
   L/R Side Torso:           19      28/28      
   L/R Side Torso (Rear):            10/10      
   L/R Arm:                  15      30/30      
   L/R Leg:                  19      38/38      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER Large Laser         RA     12           2      5.00
1 ER Large Laser         LA     12           2      5.00
1 LRM 15                 RT      5   32      7     11.00
  (Ammo Locations: 2 LT, 2 RT)
2 Beam Cannons*          RT     14           6      6.00
1 LRM 15                 LT      5           3      7.00
2 Beam Cannons*          LT     14           6      6.00
1 Guardian ECM           CT      0           2      1.50
1 C³ Slave Unit          HD      0           1      1.00
CASE Equipment:          LT     RT           2      1.00
--------------------------------------------------------
TOTALS:                         62          77     90.00
Crits & Tons Left:                           1       .00

Calculated Factors:
Total Cost:        11,137,800 C-Bills
Battle Value:      1,295  (+209 for C³)
Cost per BV:       8,600.62
Weapon Value:      1,365 / 1,365 (Ratio = 1.05 / 1.05)
Damage Factors:    SRDmg = 11;  MRDmg = 12;  LRDmg = 7
BattleForce2:      MP: 3,  Armor/Structure: 7/7
                   Damage PB/M/L: 2/2/2,  Overheat: 4
                   Class: MA;  Point Value: 13
                   Specials: ecm, c3s


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- Attributed to General Aleksandr Kerensky
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Warhammer: 3025
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PostPosted: 21-Sep-2005 01:13    Post subject: RE: Beam Cannon Reply to topic Reply with quote

A perfect example of why I created the weapon.



Next issue: we need a better name...


[ This Message was edited by: Warhammer: 3025 on 2005-09-21 01:18 ]
_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
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Stinger
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PostPosted: 21-Sep-2005 02:14    Post subject: RE: Beam Cannon Reply to topic Reply with quote

How about Compact Laser Cannon.

Or Night Ranger Laser System.


BattleMech Technical Readout
Custom* Weapons

Type/Model: Stinger STG-D7-GR
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 3, Standard design

Mass: 20 tons
Chassis: Composite
Power Plant: 140 Hermes XL Fusion
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: 7 Standard Jump Jets
Jump Capacity: 210 meters
Armor Type: Light Ferro-Fibrous
Armament:
1 Night Ranger T-A-G*
1 Compact Laser Cannon*
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

------------------------------------------------------------------------------
==Overview:==
The new Stinger GR seriers is a mech that mounts a new weapon system called
the Compact Laser Cannon (CLC for Short). And a new targeting system called
Night Ranger T-A-G (Target Aquisition Gear). The new Stinger STG-D7-GR is now
considered a recon/hunter unit, and the exact nature of the mech has been
shrouded in secresey. What we hve been able to find out is speculation at
best.

==Capabilities:==
The Ghost Recon vriant of the Stinger is a heavy electronics light mech that
carries new weapon system called the Compact Laser Cannon. The new weapon is
intended to enguage targets at long range and inflict damage with out ammo
concerns. The GR variant also mounts a Null signature system to help protect
it from detection. The Night Ranger T-A-G unit is a interesting take on the
Targeting computer. It can only be weapon mounted to arm mounted weapons and
can only give a decent target acuisition when the unit is at full stop.

(Game terms. Give a -2 when the unit is immobile for a full round. But can
also act as a observation and recording unit for scouting and reconnance
purposes. Affected by standard ECM)

--------------------------------------------------------
Type/Model: Stinger STG-D7-GR
Mass: 20 tons

Equipment: Crits Mass
Int. Struct.: 33 pts Composite 0 1.00
Engine: 140 XL Fusion 12 2.50
Walking MP: 7
Running MP: 11
Jumping MP: 7
Heat Sinks: 10 Double [20] 15 .00
(Heat Sink Loc: 2 LA, 1 RA, 1 LT, 1 RT)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 69 pts Light Ferro-Fibrous 7 4.50
(Armor Crit Loc: 1 HD, 1 LA, 2 LT, 1 RT, 1 LL, 1 RL)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 6 9
Center Torso (Rear): 3
L/R Side Torso: 5 8/8
L/R Side Torso (Rear): 2/2
L/R Arm: 3 6/6
L/R Leg: 4 8/8

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Night Ranger T-A-G* RA 0 1 .50
1 Compact Laser Cannon* RA 7 3 3.00
1 Null Signature System 10 7 .00
7 Standard Jump Jets: 7 3.50
(Jump Jet Loc: 3 LT, 3 RT, 1 CT)
--------------------------------------------------------
TOTALS: 17 77 20.00
Crits & Tons Left: 1 .00

Calculated Factors:
Total Cost: 6,006,440 C-Bills
Battle Value: 448
Cost per BV: 13,407.23
Weapon Value: 78 / 78 (Ratio = .17 / .17)
Damage Factors: SRDmg = 3; MRDmg = 2; LRDmg = 1
BattleForce2: MP: 7J, Armor/Structure: 2/1
Damage PB/M/L: 1/-/-, Overheat: 0
Class: ML; Point Value: 4


_________________
Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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bladewind
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PostPosted: 21-Sep-2005 07:34    Post subject: RE: Beam Cannon Reply to topic Reply with quote

How bout the totally uncreative Sniper Laser Cannon SLC for short ?

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PostPosted: 21-Sep-2005 08:21    Post subject: RE: Beam Cannon Reply to topic Reply with quote

Meh. Sounds as good as any other name.

Sniper Laser Cannon it is.

_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
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Sleeping Dragon
Draconis Combine
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PostPosted: 21-Sep-2005 10:52    Post subject: RE: Beam Cannon Reply to topic Reply with quote

What about light PPC?

Quite similar to gauss - light gauss

less damage, more range, similar heat (aehm, gauss and heat, ...), lighter and smaller.

This would also explain adding min. range.


[ This Message was edited by: Sleeping Dragon on 2005-09-21 10:56 ]
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Delta
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PostPosted: 21-Sep-2005 18:37    Post subject: RE: Beam Cannon Reply to topic Reply with quote

Light PPC actually sounds like a good name.

Finally, a light weight long ranged gun...

What will the clan techs do to munch it up?
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StarRaven
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PostPosted: 21-Sep-2005 21:18    Post subject: RE: Beam Cannon Reply to topic Reply with quote

Honestly, I like "beam cannon." Only the artillery guns have names like "sniper." The rest are called "laser" and "missile," with additions designating type. They simply call it "particle projection cannon;" I think beam cannon works just as well here. "Sniper" might be a good manufacturer's name/brand name, but I think that's it.

I'd go with light PPC, but everyone does a light PPC. Beam cannon is a little more original, I think.

Edit:
Still, it's not my creation. So let us know what you go with, Warhammer.


[ This Message was edited by: StarRaven on 2005-09-21 21:19 ]
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